Mount & Blade II: Bannerlord
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Cheyron

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  1. Cheyron
    Cheyron
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    Latest update did not fix the issue regarding ending raiding and time passing so I will try again in another update.
  2. Anvira64
    Anvira64
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    Can I use your mod without Bannerlib since it's not compatible with latest game versions ?
    1. Cheyron
      Cheyron
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      download the source code... remove all the code for the hotkey stuff and then remove the bannerlib reference form the project then recompile

      you may want to add a tick for checking keypress cause you are going to need to check the time
  3. Arcanant
    Arcanant
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    dude you have the best must have mods for bannerlord and all of them need to be recompiled if you are on an earlier version of the game, any chance you can upload somewhere a guide in regards to that?
    1. Cheyron
      Cheyron
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      have you tried to compile it on your own and googled and come up unsuccessful or something? If you know c# then you shouldn't need to ask. If you don't know then you need to try to figure it out.... it is pretty simple, you should just try to do it and every problem you run into type it into google, believe you wont be th first person trying to compile source code... just tell the computer the errors you see... im done holding hands

      and my mods are garbage! look at the endorsements and downloads... people get that many downloads in their first hour after uploading... my mods are all garbage

      modding this game is just work, this isn't even a game anymore just work, haven't played in over a week, bannerlord became a job and im sick of it... i should never have uploaded any mods, uploading mods is not for me... i want to be nice and share but people ask way too much... i dont do patreon, i dont make money off this, it was supposed to be fun but nah not anymore im not making a guide on how to compile c# source code... cmon! I won't do it because I know for a fact the information is easily available. Any issue you run into I know you can find the answer on google in 5 minutes so no.
    2. Arcanant
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      I am really sorry you feel that way. Your mods and ideas are what keeps me personally interested in this game. I did try and googled and went to the official modding community forums as well. I am not a programmer nor a coder and obviously you are a lot smarter than I am. I did try to follow some vague steps you responded at some dude in the bug sector of one of your other mods. The problem is that most people have no idea how utilize any of the information we get if it is not detailed. Thank you for sharing your work. I hope you change your mind when the game itself is more stable and on full release. Take care.
    3. Cheyron
      Cheyron
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      just try to do it and anything that halts your progress just ask me
  4. Turin221
    Turin221
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    That's so....immersive, looking foward to camping
  5. KristerKovacs
    KristerKovacs
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    Is anyone else having issues with the rest and morale system not working? In that, no matter how long you don't rest, you don't lose morale, and no matter how much you rest, you never gain it?

    It was working at some point prior to the 9th of May and then the game updated, the mod was updated to not CTD on it, and at that point it ceased functioning despite no other mods active/correct game version.
    1. Cheyron
      Cheyron
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      what branch are you on, I am playing a game right now and to me it seems to be working... I even have a companion party following me around and he seems to be resting when he should. If you are resting and you keep checking the time, do your hours rested increase?
    2. Cheyron
      Cheyron
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      I think the newest update might fix your bug... 3.0.9
    3. KristerKovacs
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      Tried the new version, no dice. I rest for weeks, no increase. I travel for weeks, no decrease. I am on version 1.3 of the game right now with these issues. Version 3.0.8/9 of I'mTired are compiled on 1.4 but the problem has persisted since versions of I'mTired that were compiled on the 1.3 of the game when I was still using the same patch/branch (1.3).

      You mentioned once that you don't use this mod per se, but rather a version of this mod tacked into a a larger all in one mod and then extract this mod from it and place it here for us on the Nexus, is that still the case? Maybe something is getting lost in the transfer.

      It would be great if anyone else could chime in and say if they are or aren't having these issues too, that'd help narrow things down.
    4. Cheyron
      Cheyron
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      I use this mod not the other one. The one I don't use is the real spacetime continuum mod which is a standalone of the time passing stuff since that is in this mod in order to be compatible with resting.

      I am not sure about how this is working on 1.3.0 but I can confirm it is working for me on my game. I don't know what could be wrong but the only thing I can say is to test it once you are on 1.4.0. Is there a reason you are on 1.3.0? If anyone else knows anything then yeah let us know because i am not sure why it doesnt even work.If it is not too much hassle you should try to see if my mod works with only my mod installed and mcm.If it doesnt work at all i can only guess being on a different branch is messing it up.
    5. Cheyron
      Cheyron
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      if you are willing, you can download the source code and compile it on 1.3.0. If you do you would need to do 2 things before compiling...

      1. Make sure all references point to the correct dlls in the bannerlord bin\win64_shipping_client folder (if your install is different than steam c:\ default location)
      2. Go into Project properties > Build and make sure the build path is pointing to the submodule bin\win64_shipping_client folder (if your install is different than steam c:\ default location)

      Then just press F6 to compile and it will be installed and ready to go... you need visual studio 2019

      if after doing steps 1 and 2 you have errors listed in the error window then just tell me what the errors are or even better screenshot them and i will help you get it compiled

      btw i plan to update this mod again in not that long, working on it now
    6. KristerKovacs
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      I could give it a try, I've been lazy about learning how to mod this game since the rabbit hole I went down learning how to mod the Clausewitz scripting system for EU4/CK2/Stellaris.

      I'm still on 1.3 due to having a campaign I want to finish on it prior to updating 67+ mods to work on 1.4, potentially lose a few, some of which may or may add data to the save and potentially break if it's not there, etc, etc. Also 1.4 changelog wasn't too alluring to be honest, 1.4.1 however is, but I'm going to wait for that to be stable and start my next campaign on it.
    7. Cheyron
      Cheyron
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      you ever have any luck with this?
  6. Burton112358
    Burton112358
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    Do we know if this works on 1.4.1 Beta Branch? BannerLib hasnt been updated since April
    1. Burton112358
      Burton112358
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      If BannerLib still works, which version of BannerLib do we need?
    2. Cheyron
      Cheyron
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      use latest, it works fine
  7. nedel1572
    nedel1572
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    Suggestion :
    Would be great to have time passing during the arena (practice/tournaments) !

    Great mod anyway ;)
    1. Cheyron
      Cheyron
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      I think next update I will figure out how to make time pass for stuff like tavern, arena, trading, recruiting, etc... eventually I want to cover everything... even just stopping to talk to another party.
  8. Kasumifu
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    Hi

    I thought the time would also keep going when I do bartering or some smith-thing etc. via town menus.
    Anywho lots of potential here, so I'm gonna keep an eye out for further enhancements.


    Ty
    1. Cheyron
      Cheyron
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      I want to get to that eventually, I just haven't taken the time to look how the menus work and how I know when they are being clicked etc... kinda just working on the easy stuff first and bug fixing but my original idea was for time to pass after leaving the tavern, the arena, the market, etc
    2. Kasumifu
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      Of course.
      Much appreciated.
  9. ileboii
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    Could you add a setting that allows us to determine the time when the daily rest check happens? Or alternatively a setting that allows us to change the AI resting time preferency.
    I find it kind of silly that every AI party rests at 8am, just after the check happens. I think that is both unrealistic and unefficient, as they should sleep at night when you receive the night party speed debuff.

    PS: This and the AI values life (+executioner mod) have become essential mods in my load order. Keep up the good work, thanks.
  10. apk43
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    Why do the lords wait at the gate of the town instead of going in, which causes them to starve outside. I think they should going in when they have no food. Sometimes they wait at the gate and don't move for a long time. it is fault
    1. Cheyron
      Cheyron
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      I can fix that I think... I need to check if they are on their way to a settlement and I would need to check distance. Let me do a quick update and let me know how it goes...
    2. Cheyron
      Cheyron
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      updated just now... hopefully it works. Let me know how it goes when you test.
    3. ileboii
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      Still AI lords camping outside towns and castles.

      And in addition my party keeps stopping every 1-2 seconds until I rest for the required 4(?) hours for AI lords. I'm almost certain this is a incompatibility with the Clan Control Mod, as I think this doesn't happen if I don't switch clan members after loading a game. I haven't done further testing, just thought that this is worth pointing out.
    4. Cheyron
      Cheyron
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      you have to reset the script, you must have updated from an earlier v3.0... I added a hotkey to reset the script, press the delete key. Then you will stop getting paused. In an earlier version I accidently added the player party to the list of AI parties. Press delete ;)

      How far outside the town are they camping?
    5. ileboii
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      Oh okay, didn't know about a reset. Will do it now.
      They were camping just outside the town gates.
    6. apk43
      apk43
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      Sorry.I think I misunderstood. They seem to be resting at the door of the city, but they have actually entered because they successfully recruited the army in the city.Isn't it? But I'm not sure if they have bought food
  11. arwing0890
    arwing0890
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    Cheyron,
    It seems like the new update for the AI is buggy. (At least in my game, even with new save.)
    Sometime they get stuck in City gate, sometime they just not moving. And the bandit is stand still too.
    Also the player' s movement will be interrupt while moving, just like pressing the space bar. It make the game unplayable.
    But with I'm tired's setting ''Hold In City'' and ''Toggle AI Resting'' off, those problem will go away, except some AI are still stuck.
    I don't know what case it, but i speculate is about the AI behavior.

    PS. Also another crash report had already made to the bug page. Take a look when you are free.
    Thank you~
    1. JR6757
      JR6757
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      Hi,
      I got the same issue.
      Armies are not moving and my partie is always interrupt while moving.
      Kinda weird, no ?
    2. Cheyron
      Cheyron
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      i guess i need to test it more and see what's wrong, sorry about that... i have left older versions if you want to rollback to another one. :(
    3. arwing0890
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      As I know, there will be no problem if you turn off ''Hold In City'' and ''Toggle AI Resting''. So maybe just don't use it for now, don't need to rollback.
    4. Cheyron
      Cheyron
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      yeah so I am testing it now and there is a bug that keeps pausing the game, I will try to fix that but I have been watching armies moving around the map and they only stop for a short time, the idea was to make them rest the same hours as the player so that part I believe is working. I need to figure out why it keeps pausing though.
    5. Cheyron
      Cheyron
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      well i just saw the error i made, i accidently added the player party to the list of AI parties so yeah my script keeps trying to make the player party rest... my bad will update shortly.