THE MOD IS NOT FULLY VOICED YET. THE MOD BELOW ONLY PRODUCES SILENT VOICE FILES, DO NOT EXPECT IT TO PROVIDE VOICE ACTING.
Please use Fuz Ro D-oh for silent dialogue: https://www.nexusmods.com/skyrimspecialedition/mods/15109
DO NOT UPDATE THIS MOD MID-PLAYTHROUGH, IF YOU HAVE A PREVIOUS VERSION OF BEYOND REACH AND WISH TO PLAY. YOU MUST DO SO ON A NEW SAVE.
IF YOU CANNOT FIND THE MERCHANT AT THE BEGINNING, YOU HAVE UPDATED MID-PLAYTHROUGH OR HAVE OLD SCRIPTS FROM PREVIOUS VERSIONS.
Please do not install Beyond Reach - Tweaks and Enhancements until the author updates that mod. Issues have been noted with versions of the mod that are not in line with the current versions of Beyond Reach.
Please post your suggestions for the next update in the forum section or here. This will help finalize the upcoming release, any major issues should be posted too.
Stop posting bugs related to DYNDOLOD. Take it to the bugs section. I will be deleting any comments related to DYNDOLOD or TEXGEN in the comments section.
The Orc storyline needs a finish up. Otherwise, really amazing mod. Amazing story. Amazing characters. Atmospheric soundtrack. It's like Westeros came to Skyrim.
Nothing works of this mod, priestess wont show and the boarder gate is useless. The mod is activated and installed with vortex, no conflicts what so ever. Disabled other mods to make really sure there are no conflicts, removed and reinstalled, tried a fresh new save but the content of this mod wont show up. Seems to be broken, made a research on google and found people with similiar problems on Steamforums, reddit and even on a site from germany called elderscrollsportal.de, some could use console commands to fix their issues with getting to the content of this mod and there are few people like me who couldnt make this mod work. Author or somebody who feel responsible should take alook at that.
The mod works just fine. I have it installed on two different copies of Skyrim - Steam and GoG. Aside from some issues that were my own load order errors it actually works better now than it did a couple of years ago.
I'm having a problem with the relic reaching quest. When I have to talk to the priest to return the gauntlets it takes away from the conversation. No possibility of handing over the gauntlets. I already tried to use the commands to finish the mission but I can't start the next mission... any solution?
Great mod from start to (almost) finish, smooth, great story, interesting characters and dialogues, questions that make you pause and consider option...kudos for creating something like this.
With that said...the above applies to 99,9% of the mod, but why you had to throw in that 5 minute timer at the end is beyond my reach I guess. No warning, no need for it, no story lead up to it, no nothing. Drama for the sake of drama is never a good choice.
The Last King is invincible (even after I hit the hand). Any damage I do to him is healed the second he teleports. Then I realized I could just grab the orb and the mission would end.
I returned to Arnima, continued the quest as usual, went to Evermore to meet the king. All of a sudden, any time I load a save after that point, I get teleported back to the Last King's lair, where he's invincible. I tried reloading a save to fight the Last King again, still invincible. Is there a fix for this or should I just coc back to Skyrim and forget this mod exists?
3365 comments
Please use Fuz Ro D-oh for silent dialogue: https://www.nexusmods.com/skyrimspecialedition/mods/15109
DO NOT UPDATE THIS MOD MID-PLAYTHROUGH, IF YOU HAVE A PREVIOUS VERSION OF
BEYOND REACH AND WISH TO PLAY. YOU MUST DO SO ON A NEW SAVE.
IF YOU CANNOT FIND THE MERCHANT AT THE BEGINNING, YOU HAVE UPDATED MID-PLAYTHROUGH OR HAVE OLD SCRIPTS FROM PREVIOUS VERSIONS.
Please do not install Beyond Reach - Tweaks and Enhancements until the author
updates that mod. Issues have been noted with versions of the mod
that are not in line with the current versions of Beyond Reach.
should be posted too.
But is there a port for the LE version or can someone make one please?
With that said...the above applies to 99,9% of the mod, but why you had to throw in that 5 minute timer at the end is beyond my reach I guess. No warning, no need for it, no story lead up to it, no nothing. Drama for the sake of drama is never a good choice.
ŞetStage ArnimaGriffonQuest 2
It will move the story to next marker, so..go on and meet up with them.
Cheers!
I returned to Arnima, continued the quest as usual, went to Evermore to meet the king. All of a sudden, any time I load a save after that point, I get teleported back to the Last King's lair, where he's invincible. I tried reloading a save to fight the Last King again, still invincible. Is there a fix for this or should I just coc back to Skyrim and forget this mod exists?
Edit: For anyone else who has this problem, there's a fix for it here: https://www.nexusmods.com/skyrimspecialedition/mods/67765?tab=files
The file is called Arnima - Last King temp fix. It removes his teleport spell.
Also thank you very much Lurk for reporting the issue and providing a solution, much appreciated <3