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ArcanicVoid and all authors who let me import their assets

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ArcanicVoid

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About this mod

Removes Annoyances... Implements Fixes and Immersive / QOL Tweaks.
READ the Description; I know it's long, but there are many details of note.

Requirements
Permissions and credits
Translations
  • Spanish
  • French
Changelogs
BLUF: No affiliation with Community Fixes Merged; is inspired by the mod though, hence the name. 
Although in comparison, this mod (CTM) may feel more like duct tape solutions for some "fixes" :) 
Many aesthetics from CTM have been moved to: Lightweight Lighting Extended instead. 
Many retextures from CTM have been moved to: Targeted Textures Extended instead. 

Introduction: 
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  • Why? Streamlines 70+ mod downloads, with less headache, BA2s, loose files, and conflicts. 
  • All of the mods imported have either open permissions or a direct request was approved. 
  • In addition, I've made a decent amount of fixes and tweaks of my own across the board. 
  • Due to the nature of this mod, it will NOT be opted into Nexus' donation points system. 
Compatibility: 
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  • Refactoring and merging was done with many mods to get them to function together. 
  • Always run this before PRP / PRP Lite / Boston FPS Fix / Previs mods in your load order. 
  • Is compatible with LIF, otherwise possible conflicts with changes to vanilla Leveled Items. 
    - Such as these mods: Capped Out, Loot Logic, Looted World, many Loot "overhauls"
Credits:
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  • Honorable mention: Aurelianis; allowed permissions to many files and tweaks. 
  • Honorable mention: Bunslinger; allowed permissions to many files, fixes, and tweaks. 
  • Honorable mention: DankRafft; allowed permissions for NEO and Various Game Tweaks. 
  • Honorable mention: DoubleYouC; allowed permissions to many files, fixes, and tweaks. 
  • Honorable mention: Exoclyps; allowed permissions to many files, fixes, and tweaks. 
  • Honorable mention: Glass1411; allowed permissions to many files and tweaks. 
  • Honorable mention: Glitchfinder; allowed permissions to many files, fixes, and tweaks. 
  • Honorable mention: rsm000rsm; allowed permissions to many fixes called "Bug Fix". 
  • Honorable mention: sakura9; allowed permissions to many files, fixes, and tweaks. 
  • Honorable mention: SpringHeelJon; allowed permissions to many files and tweaks. 
  • All of which either had informative resources, helped me out, or just generally were cool. 
  • Many more mod authors that approved permission / had open permissions, continued below. 
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### COMMUNITY TWEAKS MERGED ###
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FIXES + QOL Tweaks (Lite version):
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All FIXES (50+)
Spoiler:  
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And QOL Tweaks
Spoiler:  
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Crafting / Scrap / Workshop (Constructible Objects):
- Added Buffout (1), Med-X (1), Rad-X (1) [DRUGS] in the Chem Station 
- Simple edits to make collectable Model Robots placeable on Bobblehead stands 
- Unlocked the Vault-Tec guard posts (3) since the base game only has 2 options 

Game Settings / Global / Interface / QOL:
- Artillery ranges MinArtilleryRangeMinimum (0.5X) and MinArtilleryRangeMaximum (3X) 
- Console menu enabled during Survival Mode; necessary for issues and "stuck" moments 
- Jetpack movement slightly improved, can go on longer (no animation issues identified) 
Remove Annoying Idles and More by PallidaCulus - Remove Hammering 
- Power Lines adjusted via Game Setting (fWorkshopWireMaxLength=11000) 
- Sprint Drain adjusted via Game Setting (fSprintActionPointsDrainMult=6) 
- Terminal Display Rate adjusted via Game Setting (iTerminalDisplayRate=1200) 

Ingestibles / Misc Items:
Damn Apocalypse's empty chem containers imported (and only those) for immersion purposes 
    * Includes an optional plugin, "Immersive Crafting": changes crafts to require empty containers 
Give Me That Bottle Rehydrated by SoleVaultBoy - with return adjustments 
Rechargeable Stealthboys by Ekayne - using framework Give Me That Bottle Rehydrated 
- All shipment notes were set to not be usable with Junk Jets. All named NPC Holotags, Baseballs, Beer Bottles, IV Bags were removed from the JUNK tab to avoid accidental scrapping. Both variants of Folders scrap for Plastic. All Newspapers scrap for Cloth and Plastic. All burnt books scrap for Leather, Cloth, and Plastic. All magazines scrap for Cloth 

Leveled Items:
- Creature LLDs (death items) will only drop what makes sense for wild creatures 
- First Aid Kit and Chem containers adjusted appropriately to drop only medical items 
- Grenade and Mine Leveled Lists have been extended and drop appropriate to levels 
- Ingestible LLs adjusted with more options, better logic, and balanced appropriately 
- Lunchbox rare LLs will drop Robot Model [Activator] variants for some small immersion 
    * Credit to Glitchfinder for helping me verify this wouldn't cause potential issues 
- Mini Nuke parts (4) from base game records and added to Leveled Item containers 
- Robot LLDs (death items) have been extended to drop appropriate ammo and junk 

NPCs / Quests:
- Adjusted signal range of the transmitter for Fire Support down about 1/3 
Another Vault 81 Molerat Disease Cure by DoubleYouC 
    * Reason: it makes no sense that you can't find multiple cures or develop the same cure again 
    * Additionally, if you're in Power Armor while going through the quest, you won't get infected 
        - MUST have a PA Torso Armor + Leg Armor x2 equipped, or the disease can still happen 
Proctor Teagan sells more Brotherhood Armor by Zorkaz Cell was also partial formed 
Prydwen Food Vendor by Macrophobic - no chef hat; Cell was also partial formed 

Projectiles:
Blaze - An Immersive Molotov Overhaul by DeathByPewPew - using Robco Patcher 
    * This mod nerfs Molotov's initial damage and adds durational damage to balance them
 
    * Also, I further adjusted damage of this mod import; reduced by approximately 1/4 
    * Instead of a fear effect to humans, I extended the list to also affect small DLC creatures 
- Blinding muzzle flashes for Lasers and Plasma weapons have been removed 
Grenade Sound Options by DoubleYou - using Robco Patcher 
- Maximum range and speed of projectiles have been adjusted accordingly to the type of firearm 
    * EX: Shotguns with the lowest, most with mid-range, rifles high, lasers/plasma highest 

Community Tweaks Merged (Full version): 
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Spoiler:  
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Aesthetic edits, which are intended to be Vanilla friendly: 
Armor Clipping Overhaul by sakura9 - vanilla clipping issues 
Cappy's Cafe Corpse Cleanup by tenhats - no gore & clutter - PRP friendly 
Cola Machines - Working Fans by robotized - aesthetic fix 
Diamond City Lights by Donskie62 - spotlights visible from far distances 
Fallout 4 - Hot Coffee by MunkySpunk - aesthetic fix 
Gloomy Glass - All transparent materials revised by SpringHeelJon 
    * with some adjustments and some removed materials that were subjective 
- Increased radio reverb and distance by x2~3 (00082790 / SOMMonoWorldRadio_01600) 
Marine Armor Helmet Neck Cover by Bunslinger + NEO patch - aesthetic fix 
- Reginald's Suit was replaced with a clean suit, instead of the vanilla clothing appearance 
Visible Sun Flare by CrunchyBiscuit007 - aesthetic fix 

Gameplay edits, which are intended for Balance / QOL: 
Diver Suit Additions by robotized - more useful diver suit, with a headlamp! 
Marowski's Chem Lab Stash by mooglechick - quest / location enhancement 
Silver Shroud Costume Tweak by TheJollyKraut - gives The Silver Shroud a proper stealth boost 
Upgradeable Army Helmet by Bordraw + dirty army helmet too 
Vault 111 Security Armor by CodyTheRat - fixes Vault 81-111 records, auto-equips 
Versatile Balanced Ballistic Weave by zowrath - some adjustments + MK4 Ballistic/Energy 
- Weave requirements are completely removed, as it's an inconsistency to equipment progression 
- TL;DR -- better aiming, gamepad compatibility, less sprint stutter, smoother mouse sensitivity
    * Merged variant of the Movement Type Form record fixes and tweaks from:
    * Congruent Sensitivity by HellFrozenRain - included all changes 
    * Gamepad - Input by Anro19 - only the INI settings for Gamepads 
   RAW INPUT by IceKK - can optionally install for more sensitivity FOMOD options 
    * Smooth First Person Sprint by BourneMcReady - included all changes 


Annoyance / Removal / Subjective edits: 
ALL of the mesh "performance" changes point to an empty mesh... 
NONE of this affects precombined meshes, so this is vanilla / PRP friendly 
  
Fog Remover - Performance Enhancer II by Glass1411 
    * I didn't use the Cell record changes as those edits cause conflicts with other mods 
    * But, I did use record changes such as: Art Object / Moveable Static / Static 
    * Instead, I recommend: No Interior Fog by GELUXRUM; F4SE-based / won't override Cells 
    * I kept animated leaves, steam, and unique smoke effects as those thematically make sense 
    * A verbose explanation of what was removed in detail without touching Worldspace:
 
        - all distant object 'clouds' that appear in front of distant landscapes 
        - all distracting fog effects that appear/disappear with camera movement 
        - all variations of dirty footstep dust from all creatures of all sizes 

        - most fog / mist / smoke effects that appear around water, coastlines, and Cells/Worldspace 
    * NOTE: I did not remove Far Harbor's or Glowing Sea's fog effects, just minor adjustments 
- Glass was removed from cars, with the idea that glass succumbed to various forms of weathering 
    To complement the idea, I recommend: FlaconOil's Complete Retexture Project 
- Glass was also removed from the following
    * Capsule windows, Diner windows, News Stand, Parking Meter, Park Saucer, Subway windows 
No Door Animations - Instant Doors by Bunslinger 
No More Barnacles by Aurelianis -- very buggy nuisance 
    * Barnacles in settlements can kill settlers randomly, as well are buggy all around 
No More Halloween Decorations by GoldenS -- clutter/eyesore/nonsense  
- Removed dirt/gross stains and 'fake' puddles via 'Texture Set' records 
    * Credit: Yet Another Cleanup Mod by Aurelianis 
Stop The Fans by 5133p39 -- as stated, stops nonsensical fans with no power 


Immersive Crafting (FOMOD Optional Plugin): 
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Spoiler:  
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- Bloodpack (1), Irradiated Bloodpack (1) via Chem Station [HEALING] 
- Chems crafting requires empty containers for realistic storage and usage 
- Cooking Oil (1), Fertilizer (1), Vegetable Starch (3) via Cooking Station [UTILITY] 
- Conversions of some wild crops to normal crops via Cooking Station [UTILITY] 
- Deezer's Lemonade in Cooking Station [BEVERAGES]; must finish the Quest: "Human Error" 
Giddyup Buttercup Repair by 42sheep - via Chem Station [MISC] 
- Mini Nuke in Chem Station [MISC], requires 4 Mini Nuke MISC parts from base game 
Make Mining Helmets by PaddyGarcia via Chem Station [MISC] + nerfed values of headlamps  
- Recharged Stealth Boy via Chem Station [MISC] by using a Depleted Stealth Boy 
- Removed junk items (ex: AntiFreeze) from recipes and using components instead 
- Various "dirty" clothes can be "cleaned" via Chem Station [MISC] 
 

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### GOG FIXES (OLDGEN) ###
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This plugin is intended for GOG users (not supported / provided as-is): ###############
### MOD SHOP ###
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Highly Recommended Mods:
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- Unofficial Fallout 4 Patch - UFO4P -- basically install 101
- Community Fixes Merged -- is an inspiration for this 'Tweaks' variant
- Extended Fake Interiors by Xeniu -- resolves rain going through settlement rooves and more
- Fixed Gobo Effects by Ablaze666 -- fixes special light effect pixelation / color banding
- Wetness Shader Fix by Ablaze666 -- fixes a vanilla flaw of wet materials' shine effect
- Essential story/immersion mods (revisit these later -- larger downloads and require patching):
    * 20 Leagues Under the Sea -- mostly just immersive and cool, BioShock vibes
    * America Rising 2 -- heavy story/quest mod, but well worth it 
    * CSEP Brothers in Arms -- light story/quest mod
    * CSEP Loaded Bases -- light story/quest mod 
    * CSEP The Experiment -- light story/quest mod
    * You And What Army 2 -- pretty conflict less; also pairs well with many Minutemen mods 
- Essential feature extension mods: 
    * AFFINITY by bp42s
    * CHALLENGES by bp42s 
    * KARMA by bp42s 
    * REPUTATION by bp42s 
- F4SE essential mods that I recommend: 
    * Buffout NG X-CELL FPS MCM BOOST Settings 
    * Escape Freeze F4SE by jarari 
    * Moon Rotation Fix by Antonix35 
    * No Interior Fog by GELUXRUM 
    * Sprint Stuttering Fix by Antonix35