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Created by
ArcanicVoid and all authors who let me import their assetsUploaded by
ArcanicVoidVirus scan
About this mod
Removes Annoyances... Implements Fixes and Immersive / QoL Tweaks.
READ the Description; I know it's long, but there are many details of note.
- Requirements
- Permissions and credits
-
Translations
- Spanish
- French
- Changelogs
Although in comparison, this mod (CTM) may feel more like duct tape solutions for some "fixes" :)
Many aesthetics from CTM have been moved to: Lightweight Lighting Extended instead.
Many retextures from CTM have been moved to: Targeted Textures Extended instead.
Introduction:
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- Why? Streamlines 70+ mod downloads, with less headache, BA2s, loose files, and conflicts.
- All of the mods imported have either open permissions or a direct request was approved.
- In addition, I've made a decent amount of fixes and tweaks of my own across the board.
- Due to the nature of this mod, it will NOT be opted into Nexus' donation points system.
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- Many of CTM's features are delivered via Robco Patcher...
- However, NextGen Robco Patcher is not currently stable...
- Run CTM on OldGen or downgraded NextGen via Simple FO4 Downgrader. - Load this mod after Leveled Item Fixes (LIF) and New Equipment Overhaul (NEO).
- Always run this before PRP / PRP Lite / Boston FPS Fix / Previs mods in your load order.
- Is compatible with LIF, otherwise possible conflicts with changes to vanilla Leveled Items.
- Such as these mods: Capped Out, Loot Logic, Looted World, many Loot "overhauls".
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- Honorable mention: Aurelianis; allowed permissions to many files and tweaks.
- Honorable mention: Bunslinger; allowed permissions to many files, fixes, and tweaks.
- Honorable mention: DankRafft; allowed permissions for NEO and Various Game Tweaks.
- Honorable mention: DoubleYouC; allowed permissions to many files, fixes, and tweaks.
- Honorable mention: Exoclyps; allowed permissions to many files, fixes, and tweaks.
- Honorable mention: Glass1411; allowed permissions to many files and tweaks.
- Honorable mention: Glitchfinder; allowed permissions to many files, fixes, and tweaks.
- Honorable mention: rsm000rsm; allowed permissions to many fixes called "Bug Fix".
- Honorable mention: sakura9; allowed permissions to many files, fixes, and tweaks.
- Honorable mention: SpringHeelJon; allowed permissions to many files and tweaks.
- All of which either had informative resources, helped me out, or just generally were cool.
- Many more mod authors that approved permission / had open permissions, continued below.
### COMMUNITY TWEAKS MERGED ###
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FIXES + QoL Tweaks (Lite version):
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All FIXES (50+):
- 6 planters (Carrot/Corn/Gourd/Melon/Mutfruit/Tato) - Vilance's Library Plugin by VilanceD
- These are in the base game (i.e. Greygarden), but now they're also in the settlement menu - Activators disabled on Cell resets (Ash Piles, Gnats, Placed Caps, Turret Debris)
- Added capability to scrap farm produce; previously only was able to be stored
- Added Drink keywords to Far Harbor drinks; adjusted records - using Robco Patcher
- Added the following armor sets to the Legendary LL Manager quest script:
- Marine Armor, Trapper Armor, PAs (Raider, T-45, T-51, T-60, X-01)
- Doesn't modify any base game quests, so it's compatible with any other mods - Alarm / Bell Packages (5) set to "Run" like other / DLC Alarm packages
- All bleed effects have been adjusted accordingly. I.E. robots/turrets/Vertibirds can't bleed
- with some adjustments to patch in Community Fixes Merged changes - All fire effects have been given the proper "Fire" keyword and can't burn while swimming
- with some adjustments to patch in Community Fixes Merged changes - Allied with Ironsides by bionicyardiff
- Always SPECIAL Bobbleheads by TrashKingModding
- AMTMTFFSLIDWISYS by Bunslinger
- Assault rifle default rear sight Fix by Satojo
- Automatron Sentry Bot Reactor Glow Fix by Rapt0rman
- Bashing killmoves enabled by CensorNV + CFM fixes integrated + synths added
- Behemoths given their own LLD instead of Deathclaw LLD
- Billboards Transparent and Fade Fix + Normal Map Fix by Gravedigger80
- Bug Fix - Bradlee by rsm000rsm - using Robco Patcher
- Bug Fix - Caravan Guard Under Armor by rsm000rsm
- Bug Fix - Ellie Perkins by rsm000rsm - using Spell Perk Item Distributor
- Bug Fix - Hired Gun by rsm000rsm
- Bug Fix - Stan Slavin by rsm000rsm - using Spell Perk Item Distributor
- Bug Fix - Trapper Under Armor by by rsm000rsm - using Robco Patcher
- Bug Fix - Virgil by rsm000rsm - using Spell Perk Item Distributor
- Bug Swarm Crash Fix by Glitchfinder
- Build The Other Power Armor Station by BitMage
- Bunker Hill Utility Basement Fix by Yukichigai - Cell partial-formed
- Bunker Hill Vendors Fix - Kay and Joe Savoldi Actually Sell Things by Babaloo321
- Can scrap dead Settlers, many human NPCs, and the infamous annoying Skeletons
- Credit: Vilance's Library Plugin to scrap Skeletons; did the same for [dead] human NPCs
- NOTE: allows mods like Defective Synths; loads new NPCs in the same Leveled Lists - Can't open doors: Chickens, Rabbits, Raider Dogs, Vicious Dogs, Wolves
- Carlisle Typewriter Mesh Fix by sakura9
- Chameleon and Power Armor Stealth Field Fixes by bionicyardiff
- with some adjustments to patch in Community Fixes Merged changes - Clean And Simple Nuka World Bottle Fix by Glitchfinder
- Converted NPC's outfit (MS11Scavenger) to Scavenger outfit - using Spell Perk Item Distributor
- Converted (x2) RE Guard's outfits to Caravan Guard outfit - using Spell Perk Item Distributor
- Cooking stove normal fix by Amadeone
- Creature Cowardly AI Fix by Ghostrider231
- Custom Combat Music Fix by ColonelMagnum
- Cut Cat Colors - Black Cats and Brown Tabbies by tenhats
- Cut Content - Red and Green Batting Helmets by tenhats
- Cutting Room Floor - Eyebot Radio Broadcast by Glitchfinder
- Cutting Room Floor - Nuka World Hair Dyes by Glitchfinder
- Deliverer with All Factions by BlueBeard1983 - using Robco Patcher
- Desk-Lamp 02 Fixed by ScottyX2
- Dialogues for any Vault Suit equipped, not just 81/111 (VaultSuitKeyword) - Quest partial-formed
- Dialogues for suspicious settlers, but only if not in your settlements - Quest partial-formed
- Diamond City Billboards by Glitchfinder
- Dogmeat Follow Behind by kraag
- Durable Relay Synths by Lystraeus - using Robco Patcher
- Dust Storms High FOV Fix by Bunslinger
- Drink Up - Prewar Coffee Fix by Glitchfinder
- Electrical Hobbyist's Club Fast Travel Fix by Glitchfinder
- Elemental immunity conditionals (MGEF) have been provided, but not put into effect...
- This allows other mods to inherit the Perks, to effectively use CTM as a baseline - Enhanced Blood - better performance by DRunkCoWBoy
- Limits amount of blood decals, or better framed: no stacking blood decals - Extended Ripper Blade Blood fix by Lythael
- Extra Meat LLIs reset back to chance 0% (NextGen bug); must have required Perk
- Far Harbor Doctor Dialogue Fix by Machienzo - Quest partial-formed
- Fast Travel Map Markers Fix by niston
- Fat Man Radiation Hazard by fadingsignal - with some minor adjustments
- Feral Ghoul Bloody Hand Fix by keyzen97
- Fixed Emma (dead Minuteman NPC) despawns without looting their Holotape
- Fixed Plasma And Pulse Explosives Damage Scaling by cyan49 (Cryo, Molotov, Plasma, Pulse)
- Perk expansions (Bobblehead, Demolition Expert, Lone Wolf, SCAV! Cautionary Crafts)
- PATCH - REPUTATION - syncs "First Mate" Perk with CTM's Explosive Perk adjustments - Fixed Vault Sink by niston
- Fixed World Map and Globes by manlethamlet
- Flare Gun Animation Fix by Brainstormepilog
- I also made some changes to the projectile so that it burns longer and falls slower - Flicker Fixer eXofied by Exoclyps - in PRP V69+
- Flutter Flicker Fixer For Foliage by DoubleYou
- General McGann is a Skeleton by PallidaCulus - Cell partial-formed
- Ghoul Hand UV Fixes by Liseralla
- Glowing Mouths - The Fix by olverajathen80
- an alternate variant of No More Glowing Mouths by fadingsignal - Hair Specular Map Removal Thingy by DeathWrench
- Handmade Rifle Animation Fix by Brainstormepilog
- HighTech Audio Distortion and Crackle Fix by 0eggsontoast0
- Illusive Fixes and Merges by IllusiveMan196 - Piper Interview Restored Fix
- Immersion Fix - Settler Underarmor by rsm000rsm - using Robco Patcher
- Knight Varham Is Not a Vault Dweller by Glitchfinder - using Robco Patcher
- Landing Animation Consistency Fix by Bunslinger
- Legendary Glowing Ones (x2) given the proper "Legendary" Keyword - using Robco Patcher
- Legendary Mutation Messages Fix by codeblackcrash
- Lens Flare Visible Rectangle Fix by Alepap - and fixed texture sizes
- Less Annoying HC Messages by PaddyGarcia - concise and to the point
- Loading Screens & REs reduced (DLCO1/DLC04) - forwarded from Community Fixes Merged
- Magazine Issue Numbers by TheJollyKraut
- with some adjustments to patch in UFO4P changes - Magic Effects fixes and adjustments; Cryo, Fire, Poison, Radiation, Stagger
- Medford Memorial Tutorial Stimpak Fix by Glitchfinder
- Med-X and Psycho(s) provide +25% Energy Resistance - using Robco Patcher
- Melee Sneak Locomotion Animation Blending Fix by CarbonWaffle - Main File
- Midnight Cult Fix by Glitchfinder - EXT included, Travel Package specifically excluded
- Military Fatigues Specular Map Fix by satojo - both files
- Minutemen Ending Dialogue Fix by bluechipmunk1225
- Nick Valentine Far Harbor voice pitch changer by bluechipmunk1225
- No Brotherhood of Steel Loot From the Forged by Glitchfinder - using Robco Patcher
- No Fast Travel From Red Death Island by Glitchfinder
- Northern Foothills Rocks Fix by ossumpossum
- NPCs use Junk Jet Fix by TheJollyKraut + NPCs use ammo
- Power Armor Frame Core Socket Hole Fix by Madcat221
- Power Armor Frame Material Fix by mlucke - which is merged with the above mod
- Pip-Boy Glow Fix by cyan49
- Protectron Head Actuated Frame With Light by robotized
- Quest Tweaks - Nuka-World - Precious Medals by Avalonica
- Random Encounter "Art" and "Synth", gave NPCs Protected Flag - using Robco Patcher
- Random Encounter "Mikey" and "Moss", gave NPCs Protected Flag - using Robco Patcher
- Removed or Reduced Interior Wind and Rumble Ambience by MisterOldVegas
- Went with the reduced files and made specific Cell edits in some areas - Removed "seeks target" flag from Behemoth Boulders as this isn't Wanted, the movie
- Removed Weave from 5 "ClothesResident" vanilla hats for balancing purposes
- RobCo Patcher - Cats Give Happiness - filters directly by Race instead of NPCs
- RobCo Patcher - Weaves - similar change that allows Ballistic Weave for most clothes
- Railroad still required to unlock Weaves, but blank slot is available for scrapping - Robes of Atom's Devoted Hidden Perk Fix by TheJollyKraut
- Robot Behavior Animation Tweaks by thesonburn
- Sentry Bot Face Light Fix by BlackHades0133
- Submariner Uniform Alpha Fix by JayDollar
- Submariner Uniform Specular Map Fix by satojo
- Swapped non-playable "Synth Uniform" for the playable version - using Base Object Swapper
- Swapped non-playable "Pulse Grenade" (Mechanist) for playable - using Base Object Swapper
- Swapped duplicate "Pulse Mine" (Mechanist) for original - using Base Object Swapper
- Technical Documents available from the beginning by ledzepiv
- Total Snapgasm by CrEaToXx
- Underarmor and Armor clipping Tweak Debulk by N7kie
- Un-Randomized Workshop Turrets by Yukichigai
- Vault 88 - Enemies Spawn only at Front Door by ineffablered
- Vault 88 Settler Sandbox Fix by tenhats
- WBGF - Wire Barrel Gobo Fix by ScrollTron1c
- Weapon Behavior Ironsights movement direction lock fixes by CarbonWaffle - Main File
- Wet Body Fix (Specular - Glossiness fix) by Ceqatre
- White Car Greyscale Fix by TheGoldfinch
- Workshop Highlight Fix by SoleVaultBoy
And QoL Tweaks:
Armor / Clothing / Equipment:
- Diver Suit Additions by robotized
* Fixes female mesh model, keywords, allows material swaps, adds a headlamp
- Minutemen General's Uniform - Combat Armor by Selakii - using Robco Patcher
* Supports changes identical to materials and paints for Combat Chest Armor
- Reginald's Suit was replaced with a clean suit, instead of the vanilla appearance
- Vault 111 Security Armor by CodyTheRat + fixes Material Swaps, auto-equips
Crafting / Scrap / Workshop (Constructible Objects):
- Added an additional water resource called "Water Tower" - one per settlement
- Added Buffout (1), Med-X (1) [DRUGS] and Rad-X (1) [HEALING] in the Chem Station
- Adjustments to Misc/Junk items. Added Junk: Burnt Books (4), Canisters (6), Cigars (2), Folders (2), Glass Bottles (10), Magazines (6), Napkin, Newspapers (5), Oil Cans (2), Paint Cans (7), Stingwing Barb. All named NPC Holotags removed from JUNK tab to avoid accidental scrapping. Many Quest items previously had components that are now removed... Other removed components: Baseballs (2), Pre-War Money
- Removed unnecessary Local Leader 2 requirement to build Crafting stations
- Simple edits to make collectable Model Robots placeable on Bobblehead stands
- Unlocked the Vault-Tec guard posts (3) since the base game only has 2 options
Game Settings / Global / Interface:
- Artillery ranges MinArtilleryRangeMinimum (0.5X) and MinArtilleryRangeMaximum (3X)
- Console menu enabled during Survival Mode; necessary for issues and "stuck" moments
- Jetpack movement slightly improved, can go on longer (no animation issues identified)
- No DOF from aiming down sights via Game Setting (fIronSightsDOFStrength=0)
- Power Lines adjusted via Game Setting (fWorkshopWireMaxLength=11000)
- Terminal Display Rate adjusted via Game Setting (iTerminalDisplayRate=1200)
Ingestibles / Misc Items:
- Damn Apocalypse's empty chem containers (and only those) for immersion purposes
* Includes an optional plugin, "Immersive Crafting": crafts to require empty containers
- Give Me That Bottle Rehydrated by SoleVaultBoy - as a framework, with return adjustments
Leveled Items:
- Adjustments to the following align with what they should actually contain:
* Cash Registers, Chem LLs, Component LLs, Explosive LLs, Food LLs, Footlockers, Fridges,
* Junk LLs, Mailboxes, Medkits, Mirrors, News Stands, Safes, Toolboxes, Trash Bins
- Creature LLDs (death items) will only drop what makes sense for wild creatures
- Gunners, Minutemen, Raiders, Settlers have a much wider range of clothing in LLs
- Ingestible LLs adjusted with more options, better logic, and balanced appropriately
- Lunchbox rare LLs will drop Robot Model [Activator] variants for some small immersion
* Credit to Glitchfinder for helping me verify this wouldn't cause potential issues
- Mini Nuke parts (4) from base game records and added to safes and steamer trunks
- Robot LLDs (death items) have been extended to drop appropriate ammo and junk
NPCs / Quests:
- Adjusted signal range of transmitter for Fire Support quest (start trigger) down to about 1/3
- Another Vault 81 Molerat Disease Cure by DoubleYouC
* Reason: it makes no sense that you can't find multiple cures or develop the same cure again
* Additionally, if you're in Power Armor while going through the quest, you won't get infected
- Must have ALL Power Armor parts equipped, or the disease can still happen
- Cats, Dogs, Robots (Buddy/Deezer/Goodfeels) give Settlements bonus Happiness
- Knight Rhys and Scribe Haylen Dialogue Redux by Parabellum1901 - Quests partial-formed
- More Locations from Wasteland Survival Guide Issue 5 by Temetra
- Remove Annoying Idles and More by PallidaCulus - [only] Remove Hammering
- "Treasure Hunt" Random Encounters removed due to game-breaking bugs and lousy results
Projectiles:
- Blaze - An Immersive Molotov Overhaul by DeathByPewPew - using Robco Patcher
* This mod nerfs Molotov's initial damage and adds durational damage to balance them
* Also, I further adjusted damage of this mod import; reduced by approximately 1/4
* Instead of a fear effect to humans, I extended the list to also affect small DLC creatures
- Blinding muzzle flashes for Lasers and Plasma weapons have been removed
- Grenade Sound Options by DoubleYou - using Robco Patcher
- Fixed and overhauled all throwables: Explosions, Projectiles, Sounds, Weight references
- Maximum range and speed of projectiles have been adjusted accordingly to the type of firearm
* EX: Shotguns with the lowest, most with mid-range, rifles high, lasers/plasma highest
Community Tweaks Merged (Full version):
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Aesthetic edits, which are intended to be Vanilla friendly:
- Cappy's Cafe Corpse Cleanup by tenhats - no gore & clutter - PRP friendly
- Cola Machines - Working Fans by robotized - aesthetic fix
- Diamond City Lights by Donskie62 - spotlights visible from far distances
- Fallout 4 - Hot Coffee by MunkySpunk - aesthetic fix
- Gloomy Glass - All transparent materials revised by SpringHeelJon
- Visible Sun Flare by CrunchyBiscuit007 - aesthetic fix
Gameplay edits, which are intended for Balance / QoL:
- Marowski's Chem Lab Stash by mooglechick - quest / location enhancement
- Proctor Teagan sells more Brotherhood Armor by Zorkaz - Cell was partial formed
- Prydwen Food Vendor by Macrophobic - no chef hat; Cell was partial formed
- Versatile Balanced Ballistic Weave by zowrath - some adjustments + MK4 Ballistic/Energy
- Weave requirements are completely removed, as it's an inconsistency to equipment progression
- TL;DR -- better aiming, gamepad compatibility, less sprint stutter, smoother mouse sensitivity
* Merged variant of the Movement Type Form record fixes and tweaks from:
* Congruent Sensitivity by HellFrozenRain - included all changes
* Gamepad - Input by Anro19 - only the INI settings for Gamepads
* RAW INPUT by IceKK - can optionally install for the sensitivity FOMOD options
Annoyance / Removal / Subjective edits:
ALL of the mesh "performance" changes point to an empty mesh...
NONE of this affects precombined meshes, so this is vanilla / PRP friendly
- Fog Remover - Performance Enhancer II by Glass1411
* I didn't use the Cell record changes as those edits cause conflicts with other mods
* But, I did use record changes such as: Art Object / Moveable Static / Static
* Instead, I recommend: No Interior Fog by GELUXRUM; F4SE-based / won't override Cells
* I kept animated leaves, steam, and unique smoke effects as those thematically make sense
* A verbose explanation of what was removed in detail without touching Worldspace:
- all distant object 'clouds' that appear in front of distant landscapes
- all distracting fog effects that appear/disappear with camera movement
- all variations of dirty footstep dust from all creatures of all sizes
- most fog / mist / smoke effects that appear around water, coastlines, and Cells/Worldspace
* NOTE: I did not remove Far Harbor's or Glowing Sea's fog effects, just minor adjustments
- Glass was removed from cars, with the idea that glass succumbed to various forms of weathering
* To complement the idea, I recommend: FlaconOil's Complete Retexture Project
- Glass was also removed from the following:
* Capsule windows, Diner windows, News Stand, Parking Meter, Park Saucer, Subway windows
- No Door Animations - Instant Doors by Bunslinger
- No More Barnacles by Aurelianis -- very buggy nuisance
* Barnacles in settlements can kill settlers randomly, as well are buggy all around
- No More Halloween Decorations by GoldenS -- clutter/eyesore/nonsense
- Removed dirt/gross stains and 'fake' puddles via 'Texture Set' records
* Credit: Yet Another Cleanup Mod by Aurelianis
- Stop The Fans by 5133p39 -- as stated, stops nonsensical fans with no power
### ARMOR REBALANCE FRAMEWORK ###
#################################
OPTIONAL in FOMOD; Overrides NEO's changes; uses RobCo Patcher:
- "Armor Rebalance Framework" is a proof of concept; feedback and testing is welcome
- Intent: override changes from mods like NEO, while keeping most under armor changes
- Goal: to strictly adjust Clothing/Equipment Biped Slots based on bulk and dimensions
- Rebalances DR/ER/RR and Effects, if the equipment didn't have an Object Effect already
- Force removes Ballistic Weave Slots from ALL hats/helmets
- Armor Clipping Overhaul by sakura9 - specific clothing is now under armor
- Silver Shroud Costume Tweak by TheJollyKraut - gives a proper stealth boost
- Upgradeable Army Helmet by Bordraw + Vault-Tec Helmets
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### IMMERSIVE CRAFTING ###
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OPTIONAL in FOMOD; Changes crafting recipes; adds new recipes:
- Bloodpack (1), Irradiated Bloodpack (1) via Chem Station [HEALING]
- Chems crafting requires empty containers for reasonable storage and usage
- Cooking Oil (1), Fertilizer (1), Vegetable Starch (3) via Cooking Station [UTILITY]
- Conversions of some wild crops to normal crops via Cooking Station [UTILITY]
- Deezer's Lemonade in Cooking Station [BEVERAGES]; must finish the Quest: "Human Error"
- Giddyup Buttercup Repair by 42sheep - via Chem Station [MISC]
- Mini Nuke in Chem Station [MISC], requires 4 Mini Nuke MISC parts from base game
- Make Mining Helmets by PaddyGarcia via Chem Station [MISC] + nerfed values of headlamps
- Rechargeable Stealthboys by Ekayne - using framework Give Me That Bottle Rehydrated
- Removed junk items (ex: AntiFreeze) from recipes and using components instead
* This affects food, chems, and syringes as well as a few other COBJs
- Various "dirty" clothes can be "cleaned" via Chem Station [MISC]
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### GOG FIXES (OLDGEN) ###
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This plugin is intended for GOG users (not supported / provided as-is):
- Automatron Caravan Fix by Glitchfinder - in [NextGen] UFO4P 2.1.6+
- Automatron Factory Fix by Glitchfinder - in [NextGen] UFO4P 2.1.6+
- Basher Rank 2 and 3 Fix by yoyoma3010 - in [NextGen] Community Fixes Merged 3.3.0+
- Bus Stop Bench Fix by CrunchyBiscuit007 - in [NextGen] UFO4P version 2.1.7+
- BOS Flag - Fix by NRant - in [NextGen] Community Fixes Merged 3.2.0+
- Clean And Simple Weapon Collision Box Fix by Glitchfinder - in [NextGen] UFO4P 2.1.6+
- Clearable Fort Hagen Satellite Array by Glitchfinder - in [NextGen] UFO4P 2.1.7+
- Deliverer Double Casing Fix by Brainstormepilog - in [NextGen] Community Fixes Merged 3.4.0+
- Fort Hagen Prydwen Flyover Fix by Glitchfinder - in [NextGen] UFO4P 2.1.6+
- Graygarden Border CTD Fix by Glitchfinder - in [NextGen] UFO4P 2.1.6+
- Load Holotape at Weston Water Facilities Terminal by sdgreene - in [NextGen] UFO4P version 2.1.8+
- Merchant of Dreth Dialogue Fix by Glitchfinder - in [NextGen] UFO4P 2.1.6+
- Mirelurk King Fix by leaftongue - in [NextGen] Community Fixes Merged 3.4.0+
- Mirelurk Razorclaw Mesh Fix by leaftongue - in [NextGen] Community Fixes Merged 3.4.0+
- Nuka World Radio Fix by Glitchfinder - likely to be added in [NextGen] UFO4P version 2.1.9+
- Radio in a Junk Pile Floating Fix by Glitchfinder - in [NextGen] UFO4P 2.1.6+
- Reload Speed Fix by HeroinZero - in [NextGen] Community Fixes Merged 3.2.6+
- Stash and Company Dialogue Fix by Glitchfinder - in [NextGen] UFO4P 2.1.6+
- The Silver Shroud Quest Bug Fixes by vizex1 - in [NextGen] UFO4P 2.1.6+
- Tina De Luca and Doctor Penske FACE FIX by LILYxHEX - in [NextGen] UFO4P version 2.1.8+
- VATS Freeze Fix by JacobBruce - in [NextGen] Community Fixes Merged 3.2.3+