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Shizof

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Shizof

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About this mod

Enables mouse for SkyUI-VR. You can use your controllers to control the cursor like a smart tv remote.

Requirements
Permissions and credits
Changelogs
DESCRIPTION

The code that made this possible was found by Expired. Big Thanks to him!!!

This mod is an SKSE plugin that enables Mouse in menus again. 

It requires SkyUI-VR of course. It's basically plug and play and you'll have a mouse in menus that you'll be able to control with your controller.

It includes a laser pointer. Check configuration section for details on how to configure it and the cursor. 

You can switch to different categories with the mouse in inventory and magic menus, you can switch sides by clicking on your name in container and barter menus, you can adjust values in MCM with the mouse and much more...

Default Click button is Trigger. You can change that from the ini file to any button you want.





REQUIREMENTS



Stable Hands - VR Mouse Stabilization mod: Adds mouse smoothing and DPI changing which makes using the mouse easier. Not required, but recommended.



COMPATIBILITY

It should be compatible with everything.

It supports Oblivionesque Lockpicking Redone. You can move the lockpick left and right and up using controller stick, and press A button to lock the pins. This button can be changed from MenuMouseFix.ini file to something else from LockpickButton setting.



INSTALLATION

Install with a mod manager or manually. It includes an skse plugin dll and a config file only which goes to "Data\Skse\Plugins".

Load order doesn't matter. It can be installed and removed anytime during a save game. 


CONFIGURATION

This mod comes with an ini file: MenuMouseFix.ini

You can change "ClickButton" setting to change the mouse click button. Default is trigger.

You can enable or disable Laser pointer from "ShowLaserPointer" setting. 

You can make the cursor visible or invisible by changing "InvisibleCursor" setting. 

You shouldn't change any other settings if you don't know what you are doing. 



CREDITS

  • Expired for the code to make this possible. I used it to make it into a working mod.
  • Prog for ideas and testing.
  • Cangar for testing.


FUTURE

  • Let me know if you have any other ideas for the future.