File information

Last updated

Original upload

Created by

SpringHeelJon and ArcanicVoid

Uploaded by

ArcanicVoid

Virus scan

Safe to use

About this mod

Uses the basis of Lightweight Lighting, but keeps the vanilla Radstorms, and makes additional changes to:
God Rays, Image Space, Image Space Adapter records.

Requirements
Permissions and credits
Changelogs
Image Spaces are visual/camera effects in the scene of certain interiors and specific times of the day.
Includes: Brightness/Contrast/Saturation, Depth of Field, Eye Adaptation, Bloom, Auto Exposure. 

Image Space Adapters are visual effects when something specific happens, such as many explosions, or when a creature poisons you; also includes various hit, slow-time, interface effects... These effects are mostly short term within seconds, with a few exceptions like sneaking... Some exceptions also include blurred interfaces like the PA Pip-Boy background... 
Includes: Brightness/Contrast/Saturation, Bloom, Depth of Field, Motion Blurs, Radial Blurs, Vignettes 

What was removed from Lightweight Lighting?
- Polluted Weather was removed as it is an odd effect that honestly doesn't fit with the rest...
- Which basically means Radstorms are back and this version barely edits Weather chances... 
- Default Weather patterns are kept intact, aside from the Glowing Sea getting 100% Radstorms :)

What is "Extended" with this variant of Lightweight Lighting?
- Bloom and various other Image Space values have been adjusted, but mostly reduced 
- Depth of Field Image Space values have essentially been eliminated, as they're unnecessary 
- Depth of Field, Motion Blur and Radial Blur Adapter values set to 0, to almost be eliminated 
- God Rays lowered by 1/4 ~ 1/2, sometimes increased, overall reduction of their intensities 
- Underwater Image Space set very close to defaults, to preserve realistic water depth 
- Various effects with the Adapters, so let me know if those effects are good or not 

Also, quoting the original mod's intent (with slight corrections):
This mod is for you if:
  • You want darker but more consistent interiors,
  • You want more atmospheric and darker nights (true LL offers easy dark nights),
  • You want more diverse weather (ehhhh kinda? IDK still vanilla but tweaked),
  • You don't want to sacrifice performance (just vanilla, no extra scripts),
  • You don't / can't run an ENB (ENB has huge performance costs),
  • You don't want any unnecessary cell edits (absolutely 0 cell edits),
  • You like the Vanilla color palette (it's not terrible honestly),
  • You feel Bloom is too overbearing in vanilla (definitely tweaked Bloom dooown).
Look elsewhere if you want:
  • Radically altered weather,
  • New lighting meshes/textures/effects,
  • Very dark interiors and nights (LL / LLE still make nights much darker than vanilla),
  • To test your GPU more than the vanilla game,
  • New/removed lights and candles.