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About this mod
Changes many of the Vanilla NPCs AI to act more realistic and immersive.
- Requirements
-
Nexus requirements
Mod name Notes Unofficial Skyrim Special Edition Patch Off-site requirements
Mod name Notes Unofficial Skyrim Special Edition Patch for SE 1.5.97 Mods requiring this file
- Permissions and credits
-
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
* You may not redistribute any files without permission, except the template file.
* Do not re-upload this mod to other mod sites like Bethesda.net.
* You can create and publish compatibility patches without asking for permission (as long as they are using my plugins as a master).
* You can create and publish translations without asking for permission.Donation Points system
This mod is opted-in to receive Donation Points
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Translations
- Ukrainian
- Turkish
- Spanish
- Russian
- Portuguese
- Polish
- Mandarin
- Italian
- German
- French
- Czech
-
Translations available on the Nexus
Language Name Turkish Author: Negatrm AI Overhaul - Turkish Translation Russian Author: mnikjom and SpiderAkiraC AI Overhaul SSE - RU (Full version) Mandarin Author: Vozhuo AI Overhaul SSE - Simplified Chinese Version Spanish Author: supercento AI Overhaul - Castellano - Spanish German Author: deleted00000000 AI Overhaul SSE - German Translation Polish Author: deleted00000000 AI Overhaul SSE - Polish Translation French Author: deleted00000000 AI Overhaul SSE - French Translation Italian Author: deleted00000000 AI Overhaul SSE - Italian Translation Portuguese Author: Rakaels AI Overhaul SSE - PTBR Other Author: seikai15 AI Overhaul SSE Chinese Translation Ukrainian Author: shovhan AI Overhaul SSE - Ukrainian translation Turkish Author: talha4343 AI Overhaul SSE - Turkish Translation (Surum 1.6.6) Turkish Author: Stcing AI Overhaul SSE - Turkish Translation Spanish Author: linqueo AI Overhaul SSE Spanish Mandarin Author: blenkor AI OverHaul SSE CHS German Author: Yunjitzu AI Overhaul SSE - Deutsch ab 1.5.2 Czech Author: SnowBarry AI Overhaul SSE - Czech translation - Changelogs
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Version 1.8.3
- Adjusted Idle Marker Position in Windhelm Inn
- Updated FOMOD info version
- Fixed Andurs moving during quests (added conditions to package)
- Fixed Kartia sometimes not being at scene location
- Fixed Gwilin sometimes not being at scene location
- Fixed hour schedule in "AIOMorthalJorgenVisitLami" package
- Lite Changelog:
- Added Skaal & Crescius Caerellius House Faction to weather exceptions list
- Fixed Master Quest pulling in custom followers
- Fixed Fleeing conditions to work with added NPCs
- Tweaked Spectator conditions to pull in average confidence NPCs
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Version 1.8.2
- AI Overhaul Main (AE/SE/Scripted):
- Added Cornerclub faction to Argonians
- Fixed Gwilin default working package
- AI Overhaul Lite:
- Updated Flee behavior & Idles
- Sigrid is now in the flee list
- Tweaked weather alias data
- Fixed flee package data
- Fixed weather package conditions
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Version 1.8.1
- Updated fomod for SE version
- Fixed landscape wild edits in AIO Main File
- Fixed huge oversight on AIO Lite Flee alias
- Fixed AIO Lite Hunter conditions
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Version 1.8
- Created fomod & forwarded latest USSEP changes
- Created AI Overhaul Scripted version
- Created AI Overhaul Lite
- Added new wood chopping behavior to NPCs if the player is using it.
- Added 2 new markers to Falkreath: Grey Pine Goods
- Added a marker in Windhelm near Nils wood area.
- Added a few idle markers to Solitude docks
- Added a few new markers to Riften: Snow Shod Family house exterior
- Added Xander shop package
- Added Nura Snow-Shod after civil war package
- Added Filnjar visit Riften on Saturdays (after mine opens 1-4pm)
- Added Odfel visit Riften on Fridays (after mine opens 12-6pm)
- Added Scouts Many Marshes sneak into corner club
- Added Argonians going to corner club during imperial rule
- Updated Solitude Sailor default package data (may hangout on docks or inn)
- Updated Thadgeir default package data (Now visits the graveyard)
- Updated Yngvar default package data (Goes to market at 4-7pm and inside inn on weekends)
- Updated Avulstein default package data goes outside before quests starts (5-7pm)
- Updated Tulvur default package data goes to windhelm market on Saturday (11am-4pm)
- Fixed NPCs in shops after hours.
- Fixed Anoriath & Faendal hunting faction dialogue
- Fixed Mila going to the tavern alone during rain at night
- Fixed Ranmir not at his scene
- Fixed Brutius hitting npcs in the way
- Fixed schedule time on Solitude shop package
- Fixed a marker in Raven Rock
- Fixed Markarth workers dialogue inside inn
- Fixed Wives not staying home at night and not sleeping
- Fixed wild edits regarding vanilla markers
- Fixed object bounds
- Removed sleep package from Kleppr (used in quest instead)
- Removed AIO package for Temba-wide arm
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Version 1.7
- Updated more default Vanilla Package data
- Added more animations to idle lists and a new "fishing" marker
- Added Fishing Rod to Klimmek & tweaked his fishing package
- Added Brutius fishing package
- Added HunterFaction to Faendal and Anoraith
- Added Rogni clean create idle
- Added Suvaris Avoid Rolff Package
- Added Solitude children rain spots under Arch
- Added Assur and Eirid play outside (non quest version)
- Increased ServicesWhiterunCarlotta faction vendor radius
- Increased "Flee from Player" radius
- Tweaked Weather reactions
- Tweaked Flee behavior
- Fixed Dorthe getting stuck at sit spots
- Fixed Danica watering in rain and is less likely to get stuck in water
- Fixed Brenuins dialogue while wandering
- Fixed Brunwulf not at his scene
- Fixed Faendals hunt package
- Fixed ownership of marker in Fridas shop
- Fixed Luaffyn package data (staring into space)
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Version 1.6.7
- Added a few more idle areas in Rorikstead
- Added Lars play with Mila on Weekends Package
- Added sleep package to Briehl
- Added combat spectator idles
- Changed Avrusa Sarethi AI Data confidence to Cautious
- Changed Carlotta Valentia confidence back to Brave
- Changed energy values on shopping packages
- Fixed FleeToEditLoc package (enter/exit loop)
- Fixed Carlotta sweep package in the rain
- Fixed conditional error on override package
- Fixed Danica’s bucket behavior looping
- Fixed Dinya Balu sleeping alone
- Fixed wives schedules
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Version 1.6.6
- * Removed few wild edits and 1 ITM;
-
Version 1.6.5
- Updated to latest USSEP changes.
- Reworked AIO Combat Override packages & form lists
- Fixed combat override errors
- Fixed Tint Layers
- Fixed a wild edit (water value) in Markarth
- Fixed Farkas walking with sword out
- Tweaked Ondolemars patrol route
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Version 1.6.4
- Added Thieves guild wander walkway conditions
- Added conditions to companion leaders and Vilkas default AI
- Fixed Embry weather reaction
- Fixed Talon getting drunk
- Fixed an idle placement in Temple of Kynareth
- Fixed missing "riverflow" in Ivarstead
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Version 1.6.3
- * Removed 1 ITM (leftover from previous update);
* Removed unnecessary Object Bound edits;
- * Removed 1 ITM (leftover from previous update);
-
Version 1.6.2
- Removed one persistent reference from Solitude palace light.
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Version 1.6.1
- Made Etienne Rarnis Protected
- Fixed Odar target ref to correct x Marker (00A3918)
- Fixed object bounds
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Version 1.6
- General:
- Polished and fixed branches and procedure conditions for packages
- Thevies guild default sandbox tweaked to populate walkway
- Added “Offset Stop” to some idle sequences
- Added CarryActorScript properties to NPCs (Olfina, Proventus, Danica, Malur Seloth)
- Added Companions Training Packages
- Added more idles to College of Winterhold
- Added SolitudeBluePalaceServants faction to Erdi and Una
- Mai’q the Lair now runs to locations
- Tweaked Fleelist Packages (NPCs outside walls should run away)
- Fixed Dengeir face tint layer
- Fixed Winterhold wall lean markers
- Fixed Odar standing still
- Removed “lounge” idle from hireling sandbox idle
- Whiterun:
- Added Companions train packages
- Added Lucia rain spot
- Added Battleborn Family time and mourn
- Added Graymane Family mourn
- Added Danica Water tree after her quest
- Added Olfina Stoke fire (5pm)
- Added Proventus stoke fire (4pm)
- Saffir will follow Amren instead after his quest.
- Nazeem now visits Dragonreach on weekdays
- Fixed Lars walking in storms
- Fixed Vignar & Bergritte weather conditions
- Fixed Einmar location ref conditions
- Winterhold:
- Added Brelyna Outside and Inn packages
- Added Winterhold college dinner
- Added Arniel Alchemy package
- Added Faralda stand at entrance and Inn packages
- Added Nirya outside package & tweaked default packages
- Added Phinis Breakfast package
- Added Onmund Inn package
- Added Enthir Inn package
- Added Malur stoke fire (7pm)
- Fixed Eirid sleeping package and default AI
- Riverwood:
- Added Family quality time for both families every Friday
- Added quest conditions to Alvor travel package
- Fixed Hilde sitting in rain
- Other:
- Added FleeList to Gilfre
- New Frodnar play areas.
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Version 1.5.3
- General
- Restored UKSP script to RelationshipMarriageFIN quest
- Fixed conditional errors for weather behavior
- Fixed conditional errors for combat behavior
- Alvor only has Saturdays off now.
- Adjusted Spouse evening schedule to stay home.
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Version 1.5.2
- Forwarded missing USSEP changes
- Removed few wild edits
- Fixed unnecessary Object Bound changes
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Version 1.5.1
- Hotfix
- Fixed Addvar, Arcadia & Belethor evening package getting stuck
- Set Anoriath to protected and fixed hunting combat
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Version 1.5
- General:
- Added Default spectator and combat override packages to NPCs
- Added Location References to villages and farms Quest Dialogue Conditions
- Added specific conditions to Endarie dialogue
- Added fully functional weather behavior for individual NPCs
- Added & Tweaked Spousal AI in walled cities (RelationshipMarriageFIN quest is affected)
- Added random children playing idle behaviors
- Added random madman idle behaviors to Dervenin
- Tweaked hirelings “sandbox” package to actually sandbox
- Changed Game Setting: iAINumerActorsComplexScene from 20 to 30
- Changed Addvar’s bed ownership to Addvar’s house faction (So Greta now sleeps)
- Packages:
- Added companions dinner package
- Added follow Bryling package to children and Irnskar
- Added hunter sleep package
- Fixes & Tweaks:
- Fixed AIOHunter package
- Fixed Olfina Working package (locations)
- Fixed Agni Spell practice package
- Fixed some package conditions
- Tweaked vanilla Whiterun and Solitude packages
- Silenced some more NPCs
- Reduced Katlas Trip time to 12 hours
- Removed some Solitude idles
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Version 1.4.1
- Forwarded missing USSEP changes
- Fixed unnecessary Object Bound changes
- Removed few wild edits
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Version 1.4
- Falkreath:
- Added Nenya random package
- Added Lod Evening package
- Added Bolund evening package
- Tweaked Tekla packages
- Tweaked Thadgeir day package
- Tweaked Narri’s day package
- Tweaked some Falkreath citizens AI Data
- Markarth:
- Added Skaggi weekend Package
- Added Bothela evening package
- Tweaked Ondolemar patrol package
- Tweaked Hroki market package
- Fixed Thalmor Agents falling to their death
- Riften:
- Added Snilf wander package
- Solitude:
- Added Endarie evening package
- Added Styrr Evening package
- Added Minette breakfast package
- Added Angeline weekend package
- Tweaked Angeline work package & AI Data
- Tweaked Jawanan random package
- Tweaked Illdi afternoon package
- Tweaked Ataf evening package
- Tweaked Sybille Stentor Evening routine
- Added idles to Bards College Exterior
- Winterhold:
- Added Nelacar go outside package
- Added Haran Break & Play Package
- Added Nirya go outside package
- Tweaked Eirid playing outside (shorter duration)
- Tweaked Assur playing outside
- Windhelm:
- Added Quintus visit market package
- Added Jorlief Eat package
- Added Wuunferth eat dinner package
- Tweaked Arivanya AI Data
- Other:
- Added new idle markers
- Tweaked Herts schedule
- Fixed some conditions on packages
- Fixed Idle marker ownership in interiors
- Fixed Riften Lean Rail markers
- Removed some idles in Markarth
-
Version 1.3.2
- More wild edits removed;
-
Version 1.3.1
- Forwarded missing USSEP fixes
- Removed wild edits
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Version 1.3
- Dawnstar:
- Added Madena Visit Shop package
- Frida only goes to the inn on clear nights
- Markarth:
- Added Rhiada inn package on weekends when you complete the quest
- Added Anton Virare visit market & shops package
- Added Moth Gro Bagol and Ghorza have a drink together
- Added Ondolemar patrol city package
- Added Ogmund break package
- Added Cedran visit Inn Package
- Added Adeber, Willem & Ennoc goto the Inn on Weekends
- Morthal:
- Added Idgrod help Joric with medicine package
- Added Joric Medicine package
- Added Virkmund wait for mom package
- Added Agni practice spells package
- Added Hrogger mourn conditional package
- Riften:
- Added Alessandra random day/work package
- Added Addvild & Leonara weekends package
- Added Hofgrir visit tavern package
- Added Asbjorn Fire-Tamer Taverns package
- Added Wujeeta do Skooma conditional package
- Added Niluva Hlaalu do Skooma package
- Added Hemming Black Brair random day
- Solitude:
- Reworked Bryling day package
- Added Fridrika visit city package
- Added Katla visit city package
- Added Geimund visit temple package
- Added Horm tavern package
- Added Hjorunn visit market package
- Added Taarie tavern package
- Added Marsie After hours package
- Added Addvar 50% chance inn package
- Whiterun:
- Added Anorath hunt package
- Added Andurs random work package
- Added Severio Pelagia weekends package
- Added Gloth visit city package
- Added Nimriel visit city package
- Added Eimar visit city package
- Added Gwendolyn visit city package
- Ysolda, Lucia & Mila may pick flowers
- Dragons Bridge:
- Reworked Azzada Work package & added day off package
- Reworked Julianne work packages
- Horgeir is more drunk & added day off package
- Added Lodvar day off package
- Added Michel lunch package
- Added Olda Weekends package
- Stonehills:
- Added Swanhivr visit Morthal Tavern
- Added Jesper visit morthal Tavern
- Added Gestur Rockbreaker go outside mine
- Added Sorli the Builder visit Blue Palace
- Other:
- Citizens will stay inside whichever interior they are in during bad weather until the shop closes or when they need to go to sleep.
- Silenced some Solitude citizens
- Shop stall owners are now less static.
- Shor’s Stone Npcs AI Data Tweaked
- Hert & Hern now work during the night and sleep at day.
- Tweaked package conditions for all citizens
- Tweaked Agna's Mill & Stonehills NPC's AI Data
- Tweaked mourning behavior
- Fixed Balimund Stop Working Package
- Fixed Special Furniture placement in Whiterun, Riften & Markarth
-
Version 1.2.3
- * Removed some unnecessary edits (mainly object bounds);
-
Version 1.2.2
- Forwarded new MHDT from USSEP
- Fixed Gemma Uriel faction
- Cleaned in xEdit
-
Version 1.2.1
- Fixed some target errors
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Version 1.2
- Raven Rock:
- Tweaked residents AI Data
- Added Milore Ienth Weekend Package
- Added Miners Chill Package
- Added Tilisu Severin Weekend Package
- Added Vendil Severin MWF Package
- Added Geldis Sadri Sleep Package
- Changed Garyn Ineth night package
- Changed Mogruls Packages
- Skaal Village:
- Idle markers placed
- Kynesgrove:
- Added Kjeld the Younger travel to candlehearth inn package
- Changed Kjelds Work Package time from 2am to 4am
- Iddra now sleeps at 1am and works around the inn
- Dravynea has more idles
- Tweaked Kynesgrove residents AI Data
- Markarth:
- Added Kleppr sleep package
- silenced Frabbi
- Riften:
- Tweaked Elgrim packages
- Added more interior idles
- Riverwood:
- Added Alvor, Sigrid, Dorthe, Gerdur, Hod & Frodnar mourn family member package
- General:
- Added idle markers to Guilds, Kynesgrove & Solstheim
- Added New Hunters Package(Hunters should stay by kill)
- Fixed Captin LonlyGale Package
- Fixed Furniture & Idle marker placements
- NPC’s should be less likely to wander in Players rented room
-
Version 1.1.1
- * Fixed object bounds
- * Removed wild edits
-
Version 1.1.0
- Version 1.1.0
- • Dawnstar:
- • Placed sleep areas inside mines
- • Added Captain Wayfinders wander package & tweaked AI Data
- • Added Guthrum wander package
- • Added Ravam Verethi wander package
- • Added Kartia Break Package & tweaked AI Data
- • Added Quicksilver Miners night package
- • Changed Quicksilver Miners package
- • Changed Iron Breaker Miners package
- • Tweaked Miner AI attributes (Fruki, Karl)
- • Brina should not greet while patrolling
- • Morthal:
- • Added “JorgenVisitLami” package
- • Added Lurbuk break package
- • Added Thonnir weekend package
- • Winterhold:
- • Changed Kraldar Sandbox package
- • Changed Thonjolf Sandbox package
- • Changed Ranmir Inn package & confidence to cowardly
- • Other:
- • Added idles to Dawnstar, Morthal, Winterhold, Nightgate Inn
- • Added more interior idles to Falkreath, Whiterun, Dawnstar, Morthal, Winterhold
- • Fixed idle marker placements in Riften, Riverwood, Whiterun, Markarth
- • Fixed “Warm self” idle list.
-
Version 1.0.91
- Fixed all dirty edits inside the plugin
-
Version 1.0.9
- Markarth:
- Changed Voadas confidence from cautious to cowardly & added morning package
- Added Rondach random day package
- Added Cosnach random day & Night package
- Added Degaine random day package
- Added Herinn night package
- Added Hathrasil Sunday package
- Added Omluag Saturday package
- Tweaked Garveys package list
- Falkreath:
- Added Delacourt break package
- Added Indara Caerellia weekend package
- Added Lod day off package & made Protected
- Changed Mathies Inn package to more areas
- Changed Zarias default package to AIO random package
- Changed Runils default package to AIO random package
- Other:
- Added more idles to cities and shopkeepers
- Added Suvaris weekends package
- Added Sven break package
- Added Jon & Olfina Weekend package
- Fixed idle marker ownership in Riverwood
- Fixed Huldas packages & Removed her eat package
- Tweaked Whiterun & Riverwood package locations
- Tweaked Alvors day off package
- Tweaked Hods break package
- Tweaked Orthus Endarios package list
- Removed unused AIO packages
-
Version 1.0.8
- Whiterun:
- Added Arcadias Night Package
- Added Danica Pure-Spring Random Day Package
- Added Eat Packages for Whiterun Servants
- Added Eat & Sleep Packages to Hulda
- Changed Olfina Grey-Mane’s confidence from "Cowardly" to "Average"
- Tweaked Mikael's break to be everyday & changed confidence from "Average" to "Cautious"
- Tweaked Whiterun Servants cook packages
- Windhelm:
- Added Hermir Strong-Heart Weekends package
- Changed Luaffyn's confidence from "Average" to "Cowardly"
- Tweaked Windhelm AIO Packages
- Solitude:
- Replaced Ataf's Shop Package to shop at more places
- Changed Jala's confidence from "Average" to "Cowardly"
- Changed Jawanan's confidence from "Average" to "Cautious"
- Changed Lisette's confidence from "Brave" to "Cautious"
- Changed Octieve San's confidence from "Average" to "Cautious"
- Fixed Orthus Endario's Weekend Package
- Fixed Heimvars weekend package
- Riften:
- Added Balimund "Stop working" Package
- Replaced Bolli's Shop Package to shop at more places
- Fixed Maven Black Briars Weekend Package
- Changed Drifa's Market Package & confidence from "Average" to "Cowardly"
- Changed Grelka's Bunkhouse Package & confidence from "Brave" to "Average"
- Changed Nivenor's confidence from "Average" to "Cowardly"
- Changed Madesi's Bunkhouse Package
- Riverwood:
- Gerdur's aggression is set to "Unaggressive" from "Aggressive"
- Karthwasten:
- Changed Mena's confidence from "Average" to "Cowardly"
-
Version 1.0.7
- USSEP fixes forwarded
- One minor bug fix
-
Version 1.0.6 (Whiterun and
- Created AIO Riften packages
- Citizens of Riften are more cautious when in combat
- added new idle markers and tweaked all custom idle marker animations
- added new packages to the Whiterun Servants
- Edda seeks shelter when it rains
- Maven has weekends to do whatever
- Nivenor goes out every other night
- Briehl goes out everyday between 12-5
- Wylandriah has a chance to go run errands
- Vulwulf Snow-Shod may visit the Temple or Graveyard during the day
- Nura Snow-Shod takes a break from Talos worship
- Saerlund occasionally leaves the keep
- Tweaked Maul's DocksDay Package (Riften)
- Tweaks to some Whiterun NPC packages
-
Version 1.0.5
- New packages for Ainethach
- New idle markers in Rorikstead
-
Version 1.0.4
- New idle markers in Karthwasten
- New packages for Lash
- New packages for Ragnar
- New packages for Enmon
- New packages for Mena
-
Version 1.0.3
- New packages for Camilla Valerius
- New packages for Hod
- New packages for Faendal
- New packages for Lucan
-
Version 1.0.2
- New packages for Sigrid
- New packages for Gerdur
- Cleaning in xEdit
-
Version 1.0.1
- New packages for Hulda
- New packages for Gilfre
- New packages for Alvor
- New packages for Embry
- New packages for Gwilin
- New packages for Styrr
- Removed a few not necessary edits
-
Version 1.0
- Initial release
-
- Donations
-
Both straight donations and premium membership donations accepted
NOT an enemy AI overhaul
Do you live in a populated city and notice that the NPCs are a bit dull and robotic like?
Well, well you've stumbled upon a mod that tends to fix many of these issues and further increase immersion and realism to the game.
Getting tired of NPCs doing the exact same thing everyday like robots?
-Why is it they Say they do things but really don't ._.
-Why do some people say pointless things to you at random?
-Why does everyone engage in combat if one vampire enters the city?
-And Isn't it strange for people to wander the streets after 12 midnight? Or Stay up at 3 a.m when theres NOTHING for them to be doing.(for most people)
Japanese Translation:
日本語訳
Overview:
1.8 Update
1.7 Video
1.6 Update
1.5 Update Teaser
-Highly noticeable tweaks & rewrites many of the vanilla NPCs AI
-More Idle areas
-Realistic behaviors
-Fixed bedtimes
-Minds of their own. For the god’s sake no more robots!
-Optional use of scripts.
AI Tweaks & Behaviors:
Note: -not every NPC has tweaked AI due to certain quests and playing purposes.
"Branches and Procedures can all have Conditions, you can create very complex switches to route AI behavior through."
Every day in Skyrim is really a unique day for (almost) everyone now.
- When NPCs have free time they can be doing whatever. And no not sandbox one area they really could be doing anything. They may be at different parts of the city, Shopping or at home.
- Not every NPC will randomly greet you. I mean not everyone I walk by in my life stops to greet me.
- NPCs interact more with the environment around them. They may read a letter or book, search containers, drink, eat, observe, etc.
-If a family member dies, the surviving family member(s) will visit their grave.
-Spousal freedom in walled cities. Can be found around town and in shops. They may go out every night & will always return home by 9pm
- Fixed bedtimes. beggars now sleep on the street, or in a tavern basement. Most people will be in their homes by 10PM-12AM
- Most NPCs will not engage in combat. They will run away from danger. (any danger, even you!)
-Weather behavior for all individuals
Please see Documentation for more details.
Troubleshooting:
If you experience issues with movement and lip syncing be aware that in some cases (especially with population mods) too many NPCs will go over
the limit of AI working correctly in a cell. Examples: NPC’s Standing still,
NPCs floating, NPCs face frozen. By default this number is 20, I changed that
to 30.
Recommend mod if you exceed that limit: Increase Actors in a cell or Actor Limit Fix
NPCs do nothing after they were in a scene. –Reset AI or "RecycleActor then Resurrect” them using the console command to refresh them.
Most common problem this mod has are conflicts with other mods that usually have edited NPCs or AI, and most of the time this mod will often get mixed up with third party conflicts, so again make sure all your mods work in harmony (for the most part).
This should not affect your FPS heavily.
Do you live in a populated city and notice that the NPCs are a bit dull and robotic like?
Well, well you've stumbled upon a mod that tends to fix many of these issues and further increase immersion and realism to the game.
Getting tired of NPCs doing the exact same thing everyday like robots?
-Why is it they Say they do things but really don't ._.
-Why do some people say pointless things to you at random?
-Why does everyone engage in combat if one vampire enters the city?
-And Isn't it strange for people to wander the streets after 12 midnight? Or Stay up at 3 a.m when theres NOTHING for them to be doing.(for most people)
Japanese Translation:
日本語訳
Overview:
1.8 Update
Spoiler:
Scripted & Lite versions now available.
Modders resource available.
8 scenes can now potentially play, or new dialogue lines can trigger as a result of the new updated AI.
Scripted scenes can now play between Winterhold & Rorikstead children.
Wood chopping behavior fixed
More radiant AI
Show
Scripted & Lite versions now available.
Modders resource available.
8 scenes can now potentially play, or new dialogue lines can trigger as a result of the new updated AI.
Scripted scenes can now play between Winterhold & Rorikstead children.

Wood chopping behavior fixed


More radiant AI


1.7 Video
Spoiler:
Show
1.6 Update
Spoiler:
A few select NPCs will now stoke fires. (These are the best areas in Skyrim for this behavior)
Companions will train if it's not storming out. (Morning and Afternoon shifts)
Most College of Winterhold members have new varied schedules
Some thieves guild members will hangout on the walkway.
Battleborn Family Time
Everyone's favorite NPC now goes to the cloud district on weekdays.
Lucia in the rain.
Mai'q now runs to his destinations. If he stands still it means he's looking for something that doesn't exist in Skyrim.
Show
A few select NPCs will now stoke fires. (These are the best areas in Skyrim for this behavior)


Companions will train if it's not storming out. (Morning and Afternoon shifts)


Most College of Winterhold members have new varied schedules


Some thieves guild members will hangout on the walkway.

Battleborn Family Time

Everyone's favorite NPC now goes to the cloud district on weekdays.

Lucia in the rain.

Mai'q now runs to his destinations. If he stands still it means he's looking for something that doesn't exist in Skyrim.

1.5 Update Teaser
Spoiler:
Bryling is a bit of a celebrity in Solitude. The children of Solitude will now follow Bryling if she is near the player at the same time as them.
And any time Bryling is outside the Blue Palace Irnskar will follow her until 8pm.
The companions will now come together every night for dinner.
The Jarl of Whiterun will now go out every Friday night when he is able.
Sybille Stentor can be found at the dungeon some nights.
Agni will actually practice her magic each evening.
Your spouse now has a random routine for each walled city.
Most people (and your spouse) will run away from your beast form. (Vampire, Werewolf, Werebear)
Fixed Addvar's Bed ownership so his wife can finally sleep
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Bryling is a bit of a celebrity in Solitude. The children of Solitude will now follow Bryling if she is near the player at the same time as them.

And any time Bryling is outside the Blue Palace Irnskar will follow her until 8pm.

The companions will now come together every night for dinner.

The Jarl of Whiterun will now go out every Friday night when he is able.

Sybille Stentor can be found at the dungeon some nights.

Agni will actually practice her magic each evening.

Your spouse now has a random routine for each walled city.

Most people (and your spouse) will run away from your beast form. (Vampire, Werewolf, Werebear)

Fixed Addvar's Bed ownership so his wife can finally sleep

-Highly noticeable tweaks & rewrites many of the vanilla NPCs AI
-More Idle areas
-Realistic behaviors
-Fixed bedtimes
-Minds of their own. For the god’s sake no more robots!
-Optional use of scripts.
AI Tweaks & Behaviors:
Note: -not every NPC has tweaked AI due to certain quests and playing purposes.
"Branches and Procedures can all have Conditions, you can create very complex switches to route AI behavior through."
Every day in Skyrim is really a unique day for (almost) everyone now.
- When NPCs have free time they can be doing whatever. And no not sandbox one area they really could be doing anything. They may be at different parts of the city, Shopping or at home.
- Not every NPC will randomly greet you. I mean not everyone I walk by in my life stops to greet me.
- NPCs interact more with the environment around them. They may read a letter or book, search containers, drink, eat, observe, etc.
-If a family member dies, the surviving family member(s) will visit their grave.
-Spousal freedom in walled cities. Can be found around town and in shops. They may go out every night & will always return home by 9pm
- Fixed bedtimes. beggars now sleep on the street, or in a tavern basement. Most people will be in their homes by 10PM-12AM
- Most NPCs will not engage in combat. They will run away from danger. (any danger, even you!)
-Weather behavior for all individuals
Please see Documentation for more details.
Troubleshooting:
If you experience issues with movement and lip syncing be aware that in some cases (especially with population mods) too many NPCs will go over
the limit of AI working correctly in a cell. Examples: NPC’s Standing still,
NPCs floating, NPCs face frozen. By default this number is 20, I changed that
to 30.
Recommend mod if you exceed that limit: Increase Actors in a cell or Actor Limit Fix
NPCs do nothing after they were in a scene. –Reset AI or "RecycleActor then Resurrect” them using the console command to refresh them.
Most common problem this mod has are conflicts with other mods that usually have edited NPCs or AI, and most of the time this mod will often get mixed up with third party conflicts, so again make sure all your mods work in harmony (for the most part).
This should not affect your FPS heavily.


SpiderAkiraC for permission to port AI Overhaul
mnikjom for updates
Extended Credits
mnikjom for updates
Extended Credits
Spoiler:
Eleos2095 (idle marker bug fix)
TheMalazan (helping others on xedit & general info)
Qwinn (For the early patcher)
Zoroastre ("I've found the little girl from riverwood alone in whiterun, in wartime with the civil war quest started.")
novastark ("I feel like he (hunters) should have gone over to the elk and looted it. Idea for hunters standing by kill and checking it.")
SkyFall69 (Error reports)
Mebantiza (Various bug reports and Vanilla AI bugs to fix)
Sable17 (NPCs dialogue line immersion when away from original positions)
XanderVirtus (Avoid combat from player)
Abendaron (Error report)
Oilers (Idle marker animation bug report and various other bug reports)
MrBananaxx (Spouse script was not being used with the new AI)
Ruteger123 (Vanilla College AI update suggestion)
ReikuzoSennin (Outside cities combat reaction for citizens is bugged)
HalfdanWolfheart (More adopted children activities)
vhcanton (Override error for one of the NPCs)
JazzKiwifruit (Finding Vanilla furniture ownership error)
Glanzer (Finding AI Package Issues)
Brickon (Finding a package behavior problem)
hymhym (Finding out a AIO package schedule error)
DissidentRage (Specific quest NPC quality of life change)
Mur4s4me (Various helpful bug reports and vanilla issues.)
Show
Eleos2095 (idle marker bug fix)
TheMalazan (helping others on xedit & general info)
Qwinn (For the early patcher)
Zoroastre ("I've found the little girl from riverwood alone in whiterun, in wartime with the civil war quest started.")
novastark ("I feel like he (hunters) should have gone over to the elk and looted it. Idea for hunters standing by kill and checking it.")
SkyFall69 (Error reports)
Mebantiza (Various bug reports and Vanilla AI bugs to fix)
Sable17 (NPCs dialogue line immersion when away from original positions)
XanderVirtus (Avoid combat from player)
Abendaron (Error report)
Oilers (Idle marker animation bug report and various other bug reports)
MrBananaxx (Spouse script was not being used with the new AI)
Ruteger123 (Vanilla College AI update suggestion)
ReikuzoSennin (Outside cities combat reaction for citizens is bugged)
HalfdanWolfheart (More adopted children activities)
vhcanton (Override error for one of the NPCs)
JazzKiwifruit (Finding Vanilla furniture ownership error)
Glanzer (Finding AI Package Issues)
Brickon (Finding a package behavior problem)
hymhym (Finding out a AIO package schedule error)
DissidentRage (Specific quest NPC quality of life change)
Mur4s4me (Various helpful bug reports and vanilla issues.)