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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Author notes
This author has not provided any additional notes regarding file permissions
File credits
MP7: Hypermetal || Textures: Noodum || Permissions: FX0x01 Animations: Hitman47101 || Sounds: Navaro EXPS3: Parallaxgamestudios || Barska, C-More, PEQ15: Odec3D SpecterDR: Krycek & Mounker || Osprey Suppressor: Tigg EOTech552, Aimpoint Models: aTacticalError || Tirant Suppressor: r_populik Flashlight: RedRogueXIII || Fortis Muzzles: Link-Pain RMR, Aimpoint T-1 Models: Farengar || Liner LaserSight: F34R Icons: Pauderek and The 3rd Type (PopeClaudiusIV) || Cubemap: Ajhakra Screenshots by Nickeggo, Piperoffarts and Conor96 Special thanks to Neto, HyperX, Nickeggo, Piperoffarts and Conor96
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.0
Initial Release
Mod adds a highly customizable MP7, features custom fire/reload sounds, new ammo type (4.6x30mm), new animations in 1st person, workbench crafting, leveled lists integration and an unique version "Desert Warrior"
- MP7 Location: Inside Victor's Shack, close to the bathroom (See images section) - "Desert Warrior" Location: Aurelio's Office (Cottonwood Cove) on top of a locker - MP7 Attachments Location: Left to the MP7
- You can only attach one suppressor through the Pip-Boy, if you attach a 2nd suppressor the weapon will appear like an unmodified weapon
For the users who would like to support FX0x01 (User where i've acquired the files and the permissions) to help him in his projects, i'll let his Patreon: https://www.patreon.com/FX0x01