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MannyGT - egocarib - Desmera

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Ionas177

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About this mod

Adds rolling morning fogs over scenic lakes and rivers throughout Skyrim, including an MCM for further customization.

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Morning Fogs SSE

This is an official port of the lovely little Morning Fogs mod by MannyGT, including the awesome MCM menu and refinements from the alternate Morning Fogs Refined version by egocarib, with permission from both original authors. I've also added my own contributions by nearly doubling the amount of locations where morning fogs can be seen. I hope you enjoy! :)

Overview
  • Adds early morning fogs to bodies of water around Skyrim, which can appear and disappear anywhere between 1 AM and 11 AM.
  • Includes all of the locations from the original mod, which I've tweaked just a tad to make the fog formations seem a bit more natural and varied. These locations include:
- Docks of Solitude, Riften, Windhelm, Dawnstar, and Morthal.
- Rivers and lakes around Riverwood, Ivarstead, Half Moon Mill, Markarth, and Dragonbridge, as well as Mara's Eye Pond.
  • Now also includes several new locations where morning fogs can be spotted, most of which were added in more remote areas away from main cities, as well as many additional pockets of fog added to larger bodies of water such as Lake Ilinalta and Lake Honrich, near Riften.
  • Comes in two separate versions for further customization of the thickness of your fogs.
  • Additional customization options provided with the MCM menu:
-Change or randomize the time of day that fog will appear & disappear.
-Adjust the % chance that morning fogs will appear each day.



An excellent new video by Hodilton showcasing some of both the old and new locations for morning fogs. Please check him out and support his amazing work! :)




-Updating and Installation-
When updating to newer versions, it's important that you follow the typical procedure for safely updating mods that contain scripts. In other words, make sure you enter an interior location and create a new save before updating. This mod only contains two light scripts, so it's certainly not going to break your game if you don't update properly, you just won't see any of the new changes made in the update. Even if you already updated without doing an interior save, there's nothing to worry about, just head into an interior and create a clean save, uninstall the mod, and reinstall it again. You'll be good to go :)

-A Few Things To Note-
  • The fog will look slightly different depending on which weather overhaul you are using, as the color and transparency of the fog will change with the weather, and each weather overhaul handles these values differently. The two versions for fog thickness were provided as a way to customize the fog for whatever weather overhaul you happen to be using, as some will make the fog look extremely thick and others will make it look a lot more transparent. A few that I noted during testing were Obsidian, NAT, Mythical, and Dolomite for thicker fogs, and Vivid Weathers for thinner.
  • A few people in the comments of the original mod noted that the fog can look a bit 'grid-like' when viewed at certain times of day or from very far away, but unfortunately this is just an issue with the vanilla mesh of the fog FX. It's a very slight thing for some and a very noticeable thing for others, but it's not an inherent issue with this mod that can necessarily be 'fixed,' it's just the crappy mesh. It seems to be more noticeable when the fog is thicker, so using the thin fog version might help alleviate this for you if you are noticing it a lot with your setup. It also might help to set your fogs to only appear in the morning (between 7 and 11 AM), as some weather overhauls have their effect lighting set very bright, even at night, so the fogs have a higher chance to appear very white and blocky during the night.
  • I would also like to note that different fog retextures, such as MIST, will most likely overwrite the changes made to fog thickness in both versions. The MIST retexture itself seems to increase the fog thickness by quite a bit, so if you were planning on using the 'thin fog' version I would suggest not using it with MIST.


-Future Plans-
I am definitely planning on adding to the amount of locations where morning fogs can be found, and perhaps even add morning fogs to more areas outside of bodies of water, in 'eerier' locations where I think the fog might fit nicely. I am also always looking to improve on the 'naturalness' of currently existing fogs, so please feel free to drop a suggestion if there is a particular location that you think would either benefit from morning fog or could use some tweaking.


-Compatibility-
**NOTE** For those using Realistic Water Two: RW2 makes some of its own changes to Skyrim's water flow data, so in order to carry those changes over it's best to load Morning Fogs before Realistic Water 2.

Other than that, Morning Fogs is compatible with absolutely everything! All it does is add new effects to the game, so there is no possibility of any compatibility issues.



-My Other Mods-

Aequinoctium - TrueStorms Merged Compatibility SSE
Dolomite - TrueStorms Merged Compatibility SSE

MythicalAges - TrueStorms Merged Compatibility SSE
Vivid - TrueStorms Merged Compatibility SSE
NAT - TrueStorms Merged Compatibility SSE
RusticWeathers - TrueStorms Merged Compatibility SSE
Obsidian - TrueStorms Merged Compatibility SSE
ELFXWeathers - TrueStorms Merged Compatibility SSE

True Storms - Minty's Lightning Compatibility
True Storms - Wet and Cold Compatibility



-Other Recommended Mods-

Wonders of Weather
ETHEREAL CLOUDS - Special Edition
ETHEREAL COSMOS - Special Edition
Obsidian Mountain Fogs
Water's Edge Fix
Wet and Cold



Again, all credit goes to MannyGT for the original concept and egocarib for the additional customization options. Huge thanks to both of them for their work on this beautiful mod! :)
 
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