About this mod
This mod enhances various aspects of Creation Club content.
- Requirements
- Permissions and credits
- Changelogs
REQUIREMENTS
FEATURES
WARNING
After several failed new games I strongly suggest you to disable all CC content (including this mod), complete both Out of Time and When Freedom Calls quests, and only then enable all CC content (including this mod). CC content (not this mod) will tragically interfere with these two quests and stop/bug their progress 9 times out of 10. Cut all the CC .esl/.esm files (not the .ba2), paste them in a separate folder, and paste them back once the two quests are complete.
BALANCE
CUT CONTENT
ITEM NAMES
ITEM DESCRIPTIONS
Enhanced, fixed and normalised following the legend below. Read DAM+120 REN+50 instead of Improves Damage and Energy Resistance.
SORTING (FallUI & ECO)
NPC
QUEST
- morgan space suit, now available on (respawning) aliens from level 40 (chance none = 75)
WORKSHOP
Legend
Ammunition
COR: Core Capacity
Armor
ARH: Armor Health
ARR: Armor Rating
Damage
DAM: Damage
DAC: Damage Acid
DAR: Damage Radiation
DBA: Damage Bash
DCH: Damage Critical
DCY: Damage Cryo
DEL: Damage Electrical
DEN: Damage Energy
DEX: Damage Explosive
DFR: Damage Fire
DLB: Damage Limb
DME: Damage Melee
DPO: Damage Poison
DRE: Damage Reflection
DSN: Damage Sneak Attack
DUA: Damage Unarmed
Effect
REF: Reflection
Item
ACC: Accuracy
HCK: Hacking Attempt
NVI: Night Vision
REC: Recoil
REL: Reload Speed
RNG: Range
ROF: Rate of Fire
SPR: Spread
SUP: Suppression
STS: Sight Transition Speed
ZOM: Zoom
Resistance
RDA: Resistance Damage
RDS: Resistance Disease
REN: Resistance Energy
REX: Resistance Explosives
RFR: Resistance Fire
RFL: Resistance Fall
RME: Resistance Melee
RLB: Resistance Limb
RPO: Resistance Poison
RRA: Resistance Radiation
RST: Resistance Stagger
Statistics
AP: Action Point
CH: Critical Hit
CW: Carry Weight
HP: Health Point
MS: Movement Speed
XP: Experience Pointt
- most creation club mods, no modular version can be provided
- if you find that some master files are missing, try to use Creation Club Dummy ESLs or the optional dummy files I generated from my build (no guarantee)
- FallUI & ECO recommended
- AWKCR / VIS-G version provided by Mortercotic!
FEATURES
- item name/description correction, enhancement & normalisation
- item keyword addition & component (scrap) rebalance
- item simple & streamlined sorting
- armor/weapon/npc rebalance
- cut content
- one single .esp, error-checked, no scripts, no cell edits
WARNING
After several failed new games I strongly suggest you to disable all CC content (including this mod), complete both Out of Time and When Freedom Calls quests, and only then enable all CC content (including this mod). CC content (not this mod) will tragically interfere with these two quests and stop/bug their progress 9 times out of 10. Cut all the CC .esl/.esm files (not the .ba2), paste them in a separate folder, and paste them back once the two quests are complete.
BALANCE
- tunnel snakes outfit aligned to Elianora's improved version
- morgan space suit value increased to 1000
- vault suits have ballistic weave
- power armor fixes removed, use F4 Power Armor Revisions (F4PAR) instead
- weapon fixes removed, use F4 Weapon Revisions (F4WR) instead
- ingestible weight adjusted (ex: coffee and donut decreased from 1 to 0.5)
- addition of keywords for ingestibles (alcohol, coffee & milk) for survival support
CUT CONTENT
- all military backpack buttons, credits to Kelthrayden and his mod for the final texture path tip
- cosmic candies were added to chem rare & prewar leveled lists
- moon boots mk.iv added to workbench
- nuka-cola quantum concentrated added to soda workbench (requires recipe)
- manwell hunter paint and shotgun receiver added to workbench
ITEM NAMES
- Qualifiers: unless specified, all items are assumed to be used, redundant Damaged, Cracked etc. qualifiers were removed, and rarer new items are clearly identified by a single Pre-War suffix (instead of Clean, Unused etc.).
- Corrections: countless inconsistencies and typos were fixed.
- Optimisation: name lengths are shorter and fit better in all inventory windows, for example, Improved Focus, VATS Enhanced or Mutant Slayer were abbreviated to Focus+, VATS & Mutant.
- Normalisation: item names were re-arranged in a rational, sorting-friendly, readable fashion, see Nomenklatura for more information
ITEM DESCRIPTIONS
Enhanced, fixed and normalised following the legend below. Read DAM+120 REN+50 instead of Improves Damage and Energy Resistance.
SORTING (FallUI & ECO)
- addition of necessary keywords to armors, clothes etc.
- addition of necessary tags to all items, naming rules etc.
- if you want a simple, streamlined sorter, download the optional Nomenklatura .xml.
NPC
- actors introduced by the creation club are not much of a challenge, making powerful or rare items exceedingly easy to acquire, any level 1 character can headshot the aliens with a 10 mm and get their hands on significantly stronger armament, it sometimes has to go through a bland raise in health, but I tried to keep fights engaging with the addition of various strategic resistances, increased speed, perks etc, for example the BFG9000 boss is much faster and has a high resistance to fire
- aliens will respawn (ammo source + chance to get morgan space suit)
- pit bull & rottweiler do not provide +10 happiness but +15 defense instead (from 5)
QUEST
- all quests moved to the Side Quest category, dog retrieval quests are under Miscellaneous to avoid cluttering the quest tab
- startup quests need to remain enabled as I found occurences of actors unexpectedly spawning without quest items if added through console or other scripts (level, location, note etc. based)
- since all creative club mods should be disabled at startup, there is no need to disable any (see warning), except:
- morgan space suit, now available on (respawning) aliens from level 40 (chance none = 75)
WORKSHOP
- removed all constructible object redundancies in vanilla categories
- water towers now produce 20 & 40 water
- added unscrappable keyword to unique objects to avoid accidents
Legend
Ammunition
COR: Core Capacity
Armor
ARH: Armor Health
ARR: Armor Rating
Damage
DAM: Damage
DAC: Damage Acid
DAR: Damage Radiation
DBA: Damage Bash
DCH: Damage Critical
DCY: Damage Cryo
DEL: Damage Electrical
DEN: Damage Energy
DEX: Damage Explosive
DFR: Damage Fire
DLB: Damage Limb
DME: Damage Melee
DPO: Damage Poison
DRE: Damage Reflection
DSN: Damage Sneak Attack
DUA: Damage Unarmed
Effect
REF: Reflection
Item
ACC: Accuracy
HCK: Hacking Attempt
NVI: Night Vision
REC: Recoil
REL: Reload Speed
RNG: Range
ROF: Rate of Fire
SPR: Spread
SUP: Suppression
STS: Sight Transition Speed
ZOM: Zoom
Resistance
RDA: Resistance Damage
RDS: Resistance Disease
REN: Resistance Energy
REX: Resistance Explosives
RFR: Resistance Fire
RFL: Resistance Fall
RME: Resistance Melee
RLB: Resistance Limb
RPO: Resistance Poison
RRA: Resistance Radiation
RST: Resistance Stagger
Statistics
AP: Action Point
CH: Critical Hit
CW: Carry Weight
HP: Health Point
MS: Movement Speed
XP: Experience Pointt