File information

Last updated

Original upload

Created by

Preeum

Uploaded by

preeum

Virus scan

Safe to use

About this mod

A personal take on skyrims grasses--inspired and built upon Tamu75s Unique Grasses plugin.

Requirements
Permissions and credits
Translations
  • German
Donations

Updated for SSE! Please check the posts section for more info. For more screenshots check my Flickr.






Originally this was just going to be a tweak of Tamu75's Unique Grasses and Groundcovers plugin to add more grass density, but I started to reintroduce some of my favourite grasses from SFO and Unbelievable grasses into the plugin, and before I knew it I had a whole new grass look for Skyrim.

This grass plugin is my personal take on skyrim's landscape, and almost all areas of skyrim have lots of dense grass. This mod uses the Grass on Steroids tweak, so people with medium to low end machines should be able to run this with less of an FPS hit than some other grass mods. I've also included a 1k grass version and a 512 version for extra performance.

This mod uses grasses from SFO, Unique Grasses, Unbelievable Grass, Tamriel Reloaded - Grass and Hoddminir's Flowers, but it is standalone and has no requirements.


INSTALLATION:
NMM or MO, pick your poison.
(You could install manually, but it's a lot of textures/meshes to delete, so I would recommend using a mod manager.)

I have now included a custom ini file (Verdant - A Skyrim Grass Plugin SSE Version.ini) for easier grass installation. The grass settings I normally require are located in that ini file, which will overwrite your settings to work for verdant!

So for users who would like less grass for more performance, please tweak this ini setting located in the Skyrim Special Edition/data folder. It can go as high as 100 (which is less grass, but better performance) to 60 (recommended setting for grass density).
iMinGrassSize=60 - 100


RECOMMENDED SETTINGS:
So after investigating this thoroughly, I realized the new AO for SSE, particularly on grass, looks terrible. I've decided that until someone remedies this AO issue, I HIGHLY recommend to turn off the grass shadows entirely i.e:

SkyrimPrefs.ini

[Display]
bShadowsOnGrass=0
All my grass screenshots are using this setting, and it still looks great because shadows can still fall on them - they just don't create their own gross AO (as far as I can tell visually).

If you really insist on having shadows on, Amoebae suggested a tweak that definitely helps with the harsh blacks.

Skyrim.ini

[Display]
fGlobalContrastBoost=-0.2
HERE ARE MY CURRENT GRASS SETTINGS:
[Display]
fGlobalContrastBoost=-0.2
[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
fGrassMaxStartFadeDistance=35000.0000
fGrassMinStartFadeDistance=0.0000
iMaxGrassTypesPerTexure=15
iMinGrassSize=60

SkyrimPrefs.ini

[Display]
bShadowsOnGrass=0
[Grass]
fGrassStartFadeDistance=35000.0000
fGrassMaxStartFadeDistance=20000.0000
fGrassMinStartFadeDistance=0.0000

UNINSTALLATION:
Just uninstall as you would normally with your preferred mod manager of choice; nothing should get left behind.

Uninstalling manually is a very bad idea, and I wouldn't advise it unless you like going through a ton of files.

LOAD ORDER:

Load and install this AFTER SFO and any other mods that alter the landscape, specifically mods that add grasses to the game.

If you use any worldspace editing mods, please put verdant to the bottom of your load order.

COMPATIBILITY:
-Skyrim Flora Overhaul - Be sure to load this AFTER SFO and INSTALL AFTER SFO.

Any tree mods are most likely compatible with this mod.

Generally all mods that add grass will likely be incompatible with this.

RECOMMENDED MODS:

Skyrim Flora Overhaul - Must have for excellent trees (the flora will conflict with my mod).
Vurt is amazing and I owe him so much for this mod (and the new .ini file!)

NobleSkyrim HD 2k - Honestly the best texture mod I have found to date, and it covers pretty much everything.
(Be sure to get the SSE patch!)

Static Mesh Improvement Mod - Brumbeck needs no introduction. The best meshes to have in your game.

Realistic Water 2 - Beautiful water mod by isoku. Track him if you're smart!

WATER - SparrowPrince always makes great mods. This is no different. The water is gorgeous!

No Snow Under The Roof - Always a must have.

Open Cities - This is the first playthrough I've used this with and I have to say it's now a must-have mod for me.

Cinematic Film Lighting ENB - I know ENB is still getting it's legs, but this is the best enb I've ever used in the four years I have been in this community. Someone with real film knowledge to make realistic camera filters is everything I've ever wanted. The screenshots I've taken are used with the Kodak Vision2 500T 5229 Preset, which is my current favorite.


FREQUENTLY ASKED QUESTIONS (FAQ):

I'M HAVING ISSUES WITH SFO 2.6+ AND VERDANT AND GET HORRIBLE FPS TOGETHER

- There should no longer be an issue with this, so long as you install and load Verdant AFTER Skyrim Flora Overhaul. Now that this mod has it's own custom ini, it's grass edits should now overwrite vurts and work out of the box as intended!

- Other users have said that having SFO's tree shadows cause an FPS drop, and that changing their shadow settings from ultra to high solved their fps problem. Definitely try it out!


I'M STILL GETTING A HUGE FPS DROP WHAT CAN I DO?
Firstly, did you change your ini settings appropriately?  See the notes above. You can find this file in Documents\My Games\Skyrim

If you use  4k-8k textures in various areas you could definitely slow down your computer. There is a slight fps drop with this mod, but the damage is fairly negligable ...
There are people with potatoes who can run this grass mod with the right settings.

 
If you still suffer an FPS hit with iMinGrassSize=70, raise this setting to 80 or 90, or even 100 and higher to see if it helps.
Sometimes your graphics settings can be set incorrectly which can result in slowdowns.

You may also have inappropriate settings for your graphics card (set them to default), or are not using your graphics card to run the game
properly. You could also need to update your card or optimize your game. Here's a link to some common issues people have with the game, and some of these solutions have helped people I know of. I've never tried the patch they offer. Download at your own risk.


COMPATIBILITY PATCHES?
[left]

Just load up whichever mod you like and Verdant in the Creation kit, and find all the towns/houses in the object window, which will load up in
the render window. Turn on landscape editing and start painting out the areas you don't want to have grass (use simple ground textures like LAND_DEFAULT, dirt01, dirt02 and dirtpath etc since these have no grasses tied to them ... also rock textures should be fine (you can sample an area by putting your brush cursor over it and pressing "i" if you'd like to make sure you pick the right textures).

If you ever get a black texture appearing, you can fix it simply by pressing the "I" key over the affected area in the cell render window and finding one of the areas that has 7 textures listed (skyrim can only handle 6 textures in one quadrant; this has not changed for SSE) and removing whichever you like. Then save into a patch, load it last and you're good to go. You should easily be able to merge verdant with this esp as well, just make sure the patch is below verdant.
[/left]

WHAT IS THE 'GOS TWEAK'?
It's a simple tweak in tes5edit where you find a grass, ANY grass, and change the density to 255. It's THAT SIMPLE. YOU COULD DO THIS TO ANY MOD AND MAKE YOUR OWN GRASS ON STEROIDS TWEAKS TO ANY GRASS YOU WISH. So just like with Grass on Steroids, you will get a slight FPS hit at lower settings (like iMinGrassSize=50 to 70) but you will apparently GAIN FPS at higher settings like 125 ... although the grass will be less dense.


CAN I GET MORE GRASS BY USING MORE MODS?
NO--This is a grass overhaul, so generally there are very few grass mods that will work with this.

MY GAME IS CRASHING WHEN I LOAD GRASS!! WHAT GIVES!?!

If this grass seems to cause a crash it is definitely due to a combination of this grass mod and other mods, like many really high res texture packs, high res LODS, bigger tree mods, SMIM, village mods, you name it... there are a LOT OF MODS that can crash your game, which can use only so much ram. Overloading your system (or setting your iMinGrassSize to 10 and failed to read the FAQ) is a problem no matter how good your card is. There is something in your load order/textures that isn't playing nicely and when you load up that save with this grass present and that texture/mod edit, it causes a CTD.

Watch GOPHER'S VIDS for more info on game crashes and problems:
Load Order # 1 - What is it?
Load Order # 2 - LOOT
Beginner's Guide to Modding Skyrim - Part 10 : Problems
Skyrim Crash on Startup FIX : Part 1 (Troubleshooting your Load Order)

THERE IS GRASS IN WHITERUN AND EVERYWHERE WHAT HAPPENED:
 This mod in it's latest stage does now in fact have landscape texture worldspace edits in it's .esp, which is essentially harmless in itself, but if you have any mods that alter your skyrim worldspace (housemods, village mods, landscape overhauls), your game can have weird issues, like having grass in whiterun (Open Cities conflict), so be sure to check your load order, and when in doubt, put verdant last for best look. I also have compatibity patches for Open Cities, Realistic Water 2 and both mods in one.

Always be aware of the mods you are installing, and make sure you read all the instructions and suggestions for best compatibility.


I'M GOING TO TRY TO SET THIS GRASS TO iMinGrassSize=10! YEAH HIGH QUALITY!!1

I will not be responsible for you melting your video card. You have been warned.

GRASS IS CLIPPING THROUGH STUFF LIKE ROCKS!
Thems the breaks unfortunately when you download dense grass. There is nothing I can do about this issue. I am currently trying to spruce up various areas in the game, but it's not possible to remove every blade of grass from every rock. Every dense grass mod you download will do this.

TO MAKE YOUR OWN QUICK AND DIRTY PATCH FOR VERDANT
It's pretty simple, and requires SSEEdit, which you all should have installed.

- Load up SSEEdit and right click 'select none' then pick the mod you
want to be compatible and verdant. Hold shift and press OK.
- Once it's loaded up, right click in the left window and pick 'Apply filter to show Conflict Losers'
- Wait for it to load. It can take a minute.
- A selection of mods will be listed and highlighted in red. These are
the conflict losers, which means most likely Verdant is the conflict
winner. To make a patch, make sure The Verdant plugin is loaded last to
drag the edits into your esp. (If your mod is not highlighted red and in
the list, there is no conflicts with Verdant)
- In order to see the conflict records in detail, click the + symbol next to the esp you want
to patch, and look through the list of red. To the right, there will be a
list of conflict losers to winners, going left to right. If verdant is
at the end of that list, Verdant is the winner.
- To make a patch, simply drag the areas highlighted red over to the right into verdant's
esp. It will give you a warning but say yes. The esp you're trying to
patch might ask to make it a master of verdant. Click yes.
- Go through all the red records and drag the remainder into verdant.
- Close SSEEdit and keep Verdant esp checked. It will save and overwrite your esp file.
-Now you should test it and see if it works for you. If this doesn't do the trick, take the esps into the CK and follow the instructions below.


CAN YOU MAKE THIS MOD COMPATIBLE WITH X VILLAGE/HOUSE/OVERHAUL MOD?
GRASS IS CLIPPING THROUGH EVERYTHING ...


Just load up whichever mod you like and Verdant in the Creation kit, and find all the towns/houses in the object window, which will load up in the render window. Turn on landscape editing and start painting out the areas you don't want to have grass (use simple ground textures like LAND_DEFAULT, dirt01, dirt02 and dirtpath etc since these have no grasses tied to them ... also rock textures should be fine (you can sample an area by putting your brush cursor over it and pressing "i" if you'd like to make sure you pick the right textures).

If you ever get a black texture appearing, you can fix it simply by pressing i over the affected area and finding one of the areas that has 7 textures listed (skyrim can only handle 6 textures in one quadrant) and removing whichever you like. Then save into a patch, load it last and you're good to go. You should easily be able to merge verdant with this esp as well, just make sure the patch is below verdant.

HAVE ANY INI GRASS SUGGESTIONS?
Here's some user-recommended values for good looking grass by Kronnas:

Skyrim.ini

[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
fGrassMaxStartFadeDistance=35000.0000
fGrassMinStartFadeDistance=0.0000
iMaxGrassTypesPerTexure=15
iMinGrassSize=70

SkyrimPrefs.ini

[Grass]
fGrassStartFadeDistance=35000.0000
fGrassMaxStartFadeDistance=20000.0000
fGrassMinStartFadeDistance=0.0000
For those new to editing inis (without SFO) for grass check out these S.T.E.P. guide links:
Skyrim.ini [Grass]
Skyrimprefs.ini [Grass] 

THERE ARE DARK GRASSES WHAT GIVES?
With the new update, this should not be an issue (as you can see with my screenshots). If you are still experiencing issues, feel free to post to the forum for troubleshooting, but seeing as SSE is still a new beast for us to all get used to, ironing out all the kinks will take time. Be patient, and courteous to others.

WHAT CAN I EXPECT IN THIS MOD?




The reach landscape has been completely overhauled. I was never satisfied with the reach grass ending up being a forest grass clone, so I've given it lots of variety and made it more bushy and less grassy; it feels a little bit more arid and warm, something akin to northern California. Also the occasional poppy field.


The beach grass has been completely redone. Lots of beaches, even beaches in the north, can be pretty grassy like this.
Now you can enjoy running through it along the coast.



Forest grass regions are green and lush, the kind of grass you just want to fall into and take a nap, but still feel wild and natural.


I've removed the cattails due to popular request. The banks now have a much more subtle grass.



The fall forest near riften, with lots of golden brush and the last few wildflowers still holding on before winter. I wanted to give the feeling of true autumn in this region.


Morthals marsh just got a whole lot spookier. And grassier. I've added a little more variety and a lot of handplaced plants to help add to the creepy vibe.


And last but not least, the tundra. Golden and matching the vanilla lods almost perfectly, the tundra is inspired by that scene in gladiator where Maximus runs his hands through the grass of his home. Yep, Gopher guessed it. Enjoy!

I've also fixed a lot of problem areas in the game being too grassy and "mowed" a lot of areas, even ones I thought I fixed previously but
failed to realize just how hard it is to get dense grasses cleared out.
If you find any really messy roads, just let me know and give me a location on your map. Describe as best as you can!

UPDATES:
1.0 - brought into Skyrim Special Edition

CREDITS:
Many thanks to Vurt, Josh Ezzell, Aceeq, 32cm and Tamu75 for giving me permission to share this, and thanks to elinlen as well for providing her grass resource for skyrim.

Check out the make your own grass tutorial on the skyrim verdant page.
REPORT BUG
Top