Skyrim Special Edition
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Owwy

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Owwy

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About this mod

Port of Shizof's "bHaptics Tactsuit - SkyrimVR Integration" to use OWO instead of bHaptics

Requirements
Permissions and credits
Changelogs
First test release of unofficial OWO haptic integration. Please report any bugs through the nexus site.
Note: I am not affiliated with OWO.

Adding haptics using port of Shizof's "bHaptics Tactsuit - SkyrimVR Integration" mod to work with OWO. See the original for more information, though not all sensations are supported yet.

Many thanks to Shizof for providing permissions and the source code. Also thanks to the OWO team and community for dev support.

OWO skin shop link

Source code on Github
Copying requirements from original mod:

REQUIREMENTS
  • SKSEVR
  • Skyrim VR Tools Put skyrimvrtools.dll to Data\SKSE\Plugins\
  • OWO app. Make sure OWO app is running and the devices are connected.
  • Make sure SkyrimVR isn't blocked through firewall.

Warning: Make sure to calibrate your suit well to your pain tolerance levels. I have not tested each sensation, but so far getting hit by giants and mammoths is quite painful.

How to connect
  • Start the game using the SKSE loader (standard for FUS)
  • Scan for games in OWO app
  • Connect to "Anonymous" (it will show as Anonymous unless OWO approves the mod and provides me a game ID to use)

How to install
  • Note: I have only tested this mod using the FUS wabbajack modlist, which includes VRIK, HIGGS, Spell Wheel VR, Weapon Throw VR, which all have integrations with the mod. I recommend installing them, as I don't know how the mod will act without them (plus they are practically essential mods for SkyrimVR)
  • Install using your mod manager (I use ModOrganizer2)

Todos:
  • Intensity multiplier
  • Integrate with DragonbornUnlimited + Spell Wheel VR conjuration. Currently casting spells through these mods may not trigger any haptics.
  • Implement missing sensations (rain is one)
  • Bake the sensations such that they can be tweaked in the OWO app. Currently running into issues when baking, so sensations are sent unbaked. 
  • Tweak sensation effects and priorities. Let me know if there's any ideas you have for sensation changes.
  • More location based sensations
  • Better dual wield sensations

Maybe will implement:
  • Damage based intensity (don't know if OWO supports this currently, without needing to create sensations for various levels of damage)