Fallout 4

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Original upload

Created by

Glitchfinder

Uploaded by

Glitchfinder

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Safe to use

About this mod

Fixes issues with the intersection where Jackson's caravan will be attacked, if you approach the area before Automatron begins.

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Permissions and credits
Changelogs
    The Unofficial Fallout 4 Patch has been updated to v2.1.6, and with that update the bugs covered in this mod have been addressed directly by the patch. As such, I am discontinuing all future support and updates for this bugfix. You can still use this mod if you want. I'm fully aware that Fallout 4 v1.10.980 is rather controversial, and I don't make a habit of deleting my mod pages anyway. Many people will use the unofficial patch, but others may choose to remain on the old version of the game indefinitely. That choice is up to you to make.

    I've preserved the original description below:


    The intersection where Jackson's caravan gets attacked at the start of Automatron is haunted. No, seriously. If you show up there at a low level, before Automatron starts, it's haunted. Random robot parts spawning out of thin air and sourceless radio static are not things you should see or hear at an abandoned intersection. And so I fixed it.


FEATURES

  • Prevents robot parts from spawning next to the player as they approach the site where Jackson's caravan would be attacked, if the caravan has not yet spawned.
  • Disables the radio on the Mechanist's Eyebot, while the eyebot is disabled. This way you do not hear random sourceless static while standing in an empty intersection.
  • Sets a water carton and sawhorse Automatron added to the attack to only spawn when the caravan is attacked, rather than leaving them present beforehand.
  • Marked as a light plugin (esl-flagged esp) for minimal impact on load orders.


FAQ

    How do I start using this mod?
      Just install it! No configuration or special steps necessary.
    Is this safe to use in an existing game?
      Yes.