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About this mod
Home made optimization & compatibility patch for 'Tales from the Commonwealth' and 'The Beantown Interiors Project'.
Includes facegen data, fully generated precomb/previs data and merged navmesh.
Optionally 'A Forest' and/or 'Fallout 4 VR' compatible versions are available.
- Requirements
- Permissions and credits
- Changelogs
- Pre-Visibility was generated with compatibility to following mods in account. Just load '3DNPC_BTI_Optimization.esp' lastly and flickering or overwrapped objects will be suppressed. Additionally, BTI buildings and A Forest trees will be disabled automatically when there are comflicting edits to those mods.
- America Rising - A Tale of the Enclave (*)
- Better Atom Cats Garage
- Better Skylanes Flight 1981 Crash-site
- Children of Ug-Qualtoth (*)
- The Danse Dilemma (pka Face Maxson etc.)
- Fallout 4 - Point Lookout
- Fallout 4 Northern Springs DLC (*)(**)
- Flashy(JoeR) - Crime And Punishment
- Fort Hagen EXPANDED (More Loot Buildings and Enemies) (New in v1.9)
- Fourville
- Galac Tac Mercs and Music
- Galac Tac Retribution (*)(**)
- Immersive Drumlin Diner
- Immersive and Extended Lexington (New in v1.9)
- Lexington Interiors
- The Machine And Her
- Maxwell's World (*)(**)
- Minuteman Watchtowers
- Minutemen Supply Caches
- moreXplore (New in v1.9)
- Plenty 'o' Exploration - More Interiors and Exteriors - Discontinued
- Salem EXPANDED (More Loot Buildings and Enemies) (New in v1.9)
- Scrap Everything
- The Secret of Huntress Manor - A Far Harbor Story
- Sim Settlements 2
- Stumble Upon Interiors
- Subway of the Commonwealth
- Subway Runner
- The Train
- Welcome to Goodneighbor (***)
- The Wild Wasteland
(**) There are conflicts among Northern Spring DLC, Maxwell's World and Galac Tac Retribution. Only use one at most.
(***) Load 'WelcomtoGoodneighbor.esp' after 'PRP.esp', if you use both.
- For The Fens Sheriff's Department - Bleachers 2 compatibility, please use this file.
Lighting Source Replacer Compatibility(New in v1.3):
- Compatibility for lighting source replacer mods is built in. These include, but not limited to, ENB Lights Overhaul or Immersive Candles.
Flicker Fixer Support(New in v1.3):
- Cell optimization is generated with Flicker Fixer support.
Fouville Compatibility Is Included into Main File(New in v1.3):
- Now Fourville compatibility is included into main file without explicit dependency: work with or without 'Vault4.esp'. Just load '3DNPC_BTI_Optimization.esp' after 'Vault4.esp', if you use both. No additional patch is needed.
Dedicated PRP Version for VR(New in v1.2):
- Full VR compatible optimizations for DLC areas are now included! You can safely move from Fallout 4 VR Optimization Project or DLCVR - Fallout 4 VR and DLC standalone bug fixes. Mesh fixes are still needed to prevent CTD though.
- This version includes least error resolver for Unofficial Patch that is requirement of PRP; revert back conflicting changes to VR default, inject missing records into Fallout4.esm. But do note that use of the patch in VR is officially not allowed therefore don't expect working perfectly nor bother patch's author by sending bug report or else.
Previsibines Repair Pack - PRP Version(New in v1.1):
- Thanks to BenRierimanu, the great author of PRP, experimental PRP version is now available! Pick either '3DNPC_BTI_Optimization - PRP version' or '3DNPC_BTI_Optimization - PRP + A Forest version' as main file.
Desperados Overhaul Version(New in v1.8):
- Desperados Overhaul version is also available..
FaceGen Data(NPC face optimization):
- FageGen data for NPCs from both '3DNPC_FO4.esp' and '3DNPC_FO4Settler.esp' is included. Textures are resized into 1024x1024; same size as vanilla's.
Precombined Meshes/Previs Data(Cell optimization):
- Precombined meshes and previs data are fully generated for every interior cells and necessary exterior cells. I preserved vanilla's optimization for exterior as possible. Exceptions are: cells with extensive edits(e.g. 100+ refs added), cells with mods/dels to valilla's refs that I decided absolutely necessary(only one deleted rubble is not the case).
Navmesh(Invisible world objects that navigate NPCs where to go):
- Both mods edit world's navmeshes extensively and some conflict inevitably. NPCs will not go into BTI added buildings if 3DNPC take precedence. Or 3DNPC's NPCs will get lost and some quests stuck if BTI takes precedence. This mod includes merged navmeshes, so those issues will be resolved.
Missing Quest Script:
- A quest related script file from BTInteriors is (accidentally, I guess) missing. That prevents 'Drunken Gnome' quest to finish. I supplied this script file too.
A Forest Considered Version(Optional):
- This version includes previs data that also took A Forest mod in account. You could gain some other FPS with this version. Normal version is compatible with the mod by itself, so it's highly optional.
- Install 'Tales from the Commonwealth' from Atomic Radio and Tales from the Commonwealth page.
- Install The Beantown Interiors Project. Pick v9.3.2. Optimization patch is not necessary.
- (Optionally)Install Previsibines Repair Pack (PRP) and/or A Forest depending on main file of your choice.
- (Optionally)Install Desperados Overhaul for Desperados version of main files. Both main file and PRP patch are required.
- Pick a main file from this mod's download page, then Install it.
- Verify load order. '3DNPC_BTI_Optimization.esp' must take precedence over any other plugins that edit conflicting cells. Interior lighting plugins should reside above too. If something in the world is missing or flickering, try later load order.
- (VR specific)Install mesh fixes from DLCVR - Fallout 4 VR and DLC standalone bug fixes. Loose file version v1.0.3 is adequate. Bundled plugin file is not necessary, disable or delete it.
- Download and extract FO4Edit.
- Download 'MergeCell - 3DNPC_BTI_Optimization' from this mod's misc file section.
- Extract downloaded file and drop 'Edit Scripts' folder directly into FO4Edit's.
- Run FO4Edit and load '3DNPC_BTI_Optimization.esp' plus plugins you want to merge changes. Load '3DNPC_BTI_Optimization.esp' lastly.
- Right click '3DNPC_BTI_Optimization.esp', select 'Apply Script...' and evaluate 'MergeCell - 3DNPC_BTI_Optimization'.
- Modifications will be applied into '3DNPC_BTI_Optimization.esp' directly. Save and exit FO4Edit.