Skyrim Special Edition

About this mod

Is it Real-Life or a Game? Exxtreme ReShade Preset for Cabbage ENB v1.1. And for other ENB's too! Now with KreatE, let's squeeze out all the juices from Cabbage!

Requirements
Permissions and credits
"Are you watching pictures or playing game?" - My brother
"This is a pre-render" - Friend from Discord
"Nice, but it's AI Generated" - Another friend from Discord
I just send them screenshots :)

Original mod page -->
 ENB Plus

v2.2 Changelogs:
Updated KreatE preset - fixed some incosistances, added new weathers
Added Dark & Gloomy Fantasy preset

===================================================

v2.1

Edited ADOF, DELC Sharpen replaced with AMD FX CAS. Added KreatE preset for weathers! Manually adjusted 30 weathers (currently). KreatE preset is only for NAT 3 Weather, using "unique-artistic-stylized" weather mod can lead to some strange colors. Don't forget to disable VolumetricRays, DepthOfField, Bloom in ENB Menu (GUI) to get result same as in images! (Cabbage ENB v1.1 used)

The goal of KreatE preset - get rid of cyan sky colors, i changed the colors to light blue; neutral blue; blue; purplish-blue. And some other little changes to weathers.

To Enable KreatE preset:
Open KreatE Menu GUI (END button by default)

Press on "Editor"
Go to "Preset" tab and select ENBPlus2 preset
Done!


If you have issues with installing KreatE preset, then download my preset manually, create your own preset and put all my files in your created preset via virtual explore folder in MO2(or just open game folder and place it, if you using another mod manager)

This ReShade Preset builded for Cabbage ENB v1.1, LUX, NAT 3 Weathers, but still should work fine with every other ENB's etc. 
All Shaders that used here is dynamic/universal, so this Preset should work fine with every ENB.
I love Cabbage ENB, but it's not flawless in my opinion, so ReShade brings this ENB to another level.

• It's almost the same ENB Plus, but have new enabled/edited Shaders.
Comes with edited RTGI Shader (you need 0.36.1 or newer, but not the new Immerse RTGI) // it's optional, not required, but if you have it you can use it.

I highly recommend disable next ENB Effects:
 Bloom - MagicBloom is used in ReShade
 Depth of Field - ADOF is used in ReShade. If you prefer ENB DOF that comes enabled with Cabbage ENB, so disable ADOF Shader in ReShade then.
 Volumetric Rays - Makes sky not clear. I prefer disabling it, you can keep it enabled if you like it. Volumetric Rays are seen in EVLaS.



==============================================================================================================================

Install:
 Download ReShade -> reshade.me
 Install ReShade to SkyrimSE.exe
 Choice Direct10/11/12 renderer
 Download all Shaders
 Download my file mod archive and put all files in game directory with overwrite (if needed)
*for example D:\SteamLibrary\steamapps\common\Skyrim Special Edition*

If you have installed ENB, you don't have to do anything, if not, just simply put d3d11.dll anf d3dcompiler_46e.dll from WrapperVersion folder to main game folder with overwrite.

How To Use:
 In-game press Home button (by default) to open ReShade GUI
 In Preset TAB choice ENBPlus
 Done! 

This Preset is very GPU heavy! I don't recommend playing with this on a GPU lower than RTX 4070. Or you can change RTGI shader settings - Amount of Rays. RTGI Amount of Rays set to 20, lowering this can increase FPS a little bit. Also you can disable MXAO and Immersive MXAO to get also a little bit of FPS.

==============================================================================================================================

To get/check Depth Buffer Access for Skyrim Special Edition (for working RTGI/Heavy Shaders like MXAO and such) search up for DisplayDepth and enable it, if your screen looks like that, then your Depth Buffer working fine and properly.
If not, press "Edit global preprocessor definitions" and change RESHADE_DEPTH_INPUT_IS_REVERSED from 1 to 0, click on free space in ReShade GUI, your ReShade will start restarting and then Depth Buffer should work fine.