Skyrim Special Edition

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Last updated

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Created by

meh321 and KernalsEgg

Uploaded by

KernalsEgg

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About this mod

A collection of engine bug fixes and patches made possible by the .NET Script Framework.

Requirements
Permissions and credits
Changelogs
Scrambled Bugs
Fixes
  • Active Effect Conditions (default: enabled)
  • Floating-point error will eventually begin to prevent conditions of active effects from being updated. The longer the effect has been active for, the more frequently this happens. You can read more about it in this article.
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  • Harvested Flags (default: enabled)
  • Flora and trees are saved when they are harvested, but not when they respawn. This means that flora and trees which have been harvested before will be harvested again when you save and load your game, if they are in a loaded cell at the time.
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  • Mod Armor Weight Perk Entry Point (default: enabled)
  • Instead of modifying the weight of just the armor you are wearing, the weight of the entire stack of that armor is modified. If you are familiar with The Steed Stone or the Conditioning and Unhindered perks then you will have encountered this before. You can read more about it in this article.
  • Terrain Decals (default: enabled)
  • Decals such as those used for blood, footprints, and magic impacts cannot be applied to terrain in cells that have been partially unloaded.
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  • Training Menu Text (default: enabled)
  • The cost of the lesson displayed in the training menu will be higher or lower than you actually end up paying if the relevant skill is buffed or debuffed at the time.
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Patches
  • Apply Spell Perk Entry Points (default: enabled)
  • Spells applied using perk entry points are cast by the source on the target, instead of by the target on the target.
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    Attach Hit Effect Art (default: enabled)
    Attach hit effect art to actors when they load, instead of only when the spell is first applied.
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  • Equip Best Ammo (default: disabled)
  • Automatically equip your best arrows or bolts when you equip a bow or crossbow instead of your worst arrows or bolts.
  • Lockpicking Experience (default: enabled)
  • Earn experience every time you pick a lock instead of only the first time.
  • Multiple Hit Effects (default: disabled)
  • Each of a cloaking spells effects can apply hit effects, instead of only the costliest effect.
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  • Underfilled Soul Gems (default: disabled)
  • Trap only souls of the appropriate size in soul gems. See the optional downloads section if you want to change the "No soul gem large enough." notification to reflect this.
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Scrambled Eggchantments
Fixes
  • Enchantment Cost (default: enabled)
  • The value of player enchanted items and the amount of charge that player enchanted weapons drain is not saved. This is an alternative to the Enchantment Reload Fix. You can read more about it in this article.
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Patches
  • Enchantment Value (default: disabled)
  • The value of an enchantment is calculated using the default cost of the enchantment, instead of the overridden cost of the enchantment. This is the value of enchantments after you reload the game without the enchantment cost fix.
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  • Multiple Enchantment Effects (default: enabled)
  • Your skill in Enchanting improves each of an enchantments effects, instead of only the costliest effect. This affects enchantments with multiple effects such as Chaos Damage and Fiery Soul Trap.
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Compatibility
Fixes
  • Active Effect Conditions
  • This is an alternative to the fix provided in Bug Fixes SSE. Instead of using a single global timer to update the conditions of active effects, individual local timers are used that are then reset when the elapsed time of the active effect is. Both mods can be installed together, but either the activeEffectConditions setting in ScrambledBugs.json or the FixAbilityConditionBug.Enabled setting in BugFixesSSE.config.txt must be disabled.

Patches
  • Multiple Hit Effects
  • Existing cloaking spells may be designed with the limitation of only the costliest effect applying hit effects in mind. The only example of this in the base game is the frost cloak spell, and only if the player has the Deep Freeze perk and the target is below 20% health. The membrane shader will occasionally fade in and out and back in again when the target is hit under these conditions.


Settings
Each of the fixes and patches can be enabled or disabled individually using the relevant settings file. They can be opened and edited using any text editor, such as Notepad++.

You can find the settings files in the following folders:
  • Data\NetScriptFramework\Plugins\ScrambledBugs.json
  • Data\SKSE\Plugins\ScrambledEggchantments.json


Requirements
Scrambled Bugs

Scrambled Eggchantments


Source


Credits
Scrambled Eggchantments


Inspirations
Fixes
  • Mod Armor Weight Perk Entry Point
  • Based on The Steed Stone bug fix available in Cobb Bug Fixes for Skyrim LE.
  • Training Menu Text
  • Based on the Trainer Cost UI bug fix available in Cobb Bug Fixes for Skyrim LE.

Patches