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File credits
housesylveste | Lore-Based Power Armor Changes (LBPAC)
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Changelogs
Version 2.03
duplicate correction, thanks to Battousai! weapon fixes removed
Version 2.02
10mm pistols revisions
Version 2.01
reworked quests handling, only two disabled at startup
miscellaneous name corrections
pit bull & rottweiler defense
solar flare, tesla cannon & thunderbolt speed increase
Version 2.0
removed the .esl flag as I was starting to get overflow errors (+3000 records), now a regular .esp
as a result of the flag removal, several FormIDs have been altered, a new game is advised
aliens now respawn, miscellaneous corrections
Version 1.61
freed eye/headband slots on doom/morgan armor
Version 1.60
halloween pack update
Version 1.59
reversed capital wasteland armor slots to default
Version 1.58
normalised CC nomenklature with Power Armor Revisions (PAR) and removed duplicate records
Version 1.57
removed WIP ITMs, new dummy cc files based on blank .esl
Version 1.56
power armor statistics reverted to default, miscellaneous improvements
removed ballistic weave from rings, thanks again Battousai124!
Version 1.51
miscellaneous fixes (thanks to Battousai124)
Version 1.50
added ballistic weave and one legendary slot to all vaultsuits, ring inventory tag now works, removed duplicate keywords in a few costume (thanks to Battousai124)
Version 1.49
gunner vs. minutemen & wasteland mercenaries support, better paint sorting
Version 1.48
several fixes & enhancements
Version 1.47
tesla cannon, cr74l support
Version 1.46
wasteland mercenary support
Version 1.45
vault suit customization support
Version 1.44
added commonwealth locations
Version 1.43
addition: classic 10 mm to glowing one
Version 1.42
armor & weapon paint: children of atom, enclave, tunnel snakes, pip-boy paint: nuka-cola classic, children of atom, vr workshop
Version 1.41
pickman paints addition
Version 1.40
miscellaneous enhancements, additions & fixes
Version 1.39
miscellaneous enhancements & fixes
Version 1.38
removed AWKCR, AE & VIS-G support, added ACO support
Version 1.37
heavy flamer now does fire damage, miscellaneous additions
zetan arsenal projectile speed increased to 16,000
Version 1.20
miscellaneous fixes and enhancements
Version 1.19
vis-g instance naming rules addition
Version 1.18
removed redundant vis-g tags
Version 1.17
holiday pack support, removed redundancies
Version 1.16
distribution lists, survival mode
Version 1.15
captain cosmos spacesuit tweaks
Version 1.14
heavy incinerator, shroud manor, typo fixes
Version 1.13
more keys, scrap, mod, outfit etc. items added, more descriptions
Version 1.12
updated descriptions, miscellaneous enhancements
Version 1.11
miscellaneous fixes and enhancements
Version 1.10
power armor rebalance (lbpac), cosmic candy addition, miscellaneous fixes and enhancements
Version 1.09
military backpack naming scheme
Version 1.08
weapon description
Version 1.07
power armor description
Version 1.06
doom armor, morgan space suit, no startup quest
Version 1.05
pint slasher, zetan arsenal
Version 1.04
charlestown condo, noir penthouse, solar cannon
Version 1.03
awkcr workbench, recipe support
Version 1.02
military backpack, tunnel snakes
Version 1.01
anti-material rifle, handmade shotgun
REQUIREMENTS
most creation club mods, no modular version can be provided
if you find that some master files are missing, try to use Creation Club Dummy ESLs or the optional dummy files I generated from my build (no guarantee)
one single .esp, error-checked, no scripts, no cell edits
WARNING After several failed new games I strongly suggest you to disable all CC content (including this mod), complete both Out of Time and When Freedom Calls quests, and only then enable all CC content (including this mod). CC content (not this mod) will tragically interfere with these two quests and stop/bug their progress 9 times out of 10. Cut all the CC .esl/.esm files (not the .ba2), paste them in a separate folder, and paste them back once the two quests are complete.
BALANCE
tunnel snakes outfit aligned to Elianora's improved version
ingestible weight adjusted (ex: coffee and donut decreased from 1 to 0.5)
addition of keywords for ingestibles (alcohol, coffee & milk) for survival support
CUT CONTENT
all military backpack buttons, credits to Kelthrayden and his mod for the final texture path tip
cosmic candies were added to chem rare & prewar leveled lists
moon boots mk.iv added to workbench
nuka-cola quantum concentrated added to soda workbench (requires recipe)
manwell hunter paint and shotgun receiver added to workbench
ITEM NAMES
Qualifiers: unless specified, all items are assumed to be used, redundant Damaged, Cracked etc. qualifiers were removed, and rarer new items are clearly identified by a single Pre-War suffix (instead of Clean, Unused etc.).
Corrections: countless inconsistencies and typos were fixed.
Optimisation: name lengths are shorter and fit better in all inventory windows, for example, Improved Focus, VATS Enhanced or Mutant Slayer were abbreviated to Focus+, VATS & Mutant.
Normalisation: item names were re-arranged in a rational, sorting-friendly, readable fashion, see Nomenklatura for more information
ITEM DESCRIPTIONS Enhanced, fixed and normalised following the legend below. Read DAM+120 REN+50 instead of Improves Damage and Energy Resistance.
SORTING (FallUI & ECO)
addition of necessary keywords to armors, clothes etc.
addition of necessary tags to all items, naming rules etc.
if you want a simple, streamlined sorter, download the optional Nomenklatura .xml.
NPC
actors introduced by the creation club are not much of a challenge, making powerful or rare items exceedingly easy to acquire, any level 1 character can headshot the aliens with a 10 mm and get their hands on significantly stronger armament, it sometimes has to go through a bland raise in health, but I tried to keep fights engaging with the addition of various strategic resistances, increased speed, perks etc, for example the BFG9000 boss is much faster and has a high resistance to fire
aliens will respawn (ammo source + chance to get morgan space suit)
pit bull & rottweiler do not provide +10 happiness but +15 defense instead (from 5)
QUEST
all quests moved to the Side Quest category, dog retrieval quests are under Miscellaneous to avoid cluttering the quest tab
startup quests need to remain enabled as I found occurences of actors unexpectedly spawning without quest items if added through console or other scripts (level, location, note etc. based)
since all creative club mods should be disabled at startup, there is no need to disable any (see warning), except:
- doom marine armor, items available on the BFG9000 boss - morgan space suit, now available on (respawning) aliens from level 40 (chance none = 75)
WORKSHOP
removed all constructible object redundancies in vanilla categories
water towers now produce 20 & 40 water
added unscrappable keyword to unique objects to avoid accidents