Skyrim Special Edition
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AndrealphusVIII

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AndrealphusVIII

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About this mod

This mod adresses some issues I found with the Dremora battle taunts.

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  • German
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Description

This mod adresses some issues I found with the Dremora battle taunts. In many occasions they contain the word "mortal". (eg: "You meet your end, mortal.")

This happens, even if the their target is a Dragon, Undead, other Daedra or Dwarven Construct. As such, I added these as exclusions, so the Dremora will no longer say the lines when fighting any of those.

This mod is similar to Hunters Not Bandits, but at a much smaller scale and instead adresses Dremora.

The follow lines are affected:

  • "You meet your end, mortal."
  • "Another who seeks death."
  • "You return, foolish mortal?"
  • "You are weak, mortal."
  • "Are you prepared for your death?"
  • "No... not by a mortal..."

The follow line won't show up when they're fighting Dwemer Automatons:

  • "I will feast on your heart!"

Compatibility

Any mods that also edit the combat lines of Dremora might conflict.

I've added a patch for Dremora Lines Expansion which conditioned certain lines, similar to how the main file does. However, I've also replaced several when the target is a Dragon, Undead, other Daedra or Dwarven Construct.

FAQ

Q: The word "mortals" don't mean "humans". How's this tweak relevant?
A: In TES lore, Daedra, Undead and Dragons are immortal beings. Dwarven Constructs aren't mortal either.

Q: ESPFE?
A: Yes.

Q: Does installing/updating/uninstalling on an existing save work?
A: As far as I know, it should. However, it's good practice to keep a backup save prior to doing this, just in case.

Q: Is this compatible with <insert mod>?
A: I don't know by heart. You might need to check yourself.

Q: Will you make a patch for <insert mod>?
A: Only if it's a mod I use myself or plan on using, I have enough time and I actually like the idea. Otherwise, feel free to do it yourself. (see permissions)

Q: I have a suggestion to improve the mod. Can you do it?
A: Maybe, if I have time and I like the idea, I'll consider it.

Q: Will you port this to <insert platform>?
A: No, I myself only support the Steam and GOG English SE and AE versions of Skyrim. If someone else wants to port it, feel free. (see permission) If you decide to port it, you yourself take full responsibility to offer support to said port. I will not provide no support for any ports by third parties.

Q: I use a ported version of this mod on <insert platform> and I have a problem. Can you help?
A: I don't provide any support for third party ports on other platforms than the Steam and GOG English SE and AE versions of Skyrim. If you have issues, you should adress the person that ported it.

Q: Does this work on Skyrim 1.6+, aka "Anniversary Edition"?
A: Yes, it should.

Q: Why don't your mods use MCMs and instead use this janky console command system to set globals?
A: I am not a fan of MCMs. You can set the globals by making a patch in xEdit. I have no plans of changing this. If you want to add an MCM, feel free. (see permissions)

Q: Why don't you use FOMODs?
A: That would require reuploading the entire mod, in question, even if I only make a small change. My internet is limited and reuploading the files each time will take a huge chunk of my monthly volume.