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tarlazo

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tarlazo

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About this mod

A few navmesh improvements.

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Translations
  • Spanish
  • Russian
  • Mandarin
  • German
  • French
Changelogs
  • Abandoned Prison (optional)
  • Angarvunde
  • Ansilvund
  • Avanchzel
  • Bards College
  • Bilegulch Mine
  • Bleak Falls Barrow
  • Blind Cliff Cave
  • Bloodlet Throne
  • Broken Oar Grotto
  • Broken Fang Cave
  • Broken Helm Hollow
  • Broken Tower Redoubt
  • Bruca's Leap Redoubt
  • Bthardamz
  • Cragslane Cavern
  • Chillwind Depths
  • Cracked Tusk Keep
  • Cronvangr Cave
  • Darklight Towe
  • Darkshade
  • Dead Crone Rock
  • Dead Men's Respite
  • Dimhollow Crypt
  • Driftshade Refuge
  • Druadach Redoubt
  • Duskglow Crevice
  • Dustman's Cairn
  • Faldar's Tooth
  • Fellglow Keep
  • Forsaken Cave
  • Fort Snowhawk
  • Frostflow
  • Frostmere Crypt
  • Folgunthur
  • Gallows Rock
  • Geirmund's Hall
  • Glenmoril Coven
  • Gloomreach
  • Greywater Grotto
  • Guldun Rock
  • Halldir's Cairn
  • Haemar's Shame
  • Hag's End
  • Hag Rock Redoubt
  • Halted Stream Camp
  • Harmugstahl
  • High Gate Ruins
  • Hillgrund's Tomb
  • Hob's Fall Cave
  • Ilinalta's Deep
  • Irkngthand
  • Japhet'S Folly
  • Kagrenzel
  • Kilkreath Ruins
  • Korvanjund
  • Labyrinthian
  • Liar's Retreat
  • Lost Echo Cave
  • Lost Knife Hideout
  • Mara's Eye Pond
  • Mistwatch
  • Morvunskar
  • Movarth's Lair
  • Mzinchaleft
  • Mzulft
  • Nchuand-Zel
  • Nightingale Hall
  • Northwatch Keep
  • Orotheim
  • Pinemoon Cave
  • Pinewatch
  • Potema's dungeons
  • Ragnvald
  • Rannveig's Fast
  • Ravenscar Hollow
  • Reachcliff Cave
  • Reachwater Rock
  • Rebel's Cairn
  • Reeking Tower
  • Rimerock Burrow
  • Ruunvald Excavation
  • Saarthal
  • Shimmermist Cave
  • Shriekwind Bastion
  • Shroud Hearth Barrow
  • Shrouded Grove
  • Sightless Pit
  • Silent City Catacombs
  • Silent Moons Camp
  • Silverdrift Lair
  • Skuldafn
  • "Skyrim Sewers" (optional)
  • Snapleg Cave
  • Snow Veil Sanctum
  • Soljund's Sinkhole
  • Soul Cairn & Boneyard
  • Southfringe Sanctum
  • Stillborn Cave
  • Stony Creek Cave
  • Sunderstone Gorge
  • Swindler's Den
  • Temple of Miraak - Sanctum
  • Thalmor Embassy
  • The Ratway
  • Treva's Watch
  • Twilight Sepulcher
  • Ustengrav
  • Uttering Hills Cave
  • Valthume
  • "Vigilant" (optional, edited just a few cells)
  • Volunruud
  • White River Watch
  • Whiterun Hall of the Dead Catacombs
  • Windhelm Hall of the Dead
  • Wolfskull Cave
  • Yngol Barrow
  • Yngvild
  • Ysgramor's Tomb

Optional tweak for defaultNoEnemiesFollowDoorScript.
Non-standard teammates (i.e., not in the CurrentFollowerFaction or PlayerFollowerFaction) can properly use the exit door in Broken Oar Grotto (and three other doors elsewhere with the same script attached.)

WARNING: Don't clean this mod. If there are ITMs, they are intended.

NOTE: The all-in-one Navigator.esl is the recommended option and should be placed as high as possible in the load order, but always after USSEP (if you have it, of course.)
If other mods edit the navmeshes in the same cells, hopefully they do it for a specific reason and should be allowed to override this one.
The alternative all-in-one Navigator.esp and the modular plugins can be used to override other mods, but you'd better know what you're doing.

NOTE: Should you want an all-in-one plugin with only some of the edited cells, you could merge the desired modular ones and save the result in the CK to build the info map.
Or you could delete the cells you don't want and the info map from the default all-in-one plugin, then re-save it in the CK to rebuild the info map.

NOTE: While the mod doesn't require USSEP, I made most of the edits with it loaded in the CK.
Therefore, this might sometimes be more precise if you have USSEP installed.


Not easy to find a relevant meme for this, but here's a tentative one :)
Spoiler:  
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