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Created by

Cerberus1211

Uploaded by

cerberus1211

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About this mod

Unlocked Trailers Project replaces 69 trailers in the wasteland to make them fully functional and enter-able by the player. Never again go up to a trailer door only to find out that it is impossible to open, virtually every accessible trailer has been "unlocked" and filled with wasteland clutter.

Permissions and credits
Mirrors

*Created and published by : Cerberus1211


* Mod will no longer be updated/supported. After running into some life problems as well as issues with college and such, I have been away from this mod for a long time. Looking back now I realize that I made some pretty grievous mistakes when I initially created this mod that I no longer have the will or desire to fix. I hope to get back into modding, unfortunately I feel that UTP is no longer a project which I wish to continue. Thank you all. :)



Unlocked Trailers Project replaces 69 trailers in the wasteland to make them fully functional and enter-able by the player. Never again will you go up to a trailer door only to find out that it is impossible to open, virtually every accessible trailer has been "unlocked" and filled with wasteland clutter. Additionally, multiple new variants of trailers have been added to spice up the contents of said trailers. Now, you may find a Hubris Comics branded trailer or a Corvega trailer for example, giving you an idea of what is inside. Two new keys have also been added, one is the already available Wicked Shipping Trailer Key (found at the Wicked Shipping Yard) and the other is a Boston Direct Trailer key added inside a Boston Direct trailer in front of their headquarters. These two keys can be used to access their respective trailer types all across the wastes as an alternative to lockpicking.

Trailer Key Locations

Wicked Shipping- Slightly South-West of Abernathy Farm on a desk
Boston Direct Key- Between Greater Mass Blood Clinic and Fort Hagen in a trailer 

Features
-69 opened trailers
-2 new keys to open specific branded trailers
-3 new edibles and 1 unique weapon
-A variety of trailer clipping fixes and adjustments 

*Compatible with any mods that don't edit trucks/trailers 

*This mod is also available at Bethesda.net for XB1
 and PC respectively
*

* I am currently running a straw poll to decide what I should focus on going forward with this mod. Your input is valued and helps point me in the right direction, so if you have a minute your vote would be greatly appreciated :)



Important

(Fallout4.ini can be found in Documents\MyGames\Fallout4)
Add this line to your Fallout4.ini if you haven't already.

[Gameplay]
fPlayerDisableSprintingLoadingCellDistance=0


Nexus Mod Manager (Recommended) -Download
-Select Unlocked Trailers Project in Nexus Mods view
-Select Install

Bethesda.net -Download
-Enable in-game through Bethesda menu

Manual -Download
-Unzip file
-Drag unzipped "Data" folder into your game's "Data" folder
-Enable .esp in game

v2.0 - Fixed a major pre-visualization glitch affecting a select number of trailers
 - Added a few new enemy spawns in some trailers
 - Fixed some navmesh overlapping on ground surrounding some trailers
 - Unlocked one additional trailer 
 - Fixed trailer disable script for Brotherhood of Steel end game quest
 - Added 2 more photos

v1.2 -Fixed  clipping trailer doors in some locations
 - Unlocked Hardware Town trailer and Boston Public Library trailer

 - added to Bethesda.net for PC and XB1 

v1.1 - Fixed glitching barrels in Beantown Brewery trailer and added multiple "steps-ups" and objects to get into taller trailers
 
1/2/2017 - Initial release, only a few minor glitches recorded, patching within a week.




*Anyone wishing to use my mod please contact me via the Nexus. I'm generally pretty lax about my mods being used, but I'd still like to know before hand. 
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