Fallout New Vegas

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Last updated

Original upload

Created by

Humorless Douchebag aka Asurah

Uploaded by

DecerBW

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Safe to use

About this mod

Just a small pack of broken, ugly and glitchy 1st and 3rd person animations.
Made with pain and hate. Have fun (actually do not).

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Permissions and credits
Translations
  • Mandarin
  • German
Changelogs
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Subscribe to this channel, FAT_SKY_RAT put an unnecessary amount of effort into this trailer!

"Asurah Reanimation Pack" is a global animation overhaul, oriented to enhance most of existing weapon animation in vanilla FNV, both 1st and 3rd person.


INSTALLATION GUIDE:


Just simple drag'n'drop, like any other mod -  to Fallout New Vegas\Data\

OR, use any mod manager of your preferences.

After you'll be done with installing animations, proceed to Optional Files tab, and download necessary patches


I also highly recommend to install FOV Slider mod, and set "Player Fov" to 60, these anims designed with this fov in mind.


REGARDING MODS LIKE EVE, WMX, WMIM:

Do not install any of .kf files from these mods (meshes\characters\_1stperson \ _male\)
It would break aim poses of laser rifles and some of firing animations. If you did that, install .kf files of ARP to overwrite them.


MODDING INFO:

Some of you might know how to use GECK or even already working on their own mods.
Here's some information for you:

HANDGRIPS:
Spoiler:  
Show

As you can notice i've tried to make almost every animation handgrip compatible, both 1st and 3rd person.

1HP group:

Handgrip1 - Binoculars
Handgrip4 - Twohanded 10mm smg
Handgrip5 - Twohanded 9mm smg

2HA group:

Handgrip1 - Plasma rifle\Lower gun position (if your weapon are very bulky or uses scope, i'll recommend using this handgrip).

Handgrip3 - Pump shotgun
Handgrip4 - Vertical front grip
Handgrip5 - AUG style vertical short grip (like regular Handgrip4 but for bullpup weapons)
Handgrip6 - Bullpup

2HR group:

Handgrip1 - Railway Rifle\Laser rifle\Lower gun position (same stuff as 2HA handgrip1)
Handgrip3 - Combat Shotgun (Fallout 3)
Handgrip4 - Pump shotgun



2HH group:

Coming Soon.

ATTACKS:
Spoiler:  
Show


1HP group:
Attack3 - Single action revolver fire - 357 revolver\Police revolver.
Attack4 - 
Attack5 - 
Attack6 - 
Attack7 -
Attack8 - 
Attack9 - 
AttackSpin - 
AttackSpin2 - 
AttackLoop - Automatic fire
AttackLeft - High-Caliber fire, good for Revolvers and Desert Eagles.
AttackRight - Low-Caliber fire, good for 9mm pistols.
AttackThrow - 

2HA group:
Attack3 - Low-recoil semi-auto attack, mostly Service Rifle.
Attack4 - High-recoil semi-auto attack, mostly Riot Shotgun.
Attack5 - 
Attack6 - 
Attack7 - Pump shotgun attack.
Attack8 - 
Attack9 - Automatic fire. Realistic alternative for AttackLoop. Make sure Attack anim mult in GECK is 1.0. (Stutters with low FPS!)
AttackSpin - 
AttackSpin2 - 
AttackLoop - Automatic fire.
AttackLeft - High-Caliber fire, good for Semi-auto .308 weapons.
AttackRight - Mid-Caliber fire, good for 5.56mm weapons. Also plasma rifle.

2HR group:
Attack3 - Bolt-Action attack, mostly Hunting Rifle.
Attack4 - Laser rifle Attack
Attack5 - Lever-Action attack, Cowboy Repeater and Lever-Action Shotgun.
Attack6 - FO3 Double-Barrel Shotgun attack.
Attack7 - Pump-Action shotgun attack, mostly Hunting Shotgun.
Attack8 - Varmint Rifle Attack
Attack9 - High-Recoil Bolt-Action attack, mostly Antimateriel Rifle and L96A1\AWM.
AttackSpin - 
AttackSpin2 - 
AttackLoop - Automatic fire
AttackLeft - High-Caliber fire, Caravan Shotgun and M14.
AttackRight - 

2HH group:
Attack3 -
Attack4 -
Attack5 -
Attack6 - 
Attack7 -
Attack8 - 
Attack9 - Automatic fire. Realistic alternative for AttackLoop. Make sure Attack anim mult in GECK is 1.0. (Stutters with low FPS!)
AttackSpin - Minigun spinup fire.
AttackSpin2 - Flamer\Gattling Laser.
AttackLoop - Automatic fire - Grenade Machinegun.
AttackLeft - High-Caliber fire
AttackRight - 

RELOADS:
Spoiler:  
Show

Coming Soon.

1HP group:
ReloadA - 10mm pistol - 1st
ReloadB - FO3 Dart Gun -
ReloadC - Chinese Pistol \ C96 - 1st\3rd
ReloadD - Sawed-off shotgun -
ReloadE - .44 magnum revolver\Police Pistol - 1st
ReloadF - Laser Pistol -
ReloadG - 10mm Submachine Gun - 1st
ReloadH - Plasma Pistol -
ReloadI - Mesmetron -
ReloadJ - Alien Blaster -
ReloadK - .22 Revolver - 1st\3rd
ReloadL - 9mm pistol\12mm Pistol\.22 Silenced pistol\ - 1st\3rd
ReloadM - FREE.
ReloadN - 9mm SMG with Drum -
ReloadO - 9mm SMG \ M3A1 Grease Gun - 1st
ReloadP - Hunting Revolver -
ReloadQ - That Gun\5.56 Pistol -
ReloadR - FREE
ReloadS - FREE
ReloadT - MISSING FROM ENGINE
ReloadU - MISSING FROM ENGINE
ReloadV - MISSING FROM ENGINE

ReloadW - FREE
ReloadX - .357 Revolver -
ReloadY - FREE
ReloadZ - FREE

2HA group:
ReloadA - G3\FO3 Assault Rifle - 1st\3rd
ReloadB - Plasma Rifle -
ReloadC - Sniper Rifle - 1st
ReloadD - Gauss Rifle -
ReloadE - FO3 Chinese Assault Rifle - 1st\3rd
ReloadF - Service Rifle\Marksman Rifle\Assault Carbine - 1st
ReloadG - Silenced .22 SMG -
ReloadH - 12.7mm SMG - 1st\3rd
ReloadI - Light Machinegun\Riot Shotgun -
ReloadJ - Laser RCW -
ReloadK - .45 SMG -
ReloadL - .45 SMG Drum-mag -
ReloadM - AK - 1st\3rd
ReloadN - M4 - 1st
ReloadO - Mp5 - 1st
ReloadP - FREE
ReloadQ - G36 - 1st
ReloadR - AUG - 1st
ReloadS - FAMAS - 1st
ReloadT - MISSING FROM ENGINE
ReloadU - MISSING FROM ENGINE
ReloadV - MISSING FROM ENGINE

ReloadW - FREE
ReloadX - FREE
ReloadY - Pistol Grip Shotgun - 1st\3rd
ReloadZ - FREE

2HR group:
ReloadA - Hunting Rifle - 1st
ReloadB - Laser Rifle - 1st
ReloadC - La Longue Carbine \ FO3 Lever-action rifle -
ReloadD - FO3 Combat Shotgun - 1st
ReloadE - FO3 BB Gun -
ReloadF - FO3 Railway Rifle -
ReloadG - FO3 Double-Barrel Shotgun - 1st
ReloadH -
ReloadI - Caravan Shotgun - 1st\3rd
ReloadJ - Single Shotgun \ M79 - 1st
ReloadK - FREE
ReloadL - FREE
ReloadM - Varmint Rifle -
ReloadN - FREE
ReloadO - Antimateriel Rifle - 1st
ReloadP - This Machine \ M1 Garand Rifle - 1st
ReloadQ - M14 - 1stp V1
ReloadR - FREE
ReloadS - FREE
ReloadT - MISSING FROM ENGINE
ReloadU - MISSING FROM ENGINE
ReloadV - MISSING FROM ENGINE

ReloadW - K98 single round reload - 1st
ReloadX - Lever-action Shotgun -
ReloadY - Hunting shotgun - 1st\3rd
ReloadZ - Cowboy repeater -

2HH group:
ReloadA -
ReloadB -
ReloadC -
ReloadD - Incinerator - 1st\3rd
ReloadE -
ReloadF -
ReloadG - Grenade Machinegun - 1st\3rd
ReloadH -
ReloadI - FREE
ReloadJ - FREE
ReloadK - FREE
ReloadL - FREE
ReloadM - FREE
ReloadN - FREE
ReloadO - FREE
ReloadP - FREE
ReloadQ - FREE
ReloadR - FREE
ReloadS - FREE
ReloadT - MISSING FROM ENGINE
ReloadU - MISSING FROM ENGINE
ReloadV - MISSING FROM ENGINE

ReloadW - FREE
ReloadX - FREE
ReloadY - FREE
ReloadZ - FREE

IRONSIGHT MANUAL FIX:
Spoiler:  
Show


Q."My weapon has a weird recoil/broken animation during iron sights shooting, help me!"

A. Well you have two ways of fixing it:

A1: Very easy and fast:

1.Download, install and launch SNIFF
2.Select your input\output folders (input folder will contain your NIF files which you want to fix, output - ready-to-go NIF files.)
3.In the left column of Sniff window, select "Attach parent NiNode" line, your "NiNode name to find" should be named "##SightingNode", your
                   "Attached parent NiNode name" should be "##SIGHTANIM" (this stuff is case sensitive, so make sure you name it exactly like in quotes.
4.Press "Process" button, if everything fine, Sniff will message you "Updated: YourNIFname.nif Done. Updated 1 files out of 1, and after that, your
                    fixed nif should appear in your output folder (which you defined in step 2). Now just take this new NIF file and place wherever it should be.


We're done here!


A2: A bit more complicated, manual, but still easy and far more interesting way:


1.Download, install and launch any NifSkope you'd like to. (im using Nifskope 2.0 Dev 7, serves me well).
2.Open your NIF with Nifskope, click at the "Block List" tab, in the left column, look for a single string starting with NiNode\BSFadeNode,
                   expand it, and look for the "##SightingNode".
3.Right click on it -> Node -> Attach Parent Node -> Select 'NiNode' in the big drop down list, and your previously selected node is now under
                   new blank named node.
4.In the "Block Details" tab, locate the very first string named "Name", and a blank ""txt" Value, right click on it -> Edit String Index -> fill this text
                   line with "##SIGHTANIM" (this stuff is case sensitive, so make sure you name it exactly like in quotes.


We're also done here!

Manual Method Visual Guide:
Thanks to Wuestenranger for saving your brain cells.






RECOMMENDED MODLIST:

Additionally, Include these in your load order to the get the most benefit out of this mod

LStewieAL's Tweaks - An incredible amount of gameplay tweaks, including Smooth AimingFire While Aiming In/Out, Fire While Landing, Auto Weapon No Firing Delay, and many other essential tweaks improving both gameplay and gunplay.
Real Recoil or Immersive Recoil 2.0 as an alternative option.
FOV Slider - use it with Player Fov at 60
B42 Weapon Inertia
BLEED
JIP Realistic Weapon Overheating
JIP Selective Fire
New Vegas Enhanced Camera
Armed to the Teeth (ATTT NV) 
IMPACT
Automatic Weapons Fix 
Reload Animation Fix


BIG THANKS LIST:

0.2.1 Trailer:

FATTY PIGEON - for the trailer, screenshots and mental support.

Resources:

BENGTY - Pump action, Bolt-action, pistol instrumental sounds
NAVARO -  Cloth sounds, C96, AKM, CZ805 instrumental sounds.
MAGMACOW - M24 instrumental sounds.

Support:

GAPPY
MILES45
KIIONOHI
NOIEUH
CONSTABLE CANADA
BERIK909
ONE AWESOME USER WHO WANTS TO BE ANONIMOUS.

Additional thanks to:

The Shiny Haxorus - for the FNV 1st person animation tutorial.
Hitman47101 - for inspiration on starting animating FNV.