About this mod

Better Cities overhauls and enhances all the cities from the original game adding new buildings, new NPCs, and new quests. Several separate mods by various people have been integrated into Better Cities.

Requirements
Permissions and credits
Translations
  • Spanish
Changelogs
Visit the Better Cities Wiki.

Description
Overhauls and expands all cities except Kvatch. Better Cities is modular, so you can choose which cities to have in your game and which to leave out. If you want all the Better Cities, there is a merged plugin of all of them. You can also choose to toggle each city (except the Imperial City) into Open Better Cities, so that the cities can be entered without load screens (so in some places you can go under or over the walls).

This mod changes the layout of each of the Cities/Imperial City Districts. Following is just a brief summary of some of the changes.
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* The Arboretum is turned into a luxurious garden with some domesticated deer and rabbits, a beautiful pond in front of a new hotel with a bar, bedrooms, public and private bath.
* In the Imperial Market District, Temple District, Elven Gardens District and Talos Plaza District the buildings have been elevated, with an upper level of shops, houses, bars and restaurants accessed via stairs up to a balcony level. New government buildings exist on each side of every entrance to the Palace District.
* The Arena District now contains several additional buildings adding houses and a bar, as well as new arena barracks, along with new government buildings on each side of the entrance to the Palace District.
* The Palace District gains new housing for the richest citizens along with mausoleums for the richest dead citizens.
* The Arcane University District includes several new towers, plus some raised platforms and magical equipment for the students to practice what they have been taught.
* The Prison District includes a few additional Imperial Legion buildings, new prison cells, and a hanging platform.
* A new Aristocratic District is added on the outskirts of the Elven Garden Districts, providing housing for ambassadors from other provinces.
* Out on the Waterfront, the poor area has been enlarged, with more buildings and additional occupants. The ground is littered with rubbish, the graveyard has enlarged and includes a church. More ships are docked.
* In Chorrol the castle gets elevated and protected by walls, an old prison is now accessible and several new houses have been installed. The general layout is vastly changed. Optionally, the city can be converted into Open Better Cities, but this is disabled by default.
* In Bravil, the aspect of decay has been vastly enhanced and you will understand why this city is called the slump of Cyrodiil. The city contains now several levels of houses with pathways making it a real maze. Optionally, the city can be converted into Open Better Cities, but this is disabled by default.
* In Leyawiin, canals split the city into west bank and islands. The Khajiit Quarter looks mouldy and really poor. A harbour district provides warehouses and housing as well as trade business to both the south and north of the city. Optionally, the city can be converted into Open Better Cities, but this is disabled by default.
* In Skingrad, the city has been made more floral and the Colovian District has been enhanced. New houses have also been built. Optionally, the city can be converted into Open Better Cities, but this is disabled by default.
* In Anvil, new houses have been built, the central place has been redecorated as well as the little lake surround. The Anvil Bay has also been altered to give more life to the place. Optionally, the city can be converted into Open Better Cities, but this is disabled by default.
* In Bruma, the city has been enhanced with a pond and waterfall, and the poor quarter has expanded. Optionally, the city can be converted into Open Better Cities, but this is disabled by default.
* In Cheydinhal, the general layout has been changed and the city has been made more floral. New houses have been added as well as a poor district. Optionally, the city can be converted into Open Better Cities, but this is disabled by default.


Better Cities includes several smaller mods integrated together, including mods originally released in German or Russian which have been translated into English.
Spoiler:  
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Better Cities: Anvil, Better Cities: Bravil,, Better Cities: Chorrol, Better Cities: Leyawiin, Better Cities: Skingrad by Max Ischreyt (aka Bananasplit)
Better Cities: Imperial City Market District by Max Ischreyt (aka Bananasplit)
Better Cities: Cheydinhal by Reckless (Reckless German version)
Better Cities: Bruma by Wolfslady (Wolfslady German version)
Better Arboretum by Wolfslady (Wolfslady German version)


Plus the Integration of the following mods:
ImpeREAL Castles by SilentResident
ImpeREAL City by SilentResident
Blood & Mud Dirt Deluxe Anglais by Ryan
Cyrodiil Rebuild by Acros and ANDORAN team
Cyrodiil Rebuild II: Imperial Capital by Acros and ANDORAN team
Anvil Bay Expansion by jlf2n
Bravil Docks by jlf2n
Leyawiin Port by OnWard Softworks (aka TheXanadu & TheLastVoice)
Bravil River Shack and Village by Nernie
Waterfront Market by Nernie
Let the People Drink! by Khornate and Qazaaq
TESFU Book Collection by TESFU & Hendrix
Moth Priests and Temple Apartments 1, 2 & 3 by Jadrax
Imperial City Library by Jagnot
The Scribe Supplies by Watchesfromshadows
Delivery Job by Manargo & Zaldir
Bank of Cyrodiil by Zarkis
Reaper's Waterfront by Reaper9111
Reaper's Arcane University v3 by Reaper9111 (exterior part only)
The IC Waterfront Tunnel Entrance by Sjors Boomschors
New City Leyawiin by Furryvolka and Seryj2


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Requirements
Shivering Isles Official Patch to v1.2.0416.
Load Better Cities near the end of your load order and after any mod that alters the city worldspaces.
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COMPATIBILITY
Many compatibility Replacers and Patches for Better Cities are included.
Compatibility patches for Unique Landscapes are available here.
You can also find compatibility patches for some mods which conflict with our file "Better Cities - Imperial Isle.esp" here, created by Kad_Venku.

Compatibility patches made by mhahn123:
Alternate Start Town Lindum Patches
Black Cat Jewelry Store-Skingrad Outskirts Patches
Castle Highrock-Fighters Guild Quests Patch
Fighters Guild Quests
My Island Palace Patches
Oblivion Uncut (IC Arena District)
Settlements of Cyrodiil-Legion Outposts
Settlements of Cyrodiil-Regional Farms and Inns
Snowy Road to Bruma Patch Collection
Suliin Village
The Hesu Mod Collection
Topal Island Patches
Topals Deep
Trails of Cyrodiil Patch Collection (provides replacer version of Trails of Cyrodiil, use instead of the original version, no patches needed)
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RECOMMENDED

Additional Mods
Animated Window Light System and Chimneys to illuminate your windows in the cities by night without any FPS hit and add some smoke to the chimneys.
Better Cities Upscaled Textures offers our textures upscaled. Currently a 4x pack, with a reduced (probably 2x pack) planned.
City LOD - Performance Edition includes a version for Better Cities Anvil (only one city at the time of writing this), making the entire city visible when distant.
Imperial City LOD - Performance Edition includes a version for Better Cities, making the entire city visible when distant.
Unique Landscapes Compilation

Utilities
LINK to enable an in-game menu to access Better Cities' configuration options.
OBSE to enable the Gold Horse Courier quest line.
EngineBugFixes to fix various engine bugs, including one which can cause objects in the IC Diplomatic District and Skingrad Outskirts to disappear. Requires OBSE.
Blue's Engine Fixes to fix more engine bugs, specifically one which tends to cause crashes when transitioning between interior and exterior cells (like the Waterfront Tunnel).
TES4LODGen to generate automatically the DistantLOD related to your current list of mods (does not touch distant land height, but rather handles distant placement of objects like buildings and trees).
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