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About this mod
This is FallUI - Inventory. A optimized Fallout 4 inventory interface for PC.
- Requirements
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Nexus requirements
Mod name Notes Mod Configuration Menu No hard requirement. Allows in-game configuration. Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
- Console modding permission This mod will not be available on Bethesda.net for console users
Author notes
See mod page description
For translators: You are welcome to create a translation mod under the following conditions:
* The translation mod must include this translated file:
1) MCM\Config\FallUI\config.json
* The translation mod includes no other files from original mod
* For custom languages (which have no translation in this mod) it is allowed to include a translated version of M8r_Item_Tags_Vanilla_EN.esp and interface\Translate_en.txt.
* The translation mod must require the original modFile credits
Thanks to:
Neanka (Author of DEF_HUD and DEF_INV)
Valdacil (Packaging of modules as DEF_UI and item sorting mod)
Old Nick, ParasiteX and sekoms (Contributions to DEF_INV)
lyravega (Pipboy item subcategories)
Phlunder and omega9380 (Improved colorful icons)
BethesdaDonation Points system
This mod is opted-in to receive Donation Points
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Translations
- Spanish
- Russian
- Polish
- Mandarin
- Korean
- Italian
- German
- Czech
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Translations available on the Nexus
Language Name Russian Author: JonySnowball FallUI Inventory - RU MCM Korean Author: Team Redworm FallUI - Inventory (Korean) Italian Author: Roger08 FallUI Inventory - Traduzione Italiana Mandarin Author: keppekinosha FallUI - Inventory (Chinese v2) Spanish Author: kittyowilder FallUI - Inventory - Spanish German Author: m8r98a4f2 FallUI - Inventory - German configuration Other Author: hikkachu FallUI and FIS - Ukrainian Translation Polish Author: Buzun93 FallUI - Inventory Polish translation Mandarin Author: longzcqf FallUI - Inventory-ver2.0-CN Czech Author: hruzisak FallUI Inventory Czech Mandarin Author: 810230919 FallUI - Inventory (CN) Mandarin Author: pulikeyati FallUI - Inventory Chinese Mandarin Author: mycnc FallUI - Inventory Interface For PC (Pipboy Container Trader) Chinese Translation - Changelogs
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Version 2.2.1
- Added automatic widescreen adaption to screen resolution (no mcm setting needed, will work for any resolution)
- Added option for using bulk transfer in main inventory tab
- Added option for adding a background in PowerArmor Pipboy view
- Added support for auto-tagging addons (new sorting)
- Added new UI-Framework addons support (more info soon)
- Fixed overlapping container view in examine mode when going into examine mode too fast
- Fixed bug with special characters in tags for Pipboy subcategories (new sorting)
- Fixed quantity box background color in container and trader view
- Fixed coloring of Pipboy drop item quantity dialog
- Fixed missing column ITEMS when having column ITEMS activated and opening Pipboy on tab AMMO
- Fixed custom key display and usage for search and compare in container and trader view
- Fixed global hud color usage in container and trader view
- Fixed capitalization of hint text "Back" in Pipboy
- Fixed rare bug in quantity menu for dropping item stacks
- Fxied usage of no-dual-color option in multiple occasions
- Fixed translation text "$ltime" (in en now "Real time")
- (2.2.1) Fixed update of 3D view and itemcard when transfering item to the new item under selection
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Version 2.1.1
- Added ammunition tag icon for item cards
- Added item icons, item name icon and ammo tags to favorite cross
- Added category name as item column title in container/trader
- Improved naming and translations
- Improved auto-tagger capability
- Optimized several algorithms to increase overall performance
- Fixed radiation detection in some non-en languages
- Fixed vertical align of one-line-text in objectives list in quest tab
- Fixed possible endless loop in inventory processing
- Fixed missing translation capability foritem sorter selection
- Hotfix 2.1.1. Fixed inventory buttons hints
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Version 2.0.1
- Added option to toggle radiation based subicon
- Added external file translation capability to new item sorting
- Added multi-language support for auto-tagging
- Improved: Overall performance improve for most sub modules
- Fixed: Misalignment of icons with rad subicon
- Fixed: Localised column label "$DPS"
- Fixed trader coloring
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Version 2.0
- Added new columns: Amount and Weight (stack)
- Added colum weight to ammo category
- Added inventory start sorting options: Weight, Weight (stack), Count, Value / Weight, Amount, Damage, DPS, Armor
- Added full support for usage with NO item sorting and/or NO icon library
- Added support for a new item sorter and icon libraries tag configuration (more info soon ;) )
- Added saving of last viewed subcat and subcat selected item when switching Pipboy tabs
- Added setting for background transparency in container/trader/companion/workshop view
- Added separate option for color differerence text in container/trader/companion view
- Added "broken" icon to show broken tag icons
- Added fast mode for container inventory start, allowing quicker inventory access (traded for reduced fps while opening)
- Added new optional property "FormID" to item cards
- Added Item Sorter option to MCM page "Lists"
- Added simpler option for tag wrapper/subtitle characters and added auto-detection
- Added context sensitive rad icons to rad food (more rad is more red)
- Change: Go to last selected item on pipboy open (if not in subgroup, doesn't support subcategories)
- Change: Changed SWF format from compressed to uncompressed. (File size is bigger, but will load faster due to no unzip needed)
- Change: Changed default SWF frames to 30 to prevent fast playing animations.
- Change: Moved MCM translation file from "Interface/FallUI/Translation/MCMConfig_${LANGUAGE_CODE}.txt" to "MCM/Config/FallUI/Translation/MCM_FallUIInv_${LANGUAGE_CODE}.txt"
- Change: Removed usage of global translation files "Interface/Translation_{code}.txt", using external files instead
- Removed bundled FallUI Item Sorter Vanilla to prevent false installation and unify the installation routine
- Fixed: Fixed slightly shifted up RADIO label
- Fixed: Not updating item card when switching list on exact same cursor position
- Fixed: Colored difference text and colored icons when using global HUD color
- Fixed: Usage of custom fonts making usage of FontConfig.txt
- Fixed: Scrollbar may be out of range when switching tabs
- Fixed: Occasional misplacement of weights/caps
- Fixed: Overlapping last item with container weight/caps
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Version 1.13.3
- Overhaul renamed mod from "FallUI - Inventory Interface" to "FallUI - Inventory"
- Added "always last" option to control special sort of Pipboy subcategories and made it a selection: No special sort, Always first, Always last (Note: You need to select a fallui list sorting (so no "sort by game") for this to apply)
- Added icon for Pipboy subcategory back entry
- Added compatibility module for Vault Girl Mod (Enable in MCM and rename VaultGirl's Pipboy_InvPage.swf to Pipboy_InvPage-VaultGirl.swf)
- Added MCM translation engine. Allows live translation of MCM without overwriting the config.json, fallback to english and switching language in game. Allows conflict-free translation packages. And the best: Out-dated translations have no functional impact on the mod anymore, so no missing/wrong entries just because the translation is behind. The engine just uses whats in the current translation version, and shows missing entries in a fallback language (english).
- Important for translators: You dont need to translate the config.json anymore. Instead translate the "Interface\FallUI\Translation\MCMConfig_en.txt" to "MCMConfig_{Your language code}.txt".
- Update included standard version of FallUI Item Sorter to latest version
- Change replaced generic [Unique] tag with an appropiate tag for most special weapons/armors in Item Sorter
- Change removed HUD color from MCM intro and some other MCM images
- Change allowed HTML for item entries (Some mods use those. Note: HTML tags can prevent subtitle generation)
- Change text search will now find items with tag-like names, e.g. "[Mod ABC Settings]".
- Change adapted the missing uncolored ui elements in non-dual-color mode. Adjusted colored entities for dual-color-mode too to be more appealing.
- Fixed container/trader tab could be changed if quantity popup is open
- Fixed transfer quantity popup background offset and width
- Fixed Pipboy quest tab objectives text height
- (Fix 1.13.1) Fixed missing entries in MCM and item amount missing in some configurations
- (Fix 1.13.2) Finally fixed the "quantity accept button dont work" bug and removed the previous deprecated "always sort first" mcm option.
- (Fix 1.13.3) Fixed table font in Pipboy tab stat>perks
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Version 1.12.1-vr-exp3
- Added FallUI sorting options to Pipboy options menu
- Added FallUI compare item to Pipboy options menu
- Removed Fallout vanilla sorting from Pipboy options menu
- Fixed positions and background of weight/caps in trader/container interface
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Version 1.12.1-vr-exp2
- Added Container/Companion/Settlement storage interface
- Added Barter interface
- Added adapted FO4VR language files for all common langauges (DE, EN, ES, ESMX, FR, IT, PL, PTBR, RU)
- Changed Debug log changed to mode "Only on errors"
- Fixed Options key in Pipboy (for dropping items etc.)
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Version 1.12.1
- Added Item compare key is now configurable in MCM
- Added List search key is now configurable in MCM
- Added support for FallUI Map
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Version 1.12
- Added custom coloring for interfaces (Set a custom color in interface configuration, then select custom color to the interfaces you like)
- Added Preview for Pipboy selection item style in MCM configuration
- Added configuration option for toggling Pipboy subcategories always first
- Added subicons for holotape. Now voice, terminal and program holotape are distinguishable.
- Added subicons for a few notes: non-readable misc-notes and publick occurence texts with own icons
- Fixed caps text wasn't resized for big values in barter interface
- Fixed barter interface for widescreens
- Fixed inversion of weight difference while comparing two items
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Version 1.11
- Rebuild: Complete rebuild of source files. No longer uses def_inv files as base files. Instead original Fallout 4 vanilla files are used. (No panic: Usage and compatibility remains the same)
- Rebuild: Rebuild of item cards. Have better display, readability and placement now (especially in compare mode)
- Rebuild: FallUI main installation and prepared package is now merged to a single FOMOD including all options
- Updated all prepared language Item Sorter Mods to be more accurate and contains more item icon tags. Should now cover nearly all Fallout 4 vanilla items. All languages included! (If you like to do it yourself: Complex sorter is updated to newest version, including better custom mod support)
- Updated russian translation (thanks to wim95)
- Added optional Disable-PipboyFX-Mod to FOMOD installer
- Added new coloration mode. Now supports overwriting Fallout 4 coloring. Changing the whole game HUD color is no longer required.
- Added color mod: Global HUD Color
- Added new languages for prepared Item Sorter Mod: Russian (RU), Spanish (ESMX) and Portuguese Brazil (PTBR) - Finally all langauges are available!
- Added date format configuration for Pipboy
- Added columns configuration via new columns page in MCM. All columns can be separately enabled or disabled. Allow usage of additional columns through mods too.
- Added configuration option for renaming columns
- Added quantity accept and decline buttons under quantity slider
- Added configuration option for max item count before quantity menu activated (also allow disabling the quantity menu)
- Added key hint for CTRL/SHIFT Single/all-Transfer
- Added configuration options brightness and size for subtitles
- Added support to toggle container/barter sides with Ctrl+Left/Right key
- Changed frame rate limiter detection. Should work much better on slower pcs now.
- Fixed gamepad button hints (LB<>LT,RB<>RT)
- Fixed favorites cross item display for new items introduced in Fallout 4 version 1.9 till 1.10 (fixed by using new orignal Fallout 4 base files)
- Fixed possible tab not responding while reading/inspecting items bug
- Fixed key E with Ctrl and Shift in container/barter interface.
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Version 1.10.1
- Fixed gamepad FallUI alternate button X label (container/trader)
- Fixed global hud color not applying to right bulk transfer button
- Fixed quantity menu keys in search mode
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Version 1.10
- Added full gamepad support! FallUI special functions are mapped on Left-Shoulder button + additional button (see button hints while pressing LS)
- Added brand new button hints bar with a tech-design and real buttons (including hover effects)
- Added new QoL function: Close trader interface after successful trade.
- Added preview item count for all bulk transfer buttons
- Added player weight to trader interface
- Added darkening effect when message box overlay is active in container and traider interface
- Fixed misalignment of VIS-G power armor icon
- Fixed Pipboy subcategories sort order bug.
- Some more minor fixes.
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Version 1.9.1
- Fixed fast travel on map
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Version 1.9
- Added selected list item styles for Pipboy. Multiple styles and shapes are available!
- Added list columns for SPECIAL list - Shows basic value, +/- and effective value. Sortable.
- Added list columns for Perks list - Shows current rank and max rank. Sortable.
- Added game date to Pipboy time display
- Added display favorite key number right to heart icon
- Added compact lists style for more lists (Perks, Workshops, Quests, Statistics)
- Added new colors: Technical blue, Orange, Yellow, Purple, Pink
- Added container weight to container, barter and companion interface
- Added configuration options: compact lists, search enabled, favorites numbers, container weight, companion weight assumption
- Added separate coloring option for workshop storage and companions/settlers.
- Added separate dual color setting for Pipboy and normal inventories
- Changed added coloring standard settings
- Changed configuration menu structure for better overview with the increasing options
- Changed search button label to uppercase
- Fixed columns defense and happiness in workshop list for some languages
- Fixed icon cache and item name bug
- Fixed item list sorting with traded items (sorted to beginning now)
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Version 1.8
- Added bulk transfer for barter interface
- Added visualisation of available item categories (container/barter)
- Added visualisation of available bulk transfers (container/barter)
- Added dual colors mode
- Changed default size of sub-sub-category icons, slightly bigger now.
- Optimized list loading and render performance
- Optimized frame rate limiter for movie clips
- Adjusted list items text display. Will fit different text sizes better now.
- Adjusted subtitle rendering. Little bigger now. Tries to display item with and without subtitle in same size.
- Adjusted standard interface colors
- Fixed quest tags in prepared package
- Fixed too many sub sub tags displayed outside of inventory
- Fixed category weight misplacement
- Removed text "Game time" from Pipboy
- Version bump to 1.8 to fix naming problems with MO2
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Version 1.07
- Added new universal list text search, most lists can be searched (inventory, quests, settlements,... - Key: F, requires installed f4se)
- Added whole configurable interface coloring. Seperate options possible for Pipboy, barter and container interface. (Still in development)
- Added "subcategory go back" by TAB/Cancel-Button option
- New config section "Interface"
- Removed former deprecated Pipboy search
- Fixed item normalization for VIS-G icons (fixes icon shifting)
- Fixed keywords 10mm and 44 in prepared packages.
- Fixed Harpoon Gun double name in prepared packages.
- Added hints to colored icons and Pipboy FX to prepared package installer
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Version 1.06
- Fixed problems with russian keywords
- Changed category weight to a smaller font size
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Version 1.05
- Fixed item list stuck with cursor/dpad
- Added current list weight to barter and container interface
- Added possibility for overall scale in barter/container interface for big screens/widescreens
- Added container/barter interface header icon scale config option
- Added new bulk item transfer mode "+>>": Transfer only items that are already stored in container
- Changed bulk item transfer: Disable transfer of favorites and equipted (configurable)
- Added default settings as comments in prepared FallUI settings
- Updated prepared package with newest tag configuration
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Version 1.04
- Added compatibility to PipboyTabs
- Added compatibility to Active Effects on HUD
- Added FOMOD installer for prepared Item Sorter Mod package. Item Sorter Mod, Tag configuration and FallUI settings can be installed seperatly by FOMOD install.
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Version 1.03
- Force hide leading tags will now remove all leading tags
- Minor adjustments
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Version 1.02
- Added monitor ratio 21x9 support
- Added optional table columns divider
- Added option for sub-sub-category icon size
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A optimized Fallout 4 inventory interface for PC.
Complete overhaul of the inventories of Pipboy, container, trader, workshops and companions. Enhances most info tables in Pipboy with more details and much better look. Also adds a huge load of quality-of-live features, information and more tools like bulk transfer to container (or back). The goal of this mod is to make Fallout 4 interface feels like it was made for PC.
Motivation and history
This mod begun as a small extension to the long time best inventory mod dev_inv by Neanka (Permissions to use DEF_INV as base granted).
The main reason for building this mod was the bad performance with the really huge icon sets and item sorting mods today.
So i fixed that. And found other nice-to-have feature i'am missing, and build that, and so on. The result can be seen in the features list.
Meanwhile it has developed to an complete own overhaul mod of Pipboy and inventory, including many new features and a better customizable style than vanilla Fallout.
Since the new-writting in version 1.11 it uses the original Fallout 4 interface files as base instead of extending def_inv, so all new icons and interface elements of the new Fallout 4 version are included too now.
FallUI have also got brothers and sisters, like FallUI Workbench, FallUI Confirm boxes and many more. These modular mods extend other interfaces as well and can be used separately or all together, just as you like! With the new mods "FallUI" become the name for the whole series, and this mod got a new post name "FallUI - Inventory" to be part of the FallUI series.
Features
- Multilanguage (Included: EN, DE, ES, ESMX, FR, IT, PL, PTBR, RU)
- For all DLC's
- Includes most features known from Neankas great DEF_INV
- Fully compatible with existing DEF_INV configuration files
- Performance
- Improved speed (especially with huge icon sets)
- Improved performance with huge inventory
- Optimized loading and initialization of Pipboy and container interfaces using deferred loading and chunk processing of data. Greatly reduces lags and stuttering while opening Pipboy.
- Table style item display (weight, value, damage, dps,...)
- Automatic detection of displayable values
- Used in Pipboy item list, container item list, barter item list and workshop settlement list!
- Clickable column header for sorting
- Improved item list
- Improved filtering
- Allows new sub-sub-categories (like food, rad food, soft drinks,.. in subcategory food in category apparel)
- Improved filtering
- Improved sorting
- Items can be sorted by any column (asc or desc)
- Sorting mode by final item name (without hidden tags, click main column)
- Sorting can be done after tag position in DEF_INV_TAGS.xml (click column header over tag icons)
- Standard sort order configurable over MCM
- Subtitles from item names (derived from post tags)
- Universal search function for most lists (inventory, quests, settlements,...) - Key: F - Requires FS4E
- Shows weight sum of current category
- Shows weight of container, settler, companion or trader.
- Compare any item with another item (Key Y)
- Improved nearly all lists in Pipboy to be compacter, display more data, sort-able etc.
- Improved Pipboy item grouping (Unlimited subcategories, subcategories at begin, back button)
- Static (Non-scrolling) Pipboy tabs
- Scroll Pipboy pages and tabs with mouse-wheel
- Set favorites in item list with Keys 0 to 9
- Added Page-Up, Page-Down, HOME and END keys in all lists
- Transfer all items of a (sub-)category at once (from or to container) - Transferring of favorite and equipped items can be configured (default: off).
- Easy Sorting of loot: Transfer only all items that are already stored in this container (Button "+>>")
- Transfer/sell/buy one/all items with ctrl/shift key
- Separate colors for Pipboy, container, barter, workshop and trader interface possible.
- You can define your own custom color for the interface.
- Dual color mode - Use's your selected color and white to create a unique appealing interface.
- Easy configuration via Mod Configuration Menu. (Only english for now!)
- Updated interface translation to Fallout 4 version 1.10 (All languages - No missing "$CREATION_CLUB" menu labels anymore)
- Full game-pad support included (Special functions with button LB+.... - See hints on screen when pressing LB)
- Increased interface frame rate to 60 FPS
- Auto-optimize icon set (scaling, centering)
- Bug fixes and convenience adjustments
- DEF_INV_TABS.xml
- Define sub-sub-categories via <tab> in <tab>. (e.g. "<tab><icon>casual</icon><inctags>/\[(VaultSuit|Clothes)\]/</inctags></tab>")
- New attribute autoSubTabs="true" for top <tab>. Automatically finds available item tags for sub-sub-categories. Defaults to true for automatic use in existing configurations.
- Allow keywords for <filter> Keywords: ALL, WEAPONS, APPAREL, AID, MISC, JUNK, MODS, AMMO. Also numbers are still allowed. (e.g. "MISC+128")
- Tags <favorite>, <taggedForSearch>, <isLegendary> and <equipState> are now optional
- (Optional) Replacement of <filterMask> with new <itemSource>: Allows use of keywords instead of numbers (e.g. "MISC+JUNK+MODS", "WEAPONS",...)
- (Optional) Replacement of <filterFlag> with new <tab> - Also allow use of keywords.
- Removed <subFilter>. You can configure as many categories as you like!
- New tag <icon>: for directly specifing icon (you can still alternatively use an item tag in <text>)
- New tag <dontHideFromMainList>: still show items in main list.
- Allows inline use of translation variables (e.g. "[SPECIAL_ALL] «${All}»")
Notes
- Fully supports any widescreen resolution
- Can installed in mid game. If you already use DEF_INV or DEV_UI, you can just install FallUI on top and it will work out-of-the-box. If you haven't any item sorter mod yet it require a little work (or none, if you can live with some items having no icon) - read section "Typical Item Sorter Mod problem".
Installation
- Use a Mod Manager to install FallUI - Inventory. Select your installation options directly in the FOMOD installer.
- Note: If you like to have your items sorted and have icons, you will need an item sorter. FallUI - Inventory is compatible with all common item sorters - So you can use any item sorter you like, or none at all. The FallUI series also offers an item sorter: FIS - The NEW FallUI Item Sorter (requires FallUI - Icon Library)
- Make sure you have enabled archive invalidation.
- (Optional) Install FallUI - HUD OR DEF_HUD to get icon tags on the HUD and in the world. If you choose FallUI - HUD simply install it. If you choose DEF_HUD follow this instructions:
- (Optional, but highly recommended) Increase your Pipboy resolution (Resolution comparison)
- Done.
Grab the main file "Def_ui 1.5.1" and install it with the following options, that's all - You can skip the installation instructions on that page.
For DEF_UI-FOMOD-Installer: Check 1a) DEF_HUD, no DEF_INV. 1b) Your language. 1c) Your screen aspect. 2a) Do NOT Install Component Tags. 2b) Vanilla HUD. 3) I already have sorting xml files.
Again: Be sure to check DEF_HUD in the installer and uncheck DEV_INV.
Don't install the translation package!
If you use the mod HUD-Framework, be sure to install the DEF_HUD-HUD-Framework patch from the HUD-Framework page.
[Display]
uPipboyTargetHeight=1400
uPipboyTargetWidth=1752
A warning for gamepad users: If you apply the new resolution, the virtual mouse cursor in the Pipboy map becomes locked to the upper left area. So you should not use this.
If you want to use it anyway, there is a possible workaround:
1) Turn off game-pad
2) Then open Pipboy map via TAB
3) Turn on game-pad
Then the mouse isn't locked to the map region. It isn't perfect, but at least you can reach anything again and have high resolution.
Alternate workaround: You can use FallUI Map. That mod allows scrolling the map with the DPAD. So you can reach most even with the limited
locked virtual mouse cursor area.
Any problems? See FAQ - Frequently Asked Questions and Troubleshooting.
Load order
- (Optional, anywhere) Mod Configuration Menu
- (Optional) FallUI - HUD (or DEF_HUD)
- (Optional) Icon library
- (Optional, anywhere) FIS - The NEW FallUI Item Sorter (or your item sorting mod)
- FallUI - Inventory
Important: There are two "load orders" for mods. The plugin/esp load order (right side in Mod Organizer 2) and the mod file priority load order (left side in Mod Organizer 2, managed by before/after-rules in Vortex). Check both lists to prevent unwanted overrides.
Item Sorter Support
FallUI - Inventory has full support for all common item sorting mods. So you are free to choose which one you want - Just take the one you like the most!
Supported: FIS - The NEW FallUI Item Sorter (FIS2), Old FallUI Item Sorter (FIS1), VIS, VIS-G, Horizon, Nomenklatura, ... (any def_ui-compatible should work too)
The FallUI series
- FallUI - Confirm Boxes - Beautiful message boxes. Unique designs and styles for every box type. Including skip option!
- FallUI - HUD - Highly configurable HUD for Fallout 4 with in-game HUD Layout Manager.
- FallUI - Inventory - Just better interface for all inventories
- FallUI - Map - Better map for Fallout 4. Including list of locations, colored marker, high-res-support and more!
- FallUI - Sleep and Wait - Enhances the sleep/wait menu by many quality-of-life features like target hour buttons and daytime graph.
- FallUI - Workbench - Just better crafting, with more display size, more data, and a tag icon picker!
Want them all? Then take a look at The FallUI series installation guide.
Recommended mods
- FIS - The NEW FallUI Item Sorter - Offers a well aligned and clear item sorting.
- Mod Configuration Menu - Allows you to configure all settings of FallUI - Inventory in-game.
Tools for experts
- Fallout4Translator - Translate esp files nearly automatically.
- FO4Edit - Edit esp files and create your own patches.
- Complex Sorter - Automatic sorting. Contains more tags, options, tag accuracy and provide a greater item coverage (including custom mod support!). All FallUI Item Sorter packages are generated with this tool.
Knowledge
- Basic Knowledge: Item tagging and Item Sorter mods
- Howto: Add Your Own Item Tag With Icon
- List of all FallUI Item Sorter tags
FAQ - Frequently Asked Questions
See FAQ - Frequently Asked Questions and Troubleshooting
Typical Item Sorter Mod problem: Item not renamed / keep old tags
But this can be fixed with this tricks:
- Just drop the weapon/apparel and retake it. This should fix most naming problems. If not, try 2.
- Change it at a workbench. (Just change any part that change the name and change it back)
- If 1. and 2. don't work the item is unique and/or renamed. In this case, you must add the tag manually via workbench rename. Look in your item sorter for the matching keyword, than remove the old (if exists) and just type the tag before the item name, e.g. : "Pistol" to "[Pistol] Pistol" or maybe "[Ranged] Pistol". TIP: Use FallUI - Workbench to for easy tag assignment with one click. It shows a menu with all available icons direct in the game. (Can add and change icon tags)
Hint: De-favorite your item before dropping. The favorite flag prevents item renaming.
Savegame safety
Icon libraries: Pure visual - No effect on your savegame.
Item sorter mods: This mods rename the game items, but usually contains no scripts. So the worst consequence should be that you have a renamed item in your save game. (See tip above to fix)
Compatibility
This list just covers known mods modifying Pipboy and item lists or mods with known issues.
- Active Effects on HUD - Full
- FallUI Item Sorter Mod - Full
- FallSouls - This out-dated and unsupported mod can produce display problems in the quests tab.
- Floating Damage - This mod can cause strange background boxes in the interface.
- Horizon - Full (Do NOT install any Item Sorter. Load FallUI - Inventory after Horizon)
- HUDFramework - Full. If you use DEF_HUD of DEF_UI, be sure to install the "DEF_UI Compatibility Patch" from HUDFramework mod page.
- Mod Organizer 2 - Full. In rare cases FallUI settings can't be saved via MCM. If you encounter this problem, try this possible solutions:
- Update Mod Organizer 2, Mod Configuration Menu and F4SE to latest available versions
- Deinstall and reinstall FallUI - Inventory or install FallUI - Inventory overwriting existing mod
- Try the FallUI - Inventory default settings from installer (Installs an existing Data\MCM\Settings\FallUI.ini) TIP: If MCM just won't work you can type your settings manually in that FallUI.ini.
- If you use xSE PluginPreloader: See notes to that mod in this list.
- If your settings ini (Data\MCM\Settings\FallUI.ini) is in the "Overwrite" folder of MO2 try moving that file to the corresponding folder in the original mod.
- Use MO2 for all mods (So no mods placed in Fallout 4\Data\, especially f4se plugins seems to interfere if placed there)
- Copy the MCM directory (from MCM and all mods with MCM) directly to Fallout 4\Data\ - MO2 should have no MCM folder in the virtual file system anymore (Check it at data tab on the right side of MO2).
- PipboyTabs - Full
- Vault Girl Mod - Full (Option "Inv Apparel" is the only one where you need some extra steps: Enable Vault Girl compatibility in FallUI Inventory MCM>Lists>Pipboy>Compatibility. Then rename VaultGirl's Pipboy_InvPage.swf to Pipboy_InvPage-VaultGirl.swf or use this patch)
- VIS - Valdacil's Item Sorting - Full (Install FallUI - Inventory after VIS, don't use FallUI Item Sorter package)
- VIS-G Item Sorting - Full (Install FallUI - Inventory after VIS-G, don't use FallUI Item Sorter package)
- xSE PluginPreloader - In rare conditions can prevent MCM settings save. (Change <LoadMethod Name="OnProcessAttach"> to <LoadMethod Name="OnThreadAttach"> in your xSE PluginPreloader.xml)
Thanks to
Neanka (Author of DEF_HUD and DEF_INV)
Valdacil (Packaging of modules as DEF_UI and item sorting mod)
Old Nick, ParasiteX and sekoms (Contributions to DEF_INV)
lyravega (Pipboy item subcategories)
Phlunder and omega9380 (Improved colorful icons)
ruddy88 (Ruddy88's Simple Sorter script)