Castle Highrock - Fighters Guild Quests Patch by mhahn123
Oblivion » Patches
Added: 01/09/2013 - 12:16AM
Updated: 16/09/2015 - 07:22PM

14 Endorsements

1.0 Latest version

155 Unique D/Ls

242 Total D/Ls

6,073 Total Views

Uploaded by mhahn123


Last updated at 19:22, 16 Sep 2015 Uploaded at 0:16, 1 Sep 2013

Castle Highrock-Fighter's Guild Quests Patch

A very small patch file, made by request, that repairs conflicts caused by using Castle
Highrock and Fighter's Guild Quests at the same time.


Conflict area was at the corner cell borders of 2,35 and 3,34. Castle Highrock added a
set of stairs leading up the mountain from this point and Fighters Guild Quests added
a small Bandit Camp in the adjacent cell.

Sealed up the landscape tear, raised landscape at base of stairs, un-buried several rocks,
several mushrooms, un-buried and relocated one log. No path grid edits necessary


Castle Highrock is due west from Bruma and south of Applewatch. The Bandit camp is ever
so slightly south on the trail from Castle Highrock's stairway.



Oblivion patched to 1.2.0416
Castle Highrock by Centurion
Fighters Guild Quests by David Brasher


1. Extract to your Oblivion Data folder either manually or using the mod manager
    of your choice.

2. Set load order.

3. Play and enjoy!

Load Order


Suggest using BOSS to set load order. This file is already recognized.
Specific Load Order instructions are included with each read-me file as well. 


May conflict with other mods and patches which edit the same game cells.
Check out the rest of my patch files, and many from other community
members at The One Stop Patch Shop.


Bethesda           - for  oblivion and the CS
Tes4Edit            - for cleaning the inevitable dirt from my mods
LHammonds      - for the read-me generator this file was based on
Centurion          - for Castle Highrock
David Brasher     - for Fighter's Guild Quests

Legal Stuff

Please do not upload this file to any other sites without my express consent.