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Created by
SpringHeelJon and ArcanicVoidUploaded by
ArcanicVoidVirus scan
About this mod
Uses the basis of Lightweight Lighting, but keeps the vanilla Radstorms, and makes additional changes to:
God Rays, Image Space, Image Space Adapter records.
- Requirements
- Permissions and credits
- Changelogs
Includes: Brightness/Contrast/Saturation, Depth of Field, Eye Adaptation, Bloom, Auto Exposure.
Image Space Adapters are visual effects when something specific happens, such as many explosions, or when a creature poisons you; also includes various hit, slow-time, interface effects... These effects are mostly short term within seconds, with a few exceptions like sneaking... Some exceptions also include blurred interfaces like the PA Pip-Boy background...
Includes: Brightness/Contrast/Saturation, Bloom, Depth of Field, Motion Blurs, Radial Blurs, Vignettes
What was removed from Lightweight Lighting?
- Polluted Weather was removed as it is an odd effect that honestly doesn't fit with the rest...
- Which basically means Radstorms are back and this version barely edits Weather chances...
- Default Weather patterns are kept intact, aside from the Glowing Sea getting 100% Radstorms :)
What is "Extended" with this variant of Lightweight Lighting?
- Bloom and various other Image Space values have been adjusted, but mostly reduced
- Depth of Field Image Space values have essentially been eliminated, as they're unnecessary
- Depth of Field, Motion Blur and Radial Blur Adapter values set to 0, to almost be eliminated
- God Rays lowered by 1/4 ~ 1/2, sometimes increased, overall reduction of their intensities
- Underwater Image Space set very close to defaults, to preserve realistic water depth
- Various effects with the Adapters, so let me know if those effects are good or not
Also, quoting the original mod's intent (with slight corrections):
This mod is for you if:Look elsewhere if you want:
- You want darker but more consistent interiors,
- You want more atmospheric and darker nights (true LL offers easy dark nights),
- You want more diverse weather (ehhhh kinda? IDK still vanilla but tweaked),
- You don't want to sacrifice performance (just vanilla, no extra scripts),
- You don't / can't run an ENB (ENB has huge performance costs),
- You don't want any unnecessary cell edits (absolutely 0 cell edits),
- You like the Vanilla color palette (it's not terrible honestly),
- You feel Bloom is too overbearing in vanilla (definitely tweaked Bloom dooown).
- Radically altered weather,
- New lighting meshes/textures/effects,
Very dark interiors and nights(LL / LLE still make nights much darker than vanilla),- To test your GPU more than the vanilla game,
- New/removed lights and candles.