Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

ferrari365

Uploaded by

ferrari365

Virus scan

Safe to use

About this mod

Reworks the DLC2AudioRepeaterActivator01Script to fix a few bugs with its implementation and improve performance. No ESP.

Requirements
Permissions and credits
Changelogs
Donations
Description


While exploring Solstheim, you may hear certain sound effects that are repeating themselves from time to time. The most clear example of this is the iconic Silt Strider near Tel Mithryn and the very distinct sounds it's making, the splashes of waves when you're near the shore or the growling sound effects black books make before you take them. These sound effects are controlled by the DLC2AudioRepeaterActivator01Script, which itself is a relatively simple script - it plays the sound effect while you're around and stops playing it when the area unloads.

Initially I was annoyed by the fact that this script is always in the active scripts of my saves when I'm in the area of the sound effect. Nothing wrong with that by itself as the script is not really doing anything at those times, just waiting for time to pass. However I started finding issues with its implementation as I was looking at it - possibilities to get stuck running in the background for a while and potentially causing errors in the logs, reactivating itself in rare cases and even exiting too early and causing the sound effect to not play at all when going through loading screens.

As such I decided to rework this script to fix its bugs. The while loop it used to have has been replaced by RegisterForSingleUpdate, so it will no longer bloat your active scripts in ReSaver and steps were taken to ensure the the sound effects will play at all times when they should and stop playing when they no longer need to. Nothing glamorous with this one, just gave it a bit more polish.


Installation


Install with your favourite mod manager.

Compatible with existing saves, just make sure to install this while away from Solstheim.


Compatibility and load order


Not compatible with anything that changes the DLC2AudioRepeaterActivator01Script script. This mod is based on the Vanilla Script (micro)Optimizations' version of this script and uses some of its ideas in the implementation - it is compatible with it.
Compatible with USSEP and everything else.

No need to concern yourself with load order, as there is no ESP. However, due to the way the game loads its files, loose file mods like this one will always take priority over mods packed into BSA regardless where they load. If a mod happens to edit the same script and is packed into a BSA, this mod will overwrite it and potentially cause issues. Let me know of any such cases and I will make a patch to accommodate the relevant changes into this mod.


Credits


Bethesda for Skyrim and the Creation Kit
markdf for ReSaver