Fallout 4

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MunkySpunk

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MunkySpunk

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Finally! A reason to collect and use Nuka-Cola mix recipes comes to Fallout 4! All the glowing varieties of Nuka Cola and mixers made brighter ready to use as lanterns, spinning table top lamps and decorations in your settlement workshop. Comes with buildable posts, trees, ceiling and wall hooks to hang them.

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NUKA MIX LANTERN WORKSHOP - ALL THE LOOKS OF NUKA MIXERS WITH NONE OF THE USELESSNESS


Finally! A reason to collect and use Nuka-Cola mix recipes comes to FO4 only 3 years after the release of Nuka World. All the glowing varieties of Nuka Cola and mixers made brighter - ready to use as lanterns, decorations, and spinning table top lamps inspired by the worst train wreck of 2018: FO76. Comes with buildable posts, trees, ceiling and wall hooks to hang them. 87 constructable objects in all. I included the functional drink cooler from my stained glass mod b/c I'm such a nice guy who loves plugging his own crap too!!

The Nuka Mix Lantern Workshop mod is a continuation of my effort to generate some hype for my much larger mod (of which these lanterns are a part), The Bleachers: A Diamond City Story (see below). I crafted these lamps specifically to appear in the mod, and me being the over-do-it type of mod author I am, figured it'd be nice if the players could make some of those items in their own workshops. Thus the workshop portion of The Bleachers: A Diamond City Story (see below) was born.  I hope you like both this mod and the ones to come from me. Don't forget to endorse!!

The Nuka Mixer system developed for the Nuka World DLC is a lot like kids, bakesale oatmeal raisin cookies, and majoring in English - a nice idea on paper, but in reality it was a lot of work for nearly no pay-off. In the case of Nuka mixes the "worth" was not many caps from selling it (sometimes worth less than the sum of the ingredients) or the brief buff for using it after carting it around for god knows how long. You had to find the recipes, then you had to find the ingredients (god forbid you're trying to make Nuka-Cide), and then you had to craft them in the first place. Great, right? Except you had to make room in your inventory to carry enough of them to be any strategic use or a part of your sugar-buzzed PC play-through. By the time you came to some sort of situation where is could potentially be useful, you've been carrying it so long you've forgotten it was in your inventory, and just went and used the chems to do the job.

And so they sat there, and the mixer stations sat there, unused for the same reason public phone booths aren't used anymore - because something in your pocket (Stimpak, chems) could do the job three times as well with a fraction of the carry weight. What I'm getting at is, for their intended vanilla purpose, the Nuka mixes are the end model Blackberries of the Fallout universe - obsolete on release, destined for the dustbin.

That didn't change the fact I loved the way they looked. I crafted a few back in the days when I played Fallout instead of modding it, put them on the tables in my settlements, and had some nice little glowing 1 foot radius light sources that looked pretty and got knocked over whenever a settler walked by them. Surely there was a better way to get SOME damn use out of these things? Well, fellow frustrated fallout fan, I've got just the mod for you.





Settlement Menu Manager, Nuka World, and Far Harbor are required.

Use your mod manager to install the files or dump them manually into your /data directory. But really, why would you not use a manager? What happens when you install a big mod with loose files? That's the end of it, you've effectively just tattooed your /data directory with a "No Regerts" (sic, Sarinia) tattoo, there's no going back from that. Use a mod manager like a responsible adult.

In game: Open your workshop menu, scroll over to Nuka Mix Lanterns, go crazy... Oh wait, you probably don't have many Nuka-mixes laying around in your workshop do you? Yeah, they're pretty useless. But now you could use some to play with these lanterns? As I said "ALL THE LOOKS OF NUKA MIXERS WITH NONE OF THE USELESSNESS."

Categories:
Free Hanging Lanterns hang directly from the ceiling, no hook required.
The Snappable Lanterns category is something new I'm trying for customization. You must construct a 'hook' first, be it a wall hook, ceiling hook, tree, or post and put it wherever you want. Then you must craft something to hang from it in the 'Snappable lanterns' category. Look for the small hooks on the trees and posts for clues to where the snap points are. Ceiling chains require a great deal of clearance underneath them for the snapping to work, so use the shorter ones first. I'm hoping this system goes over well with the users as it allows for the adjustment of chain lengths and wall placement as well as putting whatever color bottle you want on whatever hook you want.
Tabletop Lamps Candles and spinning lamps requiring electricity to spin. Electricity is required to make the Nuka Heat and Nuka-Clear winter lamps glow as well. Without electricity, the other lamps will glow but not spin. Walk up to them and activate them to start and stop the spinning.
Miscellaneous is where you'll find the cooler.


"FAQ" Looked just awful in this font, so I rolled that into this section. "Bugs" looks downright fabulous, doesn't it?
Why do the caustic (reflected off water) lights only move in some cases?: I tried to find a balance between preserving game performance and being pretty. Download the optional 'full caustic lights' esp overwrite if you'd like to see all the lantern lights moving. Just get ready for framerate plunge if you go crazy with building.

I don't know... the bottle in that red spinning lamp looks A LOT like the one in FO76, did you steal the assets?: That's a negative. A simple look at each mesh in nifskope will reveal completely different UV maps, meshes, textures, and method to achieve the intended look. I'm flattered you think I stole it, but I didn't. It's from scratch.

If I put the large chandelier lamps on some of the smaller posts, they clip into it!: If you don't like the way a lamp looks on a post, don't put that lamp on that post.

Does this mod REALLY require Settlement Menu Manager?: Yes. I assure you, this mod is not an over-elaborate effort-filled trap to get you to install a mod you don't need for literally no return on my part.

FAKE NEWS!! You don't need Settlement Menu Manager!: Yes. Yes, you do.

No you don't!: Yes, you do.

Why didn't you make every single style of lamp available in every single flavor of mix?: b/c it has to be done by hand. Every flavor exists as at least single bottle lanterns. For multi-bottle lanterns, I tried to pick a nice smattering with an over-representation of the official Nuka Cola flavors: Quantum, Victory, and Quartz b/c those are easiest to come by.

Howzacome some bottles no make snappy with longer chain?: The longer chains require a lot of clearance underneath them to get the bottle to snap to it. They are probably only suitable for hanging from two story clearances and the like.

What the hell is with the bright red and blue mixes?: Those are two new flavors from my upcoming mod "A Diamond City Story" (see below, again). They're based off the looks of the Nuka Cola lamp found in the frat house during the brew quest from our favorite flop, Fallout 76. I didn't want to get into making full fledged flavors with recipes and crafting entries into the Nuka Mix Lantern mod here (much like Beth didn't want to get into making new NPCs or entertainment value for 76), so I substituted Nuka Cherry and Grape with nuclear material for this mod.

The wind chime doesn't chime: Correct, it's visual only.

I don't agree with these recipes, light sources, etc..etc.: Nexusmods is an open and free publishing platform. Show me how it's done by example.

Why do all your mods have themed headers these days?: To remind you to endorse my mod. Mod authors like that sort of thing, since we don't get money.

How does the cooler work?: Put your soda in there - any vanilla game beer or soda. It'll even chill Vim if you're into that kind of trash. Wait a while, take your cold soda out. If you put either a cryolator round or liquid nitrogen dispenser into the cooler with the drinks (make sure it's the last item you add), then the drinks will be insta-cooled and the round/nitrogen will be consumed.

Can you add?:
This mod is the size and final product I wish to present. Barring bugs that keep it from performing as intended, there are no planned updates for this particular mod. I anticipate some issues on release with this many snap points.

Can I use this in...?: As always, those in the credits section have open permissions. Anyone else, just ask, I'm pretty open with this stuff.

Are you going to keep parting out your larger mod A Diamond City Story (see below) just to get attention for A Diamond City Story (see below)?: Not just for getting attention for A Diamond City Story (see below, noticing a trend yet?). I've also got this crap I've made sitting on a proverbial shelf not getting enjoyed by users as it waits for A Diamond City Story (see below). That's just kind of mean. And while I'm a mean, cranky, and vituperative sort of guy (just ask the few Discord friends who still talk to me), I'm in a pretty good mood today because I got good news about my dog/best buddy from the veterinarian yesterday. Hey, I could be releasing each asset as it's own individual mod download *cough*, maybe blow up the Nuka Quantum label to 8K in Photoshop and release that by itself as a mod.

A Diamond City Story
 (see below) *ahem*




bionicyardiff, Ablaze666, deuxrayme, raybo - Thorough, timely, last minute, and in some cases post-release, testing
msRae - Wax mesh for bottle candles
Smb92 - Cooler Script
frogprincessQ4, Thirdstorm - Lots of screenshots of the FO76 spinning lamp b/c I never bought FO76
me - the rest











Oh hey, how'd you find this all the way down here? Got a hint? Might as well read while you've scrolled this far:

"The Bleachers - A Diamond City Story" is an upcoming playerhome, workshop mod, and quest mod with new voiced NPCs forming an active community in the space under the left and center field bleacher seats in Diamond City known as "The Bleachers District". I took the unused back door to my earlier mod "The Left Field Diner", and let my imagination add to it - making it up literally as I went along in most cases. 2000 new audio lines and 9 missions, some quite unconventional, spread across 5 quests add several hours of new game play unless you're the fast travel type. New major spaces include a beautiful 2 story bioluminescent greenhouse and botany lab tended by Dr. Barbara McClintock, a renovated Left Field Diner run by Mr. Dr. Pepper, 4 richly decorated bedrooms, and a store room revealing where all that nice stuff comes from. Meet one of the Atom Cats founding members and very first fixer, Lily, and help her get (spoiler) and then (spoiler), gain their trust and the other residents of The Bleachers might just have some jobs for you. Join the everyday citizens of Diamond City and gain some insight into their daily lives of Institute fueled paranoia, survival, friendship, and their efforts to build something better in The Bleachers.

A Diamond City Story no longer has a home on Thuggysmurf's Quest Mod Discord Server, and thank god for that.





New workshop items include everything in this workshop mod, Beehives, animated bioluminescent flowers and vines, a cotton floral, a new jukebox, a few stained glass lamps, 4 new flags, dining furniture where occupants eat the diner's signature dish instead of steak, looksmenu mirror that illuminates the player's face, an animated Bio workbench (chem bench) and miscellaneous cool and clutter items you see in the mod. Non-workshop items include a new T-60 paint job, bread, spaghetti, new flags, new posters, official Vault-Tec deodorant, shit tickets, two new flavors of Nuka Cola (Nuka-Heat and Nuka-Clear Winter), and a junk -> component grinder.. probably other stuff I can't think of off the top of my head.