FALLOUT 4
Better Manufacturing by Wrathmaniac
Fallout 4 » Crafting - Home/Settlement
Added: 26/08/2017 - 10:09AM
Updated: 24/09/2017 - 09:21AM

95 Endorsements

1.9.3 Latest version

1,054 Unique D/Ls

3,276 Total D/Ls

17,614 Total Views

Uploaded by wrathmaniac

Description

Last updated at 9:21, 24 Sep 2017 Uploaded at 10:09, 26 Aug 2017

This is Better Manufacturing!

Better Conveyor Belts, an Upward belt, Better Vacuum Hopper, Better Armor Forge, Settlement Only-Linked Extractors, Chem Building Machines, a Mod Scrapper and Weapon/Armor Disassemblers! I mean finally right? 

Also has an option for some new recipes for the Chem station and a new component Animal Fat. Just select the option in the installer.

This mod is inspired by Kentington author of Manufacturing Extended. I strongly suggest that mod and consider this mod to be an excellent extension to his. Special thanks Kenington!

Must have F4SE installed. If you are having trouble there are many youtube videos out there to assist you.

As with any mod on the Nexus, I suggest you backup a save before testing any new mod. 

Warning: Versions 1.6.5 - 1.7.1 see version notes below. If using a UI mod that relies on Valdacil's Item Sorting then you will need to update to 1.7.2 and select the Valdacil Option in the installer. 

Warning: Versions <= 1.6.1 see version notes below before updating.

Warning: If you have any mods that directly change loose mods there will be a compatibility issue. If that is the case then my mod must be loaded after theirs or merged. If you are unsure please don't hesitate to ask, or just put this mod low in the load order.

Warning: If you install Constructable Items and you have any mods that directly change the LLD of animals there will be a compatibility issue and the mods will need to be MERGED. If you are unsure please don't hesitate to ask.

============================

New Devices

Component Extractor Only Linked 
Breaks down junk from the workshop's inventory, then outputs components onto its conveyor belt. You can specify which components to extract by placing them in its inventory. It can also pull items from workshops linked by supply lines and when toggled only pulls from those linked settlements.

Object Extractor Only Linked 
Pulls items from the workshop. You can specify which items to extract by placing them in its inventory. It can also pull items from workshops linked by supply lines and when toggled only pulls from those linked settlements.

Weapon Disassembler

Removes/scraps mods (can be toggled at a connected terminal)  from a weapon and SCRAPS the weapon to scrap components, I.E. Steel, Screws Ect. 

Armor Disassembler

Removes/scraps mods (can be toggled at a connected terminal) from armor and SCRAPS the armor to scrap components, I.E. Steel, Screws Ect.

Power Armor Disassembler

Removes/scraps mods (can be toggled at a connected terminal) from power armor and SCRAPS the power armor to scrap components, I.E. Steel, Circuitry Ect. 


Mod Scrapper
SCRAPS loose mods to scrap components, I.E. Steel, Screws Ect. 

Better (Full Suit) Armor Forge
Builds full suits of armor instead of one piece at a time. Includes all vanilla armor and power armor. The recipes use appropriate scrap amounts, they may 


Better (Faster) Vacuum Hopper
Pulls components from stored containers much faster than the standard one. Can also be changed in a linked terminal to select the amount of components pulled each cycle
 
Better Conveyor Belts
This mod does NOT replace or add new conveyor belts. Simply adds the ability to modify the speed and direction of all basic conveyor belts at a linked terminal. However, if you are having bugs my first suggestion is to store and replace the belt and/or connected terminal. I have noticed issues with already placed conveyor belts 

Upwards Conveyor Belt
Belts that go up! I can't believe this wasn't added in vanilla. Goes well with the speed increase to get stuff up them. A little buggy but they work. 

Chem Building Machines
Two machines that build chems. A Drug Builder and a Aid Chem Builder. Between the two, builds Addictol to X-Cell. Machines and recipes come with appropriate perks.

New Constructable Items


Note: If you already installed Junk Item Overhaul and added the constructable items from that mod DO NOT select the option in the installer.

Adds new recipes to the Chem station and a new Component Animal Fat. Some new recipes are the Blood Draw Kit, Acid Bottle, Ballistic Fiber Roll, Antiseptic Bottle, Large Oil Can and Leather roll. Animal Fat can only be found on Dead Animals and through butchery if you have Manufacturing Extended. 

============================
Special Notes:

I wanted to say thank you everyone for your support. I really enjoyed DLC Contraptions myself and Manufacturing Extended made it possible to do so much more, just the intersections alone. I felt something was missing though. So, I started digging into modding. Long story short Better Manufacturing is born. Most Items are suggestions from you guys! Thank you for the great feedback and please, keep it rolling and don't be shy your suggestion could be next!

Also, video making is not my strong suit. I'd love to add a video showcasing Better Manufacturing and will eventually. If there is someone who is willing to do that I would be extremely grateful. Please message me if you are interested, I would like to get all future releases of the mod in that video.



============================
Mods Worth Mentioning

Another good mod with mine is Equipment Sorter.

A great mod for storing all junk that goes nicely with hoppers and containers.

If you like Crafting Workbenches check out my other mod: Crafting Workbenches - Contraptions Expanded



==========================================
Future Plans:

Below I have a list of the future plan for this mod. I will be writing these in order of release so read up and keep your eyes peeled for the latest and greatest guys.


  • v 2.0 - Adding Nuka and Far Harbor DLC support to the disassemblers. (This'll never get done, LOL JK)
  • v 1.9 - A switch to reverse conveyors so you don't have to go to a terminal, just for funsies :). If the one switch goes well possibly add more.

==========================================
Device breakdown


Component/Object Extractor Only Linked 
If you have manufacturing extended then you probably love the Component and Object Extractor, I know I do. Being able to pull from linked workshops was very useful but had one major flaw. There was no way to pull from ONLY linked workshops. If you could you could automate pulling junk from linked settlements. This is especially useful with Scrap Workbench based settlements. With the new extractors you can.

Better Conveyor Belts
As Yusei0  suggested, I thought it would be cool to have faster conveyor belts. Now you can, just download any version 1.5 and beyond and go to a connected terminal. They can reverse direction as well. v 1.6.6 adds Upwards Conveyor belts.  I also added support for manufacturing extended intersections. Just be sure to select the option in the installer. 

Weapon Disassembler
I DID IT! It took me awhile but I found a way! A machine to automatically disassemble and scrap weapons. As of v1.5.1 the machine handles Most/All Vanilla weapons. The machine takes in weapons and removes/scraps ALL MODS and scraps the item. E.G. A 10mm will output 5 separate loose mods and some base components (Steel, Screws, and Spring). All base vanilla guns can be scrapped! As of v1.6.5 can toggle scraping/removing mods in connected terminal. WARNING: The machine WILL scrap Legendary weapons so be careful with what you put in.

PowerArmor & Armor Disassemblers
You asked and it has arrived! Machine to automatically disassemble and scrap vanilla basic Armor and Power Armor. These machines will take in armor/power armor and remove ALL MODS and scraps the item. E.G. A Combat Armor Torso will output any attached mods and some base components (Steel, ect). As of v1.6.5 can toggle scraping/removing mods in connected terminal. WARNING: The machine WILL scrap Legendary armor pieces so be careful with what you put in.

Mod Scrapper
The Mod Scrapper is here! Unlocks with appropriate perks. Scraps all loose mods down to scrap components. Randomization is used for Mod scrap variance.   

Better (Full Suit) Armor Forge
The Better Armor Forge is here! Did you think the vanilla version was a little bad, you know one piece at a time?  The only reason to even use the Armor Forges was to create suits for settlers. Well that was incredibly tedious. With this new builder you can do full suits at a time. Want full suits of heavy combat armor? With this machine you can build 100 easy (as long as you have all of those resources of course).
 
Chem Building Machines
As of Version 1.7 Chem Machines are up. Builds Most/All Vanilla Chems from Addictol to X-cell. Something that I think was missing from the vanilla DLC. Also, has perk requirements for building the machines and some recipes.

Better (Faster) Vacuum Hopper
I found that the vacuum hoppers were just too slow. If you had lots of items in a Builder one at a time just didn't cut it. Especially if the Component Extractors were still running. This mod fixes that with a brand new Hopper that is much faster and configurable through terminals.

==========================================

Version Notes

If updating from versions v1.6.1 and earlier see version log in green and message below for more info


v.1.9.3 - DLC Support for Animal Fat. Small bug fixes.
  • This adds animal fat to fallen creatures in both Far Harbor and Nuka world if the option is selected in the installer
  • Cleaned up the installer a bit
  • Fixed bug with Item Overhaul - Valdacil patch not synced with craftables correctly.
v.1.9.2 - Split the Armor Disassembler into two machines. One for Armor. One for Power armor
  • This fixes the raider power armor bug as well. 
v.1.9.1 - Adds an option to the installer to add new constructable items
- Adds a new component animal fat that can only be obtained from killing animals (and butchery if Manufacturing Extended is selected)
- Adds new recipes to the Chem station and modifies a few.  
  • Blood Draw Kit - Damages and dehydrates user. Gives user a blood pack.
  • Acid Bottle
  • Ballistic Fiber Roll 
  • Antiseptic Bottle
  • Large Oil Can
  • Leather roll
  • Buffout
  • Changes Cutting Fluid to use Fat instead of Acid
  • Adds Psycobuff & psychotats recipes
  • Changes mentats to use the raw components of abraxo cleaner instead of the junk item
- Manufacturing Extended Butchery changes 
  • Adds Mirelurk Queen specfic butchery
  • Adds mirelurk eggs to all mirelurk butchery
  • Adds animal fat to butchery for all animals
v.1.9 - Added the Better Armor Forge Machine
  • Builds full suits of armor at a time, rather than one piece.
  • Builds all vanilla armor and power armor
  • Machine unlocks with perks Science 2 and Armorer 2
  • T-60 unlocks with perks Science 3 and Armorer 3
  • X-01 unlocks with perks Science 4 and Armorer 4 
v.1.8 - Added the Mod Scrapper machine
  • Scraps all loose mods tagged with the LooseModKeyword.
  • Unlocks with perks Armorer & GunNut 3 and scrapper 2
  • Now adds a lot of new keywords to loose mods causing potential compatibility issues with other mods that change the MIsc Item loose mod, such as sorting mods. Do have Valdacil support option in the installer.
v.1.7.2 - Added  compatibility patch for Valdacil's Item Sorting.
  • For all versions 1.6.5 - 1.7.1 you will have a bug related to loose mods, if you have a UI mod that relies on Valdacil's Item sorting or just the sorting mod itself. 
  • One mod will overwrite the other depending on load order. 
v.1.7.1 - Added perks to the Chem Builders.
  • Chemist and Medic perks were uses. Some things are not unlocked until late game with level 4 perks. 
  • Fixed bug in description of the chem builders.
v.1.7 - Added the Chem Machines.
  • Aid Chem Builder: Creates all aid type chems. Stimpaks, glowing blood packs, ect
  • Drug Builder: Creates all vanilla drugs. Day Tripper, Daddy-O, X-Cell, Med-X, ect
  • If there was a recipe for the item, I used it. If not I tried to make something up that seemed reasonable. X-Cell is really good and as such really expensive and you'll probably laugh when you see the recipe. No spoilers ;)
  • Made Dissassembler toggle message shorter.
v.1.6.6 - Added the upwards ramp. Fixes some bugs with the conveyors.  
  • Now has an upwards conveyor belt!
  • Fixes bug where users could go to a terminal and click forward and it would toggle the direction to reverse.
  • Fixes terminal bug with changing conveyor speed., ect
v.1.6.5 - Fixes Bug for 1.6.4 where the ESP was wrong causing the weapon disassembler to output too many resources.
  • This essentially replaces 1.6.4 in functionality
v.1.6.4/v1.6.5 - Disassemblers can now scrap mods or remove them
  • Can now toggle the dissassembling of mods or scrapping of mods using a connected terminal
  • Added some randomization to the scrap output with mods to make for better balance
  • After some testing, scrap output seems fair and balanced, however there are a lot of weapons, armor and exponentially more mods for those items, so I did not test everything. That's where you guys come in. Feel free to make some suggestions on output if you feel something is unbalanced. If you do make a suggestion please be specific. 
v.1.6.3 - Fixed Conveyor Bug
  • Conveyor Terminal did not work correctly. Setting speeds 4, 5, and 6 would set to 10. 
  • Had incorrect value on downward ramp direction, on newly created ramps.
v 1.6.2 - Renaming the Mod from "DLC Contraptions - Expanded " to " Better Manufacturing".
  • WARNING: If you are updating from version 1.6.1 or earlier this will remove all existing built machines in your save. Also, be sure to delete the "DLC Contraptions " version BEFORE installing the new version. I would also suggest backing up a few saves, they can be found at C:\Users\"YourUsername"\Documents\My Games\Fallout4\Saves 
v 1.6.1 - Added appropriate perks to Disassembler machines.
  • Weapon: ArmorSmith 2 and Scrapper 2
  • Armor: GunNut 2 and Scrapper 2
v 1.6 - Added the Armor Disassembler
  • CAUTION: Will eat legendary armor pieces if they are vanilla based! You have been warned :)
  • Armor to be disassembled must be fed through the front of the machine, meaning adding anything to the machine inventory will just be output to the other side. 
  • The machine will DESTROY the armor piece, output all attached mods and output scrap components similar to scrapping the base armor (this seems fair as normally you would have to make base mods sometimes to remove the better mod). 
  • Some items may scrap exactly the same as on a workbench and some will be different. I will not list them out, there's a lot.
  • If you do have a bug or issue please let me know.
v 1.5.1 - Update to the Weapon Disassembler 
  • Added support for most, if not all, of the vanilla weapons (excluding explosives). I believe I got them all but I may have missed one or two. 
  • Now scraps melee weapons including the ripper, baseball bat, pipe wrench ect
  • Before this version it was only guns. 


v 1.5 - Added the ability to change speed and direction of conveyor belts at connected terminals
  • Due to my lack in understanding for animations I was not able to get the animation to play in reverse. The direction does change, the animation will not show it. 
  • If you seem to be having issues with already placed conveyor belts try to store and replace the belt, it should fix any issues.
  • I would expect this speed change to impact performance in large factories USE WITH CARE.
  • If you do have a bug or issue please let me know.
v 1.4 - Added the Weapon Disassembler
  • CAUTION: Will eat legendary weapons if they are vanilla based! You have been warned :)
  • Weapons to be disassembled must be fed through the front of the machine, meaning adding anything to the machine inventory will just be output to the other side. 
  • The machine will DESTROY the weapon, output all attached mods and output scrap components similar to scrapping the base weapon (this seems fair as normally you would have to make base mods sometimes to remove the better mod). E.G. 10mm with standard mods 5 Steel, 2 Screws, 1 Spring from scrapping at a workbench. 
  • Some items may scrap exactly the same as on a workbench and some will be different. I will not list them out, there's a lot.
  • If you do have a bug or issue please let me know.
v 1.3 - Added Dandy Boy Apples and Bubblegum to the Food Builder. 
v 1.2 - Added the Object Extractor Only linked
v 1.1 -Adds the Component Extractor Only Linked and the Faster Vacuum Hopper.

If updating from versions v1.6.1 and earlier

I made a choice to rename the mod. There is a problem though. I could either 
1) Keep the esp name "DLC Contraptions - Expanded.esp" and have a mismatch.
2) Maintain 2 files with each name.
3) Rename the esp File and all previous version would loose their existing built machines, E.G. Extractors, Faster Hoppers, ect. in their existing save on updating to a future release. 

I've decided to go with option 3. If you do update make sure to delete the "DLC Contraptions - Expanded" version via NMM or steps below. As you can see none of these options are perfect and each one has pitfalls. I hate doing that to all users who have downloaded any version before 1.6.2 as this puts you in a dilemma but in the long run seems like the best option. For all of those users I do apologize and realize the inconvenience this creates. The best I can do is warn you before downloading.  



Requirements:
----------------------------
MUST HAVE DLC Contraptions.
Manufacturing Extended if selected.
Valdacil's Item Sorting if selected.



Compatibility
----------------------------
Version 1.6.5 - 1.7.1 will have issues with any mods that are changing the Misc Item for loose mods. That includes Valdacil's Item Sorting. Must update to version 1.7.2 or greater to fix. 

Any version 1.6.5  or Greater will conflict with any mod that directly changes Misc Item Loose mods. My mod must be loaded after theirs.

Constructable Items will conflict with any mods that change the LLD of any of the animals. Will need to be merged or one will overwrite the other.

Installation
----------------------------

With NMM (highly recommended): 
1. Download with Nexus Mod Manager and activate.

Without NMM: 
1. Download the file manually.  
2. Then use your favorite .7z, .zip, .rar program to extract the desired modules from the Data folder in the archive to your Data folder ie: C:\Program Files (x86)\steam\steamapps\common\fallout 4\Data.
3. Then in the Fallout 4 launcher select the hidden plugin manager and select the modules to activate them.

Uninstallation
----------------------------
With NMM:

1. Deactivate/Uninstall the mod in NMM

Without NMM:
1. Delete any file named "Better Manufacturing-*.esp" from your Fallout 4\Data folder.
2. Delete any file named "Item Overhaul-*.esp" from your Fallout 4\Data folder.

Versions 1.6.1 and before:
1. Delete any file named "DLC Contraptions-*.esp" from your Fallout 4\Data folder.

Recommendations: 
----------------------------
Valdacil's Item Sorting
More Cages
Manufacturing Extended
Higher Settlement Budget 

Crafting Workbenches
Loads Of Ammo


My Mods