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356 comments

  1. SummersetBanjo12
    SummersetBanjo12
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    Is this compatible with Beantown Interiors Project True Interior Patch ? or if someone has that one this patch isn't necessary? 

    https://www.nexusmods.com/fallout4/mods/63975?tab=posts&BH=0
  2. YuanShaw
    YuanShaw
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    Any chance to give compatibilities support to Show no mercy?
    1. mith077
      mith077
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      I'll consider it when I'll build next version.
  3. Adafi
    Adafi
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    Hello, i'm having some issues with flickering and i want to know if there's anything that could help me fix it, i'm using vivid fallout textures, vivid waters + clean waters (but no texture replacer), it's nothing serious at least from what i've seen but the occassional wall or flickering trees can get really annoying. the mods im using that affect the world are project valkirye, vivid fallout textures, people live in series, america rising 2, a forest and the mods required for this mod, so prp and tales of the wasteland, if possible, could i get help with sorting the load order of these mods, too?
    Thanks in advance
    1. KennethElliot2015
      KennethElliot2015
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      they need to be moved down to the bottom of your load order
    2. mhawaro
      mhawaro
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      Which "People live in" series are you using? currently the satellite olivia is not compatibles with this previs mod. And yeah, you need to load this mod bottom of your LO.
  4. AhiAlex
    AhiAlex
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    hello does anyone know how I can get this 3DNPC_FO4.esp file? It says for two mods that I need they depend on this file.
    1. mith077
      mith077
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      Hi.
      Grab 'Tales from the Commonwealth' file from Atomic Radio and Tales from the Commonwealth mod.
  5. mhawaro
    mhawaro
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    Is this just me or some area from Sanctuary to Drumlin Dinner had previs disabled, and now my fps was stay to 50 and sometimes drops to 40...
    Edit : Looks like the entire area had this previs disable and makes my fps crazy. Did i do something wrong? I was using Rebuild AIO (Not using any patch here), and merges cell to makes viva nuka world work with your patch.

    Edit 2 : I tried make some test again, and i found that it has something to do with "merges script" that makes alot of area disabled previs. Reinstall this patch again everything back to normal (without generating "merge script").
    1. mith077
      mith077
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      Yeah, if any plugin has edits that break PreVis, the script also disables PreVis in affected area.
      Doing so will ensure patched mod to work as intension. E.g. Deleted wall that leads to mod added entrance will be stay deleted.
      This is designed behavior. You'll find which mod caused this by inspecting output of the FO4Edit when applying the script. (Search Warn: ... lines)
      If you're sure that restored PreVis won't prevent reported mods, just uncheck them when opening FO4Edit and apply merge script again.

      Edit: And you also need to disable 'Rebuild_Settlements_Previs.esp' plugin. Working PreVis is already included in this mod.
  6. mhawaro
    mhawaro
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    Does your atomics world works with your Desperados patch? because it said for "a forest patch only".

    Edit : Tested out with Desperados and everything works flawlessly, but of course some incompatibilites mod as well like People live in - Satelite Olivia.

    Edit 2 : Is that okay to use your Diamond city optimization alongside with this mod? (Tested out, and everything works!. Just need to uncheck Tales of Commonwealth patch)
    1. mith077
      mith077
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      I think Desperados doesn't have compatibility issue with Atomic World.
      Surely works with Diamond city mod. Just ensure loading Diamond city optimization plugins after '3DNPC_BTI_Optimization.esp'.
    2. mhawaro
      mhawaro
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      Hey man, i just want to say thank you so much for your hardworks! especially with Desperados comaptibilites. I tested out with most of you mods including with SOTS atom storm, and oh boy it just works!.

      Anyway, since you are making these huges compatibility support of any location mods, do you still had plan to update your mods for more wider compatibility?. Maybe this USAF Satellite Olivia Should be or Starlight Prison Camp (this one is huge).
    3. mith077
      mith077
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      I'll consider compatibility for these mods in next version. But only if it won't hurt performance too much.
  7. Symorous9213
    Symorous9213
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    I keep getting CTD when my title menu tries to load. Its only happens when I try to use your merge cell option. mod works other wise. Was trying to use Merge Cell with the Nuka world mods and AR2

    update
    I tried playing with the options with the script in fO4edit. I even try to load a bash version of your mod in the ck to try to save it. The ck ended up ctd to. The prepatch version loaded just fine.  At this point I give up. But like I said besides the bash function, your mod works as intended
    1. mith077
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      I think FO4Edit v4.1.5f has issue with NAVI record handling, that makes Merge Cell applied plugin broken.
      Could you try with v4.0.4 instead? In next-gen envir, you'll need to apply this.
      Probably CK won't crash if you delete NAVI record in advance.
    2. mhawaro
      mhawaro
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      Same here,  i tried with V4.0.4 version but my xedit just gave me an error message when tried to loads plugin and notification pops-up said that i need to use 4.15f instead.
    3. mith077
      mith077
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      In Next-Gen environment, you'll need to patch up BA2 archive version with this before running v4.0.4.
  8. AlexintheVerse
    AlexintheVerse
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    hello, Is the mod "Emirals Tales From The Commonwealth Previs/PRP Patch" still ok to have before yours, or is not necessary to have with your Tales/PRP patch.
    other question i have is if i install another mod that makes world space changes like example "Cambridge Police Station Redux" mod and it has a PRP patch as well. I would have to load such patches that edit spaces that your does after your PRP correct?

    and thanks for your work!  
    1. mhawaro
      mhawaro
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      No, for the Emiral's patch just pick one him or this especially if you're using Tales of the commonwealth.
    2. AlexintheVerse
      AlexintheVerse
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      understood thanks
  9. Scirs
    Scirs
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    This is such a good mod. Thank you for making it. I hope you continue working at it!

    Endorsed :)
    1. mith077
      mith077
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      Thanks for endorsement!
      No scheduled update, but if PRP will get update or fair amount of new compatibility candidates will be accumulated, I'll build new ones.
      Suggestion of good mods for patching is always welcome.
    2. mith077
      mith077
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      nvm
  10. xTheRage
    xTheRage
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    I keep getting CTDs with this mod enable, I don't use PRP and I have lightning mods (ELFX, UI and Fr4nsson's). I did the bashed patch thing and it worked for a while but now I'm getting 1 CTD per hour, any idea what could it be? the crash logs only point to this mod

    Example of my LO:
    Spoiler:  
    Show
    3DNPC_FO4_DLC.esp=1
    3DNPC_FO4-UFO4P.esp=1
    BTInteriors_Project.esp=1
    3DNPC_BTI_Optimization.esp=1
    Fr4nssonsLightTweaks.esp=1
    UltraInteriorLighting.esp=1
    UltraInteriorLighting_DarkerAmbience.esp=1
    EnhancedLightsandFX.esp=1
    ELFX-PreVis.esp=1
    PLI_USAF_Satellite_Station_Olivia.esp=1
    PLI_USAFSSO - ELFX Patch.esp=1
    JOTCPatch UltraInteriorLighting Depravity.esp=1
    JOTCPatch UltraInteriorLighting UFO4P.esp=1
    JOTCPatch Fr4nssonsLightTweaks ELFX.esp=1
    JOTCPatch Fr4nssonsLightTweaks UltraInteriorLighting.esp=1
    JOTCPatch Fr4nssonsLightTweaks UltraInteriorLighting ELFX.esp=1
    RailroadRedone.esp=1
    4estGimp - AnimatedCandles_RailroadRedone.esp=1
    RRR - Improved.esp=1
    RRR 3DNPC Patch.esp=1
    Barneys.Bunker.Reborn.esp=1
    NoraSpouseFarHarbor.esp=1
    Nora Looks Customization for v1.2.esp=1
    AbernathyFarmOverhaul v1.0.esp=1
    NoraSpousePatch.esp=1
    IHO - Immersive Hunting Overhaul.esp=1
    Dank_ECO-IHO.esp=1
    AWARHERO The Great Green Jewel.esp=1
    WorkshopFramework_ScriptOverride.esp=1
    Bashed Patch, 0.esp=1
    1. mith077
      mith077
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      Could you try pre-patched version of plugin? Or try re-saving patched plugin with CreationKit?
      I think FO4Edit v4.1.5f has issue with 'NAVI' record handling, that result in Navmesh related CTDs.