Skyrim Special Edition

About this mod

Complete, unique and cleanest All-in-One visual overhaul for Skyrim SE that comes with a dedicated weather Plugin and ENB preset designed to be used together.

Permissions and credits
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(~5min read)

I: What is it (~1min read)
II: Incompatible Mods (~30s read)
III: How to get the most out of NAT.ENB (~1min read)

IV: Installation (~30s read)
V: Configuration and Options (~1min read)
VI: FAQ & Troubleshooting (30s~2min read)


NAT.ENB is the perfect balance of realism and fantasy:
The combination of the ESP plugin and the ENB preset reproduces an aesthetic representation of natural lighting and atmospheric effects
and ensures the cleanest and prettiest graphics possible under any situations, like no other Enb and weather mod can do.

NAT-ENB.esp plugin is not meant to be used without the NAT.ENB preset, neither the ENB preset cannot be used without the NAT-ENB.esp plugin.
Both are working together at a much deeper levels than what most weather mods and enb usually do.

Features From Plugin:

  • Enhanced and richer climate and weather diversity
  • All weathers redone, DLC & MAP included
  • AI lighting detection thresholds modified to match with the ENB end result: optimising stealth and NPC use of torchs
  • New HD thunder & rain sounds for exteriors and interiors with volume sliders inside the option/audio menu
  • New carefully crafted skyboxes for each weathers with corresponding lighting influences and perspective
  • Ultra smooth sky gradients and custom cloud meshe
  • Build in Atmospherics and Particle Patch for Enb tailored and enhanced for this ENB with additional HD fire effects, compatible with Light for ENB
  • Comprehensive visual overhaul that allow you to lighten your modlist

... Combined with NAT.ENB* preset:

  • 3 different presets built-in the ENB that you can swap anytime anywhere in a single click (see VI: Configuration & Options)
  • Unique plugin and enb combination offering sun position based lighting, 12 Time of Day key points
  • Distinct tonemapping and effects for each weathers at each time of day
  • Cleanest atmospherics with proper atmoshperic perspective, Volumetric lighting, mist and fog.
  • Every weather types come with their set of dedicated features such as true cloud shadows, snow cover, atmospheric bloom and volumetric lighting, wetness and reflections, raytracing, sunrays, moonrays and more.
  • Build in Night Eye effect and Anti-Aliasing
  • Darker but playable nights, different for each cloud configurations and moon phase (EVLAS required)
  • Accurate sky based ambiant lighting with specific settings that make any grass, trees and flora mods look good in all situations

and more...

*: or any of the ENBS linked below at the end of the description.


It is important to understand that the incompatibility list below is not a loss; Everything is already handled and tailored from NATENB and you simply no longer have to be worried about any of this mods:

  • Any weather mod (for the map as well)
  • Volumetric Mist and Mountain fog mods
  • Any Darker nights mods
  • Any distant fog and interior fog mods
  • Dynamic Volumetric Lighting and Sun Shadows
  • Any cloud retextures such as Etheral Clouds (stars, Moon and auroras are OK)
  • Any Sky and Clouds meshes modifications such as Improved Sky Meshes or Smoother Skies
  • Particle Patch for ENB since it's included, updated and expanded in NATENB files
  • Fire mods and torch mods (see III: recommended mods for more informations)
  • Fake Subsurface scattering mods
  • Thunder and rain sounds or rain textures
  • Night Eye mod
  • I don't recomend to use Shadow Diffusion with NAT.ENB since it's not usefull with how NAT.ENB handles the lighting during overcast and cloudy weathers and may break the intended look of the lighting, neither I can't recommend to use Shadow Boost and ENB AO Toggler as they will break the visuals.
  • If you are looking for best performance there is a preset available in the downloads for you.

    BE AWARE that some SKSE plugins such as PrivateProfileRedirector SE and MiniMap are breaking ENB HELPER weather separation.
    If after installed properly NATENB you have very bright and bloomy visuals it comes from an SKSE mod conflicts.


This are mods that aren't hard requirement, but they work well with NAT.ENB and are part of my own setup:

This next few environmental mods below are really good must have and highly recommended !
- ENB Light (don't go too crazy with this kind of mods they can kill your fps really quick, but use at least the main mod)
- Water for ENB (shades of Skyrim)
- Morning fog (Thick, set hour from 5am to 10am)

- Storm Lightning for SSE and VR (Level 0, realism preset)


NAT.ENB is compatible with every interior lighting mods, but here's my favourites.
- Lux (default templates, don't touch anything during install except for the compatibility with your mod list)
OR ELFX (Enhanced or hardcore, ELFX Shadows can be used as well)

I don't know much about other interior lighting mods, but they should work fine, just know NAT.ENB preset will brighten them.

NATENB comes with enhanced and more specifically tuned fire modifications, however if you prefer to use Ember or any other fire mod you sure can, just load it after NAT.ENB. Result may vary and look off depending of the mod you use.

Whatever grass you use, it needs to be complex grass mod compatible (see complex grass mod compendium if any doubt)
My personal favourite remains Veydosebrom Regions

I personally use a mix of Nature of the Wild Lands and Happy Little trees

Whatever texture pack you use for landscapes, it needs to be parallax compatible.
If not then open enbseries.ini with notepad or similar and disable parallax.
It can't be done ingame.
(I use Skyrim 2020 Parallax)


Do not use cloud re-texture mods it will look bad with NAT weathers. However I recommend stars and aurora mods, I personally use Skyrim Textures Redone - Stars and AURORA SE

This can dramatically change how ENB Sub Surface Scattering can look, I personally use Tempered Skins for Males, and females, but I also used a lot SkySight Skins.
If your skin looks too reddish or odd with your skin mods then simply open the enb menu and lower the SSS amount

You don't need it, it's included and tuned for NAT.ENB


  • Uninstall any incompatible and redundant mods, Uninstall any ENB or ReShades presets.
  • Make sure to delete enb cache before using this ENB preset !
  • Disable from the game's launcher options: "Screen Space Ambient Occlusion" and make sure to have the"Godrays quality" set to High.
  • The ENB comes with Anti-Aliasing so you can also disable it from the game's launcher if you want.

  1.  Download, Install and enable at the very last position of your modlist the NAT-ENB plugin, let it win any conflict.
  2.  Download & Install ENB Helper SE ( requires SKSE64 ) as well as EVLAS.
  3.  Download latest ENB binaries from (currently v0.482) and extract ONLY: "d3d11.dll" and "d3dcompiler_46e.dll" to the game roots folder, next to the game's .exe.
  4.  Download and extract the content from NAT-ENB preset folder/0- INSTALL MAIN FILES FIRST to the root folder of the game, next to the game's exe and ENB dlls. Accept to overwrite the EVLAS.cfg file.
  5.  Select the version and then the SSAO setting you want to use and drop the enbseries.ini file into the root folder of the game, next to the game's exe.

Optionally download and install one of the quality version: Performances or Ultra HD.

There is also a small GRIM patch available for the NAT.ENB plugin with different climate settings that remove all sunny and clear cloudy weathers and add more gloomy and foggy atmoshpere. It can be installed and uninstalled anytime.

That's it ! Now launch the game ONLY from the SKSE64 launcher, else ENB weathers won't be working.

Simply delete the same files to uninstall the preset. (enblocal & enbseries inis as well as the enbseries folder, delete d3d11.dll & d3dcompiler_46e.dll as well if you are not going to use another ENB preset. Remove the plugin like you usually remove one of your mod.)


Press "END" key to Open the ENB menu:

From the ENBEFFECT.FX tab can be selected 3 different render modes:


Default setting, all weathers have dedicated tonemapping and sfx injected in the renderer. NLA - NVLA kind of vibe.

Colder and simpler renderer, most plugin settings are bypassed. Rudy's - TKV6 kind of vibe.


Gives NAT.ENB a bleaker look close to the Rockstar game visuals, processed with plugin settings. Cinematic kind of vibe.

DEFAULT is not a preset and should be ignored.

Be aware of the color contrast when changing from one render mode to another, even more since it's a swap between opposite hot and cold tons.
The way presets will look at first is not representative of their real feel when used on a longer period of time and what may look too yellow or too blue is a false impression, this presets have been perfectly balance with each weathers.

From the ENBDEPTHOFFIELD.FX tab can be found the blur effect settings:

Manual Focus let you select the area to focus for screenshots.
ARCHERY FOCUS needs to be enabled if you play with bows in First Person View.
Bokeh and Chromatic aberration respectively set the quality of the blur and the red&blue bleeding around objects inside the blur.

Press "DEL" key to toggle the DOF.

NAT.ENB is an Install & Forget weather & ENB preset

The lighting and shaders have been very carefully balanced for their perfect values and look over few years of work in progress, and all have been then hardcoded into the code for better performances, they cannot be modified. If you want to tweak stuffs, then go get PRT XII - PhotoRealistic Tamriel 12 or any other of my enb instead.

Note that you can also simply get the PRT compatibility patch and combine it with NAT.ENB, just make sure to enable the postpasseffect from the enb window after the installation.


Q: I have bunnies in my game.
A: You didn't installed the ENB properly. Please follow the install process as I said above and only use the 2 dlls from the archive.

Q: What are the performances ?

A: There is no answer to this question as it depends on the power of your computer, as well as the resolution you are using and the mod list that you use, but also the location you are in the game. Just try and see for yourself.
For reference I'm playing on a old i5-4690K with an old 970 GTX 4gb at 1080p and a pretty intensive modlist: performance version costs me 10fps, Default costs me 20-30fps and Ultra HD burnt my house.

Q: Can I safely install or uninstall this mid-game ?
A: Yes you can.

Q: My game is looking weird, it's not blurry but it is bright and nothing like in the screenshots plez help !
A: Open the menu and check the statistics. If the "ENB Helper plugin Started" is not toggled then it means you aren't using SKSE or didn't installed the Helper.

Q: My nights are very bright !
A: Either the Helper is not working, either you didn't installed EVLAS, either you didn't deleted the ENB Cache folder. Note that night luminosity is different for each weathers and also changes with the moon phases. Considering the size of the two moons in Tamriel, a clear full moon night is like having two huge cosmic spotlights in the sky.

Q: Water disapears when it's snowing, plez help !
NAT.ENB uses a dynamic snow cover shader for snow weathers that can only be loaded during the prepass of the rendering, only this pass cannot affect fire, water or any transparent objects. If you prefer to see water rather than snow on the ground while it's snowing outside, just open the ENB menu and from the left panel/Effect disable Prepass.

Q: There is some sort of light flickering on the grass around my character or there is some noise on some objects and walls ?
A: Pronounced flickering comes from the screen space raytracing used in ENB and only happens to few people for unknown reason. You can either lower the interior ILAmount values from the enb left panel/SSAO-IL tab or use the performance version, This will fix the issue but will also reduce the raytraced lighting on the environment. Another method is to use the games TAA anti aliasing which will greatly reduced the visibility of the shimmering.
Regarding noise/pixels it comes from the resolution of the effect and the real only way to clean it is to use the HD version.
You can also switch to the standard SSAO version.

Q: There is a dark glow around my character or there is a dark line following me character ?
A: Wrong installation, most likely that you didn't deleted the ENB cache folder as recommended in the install instructions or are using weird Skyrim inis settings.

Q: There is a pixelated line around my character or grass ?
A: This comes from the quality setting used for Depth of Field, set it to higher quality to get rid of it.
Default setting is set to medium.

Q: I can't see the EnbEffect window !
A: if you can't see any window on the right of the enb menu, just tick "show shader window" on the left panel.

Q: Why don't you pack the evlas config with the plugin zip instead of the preset since the config goes into mo2 ?
A: The Evlas config is specifically configured for my Enbs and my ENBs only, but plenty of people comes and grab the plugin to be used with another preset, packing it with the plugin will break their work.

Q: What is that mod that you used in that screenshot ?
A: I can't really tell, all the screenshots have been done from plenty of different people with different setups (and me ofc) during the later developpment of the mod. They are here to show how coherent it looks even with different modlists.

Q: There is two black bars / the resolution of my game has changed plez help !
A: This is just the letterbox option located in the ENBEFFECT window, set it to 0.0 to disable it.

Q: I'm a preset maker and I'd like to make an ENB for your plugin but I don't know the new weathers ?
A: From console ingame, enter: help natenb to retrieve the load order ID of the plugin.
    You can then use it to FW a custom weather. (fw natid007f00 loads pine forest clear sky weather)

Enjoy !