Fallout 4

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About this mod

Shows on HUD widgets for active effects.
Also modifies Pip-Boy Stat page to add two new tabs, one for the active effects and one for player's actor values.
Provides few additional HUD widgets: Clock, Counters, Inventory Weight and Explosives.

See the screenshots for details.

Permissions and credits
  • Russian

Install it like any other Fallout 4 mod. To upgrade simply uninstall the old version and then install the new one. Delete the files to uninstall it.

  • 1.2.5 is for Fallout 4 1.10.163 and F4SE 0.6.20
  • 1.2.4 is the latest version for Fallout 4 1.10.162 and F4SE 0.6.19
  • 1.2.3 is the latest version for Fallout 4 1.10.138 and F4SE 0.6.17
  • 1.2.2 is the latest version for Fallout 4 1.10.130 and F4SE 0.6.16
  • 1.2.1 is the latest version for Fallout 4 1.10.120 and F4SE 0.6.14/15
  • 1.2.0 is the latest version for Fallout 4 1.10.114 and F4SE 0.6.13
  • 1.1.0 is the latest version for Fallout 4 1.10.111 and F4SE 0.6.12

Note that the modified settings are stored in Data\MCM\Settings\WmkActiveEffects.ini, a file that is created after the mod is installed and is not removed when the mod is uninstalled using a mod manager. If you want to reset all settings to default values then you must delete this file.


This mod is incompatible with anything that hides the crosshair, including the option from Display settings menu. 

The reason is that the widgets added on HUD by this mod are visible only when the crosshair is visible. If the crosshair is not visible then the widgets won't be visible either. If you want to customize the crosshair (even to hide it, but in a "compatible" way) then you must use the options provided by the mod.

Doesn't require any altered vanilla files, so it should be compatible with most other mods that change the HUD or the Pip-Boy menu. It also doesn't change any vanilla game records (the included ESP is used only for starting a hidden quest that runs a Papyrus script).


This mod can add a new Pip-Boy tab with all player's actor values (enabled by default).

This new tab is useful to detect a common bug when temporary changes made by some effects to actor values are not restored when the effects are removed. For example Grilled Radstag increases the Carry Weight with +25 for one hour, but sometimes this becomes permanent if the difficulty is set to survival, the player has the Well Rested perk and the effect expires while sleeping.

From this tab you can even change the temporary modifier for an actor value (this not being possible with console commands).

For more details see the Creation Kit wiki page: https://www.creationkit.com/index.php?title=Actor_Value


The mod also can add a basic clock widget on HUD to display the current game time.

The only interesting feature is that the widget can be configured to change the color if the game was not saved recently. If you don't need a remainder to save the game then probably HoloTime or HoloTime 2 are a better alternative.


Shows on HUD counters for some items from player's inventory: Stimpak, RadAway, RadX, Refreshing Beverage, Purified Water, Jet, Ultra Jet, Psycho Jet, Buffjet and Caps. It is possible to add 5 more items for which their form ID must be specified manually.


Shows on HUD current inventory weight and maximum carry weight.


Shows on HUD details about currently equipped secondary weapon. Similar with vanilla widget, except that is always visible as long as a secondary weapon is equipped. Supports only vanilla grenades, mines and traps (if Far Harbor DLC is installed).


The source for the Papyrus script is included in the main archive.

The source code for F4SE plugin and for the interface can be downloaded from Miscellaneous files section. The F4SE plugin was compiled using Visual Studio Community 2017 and for AS3 code I used Flash Develop with Adobe Flex SDK.


Buffs panel widget by Neanka.