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Created by
ArcanicVoid and all authors who let me import their assetsUploaded by
ArcanicVoidVirus scan
About this mod
Removes Annoyances... Implements Fixes and Immersive / QOL Tweaks.
READ the Description; I know it's long, but there are many details of note.
- Requirements
- Permissions and credits
-
Translations
- Spanish
- French
- Changelogs
Although in comparison, this mod (CTM) may feel more like duct tape solutions for some "fixes" :)
Many aesthetics from CTM have been moved to: Lightweight Lighting Extended instead.
Many retextures from CTM have been moved to: Targeted Textures Extended instead.
Introduction:
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- Why? Streamlines 70+ mod downloads, with less headache, BA2s, loose files, and conflicts.
- All of the mods imported have either open permissions or a direct request was approved.
- In addition, I've made a decent amount of fixes and tweaks of my own across the board.
- Due to the nature of this mod, it will NOT be opted into Nexus' donation points system.
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- Refactoring and merging was done with many mods to get them to function together.
- Always run this before PRP / PRP Lite / Boston FPS Fix / Previs mods in your load order.
- Is compatible with LIF, otherwise possible conflicts with changes to vanilla Leveled Items.
- Such as these mods: Capped Out, Loot Logic, Looted World, many Loot "overhauls".
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- Honorable mention: Aurelianis; allowed permissions to many files and tweaks.
- Honorable mention: Bunslinger; allowed permissions to many files, fixes, and tweaks.
- Honorable mention: DankRafft; allowed permissions for NEO and Various Game Tweaks.
- Honorable mention: DoubleYouC; allowed permissions to many files, fixes, and tweaks.
- Honorable mention: Exoclyps; allowed permissions to many files, fixes, and tweaks.
- Honorable mention: Glass1411; allowed permissions to many files and tweaks.
- Honorable mention: Glitchfinder; allowed permissions to many files, fixes, and tweaks.
- Honorable mention: rsm000rsm; allowed permissions to many fixes called "Bug Fix".
- Honorable mention: sakura9; allowed permissions to many files, fixes, and tweaks.
- Honorable mention: SpringHeelJon; allowed permissions to many files and tweaks.
- All of which either had informative resources, helped me out, or just generally were cool.
- Many more mod authors that approved permission / had open permissions, continued below.
### COMMUNITY TWEAKS MERGED ###
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FIXES + QOL Tweaks (Lite version):
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All FIXES (50+):
- 6 planters (Carrot/Corn/Gourd/Melon/Mutfruit/Tato) - Vilance's Library Plugin by VilanceD
- These are in the base game (i.e. Greygarden), but now they're also in the settlement menu - Activators disabled on Cell resets (Ash Piles, Gnats, Placed Caps, Turret Debris)
- Added Drink keywords to Far Harbor drinks; adjusted records - using Robco Patcher
- Alarm / Bell Packages (5) set to "Run" like other / DLC Alarm packages
- All bleed effects have been adjusted accordingly. I.E. robots/turrets/Vertibirds can't bleed
- with some adjustments to patch in Community Fixes Merged changes - All fire effects have been given the proper "Fire" keyword and can't burn while swimming
- with some adjustments to patch in Community Fixes Merged changes - Allied with Ironsides by bionicyardiff
- AMTMTFFSLIDWISYS by Bunslinger
- Assault rifle default rear sight Fix by Satojo
- Bashing killmoves enabled by CensorNV + CFM fixes integrated + synths added
- Billboards Transparent and Fade Fix + Normal Map Fix by Gravedigger80
- Bug Fix - Bradlee by rsm000rsm
- Bug Fix - Caravan Guard Under Armor by rsm000rsm
- Bug Fix - Ellie Perkins by rsm000rsm
- Bug Fix - Gunner Guard Outfit by rsm000rsm
- Bug Fix - Hired Gun by rsm000rsm
- Bug Fix - Stan Slavin by rsm000rsm
- Bug Fix - Trapper Under Armor by by rsm000rsm
- Bug Fix - Virgil by rsm000rsm
- Bug Swarm Crash Fix by Glitchfinder
- Build The Other Power Armor Station by BitMage
- Bunker Hill Utility Basement Fix by Yukichigai - Cell was also partial formed
- Bunker Hill Vendors Fix - Kay and Joe Savoldi Actually Sell Things by Babaloo321
- Bus Stop Bench Fix by CrunchyBiscuit007
- Can scrap dead Settlers, many human NPCs, and the infamous annoying Skeletons
- Credit: Vilance's Library Plugin to scrap Skeletons; did the same for [dead] human NPCs
- NOTE: allows mods like Defective Synths; loads new NPCs in the same Leveled Lists - Can't open doors: Chickens, Rabbits, Raider Dogs, Vicious Dogs, Wolves
- Carlisle Typewriter Mesh Fix by sakura9
- Cats, Dogs, Robots in settlements have bonus Happiness; varies per NPC
- Chameleon and Power Armor Stealth Field Fixes by bionicyardiff
- with some adjustments to patch in Community Fixes Merged changes - Clean And Simple Nuka World Bottle Fix by Glitchfinder
- Cooking stove normal fix by Amadeone
- Creature Cowardly AI Fix by Ghostrider231
- Custom Combat Music Fix by ColonelMagnum
- Cut Cat Colors - Black Cats and Brown Tabbies by tenhats
- Cut Content - Red and Green Batting Helmets by tenhats
- Cutting Room Floor - Eyebot Radio Broadcast by Glitchfinder
- Cutting Room Floor - Nuka World Hair Dyes by Glitchfinder
- Desk-Lamp 02 Fixed by ScottyX2
- Dialogues for any Vault Suit you have equipped, not just 81/111 (VaultSuitKeyword)
- Dialogues for settlers being suspicious, but only if they're not in your settlements
- Diamond City Billboards by Glitchfinder
- Dogmeat Follow Behind by kraag
- Durable Relay Synths by Lystraeus - using Robco Patcher
- Dust Storms High FOV Fix by Bunslinger
- Drink Up - Prewar Coffee Fix by Glitchfinder
- Electrical Hobbyist's Club Fast Travel Fix by Glitchfinder
- Elemental immunity conditionals (MGEF) have been provided, but not put into effect...
- This allows other mods to inherit the Perks, to effectively use CTM as a baseline - Enhanced Blood - better performance by DRunkCoWBoy
- Limits amount of blood decals, or better framed: no stacking blood decals - Extended Ripper Blade Blood fix by Lythael
- Fallout 4 Fixes by TrueVoidwalker - imported only necessary fixes (roughly 20%)
- Far Harbor Doctor Dialogue Fix by Machienzo
- Fast Travel Map Markers Fix by niston
- Fat Man Radiation Hazard by fadingsignal - with some minor adjustments
- Fixed Vault Sink by niston
- Fixed World Map and Globes by manlethamlet
- Fixer by Qrsr - imported only necessary fixes (roughly 10%)
- Constructible Objects - scrap-able light fixtures (except Red Rocket lights);
- Object Effects - bleeding/poison shouldn't affect robots/synths/turrets/etc;
- Anything else is subjective, dangerous editorid changes, or unimportant - Flare Gun Animation Fix by Brainstormepilog
- I also made some changes to the projectile so that it burns longer and falls slower - Flicker Fixer eXofied by Exoclyps - in PRP V69+
- Flutter Flicker Fixer For Foliage by DoubleYou
- General McGann is a Skeleton by PallidaCulus - Cell was also partial formed
- Ghoul Hand UV Fixes by Liseralla
- Glowing Mouths - The Fix by olverajathen80
- an alternate variant of No More Glowing Mouths by fadingsignal - Hair Specular Map Removal Thingy by DeathWrench
- Handmade Rifle Animation Fix by Brainstormepilog
- HighTech Audio Distortion and Crackle Fix by 0eggsontoast0
- Illusive Fixes and Merges by IllusiveMan196 - Piper Interview Restored Fix
- Immersion Fix - Settler Underarmor by rsm000rsm - using Robco Patcher
- Landing Animation Consistency Fix by Bunslinger
- Legendary Mutation Messages Fix by codeblackcrash
- Lens Flare Visible Rectangle Fix by Alepap - and fixed the texture sizes
- Less Annoying HC Messages by PaddyGarcia - concise and to the point
- Loading Screens & REs reduced (DLCO1/DLC04) - forwarded from Community Fixes Merged
- Magazine Issue Numbers by TheJollyKraut
- with some adjustments to patch in UFO4P changes - Magic Effects fixes and adjustments; Cryo, Fire, Poison, Radiation, Stagger
- Melee Sneak Locomotion Animation Blending Fix by CarbonWaffle - Main File
- Midnight Cult Fix by Glitchfinder - Package data edits to 'fix' idle Settler AI - Main File
- Minor fixes by Meldonaut - imported only necessary fixes (roughly 10%)
- There is nothing minor about this mod; has a huge amount of changes and wild edits - Minutemen Ending Dialogue Fix by bluechipmunk1225
- Minutemen General's Uniform given proper Combat Armor Material, Misc, and Weave
- Nick Valentine Far Harbor voice pitch changer by bluechipmunk1225
- No Fast Travel From Red Death Island by Glitchfinder
- Northern Foothills Rocks Fix by ossumpossum
- NPCs use Junk Jet Fix by TheJollyKraut + NPCs use ammo
- Power Armor Frame Core Socket Hole Fix by Madcat221
- Power Armor Frame Material Fix by mlucke - which is merged with the above mod
- Pip-Boy Glow Fix by cyan49
- Protectron Head Actuated Frame With Light by robotized
- Quest Tweaks - Nuka-World - Precious Medals by Avalonica
- Removed or Reduced Interior Wind and Rumble Ambience by MisterOldVegas
- Went with the reduced files and made specific Cell edits in some areas - Removed "seeks target" flag from Behemoth Boulders, as this isn't Wanted, the movie
- Removed unnecessary Local Leader 2 requirement to build Crafting stations
- Removed Weave from 5 "ClothesResident" vanilla hats for balancing purposes
- Robes of Atom's Devoted Hidden Perk Fix by TheJollyKraut
- Robot Behavior Animation Tweaks by thesonburn
- Sentry Bot Face Light Fix by BlackHades0133
- Submariner Uniform Alpha Fix by JayDollar
- Technical Documents available from the beginning by ledzepiv
- Total Snapgasm by CrEaToXx
- Un-Randomized Workshop Turrets by Yukichigai
- Vault 88 - Enemies Spawn only at Front Door by ineffablered
- Vault 88 Settler Sandbox Fix by tenhats
- WBGF - Wire Barrel Gobo Fix by ScrollTron1c
- Weapon Behavior Ironsights movement direction lock fixes by CarbonWaffle - Main File
- Wet Body Fix (Specular - Glossiness fix) by Ceqatre
- Workshop Highlight Fix by SoleVaultBoy
And QOL Tweaks:
Crafting / Scrap / Workshop (Constructible Objects):
- Added Buffout (1), Med-X (1), Rad-X (1) [DRUGS] in the Chem Station
- Simple edits to make collectable Model Robots placeable on Bobblehead stands
- Unlocked the Vault-Tec guard posts (3) since the base game only has 2 options
Game Settings / Global / Interface / QOL:
- Artillery ranges MinArtilleryRangeMinimum (0.5X) and MinArtilleryRangeMaximum (3X)
- Console menu enabled during Survival Mode; necessary for issues and "stuck" moments
- Jetpack movement slightly improved, can go on longer (no animation issues identified)
- Remove Annoying Idles and More by PallidaCulus - Remove Hammering
- Power Lines adjusted via Game Setting (fWorkshopWireMaxLength=11000)
- Sprint Drain adjusted via Game Setting (fSprintActionPointsDrainMult=6)
- Terminal Display Rate adjusted via Game Setting (iTerminalDisplayRate=1200)
Ingestibles / Misc Items:
- Damn Apocalypse's empty chem containers imported (and only those) for immersion purposes
* Includes an optional plugin, "Immersive Crafting": changes crafts to require empty containers
- Give Me That Bottle Rehydrated by SoleVaultBoy - with return adjustments
- Rechargeable Stealthboys by Ekayne - using framework Give Me That Bottle Rehydrated
- All shipment notes were set to not be usable with Junk Jets. All named NPC Holotags, Baseballs, Beer Bottles, IV Bags were removed from the JUNK tab to avoid accidental scrapping. Both variants of Folders scrap for Plastic. All Newspapers scrap for Cloth and Plastic. All burnt books scrap for Leather, Cloth, and Plastic. All magazines scrap for Cloth
Leveled Items:
- Creature LLDs (death items) will only drop what makes sense for wild creatures
- First Aid Kit and Chem containers adjusted appropriately to drop only medical items
- Grenade and Mine Leveled Lists have been extended and drop appropriate to levels
- Ingestible LLs adjusted with more options, better logic, and balanced appropriately
- Lunchbox rare LLs will drop Robot Model [Activator] variants for some small immersion
* Credit to Glitchfinder for helping me verify this wouldn't cause potential issues
- Mini Nuke parts (4) from base game records and added to Leveled Item containers
- Robot LLDs (death items) have been extended to drop appropriate ammo and junk
NPCs / Quests:
- Adjusted signal range of the transmitter for Fire Support down about 1/3
- Another Vault 81 Molerat Disease Cure by DoubleYouC
* Reason: it makes no sense that you can't find multiple cures or develop the same cure again
* Additionally, if you're in Power Armor while going through the quest, you won't get infected
- MUST have a PA Torso Armor + Leg Armor x2 equipped, or the disease can still happen
- Proctor Teagan sells more Brotherhood Armor by Zorkaz - Cell was also partial formed
- Prydwen Food Vendor by Macrophobic - no chef hat; Cell was also partial formed
Projectiles:
- Blaze - An Immersive Molotov Overhaul by DeathByPewPew - using Robco Patcher
* This mod nerfs Molotov's initial damage and adds durational damage to balance them
* Also, I further adjusted damage of this mod import; reduced by approximately 1/4
* Instead of a fear effect to humans, I extended the list to also affect small DLC creatures
- Blinding muzzle flashes for Lasers and Plasma weapons have been removed
- Grenade Sound Options by DoubleYou - using Robco Patcher
- Maximum range and speed of projectiles have been adjusted accordingly to the type of firearm
* EX: Shotguns with the lowest, most with mid-range, rifles high, lasers/plasma highest
Community Tweaks Merged (Full version):
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Aesthetic edits, which are intended to be Vanilla friendly:
- Armor Clipping Overhaul by sakura9 - vanilla clipping issues
- Cappy's Cafe Corpse Cleanup by tenhats - no gore & clutter - PRP friendly
- Cola Machines - Working Fans by robotized - aesthetic fix
- Diamond City Lights by Donskie62 - spotlights visible from far distances
- Fallout 4 - Hot Coffee by MunkySpunk - aesthetic fix
- Gloomy Glass - All transparent materials revised by SpringHeelJon
* with some adjustments and some removed materials that were subjective
- Increased radio reverb and distance by x2~3 (00082790 / SOMMonoWorldRadio_01600)
- Marine Armor Helmet Neck Cover by Bunslinger + NEO patch - aesthetic fix
- Reginald's Suit was replaced with a clean suit, instead of the vanilla clothing appearance
- Visible Sun Flare by CrunchyBiscuit007 - aesthetic fix
Gameplay edits, which are intended for Balance / QOL:
- Diver Suit Additions by robotized - more useful diver suit, with a headlamp!
- Marowski's Chem Lab Stash by mooglechick - quest / location enhancement
- Silver Shroud Costume Tweak by TheJollyKraut - gives The Silver Shroud a proper stealth boost
- Upgradeable Army Helmet by Bordraw + dirty army helmet too
- Vault 111 Security Armor by CodyTheRat - fixes Vault 81-111 records, auto-equips
- Versatile Balanced Ballistic Weave by zowrath - some adjustments + MK4 Ballistic/Energy
- Weave requirements are completely removed, as it's an inconsistency to equipment progression
- TL;DR -- better aiming, gamepad compatibility, less sprint stutter, smoother mouse sensitivity
* Merged variant of the Movement Type Form record fixes and tweaks from:
* Congruent Sensitivity by HellFrozenRain - included all changes
* Gamepad - Input by Anro19 - only the INI settings for Gamepads
* RAW INPUT by IceKK - can optionally install for more sensitivity FOMOD options
* Smooth First Person Sprint by BourneMcReady - included all changes
Annoyance / Removal / Subjective edits:
ALL of the mesh "performance" changes point to an empty mesh...
NONE of this affects precombined meshes, so this is vanilla / PRP friendly
- Fog Remover - Performance Enhancer II by Glass1411
* I didn't use the Cell record changes as those edits cause conflicts with other mods
* But, I did use record changes such as: Art Object / Moveable Static / Static
* Instead, I recommend: No Interior Fog by GELUXRUM; F4SE-based / won't override Cells
* I kept animated leaves, steam, and unique smoke effects as those thematically make sense
* A verbose explanation of what was removed in detail without touching Worldspace:
- all distant object 'clouds' that appear in front of distant landscapes
- all distracting fog effects that appear/disappear with camera movement
- all variations of dirty footstep dust from all creatures of all sizes
- most fog / mist / smoke effects that appear around water, coastlines, and Cells/Worldspace
* NOTE: I did not remove Far Harbor's or Glowing Sea's fog effects, just minor adjustments
- Glass was removed from cars, with the idea that glass succumbed to various forms of weathering
* To complement the idea, I recommend: FlaconOil's Complete Retexture Project
- Glass was also removed from the following:
* Capsule windows, Diner windows, News Stand, Parking Meter, Park Saucer, Subway windows
- No Door Animations - Instant Doors by Bunslinger
- No More Barnacles by Aurelianis -- very buggy nuisance
* Barnacles in settlements can kill settlers randomly, as well are buggy all around
- No More Halloween Decorations by GoldenS -- clutter/eyesore/nonsense
- Removed dirt/gross stains and 'fake' puddles via 'Texture Set' records
* Credit: Yet Another Cleanup Mod by Aurelianis
- Stop The Fans by 5133p39 -- as stated, stops nonsensical fans with no power
Immersive Crafting (FOMOD Optional Plugin):
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- Bloodpack (1), Irradiated Bloodpack (1) via Chem Station [HEALING]
- Chems crafting requires empty containers for realistic storage and usage
- Cooking Oil (1), Fertilizer (1), Vegetable Starch (3) via Cooking Station [UTILITY]
- Conversions of some wild crops to normal crops via Cooking Station [UTILITY]
- Deezer's Lemonade in Cooking Station [BEVERAGES]; must finish the Quest: "Human Error"
- Giddyup Buttercup Repair by 42sheep - via Chem Station [MISC]
- Mini Nuke in Chem Station [MISC], requires 4 Mini Nuke MISC parts from base game
- Make Mining Helmets by PaddyGarcia via Chem Station [MISC] + nerfed values of headlamps
- Recharged Stealth Boy via Chem Station [MISC] by using a Depleted Stealth Boy
- Removed junk items (ex: AntiFreeze) from recipes and using components instead
- Various "dirty" clothes can be "cleaned" via Chem Station [MISC]
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### GOG FIXES (OLDGEN) ###
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This plugin is intended for GOG users (not supported / provided as-is):
- Automatron Caravan Fix by Glitchfinder - in [NextGen] UFO4P 2.1.6+
- Automatron Factory Fix by Glitchfinder - in [NextGen] UFO4P 2.1.6+
- Basher Rank 2 and 3 Fix by yoyoma3010 - in [NextGen] Community Fixes Merged 3.3.0+
- Bus Stop Bench Fix by CrunchyBiscuit007 - in [NextGen] UFO4P version 2.1.7+
- BOS Flag - Fix by NRant - in [NextGen] Community Fixes Merged 3.2.0+
- Clean And Simple Weapon Collision Box Fix by Glitchfinder - in [NextGen] UFO4P 2.1.6+
- Clearable Fort Hagen Satellite Array by Glitchfinder - in [NextGen] UFO4P 2.1.7+
- Deliverer Double Casing Fix by Brainstormepilog - in [NextGen] Community Fixes Merged 3.4.0+
- Fort Hagen Prydwen Flyover Fix by Glitchfinder - in [NextGen] UFO4P 2.1.6+
- Graygarden Border CTD Fix by Glitchfinder - in [NextGen] UFO4P 2.1.6+
- Load Holotape at Weston Water Facilities Terminal by sdgreene - in [NextGen] UFO4P version 2.1.8+
- Merchant of Dreth Dialogue Fix by Glitchfinder - in [NextGen] UFO4P 2.1.6+
- Mirelurk King Fix by leaftongue - in [NextGen] Community Fixes Merged 3.4.0+
- Mirelurk Razorclaw Mesh Fix by leaftongue - in [NextGen] Community Fixes Merged 3.4.0+
- Nuka World Radio Fix by Glitchfinder - likely to be added in [NextGen] UFO4P version 2.1.9+
- Radio in a Junk Pile Floating Fix by Glitchfinder - in [NextGen] UFO4P 2.1.6+
- Reload Speed Fix by HeroinZero - in [NextGen] Community Fixes Merged 3.2.6+
- Stash and Company Dialogue Fix by Glitchfinder - in [NextGen] UFO4P 2.1.6+
- Tina De Luca and Doctor Penske FACE FIX by LILYxHEX - in [NextGen] Community Fixes Merged 3.4.0+
- VATS Freeze Fix by JacobBruce - in [NextGen] Community Fixes Merged 3.2.3+
### MOD SHOP ###
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Highly Recommended Mods:
---------------------------------------------------
- Unofficial Fallout 4 Patch - UFO4P -- basically install 101
- Community Fixes Merged -- is an inspiration for this 'Tweaks' variant
- Extended Fake Interiors by Xeniu -- resolves rain going through settlement rooves and more
- Fixed Gobo Effects by Ablaze666 -- fixes special light effect pixelation / color banding
- Wetness Shader Fix by Ablaze666 -- fixes a vanilla flaw of wet materials' shine effect
- Essential story/immersion mods (revisit these later -- larger downloads and require patching):
* 20 Leagues Under the Sea -- mostly just immersive and cool, BioShock vibes
* America Rising 2 -- heavy story/quest mod, but well worth it
* CSEP Brothers in Arms -- light story/quest mod
* CSEP Loaded Bases -- light story/quest mod
* CSEP The Experiment -- light story/quest mod
* You And What Army 2 -- pretty conflict less; also pairs well with many Minutemen mods
- Essential feature extension mods:
* AFFINITY by bp42s
* CHALLENGES by bp42s
* KARMA by bp42s
* REPUTATION by bp42s
- F4SE essential mods that I recommend:
* Buffout NG X-CELL FPS MCM BOOST Settings
* Escape Freeze F4SE by jarari
* Moon Rotation Fix by Antonix35
* No Interior Fog by GELUXRUM
* Sprint Stuttering Fix by Antonix35