since 3.1.1C update
- SOME NEW WEATHERS ARE MISSING -

LOADING THE WEATHERS MANUALLY FROM THE CONSOLE
Using the console ingame you can load weathers anytime anywhere.
FW followed with the weather code forces the weather instantly.
SW followed with the weather code loads the weather with a transition.
Weathers in Gray are custom made for NAT.ENB 3.0
They requires to use the NatEnb.esp ID number based on the position of the esp in your mod order to be loaded from console ingame.
Same goes for the weathers in this list that start with 02 and 03, they require the ID value for the DLC position in your modlist.
Only Skyrim default weather records can be loaded without ID before their respective code.
Example:
To load the game's cloudy weather for Pine forest: fw 12f89
To load NAT.ENB's Clear sky weather for Pine forest: fw ID007f00
Let's say "help natenb" returned a value starting with 08, then you enter: fw 08007f00
REGIONAL WEATHERS
The way NAT.ENB climate works, some weathers from a region can be used in another region (usually adjacent with each other),
but some are sctricly used in very specific region, and will look bad if used in different places for which they were designed.
The two letters after each weather name is to tell the default region for this weather :
PF: Pine forest | CO: Coast | TU: Thundra | SN: Snow | VT: Volcanic Thundra | RE: Reach | MA: Marsh | FF: Fall forest
_A Means it's a weather variation with an Aurora during night.
In NAT.ENB, this weathers are those with the strongest fantasy/unreal vibe and can use very strong atmoshperic effects.
1 comment