Fallout 4

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MisterNumbers3k

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MisterNumbers3k

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About this mod

This mod turns Goodneighbor into a thriving, populated city instead of the lifeless din of iniquity Todd Howard deemed it to be. Proper exterior defenses, worldspace corrections & fixes, changes to Goodneighbor NPCs & a lot more - HIGHLY compat. All with for the purpose of patching and building onto Better GN and Goodneighbor Exp.

Requirements
Permissions and credits
Changelogs
Special Thanks and Credits:

  • Wanderer3292 for his incredible efforts on Goodneighbor Expanded and Mika999 for his efforts on Better Goodneighbor. These two did almost the entirety of the leg work. I just did some spring cleaning and plopped a few things in. So if you are satisfied with my mod, go endorse theirs' first and then come back to mine. 
  • PJMail for his amazing and super helpful PJM's Previs Patching Scripts.
  • VilanceD for his in-depth articles and guides on Precombines and Previs as well as Navmeshing.                                                                                  
  • ShadowoftheWind: A huge thanks to this man for not only his amazing work on CRP - Overgrowth and the plethora of other mods, tweaks, and fixes available in his discord server, but for his assistance and help in rebuilding precombines and previs as well.  With permission, of course, here is an invite to his Discord Server, The Black Pearl. You will find "CRP - Overgrowth" there.          
  • Glitchfinder for his guidance on incoporating his Goodneighbor View into my mod and further replicating it with my own unique items (you do not need his mod and this. That will create more than a few issues).
  • MaGlas for giving me permission to incorporate the windows from their Fixed Hotel Rexford mod. I HIGHLY recommend this mod if, for whatever reason, my mod is not to your liking.
  • Nai: Nai has granted me permission to use a number of their assets in my mod from a number of their own. The most prominent is the use of Nai's Goodneighbor Player Home mod, which I have incorporated in its entirety (the player home portion). This mod is entirely of their own creation, for which they were kind enough to allow me to bundle into my mod here. While there were some alterations (very minor) and some additions to this mod, the aesthetic, the assets, and player home itself are ALL Nai's creations. I kindly ask that, while this mod is not required, if you are using my mod, please be sure to download and endorse their's. It only takes a few minutes and is a great way to show gratitude to someone who has contributed a lot to this community. Their furniture and static pieces are also some of the better ones on Nexus, in my opinion - for which I included some pieces from: Scavver's Settlement Kit; and The Cozy Scavver
  • Mike - Mike was gracious enough to work on some graffiti that was included within my mod but that didn't quite match the exact aesthetic that I was going for. He spent a lot of time updating the materials and the textures so that my interior cells had the right kinda vibe. Please, go check out some of his retextures - they really are some of the best on Nexus - you won't be dissapointed.


Additional Asset Usage Credits:
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  • Zorkaz: I wanted to start with this individual, because they have made a number of different mods, resources, and guides which were provided to the community with most, if not all mods, being open-asset usage. Their mods are excellent and find a way to scratch that itch you didn't realize you had. So I urge you all to check out their other mods.
Mods used: 
* Showers
* Toilets
* Street Vendors
* Guard Objects
* Scarecrows
* Atelier
* Bakery

* Carpentry

Settlement Objects Combined - this includes some of the other items already listed, but offers plenty others.
* New Beds
* Shrines and Gods

Tea House

Detective Deco

Occult
* Cybersecurity and Scammers
* 
Makeshift Solar Panels

  • Queen Lunara as their assets from Queenie's Resources (open perms) are included with Nai's Goodneighbor Player Home and used by me throughout other areas.
  • Fliteska - their mod, Carts of the Commonwealth, is a very nice mod that reminds me a bit of that skyrim aesthetic, but tailored to the Fallout universe. I highly recommend trying this mod if you are a settlement enthusiasts.
  • F4StoryExpansionProject  - his mod, Post Apocalyptic Biker Gang outfits, which was seemingly done/assisted on by DefaltTheFixer, is incorporated into this mod. It is an excellent outfit mod and highly recommended.
           * Post Apocalyptic Biker Gang Outfits (Standalone) 

  • DefaltTheFixer: arguably the best clothing modder on Nexus. I used his Mercenary Outfit Pack for the outfits.
           * Mercenary Outfit Pack (Standalone) 

  • Crimsomrider: I incorporated a few of their assets from Crimsomrider's Accessories into my mod, following their guidelines for only using a few assets (I used approx. 10% of their mod's assets, give or take). Anyhow, if you want the full charm provided by the accessories pack, snag it and an AWKCR Replacement esp. This, and their other mods are excellent and would serve as a nice addition to any load order. I also recently incorporated a few assets from her Crimsomrider's Unique Furniture mod into my interior cell. Go give it a look if you haven't installed it already - excellent work!

  • EthreonPermission was given to use assets from any of their mods in my own. I incorporated an item or two from Workshop Request Time and a few from Vanilla Extensions - which is in my opinion, the most required settlement mod aside from Place Everywhere. It is excellent, as are all of their mods - give em' a go. 
Workshop Request Time 
Vanilla Extensions

Cabin in the Woods - an absolutely fantastic mod - give it whirl!

  • Paucey  - Just a neat little mod that I thought worthy of inclusion. Provides an aesthetically pleasing guard post that I plopped into the city.
Sanctuary Guard Posts 

  • MLucke - His Prisoner Shackles mod made for some nice additions to the Old State House Jail area.
Prisoner Shackles 


  • RyanFSSNuka World Shopper's Paradise - Highly recommend this mod. Added a few pieces to Goodneighbor from this plugin.                                                     
  • KurohuxThe Kuro Tab - Highly recommend. Adds lots of interesting and unique furniture pieces to the build menu - their works certainly spiced up my interior cells a LOT.  They also have some nice pieces in The Kuro Tab SCOL Pack.                                                                                                                                                                                                                             
  • AidanWatts3D: I was granted perms to include his Fallout 3 Workshop Furniture items into my mod's worldspace. His work is great. Give it a try.                        
  • Carnageeater - for his work on Graffiti 2 Electric Boogaloo and giving me permission to incorporate it into my own mod.
  • Lonnie667  - his mod Snappable Clutter and Display is excellent! Give it a try. It really helped pull the interior cells together.                                                                           
  • Homemaker - was quite a nice addition to my interior cells. Give the team behind it a glance and see if this mod, or any others they are responsible for, catch your eye.                                                                                                                                                                                                                                                                        
  • Glitchfinder for his work on Wasteland Gardening, for which MunkySpunk incorporated/worked in some assets obtained under a Creative Commons Attribution license, that originated from Alex Moya                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        
  • MunkySpunk for granting  me permissions to incorporate Nuka Mix Lantern Workshop into my mod - really adds a flare to the interior diner cell.                          
  • Mcface for their work on OCDecorator                                                                                                                                                                                                           
  • Ludvig08 for opening up permissions for use of Northland Diggers' assets (see the May 2022 update under his sticky post), and Mkdo40, whose assets were incorporated into a couple of nif files from Northland Diggers, one of which I used in my mod. These assets were pulled from their Wasteland Imports mod.
  • Fading Signal for allowing me to use assets from his mod which were intitially bundled in Nai's Goodneighbor Player Home
  • Nomadwarmachine who also allowed me to use assets that were bundled initially within Nai's Goodneighbor Player Home
  • Elianora - whose open perm assets were included within Nai's Goodneighbor Player Home
 
Instructions:
  • Download and install Better Goodneighbor and follow that up by installing Goodneighbor Expanded
  • When Installing Goodneighbor Expanded 3.0, select only the main required file - do NOT select any of the patches provided. After installing this, open the file and delete the 4 files named "GoodneighborExpanded[Patch-Previs]." You do not need these files.
  • NOTE: If I do not tell you to install a file, do not install it. The exception to this is if other mod authors have made patches against my mod for the CURRENT VERSION. 
  • Install the main file from here and choose ONE of the archives/asset files from the "Optional Section" - these archives are mostly the same, with the exception being that one contains 4k assets for ONLY the assets from Nai's Goodneighbor Player Home and the other contains 2k assets. Everything else is the same. The main file contains all of the plugins, the main plugin, previs files, patches, and a cleaned and repaired version of the CrimeTown.esp file. The second file contains the archives (assets). NOTE: Given the size of the files themselves, it is HIGHLY recommended that you download the file and install it manually, NOT with Mod Manager. Both Vortex and Mo2 will sometimes break mods that are large when downloading - I have noticed that this happens more frequently when .cdx and .csg files (which this contains plenty of) are downloaded.
  • Support for the following mods: BostonFPSFixAIO - the PRP Backports Edition .35 - do NOT use the new older version; PRP version 69; PRP version 74; CRP - Overgrowth (ONLY works for Overgrowth - see Credits up top for a discord link); PRP Lite; Desperados PRP 69; and Desperados PRP 74; and of course Vanilla Fallout (no requirement).
  • (OPTIONAL): If you selected the outfit option from the fomod, read this: For the outfit overhaul, at bare minimum you will be required to install Grease Rat Garbs and DIY Punk Outfit. There are also patches available for Fem's Drifter outfits (patches for both Femshepping's Wasteland Drifter Outfits - Merged and the individual Male and Female mods themselves are required), Eli's Armour CompendiumPurge Masks (also requires either one of the plugins from the 4est Gimp Edit - this is because 4est's edits change the formids and I built this patch against his version - YOU MUST download ONE of these options), and Capital Wasteland Outfit Pack II. For those of you that prefer the guards to have their original outfits or would rather another mod handle those, you can either use my patch file to revert to the original (provided in the FOMOD), load your other mod after "MN Goodneighbor Overhaul.esp," or make those changes to my esp (the latter being generally a bad practice, but safe to do in this specific instance).
  • Read the load order instructions listed below. I can't state enough the importance of following that load order advice.
  • Installing on an existing save game. This is going to be fine to install on a save game. However, if you had CrimeTown.esp baked into your save game and you overwrite with my cleaned, edited esp, it *could* cause some minor issues. That said, as I recall, the only thing I changed in the plugin was the navmesh and maybe a few object placements. So there shouldn't be any serious issues with updating to the new version. Either way, if you run this mod, you ABSOLUTELY MUST use my CrimeTown.esp replacer or else you will have stacked Navmesh resulting in poor NPC pathfinding and likely crashing.
  • Updating to a new version of this mod - PLEASE, go to an interior cell that I do NOT alter. Save the game, exit, install the update, then reload the game. Wait 72 hours then travel to the Goodneighbor exterior and enter the city through the door.

Additions and Corrections:
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  • Corrected the 24-hour market vibe the Better Goodneighbor NPCs had. They now take days off, sleep, eat, and sandbox - like normal humans. However, they are always willing to make some extra money, should you approach them in their off hours. A few of them will sandbox in the Old State House, Hotel Rexford, and the Third Rail. They will also sleep in a couple of interior cells as well as the main city itself.
  • I corrected deleted navmesh from a parent file and renavmeshed the majority of the city myself.
  • Completely overhauled the OldStateHouse interior. It now feels lively and the npcs do more than just sleep 24 hours a day. There are also additonal guards with sleeping, sandboxing, and guarding packages.
  • Repaired the area above Daisy's Shop. It is nice, but not so nice as to ruin that post-apocalyptic vibe -- also added guards above the shop to keep an eye on incoming threats.
  • Did some work to the exterior, adding walls, guns, guards, defenses, and renavmeshing
  • Provided some outfits for the guards and an optional, yet modular, weapon overhaul - you can revert the outfits to vanilla using the appropriate patch file.
  • Optional Patches to add clothing and armour mods to the Drifters of Goodneighbor via leveled lists.
  • Patches for various Goodneighbor editing mods with full FOTC support.
  • Regenerated Precombines and Previs for all affected cells
  • Fixed Facegen issues with the Crime Town NPCs.
  • Added steam to Goodneighbor that had previously been removed
  • Incorporated Goodneighbor View into this mod. I had to find a nice balance between performance and immersion. I think I did that. Everything from the interior looking outside should be as close to 1:1 as I can get it - without of course sending your machines into cardiac arrest - and everything from the outside looking in is also as close as I could get it, respective of the game's limitations. let me know if I missed something here that is super unimerssing for you and I will see what I can do about correcting it.
  • I fixed Hotel Rexford - as well as one can, at least. When viewing Hotel Rexford from the CW worldspace, it has 7 floors. When viewing from the Goodneighbor Worldspace, it has 4, and when viewing from the interior, it has 3 (the main "Lobby" takes up 2 floors). It is now 7 in all cases. Fully compatible with all Hotel Rexford editing mods (see Compatibility re: Depravity and the larger Thuggyverse)
  • Added LOD Clips to interior cells so that you can view the exterior of the worldspace from within the cells
  • Moved the Bank from Better Goodneighbor to an interior cell, making the mod cleaner and more compatible with mods like Neon Flats
  • Fully integrated Nai's Goodneighbor Overhaul (the Player Home portion only) into this mod
  • Cleaned trash and debris - there will be paper and some decals on the ground, naturally, but not bricks - this makes literally zero sense - PEOPLE will NOT ignore bricks in their walking paths for 200 years.
Compatibility:
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  • Goodneighbor View: You do not need this mod. I incorporated his edits as well as a number of my own into my main file. But go give Glitchfinder some kudos and check out his other works - his stuff is excellent.
  • Goodneighbor Enhanced: The exterior edits are NOT compatible. The Interior versions are, provided you grab the appropriate patch from the FOMOD
  • Nai's Goodneighbor Player Home: FULLY incorporated into this mod.
  • Goodneighbor Condo Player Home: Compatiblility patch in the main file. Follow the instructions laid out in the FOMOD.
  • The Better Third Rail - Fully compatible, but patches are available for those running it and FOTC and/Goodneighbor Enhanced interiors. Please load AFTER Goodneighbor Condo Player Home if you are using it (due to Precombine and Previs data records). Recommend instead of the main file, downloading the Better Third Rail - Previsbines and Fixes file found in the Misc files section there. Do NOT download the main file. This version of the Better Third Rail is also required if you are using my patch for it and Goodneighbor Enhanced
  • Daisy's Library - Fully compatible and HIGHLY recommended
  • The Big Hunt - Goodneighbor Edition - Fully compatible
  • Goodneighbor Basement - Fully compatible
  • Goodneighbor Attic - technically compatible but running that with this will cut down on your immersion factor a bit
  • Filled Brahmin Feed and Water Troughs - Patch available
  • Orphans of the Commonwealth - Patch available - relinks broken AI packages.
  • Enhanced Lights and FX- Patch available - fixes floating Candles. Load ELFX above my main mod and the provided patch below my mod. All go above (before) my Previs file.
  • Neon Flats - Patch provided
  • Quaz 30's Scavenger Apartment - So, I really like this mod but I am holding out on making a patch for now
  • Depravity and the larger Thuggyverse - I imagine these would be compatible, as both Better Goodneighbor and Goodneighbor Expanded are compatible - and I made zero edits to the Hotel Rexford Cell. That said, if there are any specific issues, please let me know and I will address them rather quickly. These are still compatible but if you want to access and view my WIP interior cells, you will need to use Thuggy's method of reaching the old Hotel Rexford. I am going to try getting a patch out for this before I release any "official" updates to the content I have been aiming to do in said cells.
  • Hookers of the Commonwealth: Fully Compatible - all versions. If there is an issue, I haven't seen it.
  • Atomic Radio and Tales from the Commonwealth: this is fully compatible from my testing.
  • Subways of the Commonwealth (SotC) - this is compatible, provided you download and use this as well (highly recommended): 4estGimp - Subways of the Commonwealth Precombines Fix. Make sure this loads ABOVE my Previs fiiles.
  • GENERAL NOTATION: Any mod that adds navmesh to the cells I edit can cause issues if that mod loads below MN Goodneighbor Overhaul, as it may overwrite the navmesh records that I heavily edited to accomodate the area. As such, I have provided a navmeshing and landscaping file that goes above previs files at the bottom of your load order.
Load Order (Essential Files are Red):
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  • UFO4 Patch
  • PPF.esm
  • CrimeTown.esp
  • Goodneighbor Expanded
  • MN Goodneighbor Overhaul
  • Alias.esp (requried for FOTC version)
  • Azar Ponytail Hairsytles.esp (required for FOTC version)
  • More Hair for Children.esp (not required, but recommended)
  • FOTC-SharedResources.esp (required for FOTC version)
  • FOTC - Goodneighbor Edition.esp (required for FOTC version)
  • All Weapon and Clothing mods (these are the mods that my outfit and weapon patches will be adding into the game) 
  • Goodneighbor Condo Player Home - no longer on nexus - support will be halted in version 3 of the mod. Do not ask where to find it. Load Main file before my RRTV Patch and load the previs file at the bottom (as noted below)
  • MN_GNDrifterMainFile.esp
  • Eli_GNOverhaul.esp
  • All other Clothing patches - order does not matter, so long as they follow the above 3 mods
  • MN_GN_NWWeaponDraw.esp or MN_GNGuardsFOTCPatch.esp
  • AVBS_GunsGoodneighborOverhaul.esp - requires MN_GNG_NWWeaponDraw.esp and the Main File.
  • Goodneighbor Overhaul RRTV Patch.esp
  • GoodneighborInteriorsEnhancedPatch.esp
  • TrainBar_GNEnhancedPatch.esp
  • BostonFPSFixAIO.esp (optional) - don't run this with PRP, obviously
  • Desperados (if running it)
  • CRP - Overgrowth - do not run with the other previous files, obviously
  • MN GN Navmeshing and Landscaping.esp
  • PRP.esp - 69 and 74
  • PRP-Compat-DesperadosOverhaul - applicable to PRP 69 and 74 versions
  • MNGNExterior[Previs].esp
  • MNGNExterior[WCLILilGen-xxx].esp
  • MNGNInterior[Previs].esp
  • MNGNOverhaul[Previs-NewInteriors].esp (PLEASE DELETE - NO LONGER NEEDED)
  • MNGNInteriors[Previs-AurPatch].esp
  • MNGNThirdRail-GNEnhanced[Previs].esp
  • MNGNRRTVGoodneighborCondo[Previs-PRP74].esp

Final Notes:
  • Please follow the load order advice that I have laid out. If you do not, your experience will suffer. If you have any incompatibilies let me know and I will test them and create a patch if applicable and possible. If you have a bug, please post it in either the bug's section or the comment's section - it doesn't matter. Just be sure to read everything listed here, in this descrption, before doing so.
  • As always, please test any mod as soon as you install it. Do not wait until 5 hours into a playthrough to see if a mod has issues and / or conflicts. Install, test, assess, and - if neccessary - provide feedback.
  • All assets and mods incorporated into my own are either from mod authors that have explicity given me their permission or from mods/mod authors with open perm assets/mods at the time of publishing. Nothing is included, in either my esp or in the files, that is not visibly present within my mod. In other words, if you wants to use these mods to their full extent, go to the links above, acquire them, and throw some kindness their way - Happy Modding!