Mount & Blade II: Bannerlord
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Cheyron

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Cheyron

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About this mod

Are you sick of watching the AI do stupid stuff on the map during war? This mod will aim to correct stupidity in the AI.

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Supporters on Patreon will be invited to my discord where I can help you with modding or you can have a place to discuss Bannerlord and modding. Additionally, you can click the donate button on my mod pages or profile to show support by donating to my paypal!

NOTE: THIS MOD IS COMPATIBLE WITH WAR AND AI TWEAKS, BUT AS OF NOW THAT MOD HAS BUGS IN THE MILITARY LOGIC AND YOU SHOULD DISABLE IT IN THE MCM. NPC SIEGES WILL NEVER COMPLETE IF YOU HAVE IT ON. I NEVER REALIZED WHY MY FACTION WAS STEAMROLLING EVERYONE UNTIL I REALIZED THAT NPCS COULD NOT COMPLETE SIEGES THE ENTIRE CAMPAIGN!!! D:

v1.2.4 Block armies from choosing stupid siege targets.
Here an army is off to besiege a castle deep in enemy territory and will need to travel past a few enemy garrisons. This is stupid of course.


His options with vanilla AI:



He will never make it there and he will probably die in the process. I use Garrison Do Something which makes garrisons actually do what they are supposed to and they will be subject to guerrilla attacks and in real warfare would waste away with attrition, constant skirmishes and cut off supplies. Why Siege A Castle?

With the Army Logic in the MCM enabled they will recognize when they are passing an enemy garrison and will opt to siege that instead:



Their AI will still work so they might decide to do something else but as long as they plan on sieging, they will choose a better target!

Features:

  • Parties will now garrison a settlement after capturing it. How many times have you seen the AI capture a city to just walk away right after? Then the enemy army that was too afraid to attack just walks up and takes it back, all while your allied army is off traveling back to its home settlement. Now once the settlement is captured the army or party will enter the settlement and stay there for 72 hours. The only thing that could prevent this is if they have low food. (Use my Supply Lines mod to keep armies fed.)

Future:

Anything stupid the AI does I will try to implement more features to correct their behavior. Post your suggestions on my YouTube channel (Subscribe first!) or become a patron and join my Discord.

From Art of War:

Thus the highest form of generalship is to balk the enemy's plans; #

the next best is to prevent the junction of the enemy's forces; #

the next in order is to attack the enemy's army in the field; #

and the worst policy of all is to besiege walled cities. #

The rule is, not to besiege walled cities if it can possibly be avoided. #

The preparation of mantlets, movable shelters, and various implements of war, will take up three whole months; #

and the piling up of mounds over against the walls will take three months more. #

The general, unable to control his irritation, will launch his men to the assault like swarming ants, #

with the result that one-third of his men are slain, while the town still remains untaken. Such are the disastrous effects of a siege.

The AI seems to favor running away after taking settlements. Usually a large enemy army will be nearby because they have been waiting like wolves for you to finish the siege and will hunt down your allied AI army slowed down by wounded. I don't know why TW wouldn't make them force the enemy to siege them back rather than get caught in the field or just lose the settlement you lost half your troops taking. This just happened in my game and I had to create this because of it. I can't stand fighting a siege to watch it just be taken back because the AI is too stupid to leave a garrison behind. After installing this mod, my allied army instead went into the settlement and stayed there. The enemy army then decided to not besiege the settlement and the war ended like a day after that. Without the mod the idiot AI would have lost the settlement right back.

Don't forget to check out my other mods...

AI Defend Yourself
AI Executioner
AI Values Life
Another Cheer Mod
Camp Followers
Campaign Helper
Command Faction Parties
Dead Mod Pack *Numerous mods I updated for later Bannerlord versions, some improvements made, written by various authors.
Raiding Culture Influence Fix
Friendly Fire *Edited version of Xorberax Friendly Fire
Garrison Do Something
Gender Inequality
Heroes Must Die
History Channel Vikings
Horse Call Edit *Edited version of Horse Call
Horses Die
I'm Tired
Party Speed Tweakable
Player Execution Patch
Player Switcher
Realistic Prisoner
Realistic Scouting
Real Spacetime Continuum Mod
Save Battle Formation
Supply Lines
Town Magistrates
Workshop Manager