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  1. preeum
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    The new 1.6.1 update is not a major update - it was only to clean 11 ITMs and sort masters in the 1.5 esp. The ITMs were likely due to the latest SSE updates. Please check the stickied post below for more details!

    So I've realized that my old Open Cities patch was a mess, and so now I am going about updating it in a safer way, after talking with Arthmoor! Stay tuned for a new patch that is safe for everyone! Thanks for your patience!
     
    I am still planning on releasing a 'spring' version for verdant, since users have been asking, but I've been back from a long hiatus. Please give me more time! In the meantime there are other grass overhauls that currently have spring versions available.
     
    I've also updated the Description page heavily to be more helpful and clear for all users. I've added a 'soft requirements section' to the main page, mainly because I think it's essential to use Landscape Fixes for Grass Mods with Verdant for best visibility. I also have recommended grass textures for the best LOD compatibility with the tundra grass in this mod! Enjoy! :smile:

    'SOFT' REQUIREMENTS:
    These suggestions aren't hard requirements, but without them you're going to have a lot of grass clipping issues and mismatching LOD textures for the tundra region!


    • High Quality LODs (OR another terrain LOD mod if you dont use Dyndolod) If you're using DyndoLOD you don't need this mod. If you don't use DyndoLOD, be sure to update your LOD textures to match SKYRIM HD's tundra LOD textures by installing the HQLODs - Textures Skyrim HD file.

  2. preeum
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    THERE ARE DARK GRASSES WHAT GIVES?
    • If you're talking about grass not being affected by light sources, that is a skyrim engine issue, and something that no one (yet) has been able to fix.
    • A possible culprit is that you've got the shadowsongrass setting to 1 in your skyrimprefs.ini - In order to fix this, follow these steps: Edit your SkyrimPrefs.ini located in your Documents\My Games\Skyrim Special Edition folder and search for this under the DISPLAY section and change to 0 like so.


      [Display]
      bShadowsOnGrass=0

    • If this does not help and you're using an ENB, sometimes the AO in ENBs can be too harsh. Try turning off the AO in your enblocal.ini, or try testing with other ENBs to see if it solves your problem.

    • novastark suggested trying out these skyrim.ini tweaks for AO, which might help users with the darkened textures. I'm testing this currently:
      [Display]
      fSAOBias=1.0
      fSAOExpFactor=0.9
      fSAOIntensity=1.0
      fSAORadius=235.0
      fSAOValueDiffFactor=0.3
       

      Also this video came to my attention:


    • This issue that some of you are experiencing, like in this video, is primarily a LOD texture issue - the grass pop-in can be adjusted with adjusting your ini settings - the dark grass in the back of the screen is because of a texture pack not matching Verdant grasses, such as Noble Skyrim textures or vivid landscapes.

    • I highly recommend downloading the Landscape textures and using the tundra textures from Skyrim HD - 2K Textures on oldrim, or trying out Skyland Landscape textures (there's a patch for tundra grass to match verdant). Theses textures match better with my tundra grass. You can locate them inside the texture folder: textures\landscape
      Please use these files specifically:
      tundra01, tundra01_n, tundra02, tundra02_n


      If you're using DyndoLOD be sure to update it! If you don't use DyndoLOD, be sure to update your LOD textures to match SKYRIM HD by installing a high quality LOD terrain mod - test them out and see which matches verdant best. This should fix all your distant dark grass issues!

  3. preeum
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    Water patches are no longer needed - just load water mods after verdant!
    There's an optional ini file for Verdant now:

    [Display]
    fGlobalContrastBoost=-0.2
    [Grass]
    iMaxGrassTypesPerTexure=15
    iMinGrassSize=60

    • If you'd like to change/remove the shadow setting, which some users do not like as it softens the harsh blacks, then download "Verdant ini Optional - removes shadow tweak " file.

    • This only edits skyrim.ini settings, not skyrimprefs.ini settings! If you want to change those, like the recommendations in the description, you'll still have to edit your inis manually.

    • NEVER TOUCH iMaxGrassTypesPerTexure - if you edit this value it will give you less of the intended grasses for this mod, which is set to 15. If you want to change the iMinGrassSize value to a higher number for better performance, go as high as 100.

    FOR USERS WHO WANT TO REMOVE ANY ROCK GRASSES:
    Load the esp in SSEedfit. Click on the + to the left of the esp (Shift+Alt to see all records at once).
    Open the Landscape Texture section and look for these textures:

    LRocks01, LDirt01, LDirt02, LRiverbedEdge01, LRiverBottom01, LRiverMud01, LReachMossyRocks01, LReachDirt01, LCaveDirt, LTundraRocks01, LMineFloorDirt01, LFallForestRocks01, LCoastOceanFloor01, LTundraRocks01NoRocks, LRocks01NoRocks, LVolcanicTundraDirt01, LVolcanicTundraRocks01, LVolcanicTundraRocks02, LVolcanicTundraGavel01, LVolcanicTundraDirt01NoGrass, LRiverbottom01NoGrass, LRiverMud01NoGrass, LFallForestRocks01NoRocks, LReachMossyRocks01NoRocks, LRiverbedEdge01PF
    and remove these grasses:
    SmallPebbles
    SmallPebblesFarmingPlots
    SmallPebblesRiverEdge
    RiverbedPebbles


    FOR USERS WHO WANT TO REMOVE GRASS ON ROADS:
    Load the esp in SSEedfit. Click on the + to the left of the esp (Shift+Alt to see all records at once).
    Open the Landscape Texture section and look for these textures:

    LDirt01, LDirt02
    and remove these grasses:
    Egrass10_mine
    Egrass10_mineb


    FOR USERS WHO WANT TO REMOVE UNDERWATER GRASS:
    Load the esp in SSEedfit. Click on the + to the left of the esp (Shift+Alt to see all records at once).
    Open the Landscape Texture section and look for these textures:

    LRiverBottom01, LRiverMud01, LCoastOceanFloor01
    and remove these grasses:
    EWpLake07
    EWpSea03
    EWpSea06
    EWpSea08
    WaterKelpGrass01 (original vanilla water grass)

  4. phrozac
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    Great mod, though I found something curious. You say to make these changes to your ini's:

    Skyrim.ini
    fGrassMaxStartFadeDistance=35000.0000


    SkyrimPrefs.ini
    fGrassMaxStartFadeDistance=20000.0000

    Aren't those editing the same parameter? Is this conflicting?
    1. Amelli
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      I believe the one in the Skyrim.ini just sets the max that the one in the SkyrimPrefs.ini can be set to.
    2. phrozac
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      So if the two inis happen to share the same parameter, Skyrim.ini always overrides Skyrimprefs.ini?
    3. Amelli
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      Actually I may have it all wrong, sorry for the misinformation if that is indeed not correct. That is what I believed it was from looking at it and using my common sense, but then double checking and STEP for Oldrim seems to suggest it is more tied to the game sliders for the launcher options.
    4. Amelli
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      Out of interest I did a test with verdant just outside Whiterun with different fGrassStartFadeDistance= settings. This is just the fGrassStartFadeDistance and fGrassMaxStartFadeDistance changes. Using the Verdant ini for iMaxGrassTypesPerTexure=15 and tweaking iMinGrassSize=80.

      Here are the results:-

      I tried the Verdant recommendation;
      fGrassStartFadeDistance=35000.0000
      fGrassMaxStartFadeDistance=20000.0000

      I then tried the following;
      fGrassStartFadeDistance=25000.0000
      fGrassMaxStartFadeDistance=15000.0000

      fGrassStartFadeDistance=20000.0000
      fGrassMaxStartFadeDistance=15000.0000

      Also tried the STEP highest;
      fGrassStartFadeDistance=18000.0000
      fGrassMaxStartFadeDistance=15000.0000

      Difference Minimal for all the above.

      And for comparisons sake;
      fGrassStartFadeDistance=2500.0000
      fGrassMaxStartFadeDistance=2000.0000

      Comparison Slider Images:
      No Grass and fGrassStartFadeDistance=2500.0000
      No Grass and fGrassStartFadeDistance=18000.0000 - oldrim STEP
      No Grass and fGrassStartFadeDistance=20000.0000
      No Grass and fGrassStartFadeDistance=25000.0000
      No Grass and fGrassStartFadeDistance=35000.0000 - Verdant Recommended
      fGrassStartFadeDistance=18000.0000 and fGrassStartFadeDistance=35000.0000

      Image Album

      I also used command TFC to move out to where the grass cuts off in the distance.
      This is where I zoomed into.

      fGrassStartFadeDistance 35000.0000 Verdant Cut Off
      fGrassStartFadeDistance 18000.0000 S.T.E.P. Cutoff

      As you can see the cut off is exactly the same.

      This is probably due to the iradius size of the grass and how far it can load in to the cell.

      Reddit post
      Grass is only rendered in the current loaded cells and has no LOD.
      A cell is 4096x4096. 5x5 cells are loaded. When you are at one border of the center cell the shortest distance to the outer border is 2 x 4096 + a few units.
      Grass is rendered in a sphere around the player. The max distance from the center of the sphere to its surface is set by iGrassCellRadius. Its technical useful maximum is defined by Integer (uGrids / 2). If its value is higher than that it can cause render problems.
      fGrassMinStartFadeDistance is the min value for the slider in the games menu fGrassMaxStartFadeDistance is the max value for the slider in the games menu
      fGrassStartFadeDistance is the current distance. If its value is higher than iGrassCellRadius * 4096 it can cause render problems.


      With that in mind I would recommend:
      fGrassStartFadeDistance=18000.0000
      fGrassMaxStartFadeDistance=15000.0000

      UPDATE:
      Tested another two distances:
      fGrassStartFadeDistance=10000.0000
      fGrassMaxStartFadeDistance=8000.0000

      fGrassStartFadeDistance=8000.0000
      fGrassMaxStartFadeDistance=7000.0000

      Comparison Image

      Seems 10000 is best out of those two, any lower and it becomes more noticeable in the background.
    5. phrozac
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      Wow. Thanks for these tests. Looks like 18000 is the effective limit then? Really appreciate your effort.
    6. Amelli
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      Well I could test further to see just where the limit is. That was just the STEP recommended highest setting for fGrassStartFadeDistance= (STEP recommended for fGrassMaxStartFadeDistance= is 7000.0000).

      EDIT: Tested another two distances:
      fGrassStartFadeDistance=10000.0000
      fGrassMaxStartFadeDistance=8000.0000

      fGrassStartFadeDistance=8000.0000
      fGrassMaxStartFadeDistance=7000.0000

      Comparison Image

      Seems 10000 is best out of those two, any lower and it becomes more noticeable in the background.
    7. phrozac
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      Yeah, I'm just interested in the most distant view, fps be damned!
    8. Amelli
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      XD
      Well at least I've given you a good idea of what settings you can try. Have fun. x
    9. preeum
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      Stickying this thread to give people some ideas for testing better grass distances.
  5. MerhunesDagon78
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    I am interested to only change the grass near Whiterun, I am currently using Skyrim Flora Overhaul which I love the grasses and trees but I do not like the tundra's grass. Is it possible to only have the tundra grass from this mod while using SFO ?
  6. rlane48
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    *edit*I fixed the issue described below, i.e. installed the mod, which removed all grass from the game. The problem was that Steam installed the game with read-only folders, so the main .esp was being installed, but none of the texture or mesh files.

    Fixed by simply running NMM as administrator.

    *****
    I loved verdant on my last playthrough - everything was lush and wild.

    Major issue now though, as others have reported. I installed Verdant on a clean install, and all of my grasses have disappeared.

    Any ideas?
  7. GODSPEEDseven
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    I'm not certain if this is worth adding in the sticky.. but for those using Verdant, Whiterun Forest Borealis and Landscape Fixes For Grass Mods. You will get big patches of grass completely covering the road intersection near the Whiterun stables.

    This is because LOOT places Landscape Fixes For Grass Mods ABOVE Whiterun Forest Borealis. IT NEEDS TO BE SET BELOW.

    Like this:

    Verdant
    ...
    Whiterun Forest Borealis
    ...
    Landscape Fixes For Grass Mods
    https://www.nexusmods.com/skyrimspecialedition/mods/9005?tab=files
  8. The Ehn
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    NVM, it had to be some ini tweak that messed my things up.
  9. QuarssTr
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    your open cities compatible patch destroy all my mods and i delete it everthings now okey
  10. Xelriel
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    Any chance of a spring/summer version where everything everywhere is just green :D?
  11. alecovi
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    Is it possible to reduce the height of the grass?
  12. blink86
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    I am not quite sure if this is a Verdant problem, but it seems to me it is the likeliest answer so here it goes:
     
    Maybe there is someone here who has had similar issues and can help me. Since I spent approximately 4-5 hours on modding the game using the S.E.P.T.I.M. Guide I don't necessarily want to go with a clean install in order to eliminate the culprit. ^^
     
    It seems as if Verdant isn't using it's own grasses which results in pretty bad grass textures especially around Whiterun (i would say worse than vanilla - Whiterun Outskirts Dragon's Bridge. I tried deinstalling the ENB, reinstalling Verdant, disabling Skyrim Flora Overhaul, inserting bShadowsOnGrass=0 into my SkyrimPrefs.ini and disabling Natural and Atmospheric Tamriel. The worst thing is that deactivating Verdant only makes all of the grass disappear.
    1. preeum
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      You have to be aware that different ENBs can alter the lighting, and in certain instances, make grass mods look better or worse depending on the ENB settings. I had to try several ENBs to find the lighting I liked, and even then I would sometimes tweak ENB settings to make the grass look lighter/darker overall. In order to figure out what setting that was would be a bit of trial and error with moving sliders, but once I got what I liked, I saved the tweak.
      Here's another tweak I use to help with lessening the contrast of the grass: In your skyrim.ini file I provide with verdant, add in this:
      [Display]
      fGlobalContrastBoost=-0.2
      If you dislike the crispness of the grasses you can always try FXAA, which softens the edges of textures. This also likely has to do with your ini settings and/or graphics settings. Are you playing on ultra, and have you tried altering certain settings to help with this? Definitely check out the suggestions on S.T.E.P. for more in-depth detail on how these changes can help your game.
    2. novastark
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      I would actually try toning down the Ambient Occlusion instead of altering the global contrast boost setting. There are actually more controls for AO than just on and off. Try these in your Skyrim.ini to start off and tweak from there:

      [Display]
      fSAOBias=1.0
      fSAOExpFactor=0.9
      fSAOIntensity=1.0
      fSAORadius=235.0
      fSAOValueDiffFactor=0.3

      This will also tone down and smooth out the hard AO shadows on characters.
    3. preeum
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      Oh good to know, will test out myself to see if this helps. Thank you for sharing!
  13. kaname94
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    Hi, love the mod. Is it possible to remove the grass from the place where Eldergleam is? The grass there - even with shadows on grass off - are completely black and big chunks of grass disappear with a certain camera angle.
    1. Rusey
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      Search Nexus for "No Grass in Caves"
    2. kaname94
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      That is way better, thanks ! :D
  14. WHITELION1284
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    Greetings,

    I am having a very strange problem. I've had both Verdant and Landscape Fixes for Grass Mods installed for some time now with no problems and lots of beautiful grass. Just recently, however, I walked out of Solitude and found that the carriage driver's tent was floating on the downhill side. I began trouble shooting by disabling plugins from the bottom of my load order on up and reloading the game every 10 or so until the problem vanished. With either Verdant or Landscape fixes enabled the carriage driver's tent floats.

    Which is weird, right? I mean I've got over a hundred hours on this save, have had both mods installed pretty much from the beginning, and have passed that location countless times without ever noticing that strangeness. Now, at this moment, Verdant and Landscape Fixes are at the very bottom of my load order, which all but precludes conflicts. So... does anyone have a clue? I'm at a loss.

    Thanks for your attention.
    Cheers
    1. WHITELION1284
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      Code1k over at Landscape Fixes sorted me out. Apparently Verdant and Landscape Fixes should be very high in my load order and having the right patches for other mods actually does help. Go figure.
      So cheers, folks, and carry on.
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