The Skyrim Script Extender (SKSE) is a tool used by many Skyrim mods that expands scripting capabilities and adds additional functionality to the game.
Requirements
This mod does not have any known dependencies other than the base game.
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- added Scaleform file redirect to allow SkyUI to load widgets from Interface/ if they don't exist in Interface/VR/
Version 2.0.11
fixed many broken declarations in various form and netimmerse classes
added trampoline interface for plugins to request a memory block for hooks within SKSE's 64kb * 2 block
please use this space wisely, do not request more space than you need!
skse.log will print how much space a plugin requested
added various VR specific declarations for accessing OpenVR and input related fixes
implemented experimental action binding upgrade enabled via skse.ini, do not include the "bindings" folder in Mod Organizer, install this manually
[Input]
bActionBindings=1
added ShowVirtualKeyboard scaleform function for interacting with OpenVR keyboard and receiving entered text
added vc142 project configuration for building statically against vc142
Version 2.0.10
- fixed BSScript::Internal::VirtualMachine vtable
Version 2.0.9
- VR: support for runtime 1.4.15
- minor netimmerse change, not fully fixed up yet
Version 2.0.8
- VR: support for runtime 1.3.64
- VR: fixed MagicTarget definition
Version 2.0.7
- support for runtime 1.5.64
- support for runtime 1.5.39
- fixed SimpleLock/BSReadWriteLock implementation
- fixed Ammo functions
Version 2.0.6
- support for runtime 1.5.23
Version 2.0.5
- support for runtime 1.5.16
- fix crash in GetLeftHandSlot (could show up in Actor.EquipItemById, GetEquipSlotById, EquipItemEx, UnequipItemEx)
- fix GetFormWeight return type
- many internal definition fixes/additions
- hooks for tint texture size
- unified internal tasks
- handle lookup for 'light' mods, serialized in cosave
Version 2.0.4
- fix DataHandler layout changes from Creation Club
- fix occasional crash on save
- proper reporting of current beta/release runtime version
Version 2.0.3
- support for runtime 1.5.3
- update Armor and Actor scripts for new functions added in 1.5.3
- FastTravelEnd event sink (internal)
Version 2.0.2
- fixed scaleform ShowOnMap
Version 2.0.1
- fixed missing save hook (skse cosave wasn't being written when triggered from papyrus)
Version 2.0.0
- ported to Skyrim VR
The current version of SKSEVR is 2.0.12.
The Skyrim Script Extender VR (SKSEVR) is a tool used by many Skyrim mods that expands scripting capabilities and adds additional functionality to the game.
Once installed, no additional steps are needed to launch Skyrim with SKSE's added functionality. You can start the game using SKSE from sksevr_loader.exe.
Installation (Manual)
Download SKSE from the Files tab.
Extract all files inside the top-level folder in the ZIP to your game folder (where Skyrim.exe is located).
Run the game using sksevr_loader.exe.
To confirm it is working, open the console with the tilde (`) key and type getskseversion. This will display the version number of the current SKSE build.
Install with Vortex
Click the "Vortex" button in the top-right of this page.
Once installed and enabled, ensure you have deployed it by clicking "Deploy Mods" on the Mods toolbar.
Use the shortcut on the dashboard to start the game with SKSEVR.