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Changelogs
Version 1.3.5
Updated WHGQGround.nif with further mesh partitioning
Optimized all meshes to SSE format
Version 1.3.4
Fixed CTDs with Simplicity of Snow caused by errornous node types, Valunstrad should be unaffected
Version 1.3.3
Implemented anti-flicker on WHCenter.nif
Replaced default WHGQground.nif with the Capital Windhelm anti-flicker one
Fixed Icy Windhelm Collisions
"Re-Parallaxed" the meshes so they're exactly the same in both versions
Version 1.3.2
added parallaxed meshes, courtesy of Kulharin/Soulmancer
Added USSEP support structures to docks
Version 1.3.1
Further improved collision materials (WHCenter, WHCenter5, WHCenter6, WHGQGround)
Added back missing stone decals (WHCenter5)
Version 1.3
Fixed collision on docks and improved collision on gray quarter for good measure
Added compatibility meshes for Capital Windhelm Expansion
Fixed docks UVs
Added Valunstrad optional
Version 1.2
Added new docks mesh
new scratchmade collision for all tweaked meshes
added back some of the stone decals that were removed in the initial version
slight mesh tweaks to improve mod compatibility
enabled specular mapping on all tweaked meshes where it made sense
UV tweaks to improve texture detail and reduce stretching
Version 1.1
Apparently this mod made me lose braincells because i patched the wrong mesh for TML...
This mod changes a few of the (in my opinion) worst looking ground meshes in Windhelm that had very dark vertex colors and jagged edges that became especially visible when used with snowy Windhelm retextures. It also implements anti-flicker on some of the meshes to maintain compatibility with other mesh-altering mods and carries over USSEP changes.
There is also an optional Valunstrad replacer that is not included in the main files due to the more extensive changes it makes.
Valunstrad: The Valunstrad files come with their own 2K textures. These meshes absolutely rely on a vanilla-like texture layout and using other textures instead of mine may lead to ugly results, which is why these files should always win over other texture mods unless you know what you're doing. To illustrate:
Please keep in mind that both Noble and Northfire's are still compatible with this mod you just have to overwrite them with mine.
Incompatible Mods:
Open Cities Skyrim (User Report, untested by me and won't fix).