Fallout New Vegas

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About this mod

Random patches I made in xEdit for my own personal use. Because sharing is caring.

Permissions and credits
Random patches I made in xEdit. Simple plugins that merge together record conflicts. See the files tab for options.
Cross reference the date of upload with it's dependencies' dates of uploads if you're ever worried about "is this compatibility with version x, y, or z?"

Most would (and probably should) cover a lot these conflicts through merged and/or bashed patches. I'm just stubborn, and dislike regenerating things after tweaking my load order. This most likely will be a growing collection as time goes on. Or it might not, I don't know, what do I look like a psychic?

I am indeed only a human, so quirks or oversights may happen. I fix 'em as I sees 'em.

I strongly recommend you use these with FNV Mod Limit Fix.

Quick note: As of October 4th, 2022, there are some beta patches for S6S's perk mod done using a JIP LN script runner. They show errors in the log but do apply the perk effects properly from what I can tell in game. If you have the know-how, as mentioned by the permissions section on this page, anyone is welcome to finetune them and fix any scripting errors. I have no knowledge of scripts personally, and had simply (apparently poorly) followed someone else's working example.