About this mod
A variety of patches from my mod list for mods related to NPCs. Includes some patches for Project ja-Kha'jay, and SkyChild. All ESL flagged.
- Requirements
- Permissions and credits
Some Patches For NPC Mods
Project ja-Kha'jay- Khajiit NPC Diversity Overhaul Patches
A Project ja-Kha'jay IWI Patch - Combines the weapon edits from Immersive Weapon Integration with the appearance edits made by Project J. Also includes USSEP edits, but it isn't required as a master.
Ab Project ja-Kha'jay AIO IWI Patch - Patches any Khajiit edited by Immersive Weapon Integration, and AI Overhaul.
B Project ja-Kha'jay MLU IWI Patch - MorrowLoot Ultimate edits one Khajiit, and this patch combine those edits with the ones made by IWI.
C BUVARP Project ja-Kha'jay Patch - Combines the edits to Khajiit from BUVARP with the appearance edits made by Project J.
D Project ja-Kha'jay BanditWarExpandedCoverage Patch - The Lawless Expanded Coverage option edits a Khajiit. This patches those edits with Project J.
E Project ja-Kha'jay BanditWar IWI Patch - A patch for Project and Lawless is available elsewhere. This patch only effects one NPC edited by Lawless, but it does give them a unique weapon from Immersive Weapon Integration.
A SkyChild WACCF Patch - Weapons, Armor, Clothing, and Clutter Fixes edits children's clothes. This patch combine those edits with the appearance edits made by Skychild.
B SkyChild AI Overhaul Patch - Can't believe I didn't see this patch already existed, so I removed mine. It can be found following the link below.
https://www.nexusmods.com/skyrimspecialedition/mods/129242
C SkyChild AI Overhaul RedBagRorikstead Patch - Redbag's Rorikstead edits one or two child NPCs, which are also edited by AI Overhaul. This patch combines those edits.
D SkyChild AOS Patch - Audio Overhaul also edits the children shoes Armor Addon record. This patch combines those edits.
BUVARP BookCovers Scribes Patch - Combines the edits made by BUVARP, Book Covers of Skyrim, and Scribes of Skyrim to one book.
BUVARP LuxOrbis Patch - BUVARP adds some Persistent Flags to some light sources also edited by Lux Orbis. This patch combines those edits.
CitizensComplete USSEP Patch - Corrects three water records.
CitizensComplete LuxOrbis Patch - Citizens of Tamriel adds some Persistent Flags to some light sources also edited by Lux Orbis. This patch combines those edits.
ImmersiveEncounters RandomEncounterTweaks - Immersive Encounters, and Random Encounter Tweaks edit the Farmer Refugee Event. The patch adds a condition from Random Encounter tweaks to the edits made by IE, which stops the dragon encounter happening before the Dragon Rising quest has been completed.
ImmersiveWarViolence USSEP Patch - It's never caused an issue in my game, but Immersive War and Violence deletes a few records, and this patch changes them to initially disabled.
ImmersiveWarViolence LuxVia Patch - Lux Via edits a bridge in a record used by Immersive War and Violence. The edit is in the Lux Via ESM, so this patch ensures it isn't changed back to vanilla by IWAV.
InconsequentialNPC SolitudeBordello Patch - Solitude Bordello moves a wood chopping block, and Inconcequential NPCs adds a persistant flag to it. This patch combines those edits.
KhajiitStealToo USSEP Patch - USSEP adds faction records to the Khajiit caravans to make them neutral with bandits, and Forsworn.
PanNamelessHunters CACO Patch - Combines items added by CACO with the appearance edits made by Pandorables Nameless Hunters.
PanNamelessHunters CACO AI Overhaul Patch - Adds edits made by AI Overhaul to any NPCs also affected by CACO.
C PanNamelessHunters CACO BanditWar Patch - Lawless also edits one of the NPCs edited by CACO, and this patch combines those edits. The lawless plugin is named Bandit War.
SkyrimParties Modpocalypse3DNPC - There is a version of Better Skyrim Parties which also affects NPCs included in Interesting NPCS. This patch combines those edits with the appearance changes made by Modpocalypse NPCs - Interesting NPCs - 3DNPC.
Any mods included in the patches have been added as masters. Load order shouldn't matter providing they are below the masters except for:
PanNamelessHunters CACO Patch needs to be above PanNamelessHunters CACO AI Overhaul Patch.
B SkyChild AI Overhaul Patch needs to be above C SkyChild AI Overhaul RedBagRorikstead Patch.
I realise the number of patches available these days can be overwhelming at times. It's a lot to install, and can be a pain sorting them, especially when the order they are loaded in can be key. Despite that I was pleased to see how many were available these days, because they save me time. I was also pleased to see more obscure or specific ones were now been released, many of which come from patches people have made whilst patching their own game.
So I've decided to release some I made for mine. When I patch my mod lists, I normally create patches which cover a whole category, such as Animal, and Creature patch, and forward all edits made by those type of mods into it. This time, I decided to make individual patches for any conflicts between specific mods. It ended up totalling around 700 patches, all of which were in addition to the patches currently available on the Nexus.
I'm not going to release them all, just ones I think others will find useful. Many are fairly minor, and not using them won't break your game, but many have more significance. Some might fix a water seam, the position of some furniture, or combine edits to an NPC made by several mods.
Some are load order based, because any mod with an ESM, ESL or ESP flagged as an ESM will be loaded first, and any mod which includes the same record even in its vanilla form, will remove the edits made by the ESM. Many patch persistent flags, or location records. Some are patches for patches.
In the end of the day it's up to you how much effort you want to put in to modding your game. I do think that some issues people encounter are caused by these smaller conflicts. I started patching my games this way several years ago now, and since i have, my games have been incredibly stable, with all mods working as they should.
I once came across someone saying they didn't use Lux because of all the patches needed for it. They even said they used another lighting mod because it doesn't require as many, but then someone pointed out that the lighting mod they had chosen does need that many patches, they just don't exist.