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- NAT.ENB III - Natural and Atmospheric Tamriel ENB 3.1.1C
NAT.ENB III - Natural and Atmospheric Tamriel ENB 3.1.1C
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Version3.1.1C-F
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This page was last updated on 22 December 2024, 10:55AM
- Changelogs
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Version 3.1.1C-F
- NATENB ESP WEATHER PLUGIN: Small fixes
- - Fixed watersplash texture missing
- -Fixed wall torch texture missing
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Version 3.1.1C
- NAT-ENB 3.1.1C ESP PLUGIN
- - Redone BloatedMansGrotto "bloodmoon" weather (quest)
- - Redone Karthspire temple weather
- - Redone Skuldafn weather
- NAT-ENB 3.1.1C ENB PRESET
- - Preset BloatedMansGrotto "bloodmoon" weather (quest)
- - Preset Karthspire temple weather
- - Preset Skuldafn weather
- - added all interior "weather" that are only used for specific interior fog or sunlight colors to weatherlist for safety reasons
- - Added Immersive College of Winterhold's weathers to weatherlist for safety reasons
- - Added details to debug disclamer
- - Minor edits to interiors
- - Reduced indirect lighting intensity for Medium quality preset
- I have uploaded a patch collection to inject NATENB weathers into major worldspace and new locations mods, more to come with time.
- Let me know in the comments which mod you'd like to be patched.
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Version 3.1.1B
- NATENB 3.1.1B ESP PLUGIN:
- - lowered some mountain clouds visibility near Riverwood and in Pineforest
- - slight rebalance of regional climate
- - Made weather FXMagicStormRain for storm call shout
- - updated GRIM and SUMMER patch for 3.1.1 version
- NATENB 3.1.1B ENB PRESET:
- - Added simple user interface for previously hardcoded effects such as lens distortion/C.A, vignette and sharpening.
- NAT-ENB 3.1.1C ESP PLUGIN
- - Redone BloatedMansGrotto "bloodmoon" weather (quest)
- - Redone Karthspire temple weather
- - Redone Skuldafn weather
- NAT-ENB 3.1.1C ENB PRESET
- - Preset BloatedMansGrotto "bloodmoon" weather (quest)
- - Preset Karthspire temple weather
- - Preset Skuldafn weather
- - added all interior "weather" that are only used for specific interior fog or sunlight colors to weatherlist for safety reasons
- - Added Immersive College of Winterhold's weathers to weatherlist for safety reasons
- - Added details to debug disclamer
- - Minor edits to interiors
- - Reduced indirect lighting intensity for Medium quality preset
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Version 3.1.1
- NATENB update 3.1.1 CHANGELOG
- very Forza Horizon 5 inspired
- This is my best work on this mod so far
- _____________________________
- ESP PLUGIN:
- - reworked color, lighting and imagespace settings for several weathers
- - rebalanced regional climates
- - made twin records for snow weathers that won't need enb snow in snow areas
- - added a couple of "normal" gloomy weather into SoulCairn climate at very low % chance
- - included Rudy tweaks for particle textures
- - fixed a fire meshe with too high HDR
- ENB PRESET:
- - reworked tonemapping and color correction for all techniques
- - added visual disclamer when ENB helper is not working in exteriors
- - fixed what ENB updates have broken
- - restored Matso DOF
- - changed LUT from 4k to 8k and changed shader to KingEric's Tetrahedral interpolated
- - repacked release in 3 quality/performances versions
- - fixed issue with tree bark specularity (tree makers, please don't add plastic gloss map to bark)
- - minor optimisation and code cleaning
- - changed techniques names
- - reworked bloom shaders
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Version 3.1.0
- NATENB 3.1.0 ESP PLUGIN CHANGELOG:
- Fixed wrong path texture for water splash
- Fixed a bug with mural torchlights
- Redo snow particles
- Made Eclipse and FalmerValley DLC weathers
- Change some directional ambiant values for Sunrise and sunset for all weathers
- Cleaned some cloud texture alphas (thanks to Rudy!)
- Disabled a bloom setting since it's no longer used from ENB, enb off is no longer bright and blurry
- Reduced tinting for night
- Added and configured distant blur for all weathers
- Included preconfigured distant volumetric mist from rcdcce/Robanco: https://www.nexusmods.com/skyrimspecialedition/mods/29273
- Included and tweaked mountain fog from HiShutUp, Arindel & Dr Megaloblast: https://www.nexusmods.com/skyrimspecialedition/mods/13539
- Deleted night Eye modification since it's no longer needed from ENB.
- Redo Helgen attack weather and Overcast War (civil war) weather
- Reworked some skies
- And more....
- NATENB ENB 3.1.0 PRESET CHANGELOG:
- !REWORKED EVERYTHING!
- Changed Bloom and lens setup
- Reworked every weather lighting,, skies
- Reworked every ENB features
- Lot of optimisation
- Changed some shader setup, tonemapping, removed a few.
- Reworked all 3 presets
- Changed the released structure since a lot of people aren't aware of performance version. (see read me included in release)
- Complex parallax supported.
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Version 3.0.4D
- NAT.ENB 3.0.4D ESP PLUGIN :
- - Fixed water "cubemaps" issues for interiors
- - Fixed particle fog issue during night for GRIM PATCH
- NAT.ENB 3.0.4D ENB PRESET:
- - Just fixed interior water brightness to match with ESP changes
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Version 3.0.4C
- NAT.ENB 3.0.4C CHANGELOG (PRESET ONLY)
- - Get control over wild adaptation behaviour during early time of the day
- - Added new color correction shader to mute and harmonise some colors
- - Tweaked RDR2
- - Lighten low end of lighting using a lighter and generic Skylighting and Ambiant Olccusion
- - Fixed some line of fog for some weathers
- - Minor lighting and atmospheric polishing on all weathers
- - Tweaked Fire
- - Small optimisation for Ultra HD preset
- - Reincluded the EVLAS.cfg in the main preset
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Version 3.0.4B
- NAT.ENB 3.0.4B CHANGELOG (PRESET ONLY)
- - Reworked all snow weathers
- - Reworked water
- - lighten AO a bit for day time and interiors
- - Reworked distant atmospherics and fog for all weathers
- - Brighten interiors by day
- - Opened the exposure a bit during day time
- - Gently pushed contrasts (color correction) for soft and warm preset
- - Brighten night for cold and harsh preset and some more color correction
- - Reduced window light intensity for night time
- - Minor changes on all weathers here and there
- - Few optimization on some settings.
- - Redo the description
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Version 3.0.4
- NAT.ENB 3.0.4 PLUGIN:
- - Minor changes to some image spaces to control ENB tonemapper
- - Minor changes and fixes on some wrong lighting colors for a couple of weathers
- NAT.ENB 3.0.4 PRESET:
- - Added a carefully curated PERFORMANCE preset that looks almost as good as DEFAULT but with much better performances
- - Roll back to NAT.ENB 2 adaptation shader with new and better settings (I kept them in the GUI), less bright opening of exposure and overall less intrusive
- - Reworked tonemapping and colors for ALL 3 preset: Soft&Warm (default), Cold&Harsh and Red Dead Redemption 2
- - Added more contrast from lighting for all weathers in order to give visuals a bit more character
- - Rewored all nightimes for all weathers as well as the EVLAS configuration
- - Reworked all weathers
- - Reworked Rain particles
- - Reworked fire to work better with EMBERS for those who prefer it over nat.enb fire
- - Reworked particles in the morning to work better with MORNING FOG (best setting with NAT.ENB is 5am to 10-11am)
- - Reworked interior settings to work better with any interior lighting mod as well as vanilla
- - Many other little things I forgot about.
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Version 3.0.3b
- changelog NATENB ENB 3.0.3b:
- - Tweak lighting on few weathers
- - Cleaned code and did so micro optimization
- - Minor tonemapping and color correction tweaks
- - Reworked materials look & rendering
- - Changed adaptation shader and addded sharpening
- - Added new enbeffect/techniques - see description-
- ...
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Version 3.0.3
- changelog NATENB ESP 3.0.3:
- - Revamped all nights
- - Tweak lighting on several weathers
- - Normalized mountain volumetric clouds
- - Tweak sound on rain weathers
- - Volumetric lighting tweaks
- - Set wind setting for each weather type
- - Edited light treshold for NPC torchlight and sneak detection to match enb darkness
- - Added a custom Evlas configuration (hard requirement)
- - Reduced speed of some clouds for cloudy weathers
- changelog NATENB ENB 3.0.3:
- - Reworked all nights
- - Tweak lighting on weathers
- - Reworked Sunny days for snow and mountain regions
- - Reworked rainy weathers
- - Cleaned volumetric mountain clouds
- - Changed Night Eye visuals
- - Edit on SSAO/IL (default and HD)
- - Redone water and changed waves based on each weather wind setting
- - Remade color oversaturation limiter and set it at full intensity to control the look of the preset for every game
- - Normalized interiors
- - Added a toggle option for normal or archery focal point (depth of field)
- - Changed TOD setup to work better with Evlas moonlighting
- - Changed exposure for some weathers during day
- - Particle behaviour tweaks
- - Minor tonemapping and color correction tweaks
- - Reworked materials look & rendering
- - Actually ended refining shiton of weathers :D
- ...
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Version 3.0.2
- NAT-ENB 0.3.2 PLUGIN:
- - Swapped Solstheim weathers used in mainland with duplicates so they don't trigger special effect with other mods
- - Added a safety ini setting to keep interiors volumetric effects off as they should be (blue fog), an interior mod seems to enable them
- - Made a weather for the map
- - minor curve tweaks on the clear skies and some sunny weathers
- - brighter nights
- NAT-ENB 0.3.1 PRESET:
- - Minor tweak on SSAO/IL
- - Reduced water tint since some experience it stronger than it should
- - Set interior volumetric lighting to 0, in case nat-enb ini are overriden
- - Reduce interior wetness to prevent blueish glow with bows
- - Changed focal point for Depth of Field to work with bows
- - Updated weatherlist to work with new DLC2 duplicates.
- - Added limitation for color saturation
- - Reduced green tint for Night Eye
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Version 3.0.1
- Minor tweaks on snow particles and fix on the snow fog (4d7fb) sky for daytime.
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