Howto: Enable Modding - Archive Invalidation
The first step into (advanced) modding is to enable the "archive invalidation". With that your Fallout 4 can load so called "loose files", which many mods needs. This how-to will show you how to enable it.
Step 1: Find your Fallout4Custom.ini
- In MO2 open menu "Tools", go into "Tool Plugins" and click "INI Editor"
- Click on the tab "fallout4custom.ini"
For Vortex or no/other mod manager:
- Go into the folder "Documents\My Games\Fallout4\"
- If there is no file "Fallout4Custom.ini" create it.
- Open the file "Fallout4Custom.ini" with any text editor.
Step 2: Add/change INI values
- If your INI don't have an "[Archive]" section add it to the end
- Go to your [Archive] section
- If you already have a line starting with "bInvalidateOlderFiles=..." in this section then delete it
- If you already have a line starting with "sResourceDataDirsFinal=..." in this section then delete it
- Add the line "bInvalidateOlderFiles=1" without quotes in your [Archive] section
- Add the line "sResourceDataDirsFinal=" without quotes in your [Archive] section
Now that INI part should look like this:
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
That's it! Your Fallout 4 is now ready for modding!
18 comments
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
I can't use pipboy or first person camera anymore, can you help me?
If you have Mod Organizer 2 simply activate the archive file conflict detection and check the conflict tab in the mod details.
I too found this out after a while.
Under the requirments for the FallUI mod you will see it needs MCM installed which also requires you have installed F4SE correctly.