Cities, Towns, Villages and Hamlets
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Better Cities overhauls and enhances all the cities from the original game adding new buildings, new NPCs, and new quests. Several separate mods by various people have been integrated into Better Cities.
- 1.2GB
- 25.6k
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Better Cities overhauls and enhances all the cities from the original game adding new buildings, new NPCs, and new quests. Several separate mods by various people have been integrated into Better Cities.
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ImpeREAL City - Unique Districts
ImpeREAL City - Unique Districts: Makes each district of the Imperial City to be more unique from other districts and more decorated! The mod's main goal is to be 100% Compatible with almost all of the 6.000 mods & overhauls released for The Elder Scrolls: Oblivion!!! See pictures!
- 156KB
- 3.6k
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ImpeREAL City - Unique Districts
ImpeREAL City - Unique Districts: Makes each district of the Imperial City to be more unique from other districts and more decorated! The mod's main goal is to be 100% Compatible with almost all of the 6.000 mods & overhauls released for The Elder Scrolls: Oblivion!!! See pictures!
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ImpeREAL Empire - Unique Castles
ImpeREAL Empire - Unique Castles: Makes each castle of the Imperial Empire to be more realistic, more unique than the other castles of the Empire, and more decorated! The mod's main goal is to be 100% Compatible with almost all of the 6.000 mods & overhauls released for The Elder Scrolls: Oblivion!!! See pict
- 28KB
- 1.8k
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ImpeREAL Empire - Unique Castles
ImpeREAL Empire - Unique Castles: Makes each castle of the Imperial Empire to be more realistic, more unique than the other castles of the Empire, and more decorated! The mod's main goal is to be 100% Compatible with almost all of the 6.000 mods & overhauls released for The Elder Scrolls: Oblivion!!! See pict
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AFK_Weye completely revitalizes the village of Weye outside the Imperial City, adding new buildings, new NPCs, and a Cyrodiil-spanning questline that faces you off against enemies new and old.
- 44.6MB
- 1.5k
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AFK_Weye completely revitalizes the village of Weye outside the Imperial City, adding new buildings, new NPCs, and a Cyrodiil-spanning questline that faces you off against enemies new and old.
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ImpeREAL Empire Unique Cities - Sutch
ImpeREAL Empire Unique Cities - Sutch: This mod re-adds the Cyrodiilic City of Sutch to TES: Oblivion, which was already present in the earlier versions of Oblivion, but, for some reason, Bethesda removed it from the game prior to its release. The mod's main goal is to be 100% Compatible with almost all of the 5.000 mods & overhauls rele
- 25.7MB
- 1.2k
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ImpeREAL Empire Unique Cities - Sutch
ImpeREAL Empire Unique Cities - Sutch: This mod re-adds the Cyrodiilic City of Sutch to TES: Oblivion, which was already present in the earlier versions of Oblivion, but, for some reason, Bethesda removed it from the game prior to its release. The mod's main goal is to be 100% Compatible with almost all of the 5.000 mods & overhauls rele
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This mod adds an Argonian village called Mudwater to the Blackwood Forest. The village is made almost completely from new meshes and comes with four quests. The quests are rather short, but they are hopefully fun - there is much more to see than just the village.
- 75.0MB
- 844
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This mod adds an Argonian village called Mudwater to the Blackwood Forest. The village is made almost completely from new meshes and comes with four quests. The quests are rather short, but they are hopefully fun - there is much more to see than just the village.
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An expansion of several of the vanilla villages.
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This mod allows you to truly roleplay a necromancer by adding 7 new custom spells, commandable skeletal minions, posable skeletal mannequins, and a brand new Ayleid city to explore.
- 23.0MB
- 673
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This mod allows you to truly roleplay a necromancer by adding 7 new custom spells, commandable skeletal minions, posable skeletal mannequins, and a brand new Ayleid city to explore.
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-Authors: cd470 and martinb and doombuggie41 -Instalation: extract files in your Oblivion/Data folder -Description: This mod will add 3 new villages to your game. Beram is a small farm village east of Cheydinhal, just south of Rickety mine. It has a view on Cheydinhal and the Rood river(?). This village is famous for their c
- 3.3MB
- 658
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-Authors: cd470 and martinb and doombuggie41 -Instalation: extract files in your Oblivion/Data folder -Description: This mod will add 3 new villages to your game. Beram is a small farm village east of Cheydinhal, just south of Rickety mine. It has a view on Cheydinhal and the Rood river(?). This village is famous for their c
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Ever wondered why there wasn't any sort of checkpoint or defence before you entered the Imperial City, the capital of Cyrodiil and the Empire? Well now you don't have to!
- 32.2MB
- 616
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Ever wondered why there wasn't any sort of checkpoint or defence before you entered the Imperial City, the capital of Cyrodiil and the Empire? Well now you don't have to!
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This is Coldstone V_9,The Dark Tower. Cleaned and FPS Improved ! > 8 Journal Quests to get you busy in coldstone, The town has been expend... New Artifacts /Armor /Weapons /Clothes /Items has been added. For more pictures please check this: http://www.tesnexus.com/downloads/file.php?id=28340
- 994KB
- 568
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This is Coldstone V_9,The Dark Tower. Cleaned and FPS Improved ! > 8 Journal Quests to get you busy in coldstone, The town has been expend... New Artifacts /Armor /Weapons /Clothes /Items has been added. For more pictures please check this: http://www.tesnexus.com/downloads/file.php?id=28340
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v1.1 -Removed a floating house -Corrected a spelling error -Unlocked a couple doors This mod adds the tree city of Solace, along with some new quests and a player owned home. Simply unzip it into your Oblivion\\Data directory, select it in Data Files, and you\'re all set!
- 13.0MB
- 479
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v1.1 -Removed a floating house -Corrected a spelling error -Unlocked a couple doors This mod adds the tree city of Solace, along with some new quests and a player owned home. Simply unzip it into your Oblivion\\Data directory, select it in Data Files, and you\'re all set!
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Greatly expands and improves upon the palace district of Corinthe, in Iliana\'s Elsweyr: Deserts of Anequina mod.
- 17.1MB
- 465
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Greatly expands and improves upon the palace district of Corinthe, in Iliana\'s Elsweyr: Deserts of Anequina mod.
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This mod populates the peninsula under the Talos Bridge, adding a settlement with two inns where you can rest, a house for sale for you to decorate, some government buildings, a stable, a grove with a nice view and an open market to explore. All buildings have complete interiors, housing around 30 NPCs with full daily schedules.
- 26.8MB
- 421
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This mod populates the peninsula under the Talos Bridge, adding a settlement with two inns where you can rest, a house for sale for you to decorate, some government buildings, a stable, a grove with a nice view and an open market to explore. All buildings have complete interiors, housing around 30 NPCs with full daily schedules.
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Adds a plantation to Iliana\'s Elsweyr, the deserts of Anequina mod
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Rathunas is voice-acted town/quest mod featuring a lovely village at the head of the Brena River Ravine, a vast underground dungeon, multiple interlocking quests, over 3500 lines of voiced dialog, and original orchestral music for interior spaces.
- 634.1MB
- 390
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Rathunas is voice-acted town/quest mod featuring a lovely village at the head of the Brena River Ravine, a vast underground dungeon, multiple interlocking quests, over 3500 lines of voiced dialog, and original orchestral music for interior spaces.
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The point of this mod is to make Imperial City more alive, more glorious, and more interesting. This mod differs from other similiar mods in style and purpose. It overhauls Imperial City into what it should be like, not what i would personally like it to be. The vanilla charm of the city is preserved, so the player would experience IC like in vanil
- 14.9MB
- 342
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The point of this mod is to make Imperial City more alive, more glorious, and more interesting. This mod differs from other similiar mods in style and purpose. It overhauls Imperial City into what it should be like, not what i would personally like it to be. The vanilla charm of the city is preserved, so the player would experience IC like in vanil
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I always thought it was silly that months or years could pass after completion of the main quest, yet nobody ever repaired the Temple District. This mod fixes that. When you pick up your quest reward, the district will be repaired, though the broken temple & statue will remain.
- 4KB
- 338
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I always thought it was silly that months or years could pass after completion of the main quest, yet nobody ever repaired the Temple District. This mod fixes that. When you pick up your quest reward, the district will be repaired, though the broken temple & statue will remain.
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Settlements Of Cyrodiil-White Rose Farm
Adds a fully functioning settlement just west of the Imperial City and north of Old Bridge
- 217KB
- 315
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Settlements Of Cyrodiil-White Rose Farm
Adds a fully functioning settlement just west of the Imperial City and north of Old Bridge
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Settlements Of Cyrodiil-Silverfish Falls
Adds a fully functioning settlement near the headwaters of the Silverfish River
- 312KB
- 304
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Settlements Of Cyrodiil-Silverfish Falls
Adds a fully functioning settlement near the headwaters of the Silverfish River