If using the Verdant patch (if using any other grass mod you will have to remove the "master" requirements)
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Thanks go to Kelretu, Mindflux, NoDude2016, Preeum, and RichWebster for their mods.
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.1
- Minor update to the Verdant patch to play nice with other patches, and fixed a few little things that were annoying me
Version 1.0
6 June 2021 - Initial release
20 June 2021 - Changed the name of the mod page - Updated main page information - Added more photos - Added additional patches for other mods
1 July 2021 - Added a patch for Training Dummies and Targets SSE
There are so few Orc player homes. That's why Thruk'tahar earned a permanent home in my load order. I liked it so much, I decided to make a handful of patches to add little things to the player home.
What these patches do:
Embers XD: Kelretu's Orky forge looks great. I tried to apply Mindflux's forge embers and failed miserably. Making/altering custom nifs is outside my skill set. Eventually I will learn how to do it correctly. So, in the mean time, I replaced the Orky forge with the one from Embers XD. This patch is a temporary reminder of my shortcomings and I will eventually make a proper patch for just the forge embers.
Verdant - A Skyrim Grass Plugin: The moment I arrived at the would-be stronghold, I saw that the yard was overrun with beautiful grass. It needed to be fixed, and it needed to happen now. I experimented with other grass removal mods, but nothing worked to my satisfaction. So, this patch was born.
Remove the master requirements using SSEEdit. If you remove the masters be sure to add the correct masters back so LOOT can sort correctly. If you do not, you will have to manually sort your load order (place the patch after/below your grass mod of choice and Thruk'tahar)
Appreciation and thanks to Kelretu, Mindflux, NoDude2016, Preeum, and RichWebster for creating the mods that we all enjoy. Special thanks to LeonardoTrote for doing an excellent job of porting Training Dummies and Targets to SE.