Fallout New Vegas
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About this mod

Patches for using several popular mods alongside JSawyer Ultimate Edition.

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JSawyer Ultimate Edition Patches
JSawyer Ultimate Edition


Tale of Two Wasteland Patches can be found at the separate JSawyer Ultimate Edition TTW Patches page.

This mod page is the 'official' location for JSawyer Ultimate Edition patches. All these patches are for version 5.0 onwards of JSawyer Ultimate - do not use them with older versions.

I will be adding more patches as time goes on. If you have a patch you'd like to contribute, please PM me (PushTheWinButton) - your help will be much appreciated and I'll give you the relevant credit.

If you want to request a patch, please help me out and check to see if the mod needs one first by loading it up in FNVEdit. It'll reduce my workload slightly and mean I'm more likely to grant your request.

Equipment Restoration Project


This patch deals with the Scorched Sierra Helmet and the Mantis Gaunlet, which are both re-implemented by JSawyer Ultimate and ERP. JSawyer Ultimate's version of the helmet and ERP's Mantis Gaunlet are removed to prevent duplicates of the items.

Fallout Character Overhaul


A simple patch merging changes from JSawyer Ultimate and Fallout Character Overhaul for a handful of conflicting NPCs.

Fallout New Vegas Redesigned 3


This patch merges changes from JSawyer Ultimate and New Vegas Redesigned 3 for a handful of conflicting NPCs, and one aid item.

Project Nevada


This is a complete patch for Project Nevada (it's not a half-arsed attempt like last time).

When you load the game, a new Project Nevada preset will be enforced which configures Project Nevada's settings for JSawyer Ultimate's balance. You can change them as much as you want afterwards, but Project Nevada has a superfluity of options, and you can majorly screw up Sawyer's (and my) intended balance depending on what you change and by how much. You can find the preset alongside the rest in the Extra Options menu if you need to default things.

Some of JSawyer Ultimate's own options are disabled as they conflict with similar settings provided by Project Nevada. It's easier for it to work this way around as editing Project Nevada's scripts will likely lead to problems (and they're needlessly complex, and even I can't fathom what's going on some of the time).

If you increase item rarity beyond the vanilla settings in Project Nevada's options (the JSawyer Ultimate preset has these as the default), then I recommend you disable JSawyer Ultimate's rarity options, otherwise aid and Bobby Pins will be incredibly uncommon.

Just a reminder: mashing two awesome mods together does not necessarily equal twice the awesome. I still think JSawyer Ultimate is best used without Project Nevada.

Mojave Arsenal


This patch ensures that JSawyer Ultimate's new junk rounds adhere to Mojave Arsenal's naming convention, and merges edits to a single toolbox leveled list.

Mojave Raiders


This patch resolves conflicts between a handful of leveled lists contained in JSawyer Ultimate and Mojave Raiders. It also ensures that raiders spawn with .22LR rounds when using Varmint Rifles, to reflect JSawyer Ultimate's ammo change. This supersedes Mojave Raider's .22LR optional file.

Water Overhaul


This patch covers the few conflicts between JSawyer Ultimate and Water Overhaul, and makes the effects on Water Overhaul's new items conform to JSawyer's conventions.

In addition, the Homemade Stimpak from JSawyer Ultimate has been changed to use a syringe model and icon, and to give an Empty Syringe when used. This is to reflect the parts used to craft it.


The following mods do not conflict with JSawyer Ultimate and so do not require a patch, or can be automatically patched with Wrye Bash. I will update this list as time does on - it's far from complete.

My Mods

I spend a lot of time creating and supporting my mods, so any donations are gratefully received.