About this mod
Vault 88- Welcome Home
Most of what you need is housed within the atrium space. Plenty of beds and resources.
I have extended tunnels to link to the large water pump and create a workshop/reactor room but left plenty of room for further expansion.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Version 1.3
What's new?
Cleaned up missing tile in Atrium, Added a blank room just outside the atrium space, Added ramps etc at waterpump.
Added Settlement video
Version 1.2
What's new?
Added a bell, some more guard stations and turrets.
Added a caravan visiting area next to the barn.
Vault 88 is the first cab off the rank and is a fairly straightforward design.
Most of what you need is housed within the atrium space. Plenty of beds and resources.
I have extended tunnels to link to the large water pump and created a workshop/reactor room, but left plenty of room for further expansion.
(For some reason, the water pump and original reactor/beacon would not connect for me. After faffing about for ages without success, I hooked up a regular beacon and installed 3 large pumps in the water. If it works for you then just unhook my beacon and connect the pump).
Method; You'll need to delete any rubbish in the atrium area, then install a TS terminal and import the blueprint... It will install to slot 10.
Some of the clutter in the lower tunnels can be removed after install
I build these settlements for my own amusement. I'm not big on clutter, I just want to get my settlement as full as possible and make sure there are enough amenities.....If I have to go and help the settlement fend off the three raiders that they can’t deal with, the defences pretty much ensure they are shredded by the time I get there.
There is plenty of space to personalise the settlement to one's own taste.
Because of the above I don't and won't do requests...I have placed these files here for anyone who might deem them useful.
My other settlement mods;
Sanctuary Hills;
Red Rocket;
Starlight Drive-in;
Tenpines Bluff;
Abernathy Farm;
Sunshine Tidings Co-op;
Graygarden;
Oberland Station;
Hangman’s Alley;
Home Plate;
The Castle;
Spectacle Island;
Nordhagen Beach;
Warwick Homestead;
Croup Manor;
Outpost Zimonja;
Greentop Nursery;
The Slog;
Finch Farm;
County Crossing;
Coastal Cottage;
Kingsport Lighthouse;
Covenant;
Taffington Boathouse;
Bunker Hill;
Egret Tours Marina;
Somerville Place;
Murkwater Construction Site;
Jamaica Plain;
Boston International Airport;
Old Longfellow’s Cabin;
Dalton Farm;
National Park Visitors Center
Echo Lake Lumber Mill;
Red Rocket-Nuka World;
Getcha Kicks in Vault 66
Fizztop Grill
Atom Cats Garage
Mechanist's Lair
Vault 88- Welcome Home
Settlement Pack1–5in1;Starter Pack
Settlement Pack 2- 5in1;TotheJewel
Settlement Pack 3-5in1;5 if by Sea
Settlement Pack 4– 5in1;Run-n-Gun
Settlement Pack 5-5in1;Nora the Explorer
Settlement Pack 6-5in1;Waifs n’ Strays
Settlement Pack 7- 5 in 1; DLC bundle
Settlement Pack 8- 5in1; Odds 'n Sods