Fallout New Vegas
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Millenia MTindle and TactaGhoul

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About this mod

A merge of almost all of Millenia, MTindle, and TactaGhoul's weapon mods into one huge pack, with permission from MTindle and TactaGhoul. Only a very few weapons are left out because they are duplicates (Millenia already provides those weapons).

Thanks to Millenia and Bowwa for the images.

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Hey guys. I've tried for many days, but I simply couldn't fix the many problems which has been reported, plus more have been reported since then. I suspect a major reason is due to this mod being merged with autopatchers, which the TTW team advises against (I've tried to merge the original plugins manually by copying the records via FNVEdit, but couldn't do so). Plus, I've learned that even if this mod works as I intended it to, it would still be awfully unbalanced, gameplay-wise (such as giving certain NPCs weapons which are either too powerful or too weak compared to vanilla). I'm sorry, but it looks like this mod can't be recommended after all. Thanks for the support you've shown for so long. Thankfully, some other more competent modders have made some mods which can replace this; from what I can tell, Another Millenia might be the best. Oh, and if you decide to get Another Millenia, I also recommend Another Millenia Gun Add-On and Tactapack.

Make sure this mod loads AFTER YUP - Yukichigai Unofficial Patch.

You may want to download Weapon Animation Replacer WAR for the automatic pistols and Serbu Super Shorty included here to animate properly. Alternatively, you can use Asurah Reanimation Pack; if you decide to use Asurah, be sure to also grab the patch in the Optional Files section. Don't like to use reanimation packs? Aberesset has made a pack that reanimates only the weapons from this mod, and nothing else. Check it out here.

As of v1.1,
xNVSE is required for the Solar Scorcher Mk. II's ammo counter to run properly.

If you're getting crashes when applying weapon mods, install Pelinor's The Weapon Mod Menu.

As of v1.1, New Vegas Anti Crash is required, but then you most probably already use it, anyway. Thanks to Akadosan for reporting this issue.

A new compatibility patch for this mod and CaliberX is now available, check it out here. Thanks to Nitan22 for making this patch.

For those using this in Tale Of Two Wastelands, please bear in mind that this mod is mostly fine, except the weapons don't spawn in the Capital Wasteland, they only spawn in the Mojave Wasteland. Thankfully, Cheese11144642 has made a patch which integrates some of the weapons here into the Capital Wasteland. Check it out here.

Are some of you disturbed by the fact that the names of these weapons don't seem lore-friendly? A patch which renames the weapons here into lore-friendly sounding ones is now available. Check it out here. Thanks to Once and Future Alaskan for making this patch. NOTE: As of v1.1.3, this is no longer required.

The problem with New Vegas only being able handle around 140 plugins has been fixed by a mod. Check it out here. Thanks to iranrmrf for fixing this glaring issue!

Hey guys. The most recent updates to this mod also included weapons from TactaGhoul. Hence, I changed the name of this mod to Weapons Of The New Millenia And Friends. Hope you guys don't mind, and sorry for breaking some mods which rely on WeaponsOfTheNewMilleniaAndMTindle.esm as a master. That's why I settled on the current name; so that if in the future, I get to add weapon mods from other users, I don't have to change the name again, and instead provide credits in the ESM's description.

Many of us really like Millenia and her friends' weapon mods for Fallout New Vegas, but with the exception of Weapons Of The New Millenia, their weapon mods are only available as individual downloads, meaning those of us who want all their weapons in our games have to painstakingly download all of them one by one, then install them in the correct order, one by one. Plus, after installing all of them, we have to activate over two dozen plugin files, meaning we may be less able to install more other mods into our Fallout New Vegas game (the game apparently can only handle about 140 plugins).

So, with permission, I've removed the guns which are offered freely at Doc Mitchell's house, copied all the files (including the optional 4K textures) into one Data folder, and merged most of the plugins. So, here is Weapons Of The New Millenia And Friends, which contains almost all of Millenia, MTindle, and TactaGhoul's weapon mods as of this upload (the only weapons left out are weapons which Millenia already provide). What I've omitted are the optional gun store, the optional cheat cabinet, the optional Heffy AR15 animation files, and the optional TTW Weapon Replacers. Part of why I did so is because I'm just an amateur modder, and I'm not sure how to modify the cheat cabinet files to work with this newly merged plugin file. If you would like to add these features into this mod, feel free to do so and post them on this website; or, if you prefer me to post it here (to make things easier for those who want them), just contact me and send me your files, and I'll post them here and credit you.

Enjoy! If you like this mod, please endorse, and do consider going over to MilleniaMTindle, and TactaGhoul's user pages and give them kudos.

List of weapons:
1. 9A-91
2. AEK-972
3. AK-47
4. AK-74
5. AKS-74u
6. AN-94
7. AS "Val"
8. Beretta 92FS
9. Bushmaster M4A1
10. Colt M1911
11. Colt M4A1
12. Colt Pocket 1849
13. Combat Shotgun (with unique)
14. Duplet (with unique)
15. Fairbairn-Sykes Fighting Knife (with throwing variant)
16. FN FNC
17. GSh-18
19. HK G36K
20. HK G3SG/1
21. HK USP
22. Homemade SMG "Borz"
24. KA-BAR (with throwing variant)
25. KS-23 (with 12 gauge variant)
26. L96A1
27. M14
28. M37 Ithaca
29. Makarov
30. Mare's Leg
31. Mateba Model 6 Unica
32. Mauser C96
33. MBA Gyrojet (with unique)
34. MP-412 REX
35. Pancor Jackhammer
36. PB-6P9
37. PPSh-41
38. Remington 870 Sawn Off
39. S&W Model 10
40. Sten Mk. II
41. Steyr AUG A1
42. Taurus Raging Bull (with unique)
43. TOZ-34
44. TT Tokarev
45. VSS Vintorez
46. SKS Simonov
47. SVT-40
48. Mossberg 590
49. Gewehr 43
50. Saiga-12k
51. ZM LR-300
52. Remington 700
53. CZ-52
54. Glock 17 Gen 1
55. Winchester M1897 - Trench Gun
56. Colt M16A2
57. TOZ-66
58. Steyr Scout
59. Desert Eagle
60. Serbu Super Shorty
61. PKM
62. Walther WA2000
63. Dragunov SVU - OTs-03
64. CZ805 BREN
65. Suomi M-31
66. Ruger SR-556
67. OTs-33 Pernach
68. FAMAS F1
69. Browning P35
70. Beretta 87 Target
71. IMI Galil
72. FN M1905 Pocket Pistol
73. Star Model B Super
74. AMT Automag III
75. Jatimatic SMG
76. Gyrojet Carbine
77. Winchester Model 12 Trench Gun (actually, the nickname for this gun is "Perfect Repeater"; "Trench Gun" is the nickname for another model)
78. Remington Model 8
79. Lewis Light Machine Gun
80. LaFrance Specialties M16-K
81. AMAC-1500 Sniper Rifle
82. LaFrance M16K-45 SMG
83. Colt Woodsman
84. Marlin Model 55 Goose Gun
85. Depleted Uranium .50 BMG Ammunition
86. Classic Power Fist
87. Solar Scorcher Mk. II
88. Winchester Model 70
89. Wildey Survivor
90. Classic Assault Rifle
91. Dan Wesson SuperMag
92. Classic Double Barrel Shotgun
93. Turbo Gatling Plasma

The majority of these weapons are integrated into your leveled-list, meaning NPCs use them, vendors sell them, and some can be found in the game world, and so on. However, there are a few of the weapons here that are not fully integrated into the leveled-list, or have some extras that are not. Those, as well as their locations, are listed below.

AMT Automag III - The pistol and both its attachments can be bought from the Gun Runners.
Jatimatic SMG - The weapon and its mods are located in Doc Mitchell's kitchen, next to the coffeemaker.
Winchester Model 12 "Perfect Repeater" - The gun and its mods are located in the back of a truck near the Coyote Den.
Remington Model 8 - The gun, its mods, and the ammo are sold by Cliff Briscoe, the Gun Runners, and Chet, though the chance they will sell the weapon mods is low. The unique variant, Libra Justitiae, is located in the crater near Fire Root Cavern.
Lewis Light Machine Gun - The gun and its mods are sold by the Gun Runners.
LaFrance Specialties M16-K - The rifle and its mods are sold by Mr. Holdout, the dude in front of the Gomorrah casino.
Winchester Model 70 - The load data required to handload the rare ammo types is located in Boone's room in Novac along with one Winchester Model 70 and some ammo.
Depleted Uranium .50 BMG Ammunition - The rounds are sold by Daniel Contreras in Camp McCarran. They are extremely expensive, at over 100 caps per round to purchase. However, there are 300 rounds on a shelf near Contreras that can be stolen. Additionally, there is a clue hidden somewhere in Contreras' quarters that points to the location of an additional 100 rounds that are free for the taking.
13mm Rockets used by the Gyrojet Carbine can be found on NPCs equipped with the gun. They are also sold by Chet, The Gun Runners, and Cliff Briscoe, and can be crafted at a reloading bench. The cases required to craft the ammo can be looted from enemies shot with the Gyrojet (and you get will also get them if you are shot by an NPC). The special ammo types, however, can only be obtained from vendors.


There are some pretty nice mods out there which are not available on this website, here are those which I recommend to use alongside this mod:

Commonwealth Surplus - A mod which adds weapons from Fallout 4 into Fallout: New Vegas.
New Vegas - Re-Animated - If you do not use any reanimation mods, or only use kNVSE weapon reanimation mods, then I highly recommend this. This changes the animations in Fallout: New Vegas to look much more like a modern first-person shooter.
Solid Project - This mod is essentially a more modern variant of Project Nevada and offers many features found in Project Nevada, without all the problems caused by that very old mod. The newer versions of Solid Project requires the JIP LN NVSEJohnnyGuitar NVSE, and SUP NVSE plugins.
Upgrades From The Commonwealth 2021 - A mod which retextures some of the creatures in Fallout: New Vegas to look like their counterparts in Fallout 4.
Wasteland Clothing Hires Retexture - A reupload of a mod which was taken down from this website. It provides high resolution retextures of many of the clothings in Fallout: New Vegas.
Water Breathing Tweaks - Improves the Water Breathing effect so that it no longer breaks certain mod-added perks.