Fallout 3

About this mod

Entirely remade patch that fixes bugs and fixes/restores cut content.

Requirements
Permissions and credits
Translations
  • Spanish
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  • Polish
  • Mandarin
  • Italian
  • German
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Changelogs
Donations

What it does
This mod fixes in game errors and bugs in Fallout 3 + all DLCs. It's designed to also optimize FO3 with decompression for better performance. Cut content is reviewed/restored only if fixable and able to blend into the game perfectly. Think of this patch as it finishes coding the game since FO3 is a very unfinished game.

Bug Reports
If you post a bug in the comments thread here, please follow the sticky posts at the top. If you want to talk to me about bugs, I'm on discord. hairylegs222#7285.

Other Thoughts
Before releasing v3.0 I backported Tale Of Two Wastelands fixes from scratch and revised everything v2.3.2 of this patch in comparison and tested everything I could think of along with some testers. Went through all the reported bugs in the bugs tab. Lots of help from Roy (TTW project lead) and endless hours of work from the Tale Of Two Wastelands team. Please go there when you have a chance and thank them for all the work they did. Roy, Kazo, Callen in particular I know did endless hours of work into what we have here. I only encountered 3 random crashes into the entire testing playthrough which I couldn't reproduce. This is extremely impressive compared from when I used to play FO3 encountering crashes constantly. Please enjoy and be fortunate of everything that's put into this.

Important Note: Please do not edit the Fallout 3 + DLC ESM files and do not edit this patch or you're asking for things to break in your game. This is only designed for the English version of the game.

Highly Recommended Mods You Should Install

Conflicts
Unofficial Fallout 3 Patch.esm is around 53,000 records. Which means this patch touches A LOT of the coding because Fallout 3 is a very buggy game. One of the buggiest games I've ever seen. That being said, running other mods alongside this patch will massively conflict with each other. If you want other mods to run correctly alongside this patch then I highly recommend you open FO3Edit, right click on the left side, apply filter to show conflicts. Solving those conflicts are the way to go.

New English Fallout 3 v1.7.0.3 or higher Installation Instructions 
  1. Make sure your FO3 is fully installed
  2. Click Play so it can detect your video hardware and it will automatically create ini files for you located in Documents/My Games/Fallout3
  3. Click Ok to both popup messages
  4. Go to Options and configure your settings the way you want them
  5. When you're done with your settings click Ok so it will save and exit out of that window
  6. Then click Play (starting the game once will automatically create more files for you in Documents/My Games/Fallout3)
  7. Exit the game when you get to the main menu

Updated Unofficial Fallout 3 Patch Installation Instructions
  1. Uninstall any error-fixing mods that are already included in this patch
  2. Uninstall the original Unofficial Fallout 3 Patch by Quazzy and any prior version of this mod if present
  3. DO NOT INSTALL OTHER MODS UNLESS YOU KNOW WHAT YOU'RE DOING. YOUR GAME WILL MOST LIKELY BREAK IF YOU DO WHILE RUNNING THIS PATCH. YOU HAVE BEEN WARNED. IF YOU'RE UNSURE WHAT MODS ARE OK TO INSTALL, ASK IN THE COMMENTS
  4. ArchiveInvalidation Invalidated is required for this patch to work. It can be set in mod managers for your Fallout 3 game
  5. Install Unofficial Fallout 3 ESM Patcher
  6. Download Fallout Anniversary Patcher and inside its zip file, extract all files into your Fallout 3 folder where your Fallout3.exe is located
  7. Open Patcher.exe in your Fallout 3 folder, follow its instructions, and wait until it says it's finished, then exit the window
  8. Download FOSE and inside it's zip file, extract all those files to your Fallout 3 folder where your Fallout3.exe is located
  9. Download Command Extender and inside its zip file, put the fose folder into your Fallout 3/Data folder
  10. Install a mod manager (Mod Organizer 2 Preferably)
  11. (Optional, do step 13 if you skip this) Download the WAV Main download in the Files section for this mod and use your Mod Manager to install the FOMOD installation
  12. (Optional, do step 13 if you skip this) Install FO3 WAV Converter
  13. (If you skipped step 11 + 12) Download the OGG Main download in the Files section for this mod and use your Mod Manager to install the FOMOD installation
  14. Before launching the game, make sure your load order in your mod manager is in the load order below
  15. Make sure your load order has all check marks next to each esm file
  16. Launch the game from your mod manager using Fallout3.exe, NOT fose_loader.exe
  17. Start a new game! If you disregard this step and load a current game that never had this patch running on it, expect game breaking bugs to occur

Load Order
  • 00 - Fallout3.esm
  • 01 - Anchorage.esm
  • 02 - ThePitt.esm
  • 03 - BrokenSteel.esm
  • 04 - PointLookout.esm
  • 05 - Zeta.esm
  • 06 - Unofficial Fallout 3 Patch.esm

Uninstallation
  • Use your Mod Manager to uninstall
  • Older versions from the executable install, go to your windows uninstall applications and this patch will be in the list to uninstall

Biggest Cut Content Restorations
  • Fixed/Restored Chief Harkness, Doctor Li, and Bannon to show up for the Council meetings every Monday morning from 9am to 12pm. Commander Danvers will take Harkness' council chair if he dies or leaves Rivet City
  • 
  • Restructured/Restored all offers bartering for Charon's contract based on the player's barter skills. Each caps offer are restored. The higher your barter, the cheaper his contract will be
  • 
  • Republic of Dave overhaul dialogue restoration. Dave's kids have dialogue choices. Different candidates can actually win if the player rigs the votes. Restored dialogue triggers depending on who won or not
  • 
  • Tobar dialogue lines during the Bog hallucinations
  • 
  • Restored Mr. Burke fully into the game. There's dialogue Burke says either before, during, or after the Tenpenny Tower quest and the You Gotta Shoot 'Em in the Head quest. Burke's house was pointlessly sitting in Megaton never being used by him. Burke sat in a chair at Moriarty's all day long and never got up. He's disabled from the game for no reasons. Everything that was cut fits into the game perfectly which are the following:
  1. Burke will only disappear/be disabled from game if you charm him
  2. You're able to initiate conversations with Burke at appropriate times including before and after quests
  3. Burke is a resident of Megaton with a daily routine after the player talks to him once in the Saloon
  4. Burke's house can be unlocked with his house key
  5. Burke's house key is in his inventory
  6. Burke has a daily routine at Tenpenny Tower
  7. If Burke is currently living in Tenpenny Tower and not waiting for the player to blow up Megaton, he will be in there during the Ghoul attack from Roy
  8. Burke will confront the player if he sees the player disarm the bomb
  9. Burke will confront the player if Lucas Simms is informed the bomb is disarmed
  • 

Game engine bugs that still occur
  • Sometimes the main menu music continues to play loading your savegame. Loading a new cell that has assigned music fixes it
  • NPC's weapons floating near or on their hands. Only 2 ways I could figure out what helps with this. Best way to fix this is to save then load your save. Another way is to go into console, click on the npc, type resurrect and hit enter
  • Murder reaction dialogue for girl or guy (game engine doesn't detect correctly whether player killed a man or woman)
  • Attack loop sounds from Miniguns, Gatling Lasers, Sentry Bot's, etc sometimes keep going when not firing. Best way to fix this is to save then load your save
  • Certain angles a black square appears on certain surfaces
  • After looting helmets/masks from decapitated npcs their helmets/masks stay on their heads
  • NPC's hands sometimes appear very large. Best way to fix this is to save then load your save
  • Armor effects double for your followers when doing the "Let's trade equipment" towards the same armor they have equipped. Fast traveling also doubles their armor effects. Entering different cells will remove the added bugged effects until they're back to normal

Current Version Changes (3.3.6)
  • Fixed Regulator and Talon Mercs to enable when they're supposed to at the Northwest Seneca and Anacostia Stations (Script error mistake)
  • Fixed Moira Brown to stop endlessly force greeting the player at the Megaton Ruins when she's a Ghoul after blowing up Megaton
  • Improved scripting towards starting UUF3P's fix quests
  • Reverted back Achievement scripts in case something uses it one day (Steam, GOG, etc)
  • Removed identical to previous override records to accommodate for ESM Patcher latest version 1.3
  • Fixed Sarah, Fawkes, Charon, and RL3 to ignore combat when going to the Project Purity chamber and inputting the code. Remaining enclave soldiers outside the doors can cause them to be stuck in combat mode
  • Fixed the Nuclear Anomaly perk to not harm the player and work as intended
  • Fixed/Replaced OnLoad script blocks in the entire game with reliable/responsive GameMode script blocks. This should help reduce stutters loading NPCs that did have OnLoad scripting before
  • Fixed Abomination, Ants, Bloatfly, Centaur, Brahmin, Deathclaws, Dogs, Feral Ghouls, Mirelurks, Mirelurk Kings, Mole Rats, Queen Ants, RadScorpions, Super Mutant Behemoths, and Yau Guai hurt sounds to no longer overlap their own sounds. Making them regular random dialogue lines instead of sound effects added onto the lines fixed this. Also implemented subtitles (dialogue lines need subtitles to work)
  • Fixed all package dialogue types (ensures they will trigger)
  • Fixed/Improved both of Sticky's force greets before bringing him to Big Town
  • Fixed Michael Masters' greetings in the Warrington Station to say different lines depending on if the player is detected, sneaking, or has a weapon drawn
  • Fixed Moriarty's Saloon to be renamed to Gob's Saloon when Moriarty is dead and Gob is alive
  • Fixed/Moved all GetInSameCell == 0 NPC script blocks to reliable Quest scripts (For example: When the Antagonizer retires and she doesn't get disabled following her to the Wasteland)
  • Fixed settlements missing exterior Default Public Music in Andale, Big Town, Canterbury Commons, Girdershade, Republic of Dave, Rivet City, Temple Of The Union, and Tenpenny Tower
  • Fixed quests that had finished objectives marked not completed after completing the quests. Aiding the Outcasts, Not of This World, Project Impurity, Protecting the Water Way, Take it Back, The American Dream, This Galaxy Ain't Big Enough, and Trouble on the Homefront
  • Fixed Project Impurity quest to start and objective "Infect the Project Purity water supply... Or not." to be displayed after obtaining the Modified FEV Virus
  • Fixed/Restored Project Impurity quest objective "Infect the Project Purity water supply." to be displayed after obtaining the Modified FEV Virus
  • Fixed/Restored Project Impurity quest objective "Turn in the FEV virus over to Elder Lyons." to be displayed after obtaining the Modified FEV Virus
  • Fixed/Restored Project Impurity quest objective "Turn in the FEV virus over to Elder Lyons." to be completed after giving the Modified FEV Virus to Elder Lyons
  • Fixed/Restored Project Impurity quest objective "Infect the Project Purity water supply... Or not." to be completed after giving the Modified FEV Virus to Elder Lyons
  • Fixed/Restored Project Impurity quest to be completed after giving the Modified FEV Virus to Elder Lyons
  • Fixed/Restored Project Impurity quest objective "Infect the Project Purity water supply." to be completed after inserting the Modified FEV Virus into the Project Purity Auxiliary Filtration Input
  • Fixed/Restored Project Impurity quest objective "Infect the Project Purity water supply... Or not." to be completed after inserting the Modified FEV Virus into the Project Purity Auxiliary Filtration Input
  • Fixed/Restored Project Impurity quest and objective "Infect the Project Purity water supply... Or not." to be completed if the player didn't give the virus to Elder Lyons and didn't infect the water supply
  • Fixed a ladder in Franklin Metro Utility that shouldn't let the player interact with it (Ladder has no portal connected to it)
  • Fixed/Re-positioned a plane above a static ladder in Franklin Metro Utility
  • Fixed a mismatched door in Chevy Chase
  • Fixed Faydra to do a syringe dialogue animation that was missing when saying "Here's a shot for the rads"
  • Fixed the player being unable to talk to the Pitt front gate guards before talking to Mex (no dialogue exists for that)
  • Fixed Sergeant Daniels and Private Beckett's cryo pods to open (activate) in the Zeta Cryo Lab
  • Fixed Elliot to immediately force greet the player after Sergeant Daniels and Private Beckett die
  • Fixed one of Dr. Li's routines in the Science Lab after the player sides with Seagrave in the Council side quest
  • Fixed 2 typos when Dominic D'Ellsadro and Uncle Roe mention the Mechanists's real name "Wollinski", not "Wollinksi"
  • Fixed/Reworked the Paradise Falls Carter head exploding scene when the player 1st arrives at the front entrance. Fixed the dialogue line "Run Sammy, run! We can make it!" to be heard by the player. It triggered too far away to be heard. Scene will trigger close up to hear the lines. Fixed Forty to say "You! Get back here now!" and "You're fuckin' dead, you hear me? Dead!" while Carter is escaping. Fixed Forty to also say "Thought you'd get out of here, did you? You little shit. Get back inside, now." to Sammy after Carter's head explodes. Fixed Sammy and Forty to walk back into PF after Forty says that line to Sammy. Fixed Carter to try to escape even if the PF Residents are hostile towards the player. He was entering into PF breaking the scene when combat was near him
  • Fixed the objective "Retrieve the G.E.C.K." in the Finding the Garden of Eden quest
  • Fixed the Reilly's Rangers Quest objective "(Optional) Locate the Ranger's ammo crate." target to only show up if the player asks Donovan or Brick "Where can I get some more ammo around here?"
  • Fixed/Cut the line "Gonna have to get the code from Butcher though." Brick says since Butcher's line doesn't exist
  • Fixed/Cut the line "Ask Butcher for the code though." Donovan says since Butcher's line doesn't exist
  • Fixed/Restored 5 hello type dialogue lines Mister Burke says when the player is pointing a weapon at him
  • Fixed/Restored 3 hello type dialogue lines Little Lamplight kids say when the player is pointing a weapon at them
  • Fixed/Restored the Craterside Supply mercenary to say "I'd put that weapon away if I were you." when the player is pointing a weapon at him
  • Fixed when Mister Crowley says "You did me a great favor with those keys. How do you like my new armor? Those keys led me right to it." to not be said once a day so he's not able to say "You stole what was rightfully mine! Get lost." afterwards making no sense
  • Fixed in all ways telling Mister Crowley if Ted, Dave, Dukov, or Tenpenny are dead to account for if they're already dead before the quest begins
  • Fixed when the player says "Sure. Take it. I don't have any use for it." to Mister Crowley to complete the objectives involving giving him each key
  • Fixed when the player says to Mister Crowley about not having any proof yet to be all goodbyes, be specific towards not having each key, and the player can try again with proof talking to him again
  • Fixed/Restored Mister Crowley to also obtain the T51b Power Helmet when he gets the T51b Power Armor (developers partially did this but didn't finish)
  • Fixed Mister Crowley to not sometimes get stuck trying to obtain the T51b Power Armor when right in front of it (his get PA Helmet package was never ending)
  • Fixed the T51b Power Armor stasis field to get disabled after Crowley gets the armor set
  • Fixed the T51b Power Armor/Helmet to disable themselves after Crowley gets the armor set
  • Fixed Dr Barrows unique healing dialogue lines to use the Doctors quest instead of Reilly's Rangers quest. When Reilly's Rangers quest ends, all associated dialogue will no longer trigger
  • Fixed/Cut when Michael Masters says "Still want to live in the past, huh? Well, forget it. Those days are long gone." Unvoiced line that doesn't exist
  • Fixed/Cut when Michael Masters says "Yuck, the thought of walking around naked's making me sick." Unvoiced line that doesn't exist
  • Fixed/Restored Lydia Montenegro to say "Still want to live in the past, huh? Well, forget it. Those days are long gone." when the player is interested in the Pre-War Theme
  • Fixed/Restored Lydia Montenegro to say "Yuck, the thought of walking around naked's making me sick." when the player is interested in the Love Theme
  • Fixed when Andy Stahl says "Can't a man eat in peace? Go talk to Jenny or Leo if you need something." only when he's sitting, eating, the player already talked to him, player passed his initial greeting stage, and Jenny/Leo are alive
  • Fixed when Andy Stahl says "Look, I need to balance these books. If you'd like to order some food, please talk to Jenny or Leo. " only when he's sitting, working, the player already talked to him, said once a day, player passed his initial greeting stage, and Jenny/Leo are alive
  • Fixed when Andy Stahl says "Yep. Still balancing the books. Is there something exciting about watching me? Look: Go talk to Jenny or Leo." only when he's sitting, working, the player already talked to him, fixed its emotion type to anger, player passed his initial greeting stage, and Jenny/Leo are alive
  • Fixed when Andy Stahl says "You again. Is there something exciting about watching me? Look: Go talk to Jenny or Leo." only when he's sitting, working, the player already talked to him, player didn't pass his initial greeting stage yet, and Jenny/Leo are alive
  • Fixed when Andy Stahl says "Hmm? Oh. I'm afraid I'm quite busy right now. If it's food you're after, talk to Jenny or Leo. Otherwise, I can't help you." only when the player hasn't talked to him yet, player didn't pass his initial greeting stage yet, and Jenny/Leo are alive
  • Fixed when Andy Stahl says "You again? Go Bother Jenny or Leo, will ya?" only when the player already talked to him, fixed its emotion type to anger, player didn't pass his initial greeting stage, and Jenny/Leo are alive
  • Fixed when Andy Stahl says "Whatever. I need to get back to work." only when he's sitting and working
  • Fixed the Taft Tunnel Overflow Door Control Terminal to block the player from using it. If the player used it to unlock the door before Dr Li did, it caused the scientist team to remain in their waiting positions
  • Fixed the slaves to stop looking at Ashur and leave after Ashur's speech. They were just standing there looking at Ashur until the player exited the cell and they got disabled
  • Fixed the You Gotta Shoot 'Em in the Head quest Tenpenny dead dialogue choices with Crowley to not have both available at the same time. For example: "Allistair Tenpenny is dead, but not from a shot to the head" "Allistair Tenpenny is already dead". Script error that always caused both to be true
  • Fixed/Prevented a save glitch at the Vault 101 Birthday party. If the player saved the game when the Overseer is standing next to Old Lady Palmer and the door he entered from is still open. Loading the save, the door didn't close and remained open. That door is supposed to close and leads to out of bounds
  • Fixed the Blood Ties quest objective "Locate the Family." to complete when it's displayed and the player already found The Family
  • Fixed Robert's (The Family's front entrance guard) force greet to the player so his AI isn't interrupted by hello lines and fixed his starting location
  • Fixed Defender Morgan's force greets to the player starting locations
  • Fixed Paradise Falls missing worldspace climate type and corrected its imagespace type with its own PF type
  • Fixed Rory to be killed when the player tells him he's on his own (he runs for the exit) and either the player or Rory aren't in the Paradise Falls worldspace
  • Fixed Rory to be included being killed with all the other Megaton residents when they're blown up 💥  if he's in Megaton
  • Fixed Rory to be killed if he's on his way to Megaton and the player blows up 💥  Megaton
  • Fixed Cross' Super Sledge to explode only when hitting enemies (inconsistent with other super sledges)
  • Fixed the Cryo Grenade to not Dismember/Explode limbs when hitting enemies (inconsistent with Cryo Mine)
  • Fixed the Eyebot's laser weapon to only dismember limbs when hitting enemies (inconsistent with other laser weapons)
  • Fixed the Mesmetron weapon to only cause limbs to explode when hitting enemies (inconsistent with Robobrain's Mesmetron and Microwave Emitter)
  • Fixed a non-portal door in Mama Dolce's to be inaccessible (Thanks to TTW Kazopert)
  • Fixed an extra space in one of Scribe Jameson's dialogue lines (Thanks to TTW Kazopert)
  • Fixed asking Scribe Jameson about dogtags so it prevents the player from still asking about them to other Brotherhood members (Thanks to TTW Kazopert)
  • Fixed the spelling of all madame to consistently be madam (Thanks to TTW Kazopert)
  • Fixed/Unblocked goodbye flags from all the Citadel Brotherhood greetings so the player can ask them about power armour/holotags (Thanks to TTW Kazopert)
  • Fixed a missing word in a dialog line about Grayditch (Thanks to TTW Kazopert)
  • Fixed Raider friend faction so dogs don't attack Raider Brahmin anymore (Thanks to TTW Kazopert)
  • Fixed the sleeping Brotherhood Knights in the Citadel so they respond with the dialogue line of snoring (Thanks to TTW Kazopert)
  • Fixed knockdown actor/base/object effects so they have the right flags (Thanks to TTW Kazopert)
  • Fixed the Gunny/Initiate conversations in the Citadel so they have a more than a 1/1000 chance of running and fixed the grenade package that was using the wrong dialogue target entirely that was causing it to not work (Thanks to TTW Kazopert)
  • Fixed/Improved the entire script for the ending bink videos (Ported from TTW and script originally written by Roy)





Previous Version Changes
 (3.3.5)

  • Fixed the Anchorage Chinese soldiers to not attack each other (Bad edit my bad)
  • Fixed all incorrect, inconsistent, missing, and double door opening/closing sounds
  • Fixed Faydra's dialogue greetings when winning each fight in the arena (this was my bad when I manually ordered all the dialogue by hand)
  • Fixed/Improved Vault 112 Robobrain's force greet when it gives the player a vault suit
  • Fixed Sticky to go wait for the player outside of the Little Lamplight gate after he says "So, when you're done with those little kids, we can go to Big Town together! I'll wait outside for you." No scripting at all existed for this line
  • Fixed Sticky's dialogue line "I'll wait over here for you. When you're done playing with the children we'll go to Big Town." to have audio (I accidentally named this restored line wrong)
  • Fixed the Rockwell couple in Tranquility Lane to confront each other and initiate conversations when the player fools them into believing something awful or weird they did. Also adjusted their AI behavior and conditions involved with being across different cells
  • Fixed Janet to immediately force greet the player after saying "What's this... Women's clothing? Down here?"

(3.3.4)
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(3.3.3)
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(3.3.2)
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(3.3.1)
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(3.3)
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(3.2) 
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(3.1.9.1)
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(3.1.8)
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(3.1.7)
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(3.1.6)
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(3.0)
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(2.3.2)
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(2.2)
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(2.1)
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(2.0)
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(1.9.3)
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(1.8)
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(1.7)

(1.6.1)
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(1.5)
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(1.4)
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(1.3)
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(1.2)
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(1.1)
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(1.0)
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Permissions and Team
Ask us first through PM please. Making patches to be compatible with other mods is fine, no need to ask permission first.

hairylegs222 - Merging/Fixes bugs/Backporting/Description Page/fomod installer
BenWah - Founder
prisoner416 - Finds bugs
Tale Of Two Wastelands

Programs Used
GECK Extender
FO3Edit
FOMOD Creation Tool
BSA Browser
BSAopt