Fallout 4

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Gmoi

Uploaded by

gmoi6

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About this mod

Adds a modular electromagnetic pistol (with optional foregrips and stocks).
Custom animations, sounds, models and textures. Injected into levelled lists.

Requirements
Permissions and credits
Translations
  • Russian
  • Mandarin
  • Korean
  • Italian
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Based on high tech salvage from space relics, the Charger Pistol is a powerful electromagnetic weapon designed by wasteland gun runners. It's perfect when your sidearms needs to be able to take down the biggest of mutated abominations.

More sophisticated than the Zap Gun, the Charger Pistol is also rarer, and uses the scarce 2mm EC. You can either have a 6 shot revolver configuration, which is slower and needs to charge up but does more damage, or an 18 round drum mag, which doesn't need to charge but does less damage. There are a bunch of barrels and other attachments which I'll leave you to experiment with.






If, like me, you wished there was more variety in the pistol category, there is now a new chunky hand cannon in the wasteland. Blast away!

It is integrated to the weapon vendors levelled list, as well as some gunners and railroad agents.
As a bonus, I have also included a gauss grenade, which will also start spawning with the charger pistol.
They will start spawning at level 32.


There is a unique variant, located in an ancient government building, where dangerous ordnances are stored away. 
Spoiler:  
Show
in the room overlooking the missiles in the Sentinel site

The unique variant can not be modified - this is on purpose for balancing.




Custom animations, custom models, sounds and textures.
2 animations sets (one handed or 2 handed with foregrip)
3 Grips and 2 stocks (gunslinger or rifleman)


















Mod available on Xbox here : XBOX
My Artstation page: https://www.artstation.com/gaston_w

If you're lazy and don't want to loot/craft/buy it: 
You can type this to find the right weapon form:
help charger 4 weap
And then it's player.additem xxxxxxxx



Credits:

Thanks the BlahBlahDEEBlahBlah for writing and implementing the script that allows the 6 shot version of the cells to turn off after each shot.

Thanks to the Rizzler and his amazing mod tutorial series which I highly recommend to anyone who wants to get into modding.

DankRafft and a_blind_man for their levelled list script: https://www.nexusmods.com/fallout4/mods/37808?tab=description

Thanks to the BoneZone discord for their encouragement and feedback.



Installation:

If Nexus/your mod manager asks you to overwrite Dank_GunLLInject, you should be ok to do so, it is the same file.

Miscellanous :

-
I recommend that you play with the standard fov setting of 80.

-3rd person power armor animations are just the gamma gun animations. They all fit mostly but don't look as good as the other custom animations.