Skyrim Special Edition
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Created by

IJW_Zac

Uploaded by

zxl381

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About this mod

Adds a Power "Enchanter's Vision" to immersively visualize and apply soul gems to your or NPC's enchanted weapon(s) without opening any menu or dialogue.

Requirements
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Description
Cast power "Enchanter's Vision" (automatically added to the player) to visualize player's or a nearby ally’s weapon charge, as well as showing available soul gems. Hit or activate a gem to apply it to the weapon. Cast "Enchanter's Vision" again to dispel gems and finish charging. No need to open any menu or dialogue. Should be compatible with all versions of Skyrim.



Compatibility
Compatible with SE, VR, Enderal VR. Should also be compatible with AE.
  • Let me know if it works in AE! I don’t own AE.

Compatible with almost every mod.
  • A patch for Ordinator is available. See the Installation instructions about how to install it.
  • The only mods that need patches are the ones that change the behavior of soul gems, which are uncommon. While perk overhauls are examples of such modifications, both Adamant and Vokrii don’t change this and thus don’t need patches. 

Requirement
SKSE (or SKSEVR for VR Version)

Installation
  • Install like any normal mod with your favorite mod organizer. Load order doesn't matter. Can install anytime during playthrough
  • If you use Ordinator (Adamant and Vokrii don’t need a patch):
Install “Immersive Soul Gem Application - Ordinator patch” and let it overwrite this mod
Or just copy the content in “Immersive Soul Gem Application - Ordinator patch” and paste into the main mod. Allow overwriting

Recommended mods:  
GIST - Genuinely Intelligent Soul Trap SE Prevents problems like capturing petty soul in grand soul gem. Easy to install.
Uninstallation: 
Not recommended for any mod that contains a `.esp` file, including this one.
But if you really want to uninstall it and take the risk of corrupting the save at some unknown point, make sure you don't save while 
"Enchanter's Vision" is still active and use Resaver (tutorial here) to clean your save.
Also please let me know if there is a specific reason why you want to uninstall, by reporting a Bug. Maybe I can fix it.

Details
No need to read this section unless you are very interested. You can just equip any enchanted weapon (melee/bow/staff), cast the power "Enchanter's Vision" and see what happens.

  • The power "Enchanter's Vision" is automatically added to the player.
  • Cast the power to visualize the current charge percentage of equipped enchanted weapons (i.e., melee, bow or staff), as well as showing all types of soul gems the player has.
  • Each gem's position indicates how much it can charge the weapon.
  • Hit or activate a soul gem to apply it to the weapon. Hitting the gem you want without hitting others is easy in VR or using a bow/staff, or for experienced players in first person. If you are not sure, just activate it.
  • Cast the power again to finish the charging process. This also dispels the charge indicators and soul gems. Also triggered if you are idle for 12 seconds.
  • If there is a friendly NPC (e.g., your follower) within 3 meters who have enchanted weapons, this process is applied to this NPC instead of the player, providing a convenient way to charge NPC's weapons.

Note:
  • Nothing will happen if the player or nearby NPC doesn’t equip any enchanted weapons currently.
  • This mod doesn’t affect the vanilla weapon recharge mechanisms at all. You can use either one to charge your weapon.
  • The gems floating in the air are just some visual effects. You don’t need (and you are unable) to put them into your inventory after casting this power.

Known Issues
1. This mod uses Papyrus scripts and is perceptually slow, but doesn’t slow down your normal playthrough

This is my first mod, and although I have tested and optimized many times, the scripts are still slow.
However, those scripts only get executed when the "Enchanter's Vision" power is in effect. Once you see no floating charge indicators and gems, nothing is executed except some garbage deletion that is super lightweight. So this mod doesn’t affect the performance of your normal playthrough.

2. Sometimes the gems and charge indicators don’t move as expected or drop on ground.

Sometimes Skyrim is just being Skyrim… Don’t worry, they are just visual effects and your gems are not lost.
If you are a mod author and knows how to avoid this, please let me know: Even after I checked `Is3DLoaded() == True`, sometimes `SetMotionType()` and `TranslateTo()` still complains that the object’s 3D is not loaded and return.

3. Doesn’t work on Azura’s Star. 

Sorry for this, you will have to use vanilla Skyrim’s recharging menu for Azura’s Star.

4. Treats halfly-filled soul gems as fully-filled.

You may have a grand soul gem that contains a petty soul. This mod will treat it as if the grand soul gem always contains a grand soul.
This problem can be solved by GIST - Genuinely Intelligent Soul Trap SE


For mod authors
I really appreciate the gaming and modding community we have for Skyrim, and learnt lots of things from countless mod authors, including those who post tutorials and maintain libraries. 
Feel free to use any assets in this mod and make patches/overhauls. Scripts are included in the mod file. You may find my scripts written in a horrible style, since I learnt how to develop a mod by making this one.