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Preeum

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About this mod

A personal take on Skyrims grasses - inspired and built upon Tamu75s Unique Grasses plugin.

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Updated for SSE! Please check the posts section for more info. For more screenshots check my Flickr.






Originally this was just going to be a tweak of Tamu75's Unique Grasses and Groundcovers plugin to add more grass density, but I started to reintroduce some of my favourite grasses from SFO and Unbelievable grasses into the plugin, and before I knew it I had a whole new grass look for Skyrim.

This grass plugin is my personal take on skyrim's landscape, and almost all areas of skyrim have lots of dense grass. This mod uses the Grass on Steroids tweak, so people with medium to low end machines should be able to run this with less of an FPS hit than some other grass mods. I've also included a 1k grass version and a 512 version for extra performance.

This mod uses grasses from SFO, Unique Grasses, Unbelievable Grass, Tamriel Reloaded - Grass and Hoddminir's Flowers, but it is standalone and has no requirements.


INSTALLATION:
Highly recommend MO2, but you can also install with Vortex/NMM.
(You could install manually, but it's a lot of textures/meshes to delete, so I would recommend using a mod manager.)

I have now included a custom ini file (Verdant - A Skyrim Grass Plugin SSE Version.ini) for easier grass installation. The grass settings I normally require are located in that ini file, which will overwrite your settings to work for verdant!
So for users who would like less grass for more performance, please tweak this ini setting located in the Skyrim Special Edition/data folder. It can go as high as 100 (which is less grass, but better performance) to 60 (recommended setting for grass density).
iMinGrassSize=60 - 100
RECOMMENDED SETTINGS:
So after investigating this thoroughly, I realized the new AO for SSE, particularly on grass, looks terrible. I've decided that until someone remedies this AO issue(use latest ENB), I recommend to turn off the grass shadows entirely i.e:
SkyrimPrefs.ini

[Display]
bShadowsOnGrass=0
All my grass screenshots are using this setting. If you really insist on having shadows on, Amoebae suggested a tweak that definitely helps with the harsh blacks.

Skyrim.ini

[Display]
fGlobalContrastBoost=-0.2
If you'd like more ideas for how to extend grass distances, or want suggestions from other modders, please check the stickies in the Posts section, or check this STEP Guide for more information on how to get the best grass in your game.

UNINSTALLATION:
Just uninstall as you would normally with your preferred mod manager of choice; nothing should get left behind.
Uninstalling manually is a very bad idea, and I wouldn't advise it unless you like going through a ton of files.

LOAD ORDER:

 - After seeing many recent load order issues from Loot, I'm no longer suggesting users rely on it. Instead, placing verdant high in your load order is fine, so long as no other grass mods are interfering. Then I would load Landscape Fixes For Grass Mods near the end of your load order for grass clipping fixes.

 - In regards to water mods please load them AFTER Verdant's esp so they can overwrite Verdants landscape edits, then Landscape Fixes afterwards. Apparently this works with no issues.

 - If there are mods you can't find compatibility for and grass is clipping through things or you're having water seams, try patching your load order with a merged patch, or potentially trying a tweak that JohnnyWang33 discovered about using the minslope grass setting to avoid grass clipping. Here's the post about it: Here's the post and here's the instructions to make your own patch!

'SOFT' REQUIREMENTS:
These suggestions aren't hard requirements, but without them you're going to have a lot of grass clipping issues and mismatching LOD textures for the tundra region!
  • Landscape Fixes For Grass Mods - Required to fix all clipping issues for roads and buildings. Load after Verdant!
  • Darker Distant LOD for ENB - This is a great solution involving the noise.dds texture for lods and should fix most lods, specifically in the tundra region. This combined with Rustic Weathers has nearly an invisible seam in the distance for me!
COMPATIBILITY:
RECOMMENDED MODS:

FREQUENTLY ASKED QUESTIONS (FAQ):
I'M HAVING ISSUES WITH SFO 2.6+ AND VERDANT AND GET HORRIBLE FPS TOGETHER

  • There should no longer be an issue with this, so long as you install and load Verdant AFTER Skyrim Flora Overhaul. Now that this mod has it's own custom ini, it's grass edits should now overwrite vurts and work out of the box as intended!
  • Other users have said that having SFO's tree shadows cause an FPS drop, and that changing their shadow settings from ultra to high solved their fps problem. Definitely try it out!


I'M STILL GETTING A HUGE FPS DROP!
  • Firstly, did you change your ini settings appropriately?  See the notes above. You can find this file in Documents\My Games\Skyrim Special Edition
  • If you use  4k-8k textures in various areas you could definitely slow down your computer. There is a slight fps drop with this mod, but the damage is fairly negligible.
  •  If you still suffer an FPS hit with iMinGrassSize=70, raise this setting to 80 or 90, or even 100 and higher to see if it helps. Sometimes your graphics settings can be set incorrectly which can result in slowdowns.
  • You may also have inappropriate settings for your graphics card (set them to default), or are not using your graphics card to run the game properly. You could also need to update your card or optimize your game. Here's a link to some common issues people have with the game, and some of these solutions have helped people I know. I've never tried the patch they offer. Download at your own risk.


COMPATIBILITY PATCHES?


Just load up whichever mod you like and Verdant in the Creation kit, and find all the towns/houses in the object window, which will load up in
the render window. Turn on landscape editing and start painting out the areas you don't want to have grass (use simple ground textures like LAND_DEFAULT, dirt01, dirt02 and dirtpath etc since these have no grasses tied to them ... also rock textures should be fine (you can sample an area by putting your brush cursor over it and pressing "i" if you'd like to make sure you pick the right textures).

If you ever get a black texture appearing, you can fix it simply by pressing the "I" key over the affected area in the cell render window and finding one of the areas that has 7 textures listed (skyrim can only handle 6 textures in one quadrant; this has not changed for SSE) and removing whichever you like. Then save into a patch, load it last and you're good to go. You should easily be able to merge verdant with this esp as well, just make sure the patch is below verdant.


WHAT IS THE 'GOS TWEAK'?
It's a simple tweak in TES5edit/SSEEdit where you find a grass, ANY grass, and change the density to 255. It's THAT SIMPLE. YOU COULD DO THIS TO ANY MOD AND MAKE YOUR OWN GRASS ON STEROIDS TWEAKS TO ANY GRASS YOU WISH. So just like with Grass on Steroids, you will get a slight FPS hit at lower settings (like iMinGrassSize=50 to 70) but you will apparently GAIN FPS at higher settings like 125 ... although the grass will be less dense.


MY GAME IS CRASHING WHEN I LOAD GRASS!
If this grass seems to cause a crash it is definitely due to a combination of this grass mod and other mods, like many really high res texture packs, high res LODS, bigger tree mods, SMIM, village mods, you name it... there are a LOT OF MODS that can crash your game, which can use only so much RAM. Overloading your system (or setting your iMinGrassSize to 10 and failed to read the FAQ) is a problem no matter how good your card is. There is something in your load order/textures that isn't playing nicely and when you load up that save with this grass present and that texture/mod edit, it causes a CTD.

Watch GOPHER'S VIDS for more info on game crashes and problems:

GRASS IS CLIPPING THROUGH STUFF LIKE ROCKS!
Thems the breaks unfortunately when you download dense grass. Every dense grass mod you download will do this. However, you can mitigate this issue by downloading the mod in the required section Landscape Fixes For Grass Mods
or alternatively, trying a tweak that JohnnyWang33 discovered about using the minslope grass setting to avoid grass clipping. Here's the post about it: Here's the post and here's the instructions to make your own patch!

HOW TO PATCH FOR VERDANT
  • Load up WATER, Verdant, Open Cities or any other mod want to make a patch with Verdant (you can even load up your entire load order if you wish - hold SHIFT when you press OK to load it faster), then once it's all loaded into SSEEdit, right click and choose "Apply filter for conflict losers". Now wait a bit until it figures this out. This will find and isolate ALL RECORDS that are conflicting with one another. The appropriate files will be in red, such as the mods you want to patch, like RW 2, WATER etc etc.
  • Select the mods you want to be compatible with verdant (like WATER for example). Click the Plus symbol (+) next to the esp - this will reveal the dropdown of edits in the mod. All the areas (i.e. Worldspace, Landscape Texture etc) that conflict with verdant will show up in the list.
  • Look through the records one by one and simply drag the new water data across into Verdants esp. Save. This is exactly how I make a patch.
  • Same situation for Open Cities and other visual overhauls. Find the individual records that conflict with verdant and drag them in. SSEEdit will let you know which records are losers, seeing as they will be in red! Pretty much anything that conflicts with verdant, you can make a patch this way!
  • If Tes5Edit asks to make the file you are patching a master, it is doing so for a good reason. Like with RW2, it has it's own unique records. In order to have the proper water edits carry over, always say yes to making verdant use it as master.
  • You can also create a patched file for the edits to be dragged into. You can easily start this esp by highlighting the two or more mods (or your entire load order) you want to be compatible with each other, Right click ANYWHERE in the left hand window and select Other>Create Merged Patch, then Say yes and name it 'SSEMergedPatch' and wait for it to load. For big load orders it can take time! This will automatically find the conflict losers and create a compatibility patch, then once it's finished you can comb through the records and make sure the patch is fixing what you are looking for. If not, please try the steps above as well for a more manual and fine-tuned approach!

  • Here's a Video by GamerPoets for a more in-depth instruction on making a merged patch. Highly recommended!


You can also check out the "make your own grass tutorial" on the oldrim verdant page.

CAN YOU MAKE THIS MOD COMPATIBLE WITH X VILLAGE/HOUSE/OVERHAUL MOD?
If you search on the nexus, there are a lot of compatibility patches out there. If not, just load up whichever mod you like and Verdant in the Creation kit, and find all the towns/houses in the object window, which will load up in the render window. Turn on landscape editing and start painting out the areas you don't want to have grass (use simple ground textures like LAND_DEFAULT, dirt01, dirt02 and dirtpath etc since these have no grasses tied to them ... also rock textures should be fine (you can sample an area by putting your brush cursor over it and pressing "i" if you'd like to make sure you pick the right textures).

If you ever get a black texture appearing, you can fix it simply by pressing i over the affected area and finding one of the areas that has 7 textures listed (skyrim can only handle 6 textures in one quadrant) and removing whichever you like. Then save into a patch, load it last and you're good to go. You should easily be able to merge verdant with this esp as well, just make sure the patch is below verdant.

THERE ARE DARK GRASSES WHAT GIVES?

  • If you're talking about grass not being affected by light sources, that is an in-game skyrim issue, and something that no one (yet) has been able to fix.
  • A possible culprit is that you've got the shadowsongrass setting to 1 in your skyrimprefs.ini - In order to fix this, follow these steps: Edit your SkyrimPrefs.ini located in your Documents\My Games\Skyrim Special Edition folder and search for this under the DISPLAY section and change to 0 like so.
  • If this does not help and you're using an ENB, sometimes the AO in ENBs can be too harsh. Try turning off the AO in your enblocal.ini, or try testing with other ENBs to see if it solves your problem.
  • Also this video came to my attention:


    This issue that some of you are experiencing, like in this video, is primarily a LOD texture issue - the grass pop-in can be adjusted with adjusting your ini settings - the dark grass in the back of the screen is because of a texture pack not matching Verdant grasses, such as Noble Skyrim textures or vivid landscapes.

    I highly recommend Darker Distant LOD for ENB to help this issue. However, if you use mods that have darker tundra lods (like Noble Skyrim or Vivid Landscapes), these mods combined will darken the enb even more. I'm currently using Skyland's verdant landscape patch alongside with Darker Distant LOD for ENB. Try it out!


WHAT CAN I EXPECT IN THIS MOD?


The reach landscape has been completely overhauled. I was never satisfied with the reach grass ending up being a forest grass clone, so I've given it lots of variety and made it more bushy and less grassy; it feels a little bit more arid and warm, something akin to northern California. Also the occasional poppy field.


The beach grass has been completely redone. Lots of beaches, even beaches in the north, can be pretty grassy like this.
Now you can enjoy running through it along the coast.



Forest grass regions are green and lush, the kind of grass you just want to fall into and take a nap, but still feel wild and natural.


I've removed the cattails due to popular request. The banks now have a much more subtle grass.



The fall forest near riften, with lots of golden brush and the last few wildflowers still holding on before winter. I wanted to give the feeling of true autumn in this region.


Morthals marsh just got a whole lot spookier. And grassier. I've added a little more variety and a lot of handplaced plants to help add to the creepy vibe.


And last but not least, the tundra. Golden and matching the vanilla lods almost perfectly, the tundra is inspired by that scene in gladiator where Maximus runs his hands through the grass of his home. Yep, Gopher guessed it. Enjoy!

CREDITS:
Many thanks to Vurt, Josh Ezzell, Aceeq, 32cm and Tamu75 for giving me permission to share this, and thanks to elinlen as well for providing her grass resource for skyrim.

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