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About this mod
Better Cities overhauls and enhances all the cities from the original game adding new buildings, new NPCs, and new quests. Several separate mods by various people have been integrated into Better Cities.
- Requirements
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DLC requirements
DLC name Shivering Isles Mods requiring this file
- Permissions and credits
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Author's instructions
We do not allow our ESM, ESPs or BSA files to be reuploaded
We do not allow our ESM, ESPs or BSA files to be edited and then reuploaded
We do allow direct translations into other languages, as long as no other edits are made except for translating purposes
Any resource files (e.g. meshes, textures) originally from the original game which have been edited for use in Better Cities are free for re-use in any form
Any resource files created exclusively for use in Better Cities are free for re-use in any form
Any resource files originally released by another modder as a free resource are free for re-use within the limits set by the author of those resource files
Any resource files originally included in another modder's mod which has since been integrated into Better Cities are free for re-use within the limits set by the author of that integrated mod
We do allow the creation of mods dependent on any files found in the BC archives and sharing those with others
If you want to create a mod using our ESM as a master you may do so, BUT you must not include our ESM with your mod
If you want to create a mod editing one of the BC cities or IC districts, you may do so, BUT you must use ESP mastering rather than directly edit our ESPs
Ultimately, don't upset us, and we won't upset you.
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Sigurd Stormhand has permission to re-release a "classic" version of Better Cities from our past, which will receive bug-fixes but will not have any new content added to it. It is expected to be based around v5.2.6 of Better Cities, which was originally released in November 2012. This classic version will be less taxing on weaker computers and for games already heavily modded to the point of straining the game engine.
Pinkertonius (aka Martin) has permission to include an altered version of our patch for The Lost Spires with his release of a BC-compatible version of Oblivion Adventurers Guild.File credits
CREDITS:
Better Cities Team
==================
Ismelda Lasombra
Vorians
Bluepie (retired)
Nernie (retired)
Emerald Demond (retired)
Sigurd Stormhand (retired)
Better Cities Wiki worker: WalkerInShadows
Mods Integrated
===============
Max Ischreyt (aka Bananasplit): Better Cities: Anvil, Bravil, Chorrol, Leyawiin, Skingrad, Imperial City Market District
Acros and ANDORAN team: Cyrodiil Rebuild, Cyrodiil Rebuild II - Imperial Capital (full credits can be found in their readme)
Don Prestoni: Anvil Merchant Galley Houseboat
dontspill: The Reluctant Ranger
Fellan: Four interiors from Fellan's Cities of Cyrodiil: Cheydinhal
Gronto: Underlife sewers added beneath Skingrad
Jadrax: Jadrax's Imperial City Tunnel Entrance, Moth Priest interior beneath the White Gold Tower and Temple Apartments in the IC Temple District
Jagnot: Imperial City People's Library
jlf2n: Bravil Docks and Anvil Bay Expansion
Lynge: Lynge's Thieves Highway
Managor & Zaldir: Delivery Job (aka Gold Horse Courier Service)
Nernie: Bravil Rivershack & Village and the IC Waterfront Market
OnWard Softworks (aka TheXanadu & TheLastVoice): Leyawiin Port
Qazaaq & Khornate: Let the People Drink!
Reaper9111: Reaper's Arcane University v3 and Reaper's Waterfront
Reckless: Better Cities: Cheydinhal v4.0
Ryan O.Hershey (aka M.Sydjr): Blood & Mud Dirt Deluxe Anglais
SilentResident: ImpeREAL City: Unique Districts and ImpeREAL Empire: Unique Castles
TESFU & Hendrix: TESFU Book Collection
Watchesfromshadows: Scribes Supplies
Wolfslady: Better Cities Bruma v1.3 & Wolfslady's Better Arboretum v1.3
Zarkis: Bank of Cyrodiil
New Content Created Specifically for Better Cities
==================================================
CarlosS4444: MOBS integration patch
Chaky2: Trails of Cyrodiil compatibility patch
Fearabbit: Shop in the IC Market District "Volrina Munia: Enchanter"
Fingerschnipp: Some improvements added to the IC Market
Kaizit: Created custom idle anims
Kyoma: Modification of the Better Cities in-game menu, to display only those cities installed
Metallicow: Fixed and optimised some meshes in the IC
Misnomer: Wrote the Book of Fortune-Telling
Nephenee13: Customised several meshes whenever requested
Nernie: Several new interiors for Bravil and IC Market District
PacificMorrowind: Customised some meshes from the cave tileset
Qazaaq: Fixed collision to IC Market District upper walkway meshes, customised spiral stairs
shadeMe: OBSE plugin to handle disabled vanilla persistent objects which refuse to stay disabled
Sjors Boomschors: Customised IC wall meshes to improve collision
Smokindan: Leone Roscius' House interior
Wrye: Cobl integration patch
Mods We Provide Replacer ESPs For
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AlienSlof: Oblivion Goth Shop I & II merged into one
bkrisher/Guiles: Vaults of Cyrodiil
Captain Chris Stc: IC Expand
Jolard: Against the Zealots of the Nine
Juib Thealas: The Mysteries of the Dulan Cult
Confidence Man: Old Crow Inn
WilliamSea: Clocks of Cyrodiil
Mods we Provide Compatibility Patches For
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Amadaun and AndalayBay: Dark Brotherhood Chronicles
Arthmoor: Roads of Cyrodiil
Bethesda: Knights of the Nine
Chong Li, Arthmoor, Brumbek, & WrinklyNinja: All Natural
Cliffworms: Oblivifall: Losing My Religion
Confidence Man: Old Crow Inn
Dall: Skyrim Nords
DarkRider: Reclaiming Sancre Tor
dev_akm and Sotobrastos: Oscuro's Oblivion Overhaul
DTOM: Verona House Bloodlines
exilehunter: Halcyon Island
Giskard: CUO Bravil, CUO Bruma, CUO Chorrol, CUO Leyawiin, Origin of the Mages Guild, The Elder Council
Glypha: Valley View Estate
Jog: Thievery in the Imperial City
Leo Gura: The Lost Spires
Malachi Delacot: Trails Of Cyrodiil
Phitt: Knightly Armory
Povuholo: Kragenir's Death Quest
Robert Evrae: Alternative Start Arrive by Ship
Ryan: Blood & Mud
Sam Lake: Oblivion Collectible Cards
Simyaz: Ruined Tails Tale, Tears of the Fiend
StannieDum: Werewolf Legends
Team Alpha: FCOM
Themythofanst: Vvardenfell Imports
Topimagespoll: Skingrad Outer District
Waalx: WAC
WalkerInShadows: Order of the Dragon (English translation from original German mod by Ryan)
[Author(s) Unknown]: Sexlivion
Resources
=========
Aezarka: Tapestries
Aknevrec: Mage Equipment
ALAnonin: Resource Orange Tree
Alasdair & "Skyrim for Oblivion" project: Nordic House Tileset
alex2avs: Scene Modder Resource
AlienSlof: Sorcerer's Hat
Antiscamp: Dibella's Watch map
Barabus & Xiamara: Cooking Range
Burtensis: Slave Market
Chigga: Bath House
Cow1787 & "Skyrim for Oblivion" project: Nordic Palisade Tileset
Da Mage: Mine Rails
Darkness Eternal: Desert Architecture Beta
Darkninja Productions: Gibbet
DragonBlade86: Cauldron resources
duester-bertie: Anwesen Donnerwetter
EbeneezerSquid: Vendors Tables Modders Resource
Echonite: Echo's Tents
EFG: Tapestries
Fearabbit: Darker Cathedral
Firespark: Animated Flag Resource
ghastley: Shop Windows of Cyrodiil
Giskard: CUO Bravil retexture
Gizmodian: Dredfire Dragon Staff
Gorgonzolas: Pegasus Armor
harisonzamperla: NPC Behavior Animations
Helborne: many different resources
InsanitySorrow: Sign Symbol Resource
Jakhar: Pelagius Tileset
Jannix Quinn: Pillory Stocks, Body on Cross and Body on Spike
Joel Huenink: Beards
Justb: Monks Merchant Butcher
KafeiDotour: Dwemer Spectacles
Kalikut: Cauldron resources
Khugan: Torture Devices
Kire: Dark Leather Armor
Kiwi-Hawk: CyrodiilResizedFiles Map
Koniption: Coconut Trees, Meat Cleaver
Korana: Millstone Farm
Lady Nerevar: Paper Goods
Leox: "Goldenes Ayleiden" Sword
Lordrahl: Cliff Resource
Luthien: Cirelles Armor II
Marco: Samurai
Mavins: Argonian Armor
Meo: many different resources, including: Bits and Pieces; City Maps; Globes; Modular Fireplaces; Settlement; Paper Septims and Bank furniture; Window Boxes; Winecellar
mhahn123: Ships Made Simple, Improved Lower Class Architecture Resource Pack
MickTheMage: Wood Toys
Momo: Blacksmith Resource; Cart Resource; Fishers Resource; Ivy Resource; Farm Resource
Mr_Siika: Bats, Castle/City walls; Better Ports; Miscellaneous Meshes; Rocks; Ravens and Vultures; Siege Engines; Farm animals; Imperial Cathedral; Market Resources
Nequam: Blind eyes from Elaborate Eyes
OBMK: Nordish Architecture, CHAINS
Phitt: Gallow Modders Resource; Mudwater; Sheogorad: Forsaken Isles ALPHA
Phoenixamon: Upper Class Furniture
Psychotic & "Skyrim for Oblivion" project: Ice Cave tileset
Qarl: Web
RD: War-Pack
Reaper: Animated Lute
Russader: Weighted Pregnant Dress
Ryu Doppler: Dopplers Armory
Sam Lake: Collectible Cards
Sjors Boomschors: SB Resource Farm House Extension
Skyrim for Oblivion project: Miscellaneous Skyrim Gubbins
Spectre Of Reality: SORs hats
Spoon aka Trizt: Gallows
Ssenkrad: Smokeable Pipe Mod
Starcon5 & Razorwing: Sextant
Stroti: Static alchemy clutter; New clutter; New meshes blacksmith tools; Rustic pieces treebench; Static lowerclass crockery; Static meshes bakerman is baking bread Oven; Static meshes Handcart; Static meshes steerwheel
Tarnsman: Salmo the Baker resources
Texian: Static Water
Throttlekitty: Real Water Mesh
Vahiriae: Vahis Wardrobe
Vality7: 3D Maps of Cyrodiil, Vvardenfell and Shivering Isles
washington: Village clutter
WhoGuru: Burnt Ayleid Ruins and Lavafalls
Wormheart: Working Gates
Wrye: Cobl ingredient resources
WyndChyme: Robert Male & Female meshes for clothes and armor
Xiamara & Zimmel: Sofas; Misc Windows
Xiamara & Dhkoster: Teddy Bears
Zimnel: Curtains
Zym: Carpets and Tapestries
Zynthar: KillBill-Swords & Shields
Services
========
Amorilia: PyFFI - tool to optimise meshes
AndalayBay: for providing The Assimilation Lab to host Better Cities
Bethesda: Oblivion game developers
BowmoreLover: Yakitori Audio Converter - tool used to convert voice files generated by DBVO Voice Pack Maker from WAV to Oblivion-compatible MP3
Dark0ne: for providing Oblivion Nexus to host Better Cities
Dark Creations: providing hosting server for the Better Cities Wiki
ElevenLabs: web-based AI tool used to generate voice files
MathiewMay: DBVO Voice Pack Maker - API tool used to batch-generate voice files through ElevenLabs
ElminsterEU: TES4Edit - tool used for ESP cleaning and much much more
OBSE Team: Enhanced in-game scripting used by Better Cities to allow the Better Cities in-game menu as well as some compatibility detection and quest scripting
TeamGecko: TES4Gecko - tool allowing the merging of the mods into the Full ESPs
Timeslip: Oblivion Mod Manager - tool allowing scripted automated installation of Better Cities
Wrye & Wrye Bash Team: Wrye Bash - tool allowing scipted automated installation of Better Cities
Xae: for providing Dark Creations to host the Better Cities Wiki
Thanks to Corepc & Martigen: for the City Defenses idea and the scripts for the guards
Thanks to demni for correcting spelling and grammar in the IC Expand Replacer ESP
Thanks to Veritas_Secreto for allowing us to make the compatibility script with the Tamriel Immersion Experience (T.I.E.) v1.22+ and to make the patch for TIE Restricted Areas
Thanks to AndalayBay, WalkerInShadows and Ysne58 for testing
Thanks to xenogearslucas & Murielkai for providing their ElevenLabs accounts to generate voice filesDonation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Spanish
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Translations available on the Nexus
Language Name Spanish Author: Discotutoss Better Cities Spanish - Changelogs
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Version 6.4.2
- Ticked a single unticked tick box in the Idle Animations list which was causing the game to fail to use any non-Better Cities idle animations, thus breaking pretty much the whole game
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Version 6.4.1
- Bravil: Ansol's Shed interior removed. Soothsayer's House interior moved to where Ansol's Shed used to be
- Bravil: Riverview Mansion removed
- Bravil: Channel House exterior building mesh replaced, opening up a third footpath to cross the water from the north district to the south district
- Bravil: Fixed crash when first starting (and selecting) the vanilla quest Buying a House in Bravil if another mod is in use which edits the player House in Bravil or if the city is in its default "closed" state
- Chorrol: Added Knight's Desire shop from Knightly Armory (unique weapons and armour not included, install Knightly Armory and our compatibility patch to be able to purchase or steal these)
- Chorrol: Corrected texture for quest A Gate Into A Dark History - the texture provides a puzzle clue but was wrong, making it worthless in v6.4.0 (previously released as as a hotfix)
- Chorrol: Added a quest target for A Gate Into A Dark History after entering the Gate, leading the player back to the Silver Gate if the player ever leaves partway through the quest
- Chorrol quest A Gate Into a Dark History: Added an autosave just before a moment where the player might unknowingly suicide
- Chorrol quest A Gate Into a Dark History: Added a barrier to the raised walkway in Ageasel Molagrelleis to prevent the player from taking a shortcut and missing a potential clue
- Imperial City Market District: meshes for each of the four blocks combined into a single per-block mesh, replacing 18 placed objects with 4 larger placed objects
- Imperial City Waterfront: Added Night Hunter's Shack from Verona House: Bloodlines (quest content not included, install Verona House: Bloodlines and our compatibility patch to play the VHB quest)
- Leyawiin: the Bank guard in the vault who holds the key to the vault will now unlock the vault door during the day and lock in the evening, instead of leaving the door locked permanently
- Items "Engraved Dagger" and "Olivia's Spirit Ring" will now be unflagged as quest items in their related quests once they cease to serve a purpose
- New Visible When Distant _far NIFs and lowres atlas-mapped textures created by Slowpard which should help with any potential performance hit from Better Cities if you generate your own DistantLOD
- Farm animals will now use their idle anims
- Replacer ESP for IC Expanded removed. It makes no real sense to retain this since almost all content can be found above ground in Better Cities as well
- Replacer ESP for The Mystery of the Dulan Cult removed. Since v6.1.0, there is no longer any need to move the three Black Horse Courier scrolls to different locations in the Market District
- Replacer ESP for Against the Zealots of the Nine updated to include fixes from the re-release of this mod. Voice files are included in our Voices BSA so no need to download them separately
- Replacer ESP for The Old Crow Inn - voice files are now included in our Voices BSA so no need to download them separately
- Replacer ESP for Slof's Goth Shop - voice file (yes, there's only one line of dialogue) is now included in our Voices BSA. Not available separately
- Compatibility patch for The Lost Spires - fixed ownership for Dakkon's sword so it won't be considered stealing when he gives it to you
- Compatibility patch for Skingrad & Oblivifall: Losing My Religion - chapel internal windows restored, they were accidentally removed in v6.0.12
- Compatibility patch for Cheydinhal & Vvardenfell Imports - ensured the gate into the guar pen is located correctly
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Version 6.4.0
- Voices regenerated for all Argonian Males using ElevenLabs, plus a few other dialogue lines which had previously been missed. Better Cities should now be fully voiced using ElevenLabs. Also generated voice files for all races for dialogue restricted to the guard factions (which in the vanilla game are all Imperial Male, but many mods add NPCs of other races and gender to guard factions)
- Anvil Bay: the pilotable ship Evening Star's initial location has been moved out to sea, as it was extremely difficult to sail it out of the harbour. A warning for any players who have already bought and sailed off on the Evening Star: after updating to v6.4.0 you will likely find that the ship is no longer where you left it (but you still own it), so you will need to retrieve the ship from just outside Anvil Bay
- Imperial City Waterfront: Improved chances of the penned horse remaining within its pen
- Imperial City Undermarket Tunnel: Vendor alcove gates will no longer be permanently locked even when vendor is present (this could only happen if you upgraded to v6.3.3 from an earlier version, having already visited the Undermarket Tunnel in your existing game)
- Imperial City Palace District: lighting improved in most interiors, with help from Xenogearslucas who fixed the normal maps for the upper class interior house textures
- Beggars who are of a race which lack vanilla voice files for beggar-unique dialogue have been removed from the beggar factions
- Gold Horse Courier Rural Deliveries quest: when asked to deliver to every Mages Guild in Cyrodiil, the quest markers which were pointing to a Fighters Guildhouse will now point to a Mages Guildhouse instead. For Cheydinhal, the dialogue option for Deetsan is now available
- Bruma vanilla quest A Plot Revealed will no longer be broken if Bruma is toggled open
- Chorrol quest Gate Into a Dark History is finally finished, and can be played through to completion. I highly recommend leaving any followers/companions in one of the taverns in Chorrol when playing this quest, as they may have a little accident if you let them try to follow you
- Chorrol quest Who's the Daddy? received minor tweaks to its end-dialogue, the Breucombe house door will be unlocked most of the day so the player won't have to pick the lock to complete the quest. Virani will no longer overstay her welcome after the quest ends
- Leyawiin quest Life After Life memories have been redesigned to hopefully look more interesting
- Leyawiin quest Foolish Youth slightly improved when leading the Nord to the port
- It is no longer considered stealing to claim your weekly reward from the Payment Chest, after completing quest Gold Horse Courier Service
- Xenogearslucas has provided some more HGEC and Roberts Male meshes
- INI file for the OBSE plugin updated. I don't think this plugin is really useful anymore, but it does no harm
- New compatibility mesh for Oblivion Character Overhaul, created by xenogearslucas
- New compatibility mesh for Oblivion Character Overhaul Enhanced Beast Races patch, created by xenogearslucas
- New compatibility patch for Ragdolls for Oblivion, created by xenogearslucas
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Version 6.3.3
- Voices regenerated for all Argonian Females and all Nord Females using ElevenLabs, along with a small number of lines for Imperial Females and Nord Males, plus the voice in the intro video for the Blood & Mud questline. Thanks to Xenogearslucas for letting me use his account
- Imperial City Undermarket Tunnel has been redesigned to look more Imperial:
- Switched from the basement tileset to the IC basement tileset, and removed the side passages
- The tunnel is wider, the ceiling is higher, the merchant alcoves are bigger (except the one for the smiths, they're rather crowded now)
- The Residences and Store Rooms are now accessed from raised passages above the alcoves, overlooking the tunnel
- The old Public Bath House which used to be in the Market District but was removed a year or two ago has been restored, now in the Undermarket Tunnel. The Public Bath House Garden interior is also restored, along with the residence for Selvia Urgeli and Peric so they can get back to work maintaining the Bath House and Garden. As before, the Public Bath House is locked shut until the quest Clear the Aqueduct is completed, if using the BC IC Imperial Isle ESP
- Four beggars from ICExpand which had not previously been integrated into BC now occupy the Undermarket Tunnel
- Leyawiin interior Old Storage Chamber exit ladders corrected so the one for closed worldspace links to the closed worldspace and the one for the open worldspace links to the open worldspace
- Leyawiin quest Peace for Olivia will no longer get stuck at stage 5
- Leyawiin quest Skooma Trade can now continue past stage 20 or 25 if the script fails to trigger, by activating the empty skooma bottle
- The intro video for the Blood & Mud questline has been upscaled to 4k to clean the frames then downscaled to 1k, also changing the aspect ratio from 4:3 to 16:9 (upscaled from 800 by 600 to 3200 by 2400, then downscaled to 1920 by 1080)
- FOMOD install script should now correctly find and install HGEC meshes when selected
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Version 6.3.2
- Voices regenerated for Breton Male, Dark Seducer Female, High Elf Female, High Elf Male, Redguard Female using ElevenLabs. Thanks to Xenogearslucas for letting me use his account
- When updating to a new version of Better Cities, if making a BC ESP-clean save (as described in the readme), fountains in the Imperial City WILL remain in the same state (disabled or enabled) as they were before the BC ESP-clean save (unlike the attempt in v6.3.1 which didn't work)
- Xenogearslucas has further improved the Light Daedric and Daedric Glass armour set meshes and textures
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Version 6.3.1
- Anvil: If the city is toggled open, NPCs who should be in the city streets will now correctly remain in the open worldspace instead of returning to the closed worldspace
- Bravil: Fixed script for trigger box in quest Maid in Bravil to progress from stage 20 to stage 25
- Leyawiin: Fixed quest Fruit Thief which was broken at stage 45 (should have been fixed in v6.3.0 but some of the edits didn't save)
- Imperial City Diplomatic District: Missing mesh for a light fitting has been restored
- Imperial City Diplomatic District: NPCs who visit the Public Baths should now wait until they are actually in the baths before disrobing
- Imperial City Diplomatic District: Radiation levels in Diplomatic Hotel reduced to safe levels (excessive lighting corrected)
- When updating to a new version of Better Cities, if making a BC ESP-clean save (as described in the readme), fountains in the Imperial City should remain in the same state (disabled or enabled) as they were before the BC ESP-clean save
- Removed references to some removed records from Better Cities Skingrad ESP and from Better Cities - The Lost Spires patch ESP
- Restored a record and mesh which had been removed in v6.3.0 as not used by Better Cities itself, after being informed that it is used by the BC version of Unique Landscapes: Chorrol Hinterland
- Xenogearslucas has fixed the texture mapping on some gloves originally integrated from ICExpand
- Xenogearslucas has fixed the texture mapping on the Light Daedric armour set and Daedric Glass armour set, improved the look of the cuirass meshes, and provided new custom textures to make these sets look truly unique
- Xenogearslucas provided updated and new meshes for use with Roberts Male Body. These require OCO v2
- Xenogearslucas provided new meshes for use with HG Eye Candy (HGEC). These also require OCO v2, plus a skeleton mod such as "Light compatible Skeleton" or "Coronerras Maximum Compatibility Skeletons"
- Compatibility patches for the Imperial City and Oscuro's Oblivion Overhaul removed, they are no longer required
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Version 6.3.0
- Anvil: Deleted the player-ownable room which had been added inside the lighthouse (ensure you recover any possessions stored here before updating from an older version of Better Cities)
- Bravil: Fixed crash when first starting (and selecting) the vanilla quest Buying a House in Bravil
- Bravil: Happy Potion vendor's stealable items greatly reduced. All chests now have locks so thieves will have to work for their rewards
- Bravil Docks: Swapped the location of Greysmark's House with Cadwyn's Discreet Tailoring
- Cheydinhal: Fixed crash when first starting (and selecting) the vanilla quest A Knife in the Dark if another mod is in use which edits the Abandoned House in Cheydinhal
- Chorrol: Fixed crash when first starting (and selecting) the vanilla quest Buying a House in Chorrol
- Chorrol: Gold Horse Courier offices will no longer be sometimes locked
- Leyawiin: Fixed quest Fruit Thief which was broken at stage 45
- Skingrad: Recompiled vanilla script MG09Script which one user reported wasn't working correctly
- Skingrad Outskirts: Nathanial the Bard now plays a tune better suited to medieval fantasy
- Imperial City Market District: Radiation levels in Auriel's Books reduced to safe levels (excessive lighting corrected)
- Imperial City Waterfront: Weyan's Shack from Thievery in the Imperial City integrated into Better Cities, minus any quest content. Our compatibility patch will ensure that the quest content is available if also using Thievery in the Imperial City
- All dialogue which originally came from the mod Blood & Mud Dirt Deluxe Anglais has been rewritten so that it now makes better sense; some of the books have also been rewritten
- Fully voiced using xVASynth 2 to synthesize the voice lines. Quality varies between voice models and from line to line, so please don't complain if you don't like some of the lines - however if you want to generate better quality lines (using the voice models for Oblivion only) and send them to me, I will use them
- Reduced the number of NPCs who when met for the first time force a brief conversation to flesh out their character. These conversations will now be optional instead
- Gold Horse Courier Local Deliveries will now reward 25 gold upon completion (up from 10)
- Gold Horse Courier recipients who give a tip will now tip a random amount between 1 and 5 gold. On very rare occasions, 6 gold, as Oblivion doesn't handle randomisation equally (changed from exactly 1 gold)
- Scripts for the trigger boxes which are supposed to ensure no NPC gets stuck on the wrong side of a city gate fixed so they actually work
- Ansol and Hewie (and their ship) deleted. Config option to disable them removed from the INI/LINK menu
- Helm of the White Stallion will now hide the head of the wearer, instead of allowing big heads to clip through the sides, or Argonian/Khajiit heads to clip through the front
- Some pointless "Sitting Drunk" idle anim records which just used the same idle anims as vanilla "Sitting" idle anim records use have been deleted. This will ensure compatibility with any mods which replace vanilla "Sitting" idle anims
- New compatibility patch for Chorrol and Ef's Shopkeeper Mod, this replaces the old patch provided by Efhunter. Note that if already using Ef's Shopkeeper Mod, you must remove it and create a clean save first, or the patch won't work (recover your possessions from the shop first)
- COBL integration patch updated, the alchemy shelf found in the player home in Leyawiin is now coblized. The Luggage can now be found in the Leyawiin player home and on board The Evening Star
- Better Cities IC Arena District - Reclaiming Sancre Tor compatibility patch updated to restore the water in the water pools
- Better Cities IC Waterfront - Thievery in the Imperial City compatibility patch updated to work with v2+ of Thievery in the Imperial City
- Better Cities Leyawiin - CUO Leyawiin compatibility patch fixed to remove redundant edits to the doors in the City Watch
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Version 6.2.3
- Leyawiin: Deleted The Prisoner from the Castle Dungeon as he serves no purpose and keeps getting out of his cell
- Imperial City Waterfront District: removed some excess rocks and a small number of other clutter objects. Removed two ships, improved design of the walkway from the lighthouse to the Tunnel Entrance - these changes should slightly improve FPS
- Imperial City: The Undermarket has been split from the Waterfront Tunnel into its own interior cell, which may or may not make a difference for the few users who experience crashes when entering or exiting the Waterfront Tunnel through the Waterfront entrance
- All objects flagged as VWD which didn't need to be (anything which is not a placed TREE record) are no longer flagged VWD
- All TREE records and all new worldspace records are now injected into Oblivion.esm to avoid a game engine bug (this bug is fixed in the mod EngineBugFixes)
- Compatibility patch for Skingrad and Reclaiming Sancre Tor updated to now also be usable when Skingrad Outskirts is toggled closed (previously it was only usable if toggled open)
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Version 6.2.2
- Imperial City/Waterfront FPS Patches: Fixed bad references which caused the game to crash
- Imperial City Talos Plaza District: Corrected two building meshes which were showing pink (missing texture) windows
- Removed some bad collision on metal nuggets, which somehow caused the ground around Marsh's House and the Abandoned Houses to behave like jelly
- INI file corrected for the two new functions added in v6.2.0 which didn't work as I had forgotten to prefix each line with "Set"
- New compatibility patch for Leyawiin and Unofficial Oblivion Patch, to make invisible - without disabling - an Activator added by UOP in Leyawiin which is meant to be hidden from sight, but was revealed by BC's changes to the city
- New compatibility patch for Leyawiin and Oblivion Uncut to remove dogs and enclosure behind J'Bari's House, as Better Cities already adds dogs and fenced enclosure in the same location
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Version 6.2.1
- Previous version accidentally included the BC Full ESP from v6.1.0 instead of the new one
- Other main ESPs were incorrectly labelled as being v6.1.2 or v6.1.3 but were in fact v6.2.0 as they should have been
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Version 6.2.0
- The mod New City: Leyawiin has been integrated into Better Cities. English translation from the original Russian mod has been further improved beyond that found in the English version of New City: Leyawiin
- Leyawiin:
- 36 new locations added to the city, roughly 70 new occupants, and 19 new quests
- The vanilla purchasable house has been upgraded to a middle-class house (and will conflict with any mod which alters the interior)
- The castle has new/altered interiors, and the dungeon is now accessed from the castle courtyard instead of from the Castle County Hall
- All new interior cells contain integrated support for the mod Storms & Sound
- All new quests will provide XP if using the mod Oblivion XP
- All old Better Cities-added buildings within the city walls and a few outside the city walls have been relocated
- Six signs around the harbour (not related to New City: Leyawiin) have had their texture placement adjusted so the words are no longer cut off by the edges of the sign
- Hjalmar's Beehouse - patrons will now all sit down to drink instead of standing and often clumping together at the entrance
- Added Miro's Scribe Services from The Lost Spires (quest content not included, install The Lost Spires and our compatibility patch to play The Lost Spires quest)
- The ESP Better Cities - Leyawiin Flooded.esp has been dropped from the mod, as this feature did not fit with the new Leyawiin
- The ESP Better Cities - Open Better Cities.esp has been dropped from the mod, all its edits have been restored to the individual city ESPs where they originally came from before the BC OBC ESP was first created
- The ESP Better Cities - Open Cities Reborn.esp has been dropped from the mod, as it depends on content in the ESM which no longer exists, and has never included content added since v6.0.0, so lacks a lot of what Better Cities has to over. If you still wish to use Open Cities Reborn with a "light" version of Better Cities, then download Better Cities v6.1.2 instead
- Imperial City building meshes now support AWLS
- Imperial City Diplomatic District: Found out how to workaround a bug where trees fail to load in new worldspaces if the trees are in the ESM. Moved tree placement from ESP back to ESM
- Imperial City Palace District: a few new interiors were overlit, this has been corrected
- Skingrad Outskirts: Found out how to workaround a bug where trees fail to load in new worldspaces if the trees are in the ESM. Moved tree placement from ESP back to ESM
- Bravil: Bayside Inn after renting a room for the night it is now possible to actually sleep in that room
- Chorrol: Resolved conflict with Hoarfost Castle
- Quest Ingrid's Book can now be completed again (the book has been restored to the library)
- Quest Who's The Daddy opening scene will now release the player controls much sooner
- Quest Gate Into A Dark History should no longer get stuck when standing in front of the gate if using another mod which was conflicting, preventing scripted dialogue from starting
- Farm animals now have souls
- Many Faction records have been updated to add consistency and also to add inter-faction relationship values (e.g. making family members like each other)
- Clocks of Cyrodiil Replacer ESP updated due to integration of New City: Leyawiin
- Better Cities Bravil - Oscuro's Oblivion Overhaul compatibility patch updated to remove reference to an old AI package which is no longer present in Better Cities (this reference was causing the game to crash if using this patch)
- Better Cities Leyawiin - Alternative Start Arrive by Ship compatibility patch updated due to integration of New City: Leyawiin
- Better Cities Leyawiin - CUO Leyawiin compatibility patch updated due to integration of New City: Leyawiin
- Better Cities Leyawiin - Oscuro's Oblivion Overhaul compatibility patch updated due to integration of New City: Leyawiin
- Better Cities IC Arena - Reclaiming Sancre Tor patch updated to also resolve pathgridding conflict in IC Market District. Anyone who has installed the separate BC IC Arena ESP but is not using the BC IC Market ESP can still use this patch, it does nothing to the Market District unless BC IC Market is also used
- New config option added to the INI/LINK menu: disable Ansol and Hewie (and their ship) which can be found in Anvil, Bravil, Imperial City Waterfront, and south of Cheydinhal
- New config option added to the INI/LINK menu: disable the in-game message which appears briefly in the top-left corner of the screen confirming that Better Cities has been configured based on INI or LINK settings
- FOMOD script has been redesigned and streamlined to hopefully be easier to use
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Version 6.1.2
- Minor corrections to NPCs
- Imperial City world map may look corrupt or distorted in-game if you have the in-game Video Setting "Texture Size" set to Medium. I believe I have fixed this now - however I recommend changing this setting to Large unless your PC is as old as the game is
- Bravil: Jean-Pierre Lemonds will no longer be naked, for I have given him replacement armour (after his old armour got lost in the wash)
- Imperial City: A workaround has been implemented for the times when fast traveling into the city from anywhere outside the city fails, as occasionally happens due to the game failing to register the override script. Now instead of being dumped in an "empty" open space where the desired district should be, you will fast travel into a black void, which when activated will trigger a message box and then completes your journey to the district you had tried to fast travel into. Anyone who complains that they dislike this workaround will not be viewed favourably
- Imperial City Diplomatic District: NPCs who visit the Public Bathing House should no longer wander the streets or their homes in just their swimming clothes
- Imperial City Diplomatic District: If you have Better Cities Imperial Isle active but not Better Cities Elven Gardens, the trees in the Diplomatic District will now be visible
- Imperial Isle: If you have Better Cities Imperial Isle active but not Better Cities Elven Gardens, the (intentionally unreachable) gate in the Elven Gardens which links to the Isle will now be hidden on the world map
- Better Cities IC Market District - Couture Serene Boutique new compatibility patch created: relocates the building to the outer wall of the district
- Better Cities Market District - Oblivion Uncut compatibility patch updated for changes made in BC v6.1.0
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Version 6.1.1
- Imperial City: fountains which are enabled after completing the quest Clear the Aqueduct will continue to be enabled after installing a new version of Better Cities into an existing save
- Imperial City/Waterfront FPS Patches: Fixed bad record which may cause the game to crash
- Imperial City: NPC Abcas will no longer say I HAVE NO GREETING when you speak to him
- Imperial City POI toggle: is no longer enabled when it should be disabled, and is no longer disabled when it should be enabled
- Anvil: The pirates which can only be met during the Rangers Guild quest A Growing Guild Expands and have no dialogue no longer have individual names
- Imperial Isle: Created a combined single mesh for every two arches of the aqueduct, replacing 12 individual meshes with 1 single mesh (six times in total). This is slightly more memory efficient, and should look better for those who have not run TES4LODGen and so don't see one end of the aqueduct when standing at the other end (as you have to run TES4LODGen in order to have the game load the _far meshes which make the farther end visible when distant)
- Corrections to stats/factions for a small number of NPCs which were missed in v6.1.0
- Better Cities IC Imperial Isle - Blade of the Haunted patch added at the request of/offered by the author, jaime74
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Version 6.1.0
- Support for Oblivion Mod Manager and TES Mod Manager dropped completely. OMOD install script removed
- In-game menu and console commands removed. Replaced with an INI file to be configured before launching the game
- LINK support added to optionally provide a new, simplified in-game menu (requires LINK)
- Reduced volume levels on voice files for Tonyant Diskie and Peg Head Jack
- Replaced uses of vanilla quest containers with non-quest equivalents
- Some items have been renamed to remove non-lore names (such as Amazon Armour)
- Books The Real Barenziah 11 and 12 have been removed - should only be 10 books, but content had been spread across 12, now restored to the original 10
- Most merchant's barter gold has been changed, in an attempt to normalise based upon vanilla values
- Gold Horse Courier Services: Imperial City Deliveries - Other family members will also accept packages intended for an individual in their household
- Gold Horse Courier Services: Imperial City Deliveries - new recipients added for local deliveries, bringing the total number of possible recipients in the Imperial City to 221
- Rangers Guild quest Wood on the Waves: Furniture object used to advance the plot is now an Activator object to prevent potential conflicts (resulting in crashes) with mods which contain scripts triggered by the player sleeping
- Rangers Guild quest New Recruits: Dialogue for seeking recruits in Cheydinhal fixed, all NPCs should now offer an answer instead of just the Argonians and Khajiits
- Rangers Guild quest Making More Friends in the Guild is now enabled and playable
- Several AI Packages intended to trigger idle animations (e.g. reading, writing) which weren't, now should trigger idle animations
- Storms & Sound integration has been extended to cover all interiors added since v6.0.0
- Copied overridden edits made by Unofficial Oblivion Patch into vanilla records edited by Better Cities. This was last done in BC v4.13
- Lynges Thieves Highway is no longer integrated into Better Cities, as it does not fit with the new changes to the Imperial City
- Imperial City:
- World map has been reduced in scale so now you can see most of the city on your screen at once, instead of only most of a single district
- World map has been regenerated to reflect the additions and changes in v6.1.0. Trees, rocks, ships etc. are no longer displayed on the map; now only land, water and buildings are displayed
- You can now Fast Travel into any Imperial District from the wilderness or any other city, just like you could in the unmodded game (on rare occasions this does not work correctly - if you Fast Travel and end up in a strange-looking location, just open the world map and try again)
- Within the city, all map markers have had "Imperial City " removed from their labels to resolve the visual glitch this caused on the world map due to being too long
- Arena District: Pillars surrounding the two large statues will no longer emit a purple glow when also using Oblivion Reloaded
- Arboretum District: Restored the plaza pavement around the edges of the district
- Elven Gardens: Created a new upper level, with taller building meshes, patio roof gardens and balcony sections
- Green Emperor Way: No longer a mere graveyard and palace, now this is a proper district where the richest citizens live. Buildings have been moved from the Aristocratic District to the northern half of Green Emperor Way District, leaving the lower half of the District for the dead and buried
- Green Emperor Way: Three mausoleums merged from IC Expand
- Market District: Restored the plaza pavement to the entire district
- Market District: Replaced the stacked building meshes with new custom taller building meshes which look better
- Market District: Replaced the upper level balcony with a new mesh designed to fit the Market District buildings perfectly
- Talos Plaza: Replaced the stacked building meshes with new custom taller building meshes which look better
- Talos Plaza: Replaced the upper level balcony with a new mesh designed to fit the Market District buildings perfectly
- Temple District: Created a new upper level, with taller building meshes and a balcony
- Prison District: If you use the Bravil gore toggle, this will now also disable the hanging skeletons, iron maiden and torture rack in the Imperial City Prison District
- Waterfront Tunnel: Deznia gra-Darog will now allow you to view her merchandise the first time you speak with her
- All inner Districts: Replaced the Government building mesh (built into the inner wall) with a new version which restores the water ponds and ramps down to the water
- Bravil:
- The correct textures will be used for all parts of the city now, based upon your selection during installation
- Yvette now has a stool in her shack, which should discourage her from attempting to enter the other nearby shack to sit down when eating
- Cheydinhal:
- If you use the Bravil gore toggle, this will now also disable the gallows and hanging skooma dealer outside the city
- Storm Drain access from outside the city - fixed collision to rock behind Grate which was blocking access and preventing using the Grate as a door. Replaced (Imperial City) Grate mesh with one more suited to Cheydinhal
- Theon's House: one of the exterior doors for Open Better Cities will now only be enabled if the city is toggled open, instead of being enabled at all times
- Chorrol:
- Divine Pint - New interior mesh created by mhahn - now the interior matches the exterior properly, without needing a teleport door to travel from one side of the ground floor to the other side. Also adds a third floor, adding additional rooms. Should have been in v6.0.10 but somehow I lost the changes and had to redo them
- Large Caves beneath Chorrol, some of the locked doors were scripted to relock after the player leaves the area and immediately return, instead of waiting the standard (default 3) days before resetting - replaced with unscripted doors
- Leyawiin:
- Removed statue base and lowered statue of Arkay in poor quarter. Removed rocks sticking through boardwalks near this statue
- Skingrad:
- Skingrad Outskirts: Some houses used custom meshes made up from multiple separate pieces. Mhahn has provided a single house mesh for each, combining the separate pieces which should improve FPS
- Skingrad Outskirts: The two wells are now activators used by our COBL integration patch
- Skingrad Outskirts: Is now in a closed worldspace by default to improve FPS. You can toggle it open again using the console command "StartQuest OBCSkingradOutskirtsToggleQuest" or using the option found in the Better Cities in-game menu
- The secret door in Baron von Zarov's House has been redesigned to look cooler and also to resolve issues some players had, which I believe was due to them using another mod replacing some vanilla meshes with inaccurate collision, which prevented those players from activating the door
- Minor adjustments at the location where quest mod An Unexpected Company adds a house, to ensure compatibility without need of a patch
- Open Better Cities - toggling Cheydinhal open will no longer cause the game to crash when the vanilla quest A Brush With Death is active and at stage 10
- VWD of the IC - ESP is no longer provided. Most of the buildings in the Imperial City use custom meshes which lack _far meshes, so will not be VWD after running TES4LODGen, making the ESP pointless
- ICExpand replacer ESP: Updated for compatibility with Better Cities v6.1.0. Alternate entrances in the outer districts removed as no longer needed. Mausoleums in Palace District removed (they're now included in Better Cities). It is recommended that you do not use ICExpand at all with Better Cities as almost all the NPCs and locations are now also in Better Cities itself, but above ground instead of underground. However we still provide the compatible replacer ESP for those who want it
- ICExpand replacer ESP: Seguri Conician will no longer follow the player around demanding that you leave the Temple Lower District when he stops providing services
- Better Cities - Open Cities Reborn: Added some bash tags
- Better Cities - Open Cities Reborn: Chorrol - corrected AI Sleep packages for Ghamul and Dura Gholub
- Better Cities - Open Cities Reborn: Chorrol - updated road texture to match changes made in OCR
- Better Cities - Open Cities Reborn: Chorrol - removed tower sticking out of Breucombe Family Home, as I can think of no good reason for having put it there
- Better Cities - All Natural compatibility patch updated due to changes in Chorrol Great Chapel
- Better Cities Chorrol - Heart of the Dead compatibility now built into Better Cities, patch no longer required
- Better Cities Chorrol - Immersive Interiors compatibility patch updated due to changes in Chorrol Great Chapel
- Better Cities Chorrol - Knights of the Nine compatibility patch updated due to changes in Chorrol Great Chapel
- Better Cities Chorrol - Oblivifall: Losing My Religion compatibility patch updated due to changes in Chorrol Great Chapel
- Better Cities Skingrad - Roads of Cyrodiil patch updated due to changes to Skingrad Outskirts
- Better Cities Skingrad - Reclaiming Sancre Tor patch NOT updated. Due to changes to Skingrad Outskirts, this patch requires that Skingrad Outskirts be toggled open
- Better Cities IC Arena - WAC Gladiator compatibility patch: corrected missing mesh at the entrance to the Arena
- Better Cities IC Green Emperor Way - Order of the Dragon new compatibility patch created: relocates the building and other items from the north-west to the south-east part of Green Emperor Way (this replaces the patch offered with Order of the Dragon)
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Version 6.0.13
- Vortex and Nexus Mod Manager should no longer give an obscure error message and fail to install Better Cities
- If using the patches for Oblivifall: Losing My Religion, the chapels in Bravil and Bruma will now be visible when distant (after you run TES4LODGen of course)
- All Cities: NPCs should no longer get stuck behind city gates when they exit a city which has not been toggled open
- All Cities: Street lights intended for use when cities are toggled open will no longer be lit all the time (even when city is not toggled open)
- Imperial City Market District: Entering the Bank of Cyrodiil Vault is no longer classed as trespassing. Trying to steal anything in there is still a crime
- Bruma: A tree which partially hides the statue of the player will now be disabled when the statue gets enabled
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Version 6.0.12
- Unused meshes and textures stripped from BSAs
- Content of "Better Cities - Textures EV.bsa" merged into "Better Cities - Textures.bsa" - one less BSA to install
- Additional Bash tags added to city ESPs
- Sound effects for pigs will now be used by the pigs
- File paths for farm animal idle anims all corrected (whether they actually use them is another question)
- Bravil: The Red Mare door should always be unlocked now when the player is led to this building
- Bravil: Quest Blade of the Goddess - first journal entry no longer states that the player has met the person heard in the dream, as this may not be true
- Bravil: Quest Blade of the Goddess - second journal entry now names the book which should be bought
- Bravil: Quest The Bloodscript - during the cutscene in Third Sphere, visibility should no longer be obscured by thick fog
- Bravil: Blood & Mud Texture Pack FAR meshes corrected to use Blood & Mud textures
- Bravil: CUO Bravil Texture Pack FAR meshes corrected to use CUO Bravil textures
- Bravil: CUO Bravil Texture Pack textures optimised, they are now roughly half the file size with no loss of quality
- Cheydinhal: Corrected sign texture outside The Skinny Johnny
- A few other texture paths were corrected in various meshes
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Version 6.0.11
- Combined the two main archives into one, as upload speeds ceased to be an issue years ago
- Bravil: Corrected the disabling of objects in Bravil around the gallows area if the gore is toggled off
- CUO Leyawiin patch should no longer conflict with Unique Landscapes: Blackwood Forest
- Install script for use with Nexus Mod Manager and Vortex will now install the Bravil Blood & Mud textures when this option is selected
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Version 6.0.10
- -Imperial City: Isle - A post-quest hidden reward for clearing the aqueduct was so hidden it was entirely missing, this has been restored
- -Anvil: Five guards were not acting as guards, now fixed so they will arrest you when you deserve to be arrested
- -Cheydinhal: Hlaalu Embassy Basement - Replaced drawers containing vanilla quest objects with drawers not containing vanilla quest objects
- -Chorrol: Small section of stone wall replaced with retextured version
- -Chorrol: Divine Pint - New exterior mesh and interior mesh created by mhahn - now the interior matches the exterior properly, without needing a teleport door to travel from one side of the ground floor to the other side. Also adds a third floor, adding additional rooms
- -Chorrol: Twin Goblet Alehouse now has a customised interior mesh created by mhahn, giving more space downstairs for drinkers, and a third bedroom upstairs, so the owners can move out of the basement
- -Skingrad: Outskirts - Wasabi's House, Tanner now has a 2nd floor. Thanks to mhahn for the custom mesh
- -Open Better Cities: Cheydinhal - Fixed game crash when starting the vanilla quest A Knife in the Dark
- -All merchants (except a couple where it wouldn't be appropriate) will now allow the option to invest in their shop once your Speech skill is high enough to unlock this option
- -Compatibility patch for Heart of the Dead and BC Chorrol now also disables a floating bedroll added by HoD into Bruma. This bedroll was not used by any NPC
- -Compatibility patch for OOO and BC Bruma now resolves a floating notice added by OOO just inside the north city gate
- -Compatibility patches for OOO and separate IC Districts no longer needed, the patch for OOO and Better Imperial City can be used with separate Districts or with the merged Better Imperial City
- -Compatibility patches for OOO updated for OOO v1.5.7+
- -Compatibility patch for CUO Bravil and BC Bravil no longer causes the south gateway to the docks to be disabled
- -BSAs now packed with no compression, so the filesizes will be larger, but game will read them slightly faster
- -Any reported issues with the install scripts fixed
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Version 6.0.9a
- Corrections to BAIN install wizard, OMOD v2 install script and NMM install script to correctly handly installation of all files in the archive
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Version 6.0.9
- Imperial City: Market District - Corrected texture paths for two meshes from within The Bobbed Maiden
Imperial City: Market District - Marius the Cobbler now has voiced dialogue, thanks to gep5
Imperial Isle: Map Markers added outside the gates to Elven Garden District and Aristocratic District
Bruma: Map Markers for the closed worldspace will now correctly disable when the city is toggled open
Bruma: Fixed game crash when starting the vanilla quest A Brotherhood Betrayed
Bruma: The soldiers from the Imperial Legion Offices will now correctly train on the back deck of the building, instead of walking back and forth in odd places throughout the city
Cheydinhal: When using the Coble integration patch, all wells can now be used to drink water
Chorrol: Great Chapel of Stendarr - many redundant lights have been removed from this interior after dizzy on Nexus revealed that they were badly affecting FPS
Open Better Cities: Chorrol - changed a quest market in the vanilla quest to purchase Arborwatch, as the original quest marker may have caused the game to crash for a few people
Corrected extreme Fatigue values on three NPCs
Scripts which handle depositing "All" gold into the Bank of Cyrodiil tweaked to be more accurate and hopefully prevent other mods from interfering
BAIN wizard now installs Slof's Goth Shop replacer ESP if selected
New compatibility patch for Market District and Oblivion Uncut
Restored compatibility patch for Better Cities: Chorrol and Heart of the Dead - turns out it cannot be resolved without a patch
- Imperial City: Market District - Corrected texture paths for two meshes from within The Bobbed Maiden
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Version 6.0.8
- Imperial City: Market District - New interior created by Dalkill, The Bobbed Maiden barber shop
Imperial City: Green Emperor Way - Added compatibility integration with Kad_Venku's patch for Order of the Dragon - still requires his patch but Kad_Venku no longer needs two versions of his patch
Imperial City: Waterfront District - Added pathgridding for Eredell to reach his bedroll at night
Anvil: Torlinda changed from Redguard to Nord - this is to prevent him from being able to speak the rumour being negative toward human-bosmer relationships (only Redguard may speak this line, Torlinda is married to a bosmer)
Bravil: Smoothed the bumpy road running east-west just south of the Bravil Docks
Bravil: Happy Potion shop door assigned ownership so the owner is able to unlock the door
Bruma: Fixed a small land tear beside the entrance to Plundered Mine
Bruma: Vanilla quest Brotherhood Betrayed first stage quest marker corrected to point to the right location again (had been accidentally moved into the BC Open Better Cities ESP in v6.0.7)
Chorrol: Compatibility with Heart of the Dead ensured in the chapel without need of a patch
Chorrol: Chapel exterior now supports AWLS window lighting
Chorrol: Chapel interior content slightly optimised, might improve FPS for those suffering in this cell
Leyawiin: Fixed a small tear on the road east of the city
Leyawiin: Removed accidental edits to Land record in cell 25,-37 which were causing land tears when using UL Blackwood Forest
Leyawiin: Spearhead Tower, the lighthouse south of the city is now Visible When Distant (after running TES4LODGen)
Skingrad: Chapel exterior now supports AWLS window lighting
Skingrad: Skingrad Outskirts houses now support AWLS window lighting
Quest A Sickness in the Arboretum: corrected quest marker to appear at correct stages
Fixed all Distant LOD texture normal maps so they no longer make distant objects look awful
Compatibility patch for Alternative Start Arrive by Ship updated to correct starting location in Leyawiin
Compatibility patch for Skingrad Outer District updated to resolve conflicts introduced when Skingrad Castle was expanded in Better Cities
Compatibility patch for Open Cities Reborn updated to work with Better Cities v6
Replacer patch for Vaults of Cyrodiil assigned Bravil vault key to the vault door so key can be used to unlock the vault door
New compatibility patch for Better Cities: IC Market District and Statlila Stables
- Imperial City: Market District - New interior created by Dalkill, The Bobbed Maiden barber shop
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Version 6.0.7a
- Fixed Leyawiin Harbour raising bridge placement
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Version 6.0.7
- - All cities (except Imperial City): Transferred a lot of Open-specific vanilla edits from the Cities ESPs to "Better Cities - Open Better Cities.esp" to reduce potential for conflicts between BC and other mods - obviously those toggling the cities open will not benefit from this conflict-chance reduction. Note that no known mods actually conflicted with the records transferred
- Bravil: Updated sign for Dock Master to display Dock Master instead of Harbour Master
- Bravil: Fixed dialogue with Vark so the player can talk about the Riverside Shack and purchase it
- Bruma: Corrected quest target for stage 10 of vanilla quest "A Brotherhood Betrayed" which was accidentally broken in v6 update
- Bruma: Corrected placement of the door entry marker inside Capstone Cave so the player won't get stuck
- Chorrol: Fixed cliff mesh with bad collision which is used beside the water to the west of the city. The game will no longer crash if the player steps on this cliff mesh
- Leyawiin: Retextured docks, widened water channel on east side of castle
- Leyawiin: Farmer's Rest tavern sign corrected to display Farmer's Rest
- Skingrad: Removed lock from Chapel door to match changes made in latest release of the UOP
- Trails of Cyrodiil compatibility patch removed as obsolete. Install BC- and UL-compatible replacer version of Trails of Cyrodiil http://www.nexusmods.com/oblivion/mods/45616
- Kragenir's Death Quest compatibility patch fixed so that it can load after Better Imperial City.esp/Better Cities IC Arboretum.esp
- The Lost Spires compatibility patch fixed so Dakkon's House in Chorrol does not have a doubled building exterior
- - All cities (except Imperial City): Transferred a lot of Open-specific vanilla edits from the Cities ESPs to "Better Cities - Open Better Cities.esp" to reduce potential for conflicts between BC and other mods - obviously those toggling the cities open will not benefit from this conflict-chance reduction. Note that no known mods actually conflicted with the records transferred
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Version 6.0.6
- - Imperial City: Arena District - Beerhouse of the Arena now offers a room for rent
- Imperial City: Aristocratic District - Each house now contains a butler downstairs, to unlock the door in the morning, lock up in the evening, and keep an eye on any guests
- Imperial City: Market District - Bank of Cyrodiil vault is now slightly more secure
- Imperial City: Waterfront Tunnel - Rat-Catcher quest: Reward changed from 50 gold per rat to 5 gold per rat (the quest giver's dialogue still offers 50 gold, as it was voice acted and the recording cannot be changed to 5)
- Anvil, Bruma, Cheydinhal, Chorrol, Leyawiin, Skingrad: Minor tweaks to correct some NPC inventory entries and AI packages
- Anvil: Added door links from outside to two new castle tower interiors - these should have been linked in v6.0.0 but were missed
- Leyawiin: Restored missing beds to two interiors
- Skingrad: The Merry Tankard tavern now sells beverages. What a unique idea
- Looked at all books added by Better Cities and greatly reduced the value of most of them to more closely match book values from the original game
- Removed most additional flora from every single city
- Greatly reduced value of gold bars and bags of gold
- Updated compatibility patch for Better Cities: Bravil and FCOM - I forget why, but something needed updating in relation to BC v6+
- Updated compatibility patch for Better Cities: Bravil and Oblivifall: Losing My Religion - minor correction to edited NPC's hair selection
- New compatibility patch for Better Cities: Bruma and Oblivifall: Losing My Religion (this replaces the old compatibility patch which is provided with Oblivifall: Losing My Religion)
- New compatibility patch for Arboretum District and Kragenir's Death Quest
- New compatibility patches for Better Cities (various) and Oscuro's Oblivion Overhaul - based on aljohn92's personal patch
- New compatibility patch for Better Cities: Skingrad and Roads of Cyrodiil
- - Imperial City: Arena District - Beerhouse of the Arena now offers a room for rent
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Version 6.0.5
- Restored the BAIN install scripts which TES Mod Manager had overwritten with the Nexus Mod Manager install scripts
- Bravil: Minor tweaks to add required or remove duplicated items from four NPCs and to change one NPC's Wander package to a Travel package
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Version 6.0.4
- - Adjusted install scripts for BAIN, OMOD and NMM to detect that All Natural compatibility patch is needed if using BC Chorrol and/or BC Skingrad, but not using BC Bruma or BC Full
- Imperial City: Arena District - extended outer wall when viewed from outside the city is now visible when distant
- Cheydinhal: Kirna in Gold Horse Courier - voice recordings amplified as too quiet
- Chorrol: Chapel interior has been rotated 90 degrees, (except the central altar and benches). This layout is better and less cramped for the central altar
- Chorrol: restored access to Chapel Hall
- Leyawiin: resolved the conflict with Elsweyr: Deserts of Anequina by removing accidental edits to two cells just outside Leyawiin
- Skingrad: Fixed bad variable reference in a script for the quest The Plot Thickens so that the quest no longer locks you in a room permanently
- Skingrad: Outer Districts lower class house meshes optimised by mhahn123
- New compatibility patch for Better Cities: Bruma and The Elder Council
- New compatibility patch for Better Cities: Chorrol and Reclaiming Sancre Tor
- New compatibility patch for Better Cities: IC Arena and WAC Gladiator
- Cobl integration patch updated to add additional custom wells from Chorrol and Cheydinhal
- Qwertyasdfgh has kindly fixed the mesh for the gloves worn by Shadow Hunters during the Blood & Mud quest-line, previously massive distorted lines stretched out from these gloves looking a terrible mess
- The dummy ESP to enable our BSAs has been edited to discourage Wrye Bash from merging into the bash patch and disabling the file - New compatibility patch for Better Cities: Chorrol and Oblivifall: Losing My Religion
New compatibility patch for Better Cities: Skingrad and Oblivifall: Losing My Religion
- - Adjusted install scripts for BAIN, OMOD and NMM to detect that All Natural compatibility patch is needed if using BC Chorrol and/or BC Skingrad, but not using BC Bruma or BC Full
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Version 6.0.3
- - Nexus Mod Manager install scripts added to archives, allowing download and installation of Better Cities using NMM
- Cheydinhal: Removed script conflict with official DLC Horse Armor. Note that if you install Better Cities into an existing gameplay where you have already visited Cheydinhal, then if you are not using OBSE you may be unable to get to your horse after purchasing at the Cheydinhal stables
- Skingrad: Fixed Glarthir's quest-related greetings so that the vanilla quest Paranoia can be played when Skingrad is toggled open (there was never a problem when city is toggled closed)
- Skingrad: Corrections to the AI for NPCs who visit the castle courtyard, as previously they were still visiting the vanilla fake exterior courtyard instead of the new open exterior courtyard, which may have broken the vanilla quest Vampire Cure
- Imperial City: Aristocratic District - edited the walkway/pavement meshes so that it is no longer necessary to jump up the steps
- ll Natural compatibility patch updated to resolve conflicts in Bruma, Chorrol and Skingrad chapels. Chorrol chapel windows will become see-through (Skingrad chapel windows have not yet been updated for this). It was not possible for me to test if the weather correctly appears outside the windows, so constructive feedback will be welcomed
- Immersive Interiors new compatibility patch to resolve conflicts in Chorrol chapel. This is purely a compatibility patch, moving or removing the Immersive Interiors objects which clipped through the chapel building walls - no attempt has been made to match the outside content with Better Cities exteriors
- Added alpha channel to inventory icons for gold clutter
- Restored missing texture to sign used in the Imperial City for grocery stores
- Corrected BAIN install wizard script to detect whether the MOBS integration patch should be offered or not
- Corrected BAIN install wizard script and OMOD install script to detect whether the Roads of Cyrodiil compatibility patch should be installed
- Changed Bash tag used by "Better Cities .esp" from NoMerge to MustBeActiveIfImported as Wrye Bash was merging it into the Bash patch anyway when tagged NoMerge and then disabling it, but this file must be active
- - Nexus Mod Manager install scripts added to archives, allowing download and installation of Better Cities using NMM
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Version 6.0.2
- - Fixed game crash when Vabvam Drothan is loaded into memory (crash created in v6.0.1 by an incomplete fix to restore missing dialogue)
- The Lost Spires patch - removed dependency on Better Cities Leyawiin.esp so can be used with Better Cities Full.esp (dependency accidentally added in v6.0.1)
- Imperial City: Aristocratic District - Replaced quest-unique doors in Emperor's Estate with unscripted versions to prevent triggering a vanilla quest accidentally
- Icons for gold tableware given alpha channel
- Weapon Imperial Septre changed to two-handed, icon added
- Weapon Mace found in Emperor's Estate, icon added
- - Fixed game crash when Vabvam Drothan is loaded into memory (crash created in v6.0.1 by an incomplete fix to restore missing dialogue)
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Version 6.0.1
- - Fixed dialogue for Vabvam Drothan so he will speak to the player
- Clocks of Cyrodiil Replacer: Slightly lowered the clock in the Arena District so it is no longer floating
- The Lost Spires patch: Fixed land tears around the south-west corner of Leyawiin outside the city walls
- Imperial City: Added missing texture fore grocery store signs
- Skingrad: Chapel interior entrance mesh edited so the steps leading to the door are not too high to walk up. Also lowered the tops of the walls which were sticking up through the floor
- Bravil CUO Retexture: Corrected texturing to the chapel exterior mesh
- Bravil Vanilla Retexture: Fixed mesh used for the Black Arrow building exterior so the windows display correctly
- - Fixed dialogue for Vabvam Drothan so he will speak to the player
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Version 6.0.0
- -Integration of Cyrodiil Rebuild - all of the cities have new buildings with new residents
-Integration of Let the People Drink! (does not conflict with Oscuro's Oblivion Overhaul)
-New voice recordings by LunarFuror, he has provided his voice for: Azzhad, Bay Swimmer, Captain Fens, Claws-His-Hide, Cook, Dro'Baad, Dro'Hajat, Dro'Zahr, Fer, Ferntail, Glassclaw, Han-Zaw, Hauls-Ropes-Okay, Hauls-Ropes-Slower, Iggy Seamus, J'Dar, Jo'Rakha, Larahiid, Likes-To-Read, Marsh, Mikhail, N'Dreia, Rahjiid, Rask'uhl, Sarqiz-Varjaz, Sea Scale, Tells-Tall-Tales, Urjabhi the Barkeep, Wamesa, Yuri, other generic Argonian & Khajiit lines
-Imperial City: Arcane University - greatly improved FPS in this district by removing extra flora
-Imperial City: Arcane University - Added Arcane University faction to BC NPCs who visit this district due to UOP changing ownership of the Arcane University gates
-Imperial City: Aristocratic District - containers in the interiors now contain things
-Imperial City: Market District - Bank of Cyrodiil, interest received from gold deposited in the bank is now reduced. Instead of earning 0.3% (plus a bonus based on player mercantile skill) daily, interest will now be earned at 0.42% (plus a reduced bonus based on player mercantile skill) on the 7th, 14th, 21st and 28th of every month
-Anvil: Added Old House from Dark Brotherhood Chronicles (quest content not included, install Dark Brotherhood Chronicles and our compatibility patch to play the DBC quest)
-Bravil: Removed Ren's Hair due to the Bash Patch not correctly handling bash tags and resulting in issues with Race overhaul mods
-Bravil: Osslas' Scripts - replaced all vanilla quest and skill books with books from previous TES games
-Cheydinhal: Added Rodon Dakkon's House from The Lost Spires (quest content not included, install The Lost Spires and our compatibility patch to play The Lost Spires quest)
-Chorrol: Added Joanna's House from Dark Brotherhood Chronicles (quest content not included, install Dark Brotherhood Chronicles and our compatibility patch to play the DBC quest)
-Chorrol: Added Aurellia's Shack from Verona House: Bloodlines (quest content not included, install Verona House: Bloodlines and our compatibility patch to play the VHB quest)
-Leyawiin: By default Leyawiin is now not flooded. The No Flooding ESP has been replaced with a Flooding ESP
-NPC Sayjid's armour should now last a very long time before wearing out. Sayjid has also been given clothing so that if his armour does break he won't run around naked
-Ingredients overhaul update by Mercer Meka, providing a better balance of magic effects
-Gold Horse Courier Deliveries: Fixed intercity delivery to Hangman's Row so the jailor can accept the package
-Gold Horse Courier Deliveries: Added 192 new local delivery destinations, 6 new intercity delivery destinations, 4 new rural delivery destinations
-Clocks of Cyrodiil replacer: Removed compatibility for Open Cities Classic and Open Cities Reborn, as these mods are no longer modular, so it is not possible to use parts of OCC or OCR with parts of Better Cities. Still compatible with Open Cities: Outer Districts. File renamed to ClocksOfCyrodiil.esp
-Cobl integration patch updated to include the new Bruma well and the new fountains from Let the People Drink! as water sources
-Slofs Goth Shop replacer: merged Slof's Goth Shop 3 into the existing ESP, adding new items to the shop
-Vaults of Cyrodiil replacer: Corrected which doors in Leyawiin Harbour will be enabled
-Any compatibilty patch or replacer ESP which needed updating to work with the integration of Cyrodiil Rebuild has been updated
-Knights of the Nine compatibility patch renamed from "Better Cities - Knights of the Nine.esp" to "Better Cities Anvil Open - Knights of the Nine.esp" to make it clear that it is only for Anvil if the city is toggled Open
-Knights of the Nine new compatibility patch created for Chorrol "Better Cities Chorrol - Knights of the Nine.esp"
-Order of the Dragon new compatibility patch created by WalkerInShadows for Chorrol "Better Cities Chorrol - ODD patch.esp"
-Reclaiming Sancre Tor compatibility patch renamed from "Better Cities - Reclaiming Sancre Tor.esp" to "Better Cities IC Arena - Reclaiming Sancre Tor.esp" to make it clear that it is only for IC Arena
-Reclaiming Sancre Tor new compatibility patch created for Skingrad "Better Cities Skingrad - Reclaiming Sancre Tor.esp"
-Roads of Cyrodiil new compatibility patch created for Better Cities IC Imperial Isle "Better Cities IC Imperial Isle - Roads of Cyrodiil.esp"
-Halcyon Island new compatibility patch created for Anvil "Better Cities - Halcyon Island.esp"
-Many other minor tweaks, corrections and improvements
-In past releases, our BSAs have been packed with zero compression. This release the BSAs have been packed with maximum compression, so the file sizes will be smaller than before
- -Integration of Cyrodiil Rebuild - all of the cities have new buildings with new residents
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Version 5.5.3
- Corrections to names, weights & values for various items from CRII
- Added keys to various NPC inventories from CRII so they don't get locked out of their homes or offices
- Corrections and adjustments to AI packages, stats and inventories for NPCs from CRII
- New compatibility patch for Alternative Start Arrive by Ship and Better Cities: Leyawiin (this is our own version of this patch, the starting point is on the deck of a ship, and the traveller's sack will be visible in front and slightly to the right as so
- Fixed compatibility patch for Origin of the Mages Guild and Better Imperial City: Arcane University to use the new version of the Imperial City world map
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Description
Overhauls and expands all cities except Kvatch. Better Cities is modular, so you can choose which cities to have in your game and which to leave out. If you want all the Better Cities, there is a merged plugin of all of them. You can also choose to toggle each city (except the Imperial City) into Open Better Cities, so that the cities can be entered without load screens (so in some places you can go under or over the walls).
This mod changes the layout of each of the Cities/Imperial City Districts. Following is just a brief summary of some of the changes.
* The Arboretum is turned into a luxurious garden with some domesticated deer and rabbits, a beautiful pond in front of a new hotel with a bar, bedrooms, public and private bath.
* In the Imperial Market District, Temple District, Elven Gardens District and Talos Plaza District the buildings have been elevated, with an upper level of shops, houses, bars and restaurants accessed via stairs up to a balcony level. New government buildings exist on each side of every entrance to the Palace District.
* The Arena District now contains several additional buildings adding houses and a bar, as well as new arena barracks, along with new government buildings on each side of the entrance to the Palace District.
* The Palace District gains new housing for the richest citizens along with mausoleums for the richest dead citizens.
* The Arcane University District includes several new towers, plus some raised platforms and magical equipment for the students to practice what they have been taught.
* The Prison District includes a few additional Imperial Legion buildings, new prison cells, and a hanging platform.
* A new Aristocratic District is added on the outskirts of the Elven Garden Districts, providing housing for ambassadors from other provinces.
* Out on the Waterfront, the poor area has been enlarged, with more buildings and additional occupants. The ground is littered with rubbish, the graveyard has enlarged and includes a church. More ships are docked.
* In Chorrol the castle gets elevated and protected by walls, an old prison is now accessible and several new houses have been installed. The general layout is vastly changed. Optionally, the city can be converted into Open Better Cities, but this is disabled by default.
* In Bravil, the aspect of decay has been vastly enhanced and you will understand why this city is called the slump of Cyrodiil. The city contains now several levels of houses with pathways making it a real maze. Optionally, the city can be converted into Open Better Cities, but this is disabled by default.
* In Leyawiin, canals split the city into west bank and islands. The Khajiit Quarter looks mouldy and really poor. A harbour district provides warehouses and housing as well as trade business to both the south and north of the city. Optionally, the city can be converted into Open Better Cities, but this is disabled by default.
* In Skingrad, the city has been made more floral and the Colovian District has been enhanced. New houses have also been built. Optionally, the city can be converted into Open Better Cities, but this is disabled by default.
* In Anvil, new houses have been built, the central place has been redecorated as well as the little lake surround. The Anvil Bay has also been altered to give more life to the place. Optionally, the city can be converted into Open Better Cities, but this is disabled by default.
* In Bruma, the city has been enhanced with a pond and waterfall, and the poor quarter has expanded. Optionally, the city can be converted into Open Better Cities, but this is disabled by default.
* In Cheydinhal, the general layout has been changed and the city has been made more floral. New houses have been added as well as a poor district. Optionally, the city can be converted into Open Better Cities, but this is disabled by default.
Better Cities includes several smaller mods integrated together, including mods originally released in German or Russian which have been translated into English.
Better Cities: Anvil, Better Cities: Bravil,, Better Cities: Chorrol, Better Cities: Leyawiin, Better Cities: Skingrad by Max Ischreyt (aka Bananasplit)
Better Cities: Imperial City Market District by Max Ischreyt (aka Bananasplit)
Better Cities: Cheydinhal by Reckless (Reckless German version)
Better Cities: Bruma by Wolfslady (Wolfslady German version)
Better Arboretum by Wolfslady (Wolfslady German version)
Plus the Integration of the following mods:
ImpeREAL Castles by SilentResident
ImpeREAL City by SilentResident
Blood & Mud Dirt Deluxe Anglais by Ryan
Cyrodiil Rebuild by Acros and ANDORAN team
Cyrodiil Rebuild II: Imperial Capital by Acros and ANDORAN team
Anvil Bay Expansion by jlf2n
Bravil Docks by jlf2n
Leyawiin Port by OnWard Softworks (aka TheXanadu & TheLastVoice)
Bravil River Shack and Village by Nernie
Waterfront Market by Nernie
Let the People Drink! by Khornate and Qazaaq
TESFU Book Collection by TESFU & Hendrix
Moth Priests and Temple Apartments 1, 2 & 3 by Jadrax
Imperial City Library by Jagnot
The Scribe Supplies by Watchesfromshadows
Delivery Job by Manargo & Zaldir
Bank of Cyrodiil by Zarkis
Reaper's Waterfront by Reaper9111
Reaper's Arcane University v3 by Reaper9111 (exterior part only)
The IC Waterfront Tunnel Entrance by Sjors Boomschors
New City Leyawiin by Furryvolka and Seryj2
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Requirements
Shivering Isles Official Patch to v1.2.0416.
Load Better Cities near the end of your load order and after any mod that alters the city worldspaces.
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COMPATIBILITY
Many compatibility Replacers and Patches for Better Cities are included.
Compatibility patches for Unique Landscapes are available here.
You can also find compatibility patches for some mods which conflict with our file "Better Cities - Imperial Isle.esp" here, created by Kad_Venku.
Compatibility patches made by mhahn123:
Alternate Start Town Lindum Patches
Black Cat Jewelry Store-Skingrad Outskirts Patches
Castle Highrock-Fighters Guild Quests Patch
Fighters Guild Quests
My Island Palace Patches
Oblivion Uncut (IC Arena District)
Settlements of Cyrodiil-Legion Outposts
Settlements of Cyrodiil-Regional Farms and Inns
Snowy Road to Bruma Patch Collection
Suliin Village
The Hesu Mod Collection
Topal Island Patches
Topals Deep
Trails of Cyrodiil Patch Collection (provides replacer version of Trails of Cyrodiil, use instead of the original version, no patches needed)
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RECOMMENDED
Additional Mods
Animated Window Light System and Chimneys to illuminate your windows in the cities by night without any FPS hit and add some smoke to the chimneys.
Better Cities Upscaled Textures offers our textures upscaled. Currently a 4x pack, with a reduced (probably 2x pack) planned.
City LOD - Performance Edition includes a version for Better Cities Anvil (only one city at the time of writing this), making the entire city visible when distant.
Imperial City LOD - Performance Edition includes a version for Better Cities, making the entire city visible when distant.
Unique Landscapes Compilation
Utilities
LINK to enable an in-game menu to access Better Cities' configuration options.
OBSE to enable the Gold Horse Courier quest line.
EngineBugFixes to fix various engine bugs, including one which can cause objects in the IC Diplomatic District and Skingrad Outskirts to disappear. Requires OBSE.
Blue's Engine Fixes to fix more engine bugs, specifically one which tends to cause crashes when transitioning between interior and exterior cells (like the Waterfront Tunnel).
TES4LODGen to generate automatically the DistantLOD related to your current list of mods (does not touch distant land height, but rather handles distant placement of objects like buildings and trees).
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