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ArcanicVoid and all authors who let me import their assets

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ArcanicVoid

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About this mod

Removes Annoyances... Implements Fixes and Immersive / QoL Tweaks.
READ the Description; I know it's long, but there are many details of note.

Requirements
Permissions and credits
Translations
  • Spanish
  • French
Changelogs
BLUF: No affiliation with Community Fixes Merged; is inspired by the mod though, hence the name. 
Although in comparison, this mod (CTM) may feel more like duct tape solutions for some "fixes" :) 
Many aesthetics from CTM have been moved to: Lightweight Lighting Extended instead. 
Many retextures from CTM have been moved to: Targeted Textures Extended instead. 

Introduction: 
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  • Why? Streamlines 70+ mod downloads, with less headache, BA2s, loose files, and conflicts. 
  • All of the mods imported have either open permissions or a direct request was approved. 
  • In addition, I've made a decent amount of fixes and tweaks of my own across the board. 
  • Due to the nature of this mod, it will NOT be opted into Nexus' donation points system. 
Compatibility: 
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  • Many of CTM's features are delivered via Robco Patcher... 
    - However, NextGen Robco Patcher is not currently stable... 
    - Run CTM on OldGen or downgraded NextGen via Simple FO4 Downgrader. 
  • Load this mod after Leveled Item Fixes (LIF) and New Equipment Overhaul (NEO).  
  • Always run this before PRP / PRP Lite / Boston FPS Fix / Previs mods in your load order. 
  • Is compatible with LIF, otherwise possible conflicts with changes to vanilla Leveled Items. 
    - Such as these mods: Capped Out, Loot Logic, Looted World, many Loot "overhauls"
Credits:
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  • Honorable mention: Aurelianis; allowed permissions to many files and tweaks. 
  • Honorable mention: Bunslinger; allowed permissions to many files, fixes, and tweaks. 
  • Honorable mention: DankRafft; allowed permissions for NEO and Various Game Tweaks. 
  • Honorable mention: DoubleYouC; allowed permissions to many files, fixes, and tweaks. 
  • Honorable mention: Exoclyps; allowed permissions to many files, fixes, and tweaks. 
  • Honorable mention: Glass1411; allowed permissions to many files and tweaks. 
  • Honorable mention: Glitchfinder; allowed permissions to many files, fixes, and tweaks. 
  • Honorable mention: rsm000rsm; allowed permissions to many fixes called "Bug Fix". 
  • Honorable mention: sakura9; allowed permissions to many files, fixes, and tweaks. 
  • Honorable mention: SpringHeelJon; allowed permissions to many files and tweaks. 
  • All of which either had informative resources, helped me out, or just generally were cool. 
  • Many more mod authors that approved permission / had open permissions, continued below. 
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### COMMUNITY TWEAKS MERGED ###
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FIXES + QoL Tweaks (Lite version):
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All FIXES (50+)
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And QoL Tweaks
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Armor / Clothing / Equipment: 
Diver Suit Additions by robotized 
    * Fixes female mesh model, keywords, allows material swaps, adds a headlamp 

Minutemen General's Uniform - Combat Armor by Selakii - using Robco Patcher 
    * Supports changes identical to materials and paints for Combat Chest Armor 
- Reginald's Suit was replaced with a clean suit, instead of the vanilla appearance 
Vault 111 Security Armor by CodyTheRat + fixes Material Swaps, auto-equips 

Crafting / Scrap / Workshop (Constructible Objects):
- Added an additional water resource called "Water Tower" - one per settlement  
- Added Buffout (1), Med-X (1) [DRUGS] and Rad-X (1) [HEALING] in the Chem Station 
- Adjustments to Misc/Junk items. Added Junk: Burnt Books (4), Canisters (6), Cigars (2), Folders (2), Glass Bottles (10), Magazines (6), Napkin, Newspapers (5), Oil Cans (2), Paint Cans (7), Stingwing Barb. All named NPC Holotags removed from JUNK tab to avoid accidental scrapping. Many Quest items previously had components that are now removed... Other removed components: Baseballs (2), Pre-War Money 
- Removed unnecessary Local Leader 2 requirement to build Crafting stations 
- Simple edits to make collectable Model Robots placeable on Bobblehead stands 
- Unlocked the Vault-Tec guard posts (3) since the base game only has 2 options 

Game Settings / Global / Interface:
- Artillery ranges MinArtilleryRangeMinimum (0.5X) and MinArtilleryRangeMaximum (3X) 
- Console menu enabled during Survival Mode; necessary for issues and "stuck" moments 
- Jetpack movement slightly improved, can go on longer (no animation issues identified) 
- No DOF from aiming down sights via Game Setting (fIronSightsDOFStrength=0) 
- Power Lines adjusted via Game Setting (fWorkshopWireMaxLength=11000) 
- Terminal Display Rate adjusted via Game Setting (iTerminalDisplayRate=1200) 

Ingestibles / Misc Items:
Damn Apocalypse's empty chem containers (and only those) for immersion purposes 
    * Includes an optional plugin, "Immersive Crafting": crafts to require empty containers 
Give Me That Bottle Rehydrated by SoleVaultBoy - as a framework, with return adjustments  

Leveled Items: 
- Adjustments to the following align with what they should actually contain:
    * Cash Registers, Chem LLs, Component LLs, Explosive LLs, Food LLs, Footlockers, Fridges, 
    * Junk LLs, Mailboxes, Medkits, Mirrors, News Stands, Safes, Toolboxes, Trash Bins 
- Creature LLDs (death items) will only drop what makes sense for wild creatures 
- Gunners, Minutemen, Raiders, Settlers have a much wider range of clothing in LLs 
- Ingestible LLs adjusted with more options, better logic, and balanced appropriately 
- Lunchbox rare LLs will drop Robot Model [Activator] variants for some small immersion 
    * Credit to Glitchfinder for helping me verify this wouldn't cause potential issues 
- Mini Nuke parts (4) from base game records and added to safes and steamer trunks 
- Robot LLDs (death items) have been extended to drop appropriate ammo and junk 

NPCs / Quests:
- Adjusted signal range of transmitter for Fire Support quest (start trigger) down to about 1/3 
Another Vault 81 Molerat Disease Cure by DoubleYouC 
    * Reason: it makes no sense that you can't find multiple cures or develop the same cure again 
    * Additionally, if you're in Power Armor while going through the quest, you won't get infected 
        - Must have ALL Power Armor parts equipped, or the disease can still happen 
- Cats, Dogs, Robots (Buddy/Deezer/Goodfeels) give Settlements bonus Happiness 
Knight Rhys and Scribe Haylen Dialogue Redux by Parabellum1901 - Quests partial-formed 
More Locations from Wasteland Survival Guide Issue 5 by Temetra 
Remove Annoying Idles and More by PallidaCulus - [only] Remove Hammering 
- "Treasure Hunt" Random Encounters removed due to game-breaking bugs and lousy results 

Projectiles:
Blaze - An Immersive Molotov Overhaul by DeathByPewPew - using Robco Patcher 
    * This mod nerfs Molotov's initial damage and adds durational damage to balance them 
    * Also, I further adjusted damage of this mod import; reduced by approximately 1/4 
    * Instead of a fear effect to humans, I extended the list to also affect small DLC creatures 
- Blinding muzzle flashes for Lasers and Plasma weapons have been removed 
Grenade Sound Options by DoubleYou - using Robco Patcher 
- Fixed and overhauled all throwables: Explosions, Projectiles, Sounds, Weight references 
- Maximum range and speed of projectiles have been adjusted accordingly to the type of firearm 
    * EX: Shotguns with the lowest, most with mid-range, rifles high, lasers/plasma highest 

Community Tweaks Merged (Full version): 
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Aesthetic edits, which are intended to be Vanilla friendly: 
Cappy's Cafe Corpse Cleanup by tenhats - no gore & clutter - PRP friendly 
Cola Machines - Working Fans by robotized - aesthetic fix 
Diamond City Lights by Donskie62 - spotlights visible from far distances 
Fallout 4 - Hot Coffee by MunkySpunk - aesthetic fix 
Gloomy Glass - All transparent materials revised by SpringHeelJon 
Visible Sun Flare by CrunchyBiscuit007 - aesthetic fix 

Gameplay edits, which are intended for Balance / QoL: 
Marowski's Chem Lab Stash by mooglechick - quest / location enhancement 
Proctor Teagan sells more Brotherhood Armor by Zorkaz Cell was partial formed 
Prydwen Food Vendor by Macrophobic - no chef hat; Cell was partial formed 
Versatile Balanced Ballistic Weave by zowrath - some adjustments + MK4 Ballistic/Energy 
- Weave requirements are completely removed, as it's an inconsistency to equipment progression 
- TL;DR -- better aiming, gamepad compatibility, less sprint stutter, smoother mouse sensitivity
    * Merged variant of the Movement Type Form record fixes and tweaks from:
    * Congruent Sensitivity by HellFrozenRain - included all changes 
    * Gamepad - Input by Anro19 - only the INI settings for Gamepads 
     RAW INPUT by IceKK - can optionally install for the sensitivity FOMOD options 

Annoyance / Removal / Subjective edits: 
ALL of the mesh "performance" changes point to an empty mesh... 
NONE of this affects precombined meshes, so this is vanilla / PRP friendly 
  
Fog Remover - Performance Enhancer II by Glass1411 
    * I didn't use the Cell record changes as those edits cause conflicts with other mods 
    * But, I did use record changes such as: Art Object / Moveable Static / Static 
    * Instead, I recommend: No Interior Fog by GELUXRUM; F4SE-based / won't override Cells 
    * I kept animated leaves, steam, and unique smoke effects as those thematically make sense 
    * A verbose explanation of what was removed in detail without touching Worldspace:
 
        - all distant object 'clouds' that appear in front of distant landscapes 
        - all distracting fog effects that appear/disappear with camera movement 
        - all variations of dirty footstep dust from all creatures of all sizes 

        - most fog / mist / smoke effects that appear around water, coastlines, and Cells/Worldspace 
    * NOTE: I did not remove Far Harbor's or Glowing Sea's fog effects, just minor adjustments 
- Glass was removed from cars, with the idea that glass succumbed to various forms of weathering 
    To complement the idea, I recommend: FlaconOil's Complete Retexture Project 
- Glass was also removed from the following
    * Capsule windows, Diner windows, News Stand, Parking Meter, Park Saucer, Subway windows 
No Door Animations - Instant Doors by Bunslinger 
No More Barnacles by Aurelianis -- very buggy nuisance 
    * Barnacles in settlements can kill settlers randomly, as well are buggy all around 
No More Halloween Decorations by GoldenS -- clutter/eyesore/nonsense  
- Removed dirt/gross stains and 'fake' puddles via 'Texture Set' records 
    * Credit: Yet Another Cleanup Mod by Aurelianis 
Stop The Fans by 5133p39 -- as stated, stops nonsensical fans with no power 

#################################
### ARMOR REBALANCE FRAMEWORK ###
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OPTIONAL in FOMOD; Overrides NEO's changes; uses RobCo Patcher: 
Spoiler:  
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- "Armor Rebalance Framework" is a proof of concept; feedback and testing is welcome 
- Intent: override changes from mods like NEO, while keeping most under armor changes 
- Goal: to strictly adjust Clothing/Equipment Biped Slots based on bulk and dimensions 
- Rebalances DR/ER/RR and Effects, if the equipment didn't have an Object Effect already 
- Force removes Ballistic Weave Slots from ALL hats/helmets 
Armor Clipping Overhaul by sakura9 - specific clothing is now under armor 
Silver Shroud Costume Tweak by TheJollyKraut - gives a proper stealth boost 
Upgradeable Army Helmet by Bordraw 
Vault-Tec Helmets 
 
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### IMMERSIVE CRAFTING ###
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OPTIONAL in FOMOD; Changes crafting recipes; adds new recipes: 
Spoiler:  
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- Bloodpack (1), Irradiated Bloodpack (1) via Chem Station [HEALING] 
- Chems crafting requires empty containers for reasonable storage and usage 
- Cooking Oil (1), Fertilizer (1), Vegetable Starch (3) via Cooking Station [UTILITY] 
- Conversions of some wild crops to normal crops via Cooking Station [UTILITY] 
- Deezer's Lemonade in Cooking Station [BEVERAGES]; must finish the Quest: "Human Error" 
Giddyup Buttercup Repair by 42sheep - via Chem Station [MISC] 
- Mini Nuke in Chem Station [MISC], requires 4 Mini Nuke MISC parts from base game 
Make Mining Helmets by PaddyGarcia via Chem Station [MISC] + nerfed values of headlamps  
Rechargeable Stealthboys by Ekayne - using framework Give Me That Bottle Rehydrated 
- Removed junk items (ex: AntiFreeze) from recipes and using components instead 
    * This affects food, chems, and syringes as well as a few other COBJs 
- Various "dirty" clothes can be "cleaned" via Chem Station [MISC] 
 
#######################
### GOG FIXES (OLDGEN) ###
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This plugin is intended for GOG users (not supported / provided as-is): 
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