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  1. preeum
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    Success! I've now fixed the Open Cities patch issues - it is now in the new 1.65 update, but it still can be used for all users! I've also edited the snow grass because I really don't like the old grass textures. Please take screenshots and let me know what you think!  I am also considering making my own tundra landscape/LOD textures just so the distant terrain matches the grass more. I'll update if that happens!
     
     
    I am still planning on releasing a 'spring' version for verdant, since users have been asking, but I've been back from a long hiatus. Please give me more time! In the meantime there are other grass overhauls that currently have spring versions available.
     
    I've also updated the Description page heavily to be more helpful and clear for all users. I've added a 'soft requirements section' to the main page, mainly because I think it's essential to use Landscape Fixes for Grass Mods with Verdant for best visibility. I also have recommended grass textures for the best LOD compatibility with the tundra grass in this mod! Enjoy! :smile:

    'SOFT' REQUIREMENTS:
    These suggestions aren't hard requirements, but without them you're going to have a lot of grass clipping issues and mismatching LOD textures for the tundra region!

    • Skyland - A Landscape Texture Overhaul - Please use the tundra textures from these mods (the Verdant patch from Skyland) - the tundra groundcovers work well with my tundra grass! To get the best benefit, please use Dyndolod so it can replace the tundra LOD, or download a terrain LOD replacer to see if it can help match the tundra grass better. Let me know if you guys find anything good!

  2. preeum
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    THERE ARE DARK GRASSES WHAT GIVES?
    • If you're talking about grass not being affected by light sources, that is a skyrim engine issue, and something that no one (yet) has been able to fix.
    • A possible culprit is that you've got the shadowsongrass setting to 1 in your skyrimprefs.ini - In order to fix this, follow these steps: Edit your SkyrimPrefs.ini located in your Documents\My Games\Skyrim Special Edition folder and search for this under the DISPLAY section and change to 0 like so.


      [Display]
      bShadowsOnGrass=0

    • If this does not help and you're using an ENB, sometimes the AO in ENBs can be too harsh. Try turning off the AO in your enblocal.ini, or try testing with other ENBs to see if it solves your problem.

    • novastark suggested trying out these skyrim.ini tweaks for AO, which might help users with the darkened textures. I'm testing this currently:
      [Display]
      fSAOBias=1.0
      fSAOExpFactor=0.9
      fSAOIntensity=1.0
      fSAORadius=235.0
      fSAOValueDiffFactor=0.3
       

    • Also be aware that all ENBS and weather overhauls can change a lot in regards to the way your grasses look in game, including making them look darker in certain conditions. I would highly suggest doing tests with ENB and weather mods specifically for the tundra region to see which looks best to you. This is still something I'm testing on my end, and will let you know my suggestions!

      Also this video came to my attention:


    • This issue that some of you are experiencing, like in this video, is primarily a LOD texture issue - the grass pop-in can be adjusted with adjusting your ini settings - the dark grass in the back of the screen is because of a texture pack not matching Verdant grasses, such as Noble Skyrim textures or vivid landscapes.

    • I highly recommend downloading the Landscape textures and using the tundra textures from Skyland Landscape textures (there's a patch for tundra grass to match verdant). Theses textures match better with my tundra grass. You can locate them inside the texture folder if you only want this specifically: textures\landscape
      Please use these files specifically:
      tundra01, tundra01_n, tundra02, tundra02_n


      If you're using DyndoLOD be sure to update it! If you don't use DyndoLOD, be sure to try out any terrain LOD replacers out there - test them out and see which matches verdant best. This should fix all your distant dark grass issues!

  3. preeum
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    Water patches are no longer needed - just load water mods after verdant!
    There's an optional ini file for Verdant now:

    [Display]
    fGlobalContrastBoost=-0.2
    [Grass]
    iMaxGrassTypesPerTexure=15
    iMinGrassSize=60

    • If you'd like to change/remove the shadow setting, which some users do not like as it softens the harsh blacks, then download "Verdant ini Optional - removes shadow tweak " file.

    • This only edits skyrim.ini settings, not skyrimprefs.ini settings! If you want to change those, like the recommendations in the description, you'll still have to edit your inis manually.

    • NEVER TOUCH iMaxGrassTypesPerTexure - if you edit this value it will give you less of the intended grasses for this mod, which is set to 15. If you want to change the iMinGrassSize value to a higher number for better performance, go as high as 100.

    FOR USERS WHO WANT TO REMOVE ANY ROCK GRASSES:
    Load the esp in SSEedfit. Click on the + to the left of the esp (Shift+Alt to see all records at once).
    Open the Landscape Texture section and look for these textures:

    LRocks01, LDirt01, LDirt02, LRiverbedEdge01, LRiverBottom01, LRiverMud01, LReachMossyRocks01, LReachDirt01, LCaveDirt, LTundraRocks01, LMineFloorDirt01, LFallForestRocks01, LCoastOceanFloor01, LTundraRocks01NoRocks, LRocks01NoRocks, LVolcanicTundraDirt01, LVolcanicTundraRocks01, LVolcanicTundraRocks02, LVolcanicTundraGavel01, LVolcanicTundraDirt01NoGrass, LRiverbottom01NoGrass, LRiverMud01NoGrass, LFallForestRocks01NoRocks, LReachMossyRocks01NoRocks, LRiverbedEdge01PF
    and remove these grasses:
    SmallPebbles
    SmallPebblesFarmingPlots
    SmallPebblesRiverEdge
    RiverbedPebbles


    FOR USERS WHO WANT TO REMOVE GRASS ON ROADS:
    Load the esp in SSEedfit. Click on the + to the left of the esp (Shift+Alt to see all records at once).
    Open the Landscape Texture section and look for these textures:

    LDirt01, LDirt02
    and remove these grasses:
    Egrass10_mine
    Egrass10_mineb


    FOR USERS WHO WANT TO REMOVE UNDERWATER GRASS:
    Load the esp in SSEedfit. Click on the + to the left of the esp (Shift+Alt to see all records at once).
    Open the Landscape Texture section and look for these textures:

    LRiverBottom01, LRiverMud01, LCoastOceanFloor01
    and remove these grasses:
    EWpLake07
    EWpSea03
    EWpSea06
    EWpSea08
    WaterKelpGrass01 (original vanilla water grass)

  4. phrozac
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    Great mod, though I found something curious. You say to make these changes to your ini's:

    Skyrim.ini
    fGrassMaxStartFadeDistance=35000.0000


    SkyrimPrefs.ini
    fGrassMaxStartFadeDistance=20000.0000

    Aren't those editing the same parameter? Is this conflicting?
    1. ScenicGaming
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      I believe the one in the Skyrim.ini just sets the max that the one in the SkyrimPrefs.ini can be set to.
    2. phrozac
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      So if the two inis happen to share the same parameter, Skyrim.ini always overrides Skyrimprefs.ini?
    3. ScenicGaming
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      Actually I may have it all wrong, sorry for the misinformation if that is indeed not correct. That is what I believed it was from looking at it and using my common sense, but then double checking and STEP for Oldrim seems to suggest it is more tied to the game sliders for the launcher options.
    4. ScenicGaming
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      Out of interest I did a test with verdant just outside Whiterun with different fGrassStartFadeDistance= settings. This is just the fGrassStartFadeDistance and fGrassMaxStartFadeDistance changes. Using the Verdant ini for iMaxGrassTypesPerTexure=15 and tweaking iMinGrassSize=80.

      Here are the results:-

      I tried the Verdant recommendation;
      fGrassStartFadeDistance=35000.0000
      fGrassMaxStartFadeDistance=20000.0000

      I then tried the following;
      fGrassStartFadeDistance=25000.0000
      fGrassMaxStartFadeDistance=15000.0000

      fGrassStartFadeDistance=20000.0000
      fGrassMaxStartFadeDistance=15000.0000

      Also tried the STEP highest;
      fGrassStartFadeDistance=18000.0000
      fGrassMaxStartFadeDistance=15000.0000

      Difference Minimal for all the above.

      And for comparisons sake;
      fGrassStartFadeDistance=2500.0000
      fGrassMaxStartFadeDistance=2000.0000

      Comparison Slider Images:
      No Grass and fGrassStartFadeDistance=2500.0000
      No Grass and fGrassStartFadeDistance=18000.0000 - oldrim STEP
      No Grass and fGrassStartFadeDistance=20000.0000
      No Grass and fGrassStartFadeDistance=25000.0000
      No Grass and fGrassStartFadeDistance=35000.0000 - Verdant Recommended
      fGrassStartFadeDistance=18000.0000 and fGrassStartFadeDistance=35000.0000

      Image Album

      I also used command TFC to move out to where the grass cuts off in the distance.
      This is where I zoomed into.

      fGrassStartFadeDistance 35000.0000 Verdant Cut Off
      fGrassStartFadeDistance 18000.0000 S.T.E.P. Cutoff

      As you can see the cut off is exactly the same.

      This is probably due to the iradius size of the grass and how far it can load in to the cell.

      Reddit post
      Grass is only rendered in the current loaded cells and has no LOD.
      A cell is 4096x4096. 5x5 cells are loaded. When you are at one border of the center cell the shortest distance to the outer border is 2 x 4096 + a few units.
      Grass is rendered in a sphere around the player. The max distance from the center of the sphere to its surface is set by iGrassCellRadius. Its technical useful maximum is defined by Integer (uGrids / 2). If its value is higher than that it can cause render problems.
      fGrassMinStartFadeDistance is the min value for the slider in the games menu fGrassMaxStartFadeDistance is the max value for the slider in the games menu
      fGrassStartFadeDistance is the current distance. If its value is higher than iGrassCellRadius * 4096 it can cause render problems.


      With that in mind I would recommend:
      fGrassStartFadeDistance=18000.0000
      fGrassMaxStartFadeDistance=15000.0000

      UPDATE:
      Tested another two distances:
      fGrassStartFadeDistance=10000.0000
      fGrassMaxStartFadeDistance=8000.0000

      fGrassStartFadeDistance=8000.0000
      fGrassMaxStartFadeDistance=7000.0000

      Comparison Image

      Seems 10000 is best out of those two, any lower and it becomes more noticeable in the background.
    5. phrozac
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      Wow. Thanks for these tests. Looks like 18000 is the effective limit then? Really appreciate your effort.
    6. ScenicGaming
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      Well I could test further to see just where the limit is. That was just the STEP recommended highest setting for fGrassStartFadeDistance= (STEP recommended for fGrassMaxStartFadeDistance= is 7000.0000).

      EDIT: Tested another two distances:
      fGrassStartFadeDistance=10000.0000
      fGrassMaxStartFadeDistance=8000.0000

      fGrassStartFadeDistance=8000.0000
      fGrassMaxStartFadeDistance=7000.0000

      Comparison Image

      Seems 10000 is best out of those two, any lower and it becomes more noticeable in the background.
    7. phrozac
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      Yeah, I'm just interested in the most distant view, fps be damned!
    8. ScenicGaming
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      XD
      Well at least I've given you a good idea of what settings you can try. Have fun. x
    9. preeum
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      Stickying this thread to give people some ideas for testing better grass distances.
  5. GhostehIs1
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    Could someone help me out? I'm having texture seams usually on shores when having Verdant installed, this seems to be exclusively caused by Verdant as i've tested on completely vanilla Skyrim, I really want to use Verdant but I have no idea how to fix this. I can attach screenshots if need be
  6. Moonak
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    relay would like to use this but for some reason i can't get it to work, when i have it installed i have 0 grass, checked my Inis everythign is fine even installed another grassmod to see if that would work, that one works fine, no idea why i can't use this one.
    1. Oblivionplayer437
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      I had this too once. I made a test profile with only USSEP, and reinstalled Verdant and the grass came back. I thought I probably changed its ini in some bad way.
    2. Moonak
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      thanks i will try that now, realy want this one too work (again),
      I had it working perfectly a couple months ago, now came back and updated what needed an update and no grass.
    3. Oblivionplayer437
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      Note that the Verdant v1. 65 is an update of the esp only. So you must have the v1. 61 full version installed first, and then replace only the 1.61 esp with the 1.65 one, or say "merge" in MO2. That may well be your issue.
  7. rock1331
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    Don't know if a lighting mod or some sort is causing this but grass over Whiterun hold looks one color during day (let's say kinda brown) and during night it turns orange, been trying to figure it out for a few minutes now, didn't notice till I was going to generate new LODs and the grass looked odd.
    1. preeum
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      This usually occurs depending on the weather overhaul or enb you have installed - depending on certain settings in each they can affects grass color, and there's no blanket solution for this unfortunately. Once I find a weather overhaul or ENB that I think looks good for verdant with all weathers, I'll be sure to post it here.
  8. HippeusOmega
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    So should the load order be:

    Verdant
    Landscape
    Open Cities

    Cause that is what LOOT and Vortex keep telling me but I noticed you had it different in the description page.
    1. preeum
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      I definitely have to update the description page since a lot of things have changed with later updates. Thanks for the reminder!
  9. polearbair
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    Is there going to be a patch for the hearthfire homes at some point?

    I love the grass. looks great when I'm out in the wild but when I get back to my favorite home (Lakeview Manor) the grass is all over the place, growing through the front steps and the walkways, in the garden, everywhere and hearthfire doesn't come with a mower. lol

    How immersive would that be? Someone needs to make a dwemer lawn mower mod. lol
    1. Oblivionplayer437
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      Landscape Fixes for Grass Mods does not cover that? just don't know off the top of my head
    2. polearbair
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      Nope. Already got that one installed.

      EDIT: now that I like at that page it does claim to fix Lakeview Manor so maybe I need to fix my load order.
    3. Oblivionplayer437
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      Probably. Landscape fixes should be pretty low / late in the load order, certainly after / below Verdant in any case.
    4. preeum
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      As Oblivionplayer said, Landscape fixes should be very far down in your load order. I would say just above RWT or any Map mods.
  10. SaevaVeritas
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    If one downloads the update file (version 1.6.5), is the main file (1.6.1) still needed?
    1. preeum
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      It's just an esp overwrite, so you need the main file!
  11. BadGalBeeBee
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    Idk what happened, I switched to the 1k version and all my grass is gone (I haven't actually started playing, I've been perfecting my load order, so this was a completely new game). Does the 1k version need the main file? If not, why hasn't it been updated since 2016 and can it use the open cities patch
    1. Oblivionplayer437
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      yes it does need the main file. load it after the main file. the intent is to let it overwrite main file textures at runtime.
    2. BadGalBeeBee
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      Ah, makes sense lol thank you
  12. LockerFlocker
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    are there matching LODs for skyland or osmodius somewhere?
    1. preeum
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      When I made Verdant, the tundra in particular was intended to match the vanilla grass LODs for tundra, which it does very well. I suggest Skyland's landscape textures - they have an optional download to match the LODs closer to Verdant, but I'm considering making one just for the tundra region for this mod.
    2. EvilJAR
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      Yes please, I would love that you do it, of all the tundra textures that I have installed none convince me.
  13. detpak
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    Hi preeum,
    I just installed your grass mod,and my grass is now really tall,what do I need to do? I followed your suggestions in the description in the settings,but when I'm in Riverwood by the river the grass is chest height for me.
  14. toostruus
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    Can't find these with Xedit.

    Egrass10_mine
    Egrass10_mineb


    FOR USERS WHO WANT TO REMOVE GRASS ON ROADS:
    Load the esp in SSEedfit. Click on the + to the left of the esp (Shift+Alt to see all records at once).
    Open the Landscape Texture section and look for these textures:
    LDirt01, LDirt02
    and remove these grasses:
    Egrass10_mine
    Egrass10_mineb
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