Quest Guide/Walkthrough: Capital Windhelm Expansion (Skyrim) - Quick Quest Guide - YouTube ________________________________________________________________________________________________________________________ PROBLEMS/ BUG REPORTS If you do not bother following instructions, I will not bother answering.
1. Test if you have the problem with only this mod enabled. Do you have any idea how often your "bug" is just a conflict with another mod? 2. Are you on a new save or an existing one? 3. Click on the "bugs" tab and see if your problem have already been fixed 4. The mod "More Informative Console" will show which mod has last edited an object. Check with this before reporting a bug
- NetScriptFramework SkyrimSE can be used to generate crash logs - You can use console command "coc windhelmorigin" at the Main Menu. To quickly teleport into Windhelm for testing.
I'll move your post to the bug report section if I got enough info to go on.
Hey. I had a bug with the walls in this mod, mainly close to the Palace of Kings, in which they would disapear. I had Jks Palace and Icy Windhelm but none were the culprit, nor were their patches. It turns out that this mod gets bugged with Simplicity of Snow and it is fixed via this small unknown patch. I hope that this helps someone.
I'm not gonna lie this definitely needs an update there's too many bugs, compatibility issues and just a general oldness to use it. Also what happened to the mod author he just dropped off the earth and disappeared?
To anyone struggling, like I was, with floating fires and misplaced fire in braziers, don't use the Embers XD patch if you're using Lux Orbis. If you're using both of those you should only get patches for Orbis, and that goes for all exterior world overhaul mods. Hope this helps
Here's a couple of weird ones that I haven't been able to track down. All of the Capital Windhelm mods are quite low in my load order and nothing that comes after them seems related, but that can be misleading, of course.
GLITCH ONE (Screenshot) GLITCH ONE: Too many Talos stands. I assume this one is a result of having JK's and Dawn of Skyrim but there not being a merging patch for them, but activating and deactivating them separately didn't seem to make a difference. I can easily disable the extra items, but where there's smoke, there's other glitches that I just haven't found yet. >.>
GLITCH TWO (Screenshot One) (Screenshot Two) (Screenshot Three) GLITCH TWO: Ghost riverbank. I thought this could be a grass mod thing, a water mod thing, even a LOD artifact, but turning the mods off and regenerating LODs didn't seem to make a difference. I think it might be the vanilla riverbank rendering when it's not supposed to? I can't even select it to disable, I just get whatever's underneath it instead--including the entire patch of ground at the base of the stairs at one point.
I'll keep poking around on my own, but in the meantime if anyone has ideas/suggestions, please let me know!
FOLLOWUP: Comments on Windhelm Exterior Altered ( https://www.nexusmods.com/skyrimspecialedition/mods/5824?tab=posts# ) suggest that mod has this problem as well. I don't know if the version in this mod uses any of their files, or they both just hit the same glitchy patch of land. Still investigating.
I know this mod is abandoned and full of bugs but just asking anyone else having issues when sent to jail, an npc tells me i can fight is the arena which is always empty, is it normal? I can just sleep and ignore the npc but i want to know if its actually buggy?
I'm having the same issue, even with only this mod installed and nothing else. I've seen a Lorerim playthrough where the PC goes through a second door in the prison (opposite the one that goes up to the barracks) which leads directly to the arena. But said door doesn't appear in my game. Very odd.
A patch is needed if not already provided for Holidays (https://www.nexusmods.com/skyrimspecialedition/mods/1533?tab=description) I could not find one but if anyone knows of a patch somewhere in the wild it would be helpful
https://imgur.com/a/2NOivrM (Don't mind the black line in the middle of the image the screen capper I use just screws up sometimes)
^^^^^^^^^^ The decorations hanging off of the left side of candlehearth hall facing towards the market district have nothing attached to them and are floating.
1464 comments
Surjamte - YouTube
Quest Guide/Walkthrough:
Capital Windhelm Expansion (Skyrim) - Quick Quest Guide - YouTube
________________________________________________________________________________________________________________________
PROBLEMS/ BUG REPORTS If you do not bother following instructions, I will not bother answering.
1. Test if you have the problem with only this mod enabled. Do you have any idea how often your "bug" is just a conflict with another mod?
2. Are you on a new save or an existing one?
3. Click on the "bugs" tab and see if your problem have already been fixed
4. The mod "More Informative Console" will show which mod has last edited an object. Check with this before reporting a bug
- NetScriptFramework SkyrimSE can be used to generate crash logs
- You can use console command "coc windhelmorigin" at the Main Menu. To quickly teleport into Windhelm for testing.
I'll move your post to the bug report section if I got enough info to go on.
I recommend a new save this time around.
NPC outfits don't fit your game?
Simple NPC Outfit Manager at Skyrim Special Edition Nexus - Mods and Community
I haven't been very good at replying to compliments, but you can just assume that I read & appreciate them! Imgur: The magic of the Internet
GLITCH ONE (Screenshot)
GLITCH ONE: Too many Talos stands. I assume this one is a result of having JK's and Dawn of Skyrim but there not being a merging patch for them, but activating and deactivating them separately didn't seem to make a difference. I can easily disable the extra items, but where there's smoke, there's other glitches that I just haven't found yet. >.>
GLITCH TWO (Screenshot One)
(Screenshot Two)
(Screenshot Three)
GLITCH TWO: Ghost riverbank. I thought this could be a grass mod thing, a water mod thing, even a LOD artifact, but turning the mods off and regenerating LODs didn't seem to make a difference. I think it might be the vanilla riverbank rendering when it's not supposed to? I can't even select it to disable, I just get whatever's underneath it instead--including the entire patch of ground at the base of the stairs at one point.
I'll keep poking around on my own, but in the meantime if anyone has ideas/suggestions, please let me know!
FOLLOWUP: Comments on Windhelm Exterior Altered ( https://www.nexusmods.com/skyrimspecialedition/mods/5824?tab=posts# ) suggest that mod has this problem as well. I don't know if the version in this mod uses any of their files, or they both just hit the same glitchy patch of land. Still investigating.
https://imgur.com/a/iR1Qx7o
If you manage to figure it out, please share!
I could not find one but if anyone knows of a patch somewhere in the
wild it would be helpful
https://imgur.com/a/2NOivrM (Don't mind the black line in the middle of the image the screen capper I use just
screws up sometimes)
^^^^^^^^^^
The decorations hanging off of the left side of candlehearth hall facing towards the market
district have nothing attached to them and are floating.