Fallout 4
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mith077

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About this mod

Home made optimization & compatibility patch for 'Tales from the Commonwealth' and 'The Beantown Interiors Project'.

Includes facegen data, fully generated precomb/previs data and merged navmesh.
Optionally 'A Forest' and/or 'Fallout 4 VR' compatible versions are available.

Requirements
Permissions and credits
Changelogs
== What's included ==
Builtin Compatibility to Mods(Updated in v1.9):
(*) Merging CELL reocrds is needed for quests. See 'Bashed Patch Generation' section. 
(**) There are conflicts among Northern Spring DLC, Maxwell's World and Galac Tac Retribution. Only use one at most.
(***) Load 'WelcomtoGoodneighbor.esp' after 'PRP.esp', if you use both.


Lighting Source Replacer Compatibility(New in v1.3):
  • Compatibility for lighting source replacer mods is built in. These include, but not limited to, ENB Lights Overhaul or Immersive Candles.

Flicker Fixer Support(New in v1.3):
Fouville Compatibility Is Included into Main File(New in v1.3):
  • Now Fourville compatibility is included into main file without explicit dependency: work with or without 'Vault4.esp'. Just load '3DNPC_BTI_Optimization.esp' after 'Vault4.esp', if you use both. No additional patch is needed.

Dedicated PRP Version for VR(New in v1.2):
  • Full VR compatible optimizations for DLC areas are now included! You can safely move from Fallout 4 VR Optimization Project or DLCVR - Fallout 4 VR and DLC standalone bug fixes. Mesh fixes are still needed to prevent CTD though.
  • This version includes least error resolver for Unofficial Patch that is requirement of PRP; revert back conflicting changes to VR default, inject missing records into Fallout4.esm. But do note that use of the patch in VR is officially not allowed therefore don't expect working perfectly nor bother patch's author by sending bug report or else.

Previsibines Repair Pack - PRP Version(New in v1.1):
  • Thanks to BenRierimanu, the great author of PRP, experimental PRP version is now available! Pick either '3DNPC_BTI_Optimization - PRP version' or '3DNPC_BTI_Optimization - PRP + A Forest version' as main file.

Desperados Overhaul Version(New in v1.8):
  • Desperados Overhaul version is also available..

FaceGen Data(NPC face optimization):
  • FageGen data for NPCs from both '3DNPC_FO4.esp' and '3DNPC_FO4Settler.esp' is included. Textures are resized into 1024x1024; same size as vanilla's.

Precombined Meshes/Previs Data(Cell optimization):
  • Precombined meshes and previs data are fully generated for every interior cells and necessary exterior cells. I preserved vanilla's optimization for exterior as possible. Exceptions are: cells with extensive edits(e.g. 100+ refs added), cells with mods/dels to valilla's refs that I decided absolutely necessary(only one deleted rubble is not the case).

Navmesh(Invisible world objects that navigate NPCs where to go):
  • Both mods edit world's navmeshes extensively and some conflict inevitably. NPCs will not go into BTI added buildings if 3DNPC take precedence. Or 3DNPC's NPCs will get lost and some quests stuck if BTI takes precedence. This mod includes merged navmeshes, so those issues will be resolved.

Missing Quest Script:
  • A quest related script file from BTInteriors is (accidentally, I guess) missing. That prevents 'Drunken Gnome' quest to finish. I supplied this script file too.

A Forest Considered Version(Optional):
  • This version includes previs data that also took A Forest mod in account. You could gain some other FPS with this version. Normal version is compatible with the mod by itself, so it's highly optional.

== Installation ==

== Bashed Patch Generation ==
Optional FO4Edit script named 'MergeCell' is provided to import CELL record modifications made by other mods like interior lighting mods or Region Names mods. Follow steps below to run the script.
  • Download and extract FO4Edit.
  • Download 'MergeCell - 3DNPC_BTI_Optimization' from this mod's misc file section.
  • Extract downloaded file and drop 'Edit Scripts' folder directly into FO4Edit's.
  • Run FO4Edit and load '3DNPC_BTI_Optimization.esp' plus plugins you want to merge changes. Load '3DNPC_BTI_Optimization.esp' lastly.
  • Right click '3DNPC_BTI_Optimization.esp', select 'Apply Script...' and evaluate 'MergeCell - 3DNPC_BTI_Optimization'.
  • Modifications will be applied into '3DNPC_BTI_Optimization.esp' directly. Save and exit FO4Edit.