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ElminsterAU

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ElminsterAU

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About this mod

FO4Edit is an advanced graphical esp viewer and conflict detector. When started it will automatically find your Fallout Data folder. You then get a dialog to select which masters/plugins you want to load with the current selection from your plugins.txt as default value. Once you have confirmed that dialog the selected plugins will start loading.

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FO4Edit 3.2 by ElminsterAU. Updated for Fallout 4 by Hlp, Zilav and Sharlikran.

Wiki Pages:

Note: These are all a work in Progress and were not fully updated for TES5Edit.

TES5Edit
TES5Edit Cleaning Guide
TES5Edit Mod Cleaning Tutorial
TES5Edit Scripting Functions [Wip] - Thanks to Turulo for starting it. Last update 10-13-2013 by Mator

Current Documentation:

Fallout3 Training Manual for FO3Edit (applies to all game versions)
FNVEdit Training Manual for FNVEdit (applies to all game versions)

If you would like to contribute to the conversion of the Fallout New Vegas documentation please visit the TES5Edit Documentation pages on the CK Wiki. Your help is greatly appreciated and updates can be used for Fallout 4.

Bethesda Forum and AFK Forum

Mods made prior to the GECK:

Once the official GECK is released you should update your mod with the GECK and examine your mod carefully with FO4Edit to look for errors. Some errors can't be fixed by the GECK and you will need to manually fix them with FO4Edit.

Version 3.2.1 contains the following changes:

- [SSE/FO4] Creation Club support (ESL plugins), forced load order for plugins in *.ccc file
- [TE5/SSE] "Generate as Objects" LODGen option
- [FO3/FNV] LODGen Atlas options
- [FO4] FO4LODGen mode
- Skyrim VR and Fallout4 VR support: rename as TES5VREdit.exe or FO4VREdit.exe, or execute with -tes5vr or -fo4vr parameters
- filtering: if 8-digits hexadecimal FormID number is provided in "Base Record EditorID contains" field, then FormID will be checked instead
- multiselection in plugins window and similar ones, right click menu options apply to selection only
- "Reset structure" right click menu in the right view pane to add missing fields if any
- "Compare selected" right click menu in Referenced By tab when several records selected of the same type
- read (TES5|SSE)MapMarkers.txt and (TES5|SSE)QuestTypes.txt if present to replace game values with custom ones including new values
- improved record definitions
- various bug fixes and optimizations
- new scripts and scripting APIs to work with json, nifs, materials, lod files

Version 3.2 contains the following changes:

- [SSE] Skyrim Special Edition support
- [SSE] SSELODGen mode
- [FO4] Fallout 4 support
- improved record definitions and error checking
- various bug fixes and optimizations
- new scripts

Version 3.1.3 contains the following changes:

- [FO4] Fallout 4 support

** NOTE ** Not all records are fully decoded for Fallout 4. Some FormIDs may not be accounted for and when making a plugin will not be renumbered properly at runtime. This will cause game instability and crashes. Please remember to load any plugins made with this experimental pre-release into the GECK once it's released and repair the plugin once our first official release is available.

Version 3.1.2 contains the following changes:

- improved record definitions and error checking
- [TES5] LODGen support for glowing meshes
- [FO3/FNV] Fixed possible error when reading LOD meshes
- [TES5] TES5LODGen avoids generating trees LOD for duplicate FormID ref numbers, bug in Skyrim causes them to not switch off properly in the game

Version 3.1.1 contains the following changes:

- PBEA record type for FO3/FNV
- improved record definitions
- xLODGen fix reading BSA archives
- xLODGen impoved removing of mesh faces under landscape LOD
- FNVLODGen and FO3LODGen

Version 3.1.0 contains the following changes:

- speed optimizations
- fixed memory leaks
- fixed sorting of INFOs in DIAL
- fixed float values rounding
- advanced ModGroups feature
- drag&drop and "Remove from selected records" support for individual flags
- fonts are changeable in Options
- new scripting functions
- new script auto execution mode with -script:"test.pas" switch or when renamed to (TES4|TES5|FO3|FNV)Script.exe
- xEdit associates itself with *.tes5pas, *.tes4pas, *.fo3pas and *.fnvpas extensions
- load Mod Organizer profile internally using command line parameter -moprofile:<profilename>
- faster -quickshowconflicts switch processing
- new -O: parameter to set the output folder for TES4LODGen generation (much faster), for example "-O:..\ModOrganizer\mods\Generated DistantLOD"
- [FO3/FNV] Optional hiding of templated actor fields
- [FNV] Don't undelete refs of TREEs with LOD, bug in the game engine causes a crash
- [TES5] TES5LODGen, in right click menu -> Other -> Generate LOD
- [TES5] Weapon/Armor/Ammunition spreadsheets
- [TES5] BODT/BOD2 and different VMAD version objects are now lined up for conflict resolution
- [TES5] Improved DOBJ handling
- [TES5] Record header flags depend on record type

FAQ:

Q: I have the following errors with one of my plugins what do I do?

[00:43] Background Loader: Error: record ARMA contains unexpected (or out of order) subrecord MODL
[00:43] Background Loader: Errors were found in: ShieldofYsgramorDraugrAA [ARMA:01001001]
[00:43] Background Loader: Contained subrecords: EDID BODT RNAM DNAM MOD2 MO2T MOD3 MO3T MOD4 MO4T MOD5 MO5T SNDD NAM0 NAM1 NAM2 NAM3 MODL MODL MODL MODL MODL MODL MODL MODL MODL MODL MODL MODL MODL MODL MODL MODL MODL MODL MODL MODL MODL MODL MODL MODL MODL

A: Occurs with plugins made with the ReProccer, NPC Editor or other 3rd party tools.

Q: The Font is too small, I have a 4K or Hi-Res monitor. I can't read the text how do I increase the size?

A: There is a workaround but there is no official support or font scaling for Hi-Res (4096x2160), Large Size (35", 40", 50"), or 4K monitors. Even after altering the following settings some of the text will remain unchanged. This will only help readability, it will not resolve the situation.

1) Change your windows display options (right click on desktop - personalize - Display) and can choose 150%.
2) Right click on left panel, go to Other and Options.  Under UI Settings there are column width, height, and font options.

xEdit Team Members:

ElminsterAU
Hlp
Zilav
Sharlikran

Community members who have contributed in some way:

Listed in alphabetical order

AndalayBay: Without her help getting me in touch with Elminster we would all still be waiting for confirmed record definitions, and even longer for a working TES5Edit.
Divstator: for his work on Improved NavMesh Decoding
fireundubh: for all his record decoding suggestions for FO4Edit
jonwd7: for his work on Improved NavMesh Decoding
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