Visit the Better Cities Wiki on UESP, and feel free to add any information which is currently missing. Also, please read the readme and also our FAQ before posting any possible issues.
If you find a need to post your load order here, please use spoiler tags to compact it down to a few lines. You can do this by typing [ spoiler ] above your load order and [ /spoiler ] below your load order (remove the spaces inside the square brackets to make the tags work). People who fail to use spoiler tags may find their long posts get removed.
Hey! I loved this mod when I first installed it years ago, and here I am back again. But I have the weirdest problem - when I try to download this mod, the download fails at 64% whether I do it manually or through Vortex. I'm a premium member so speeds shouldn't be a problem...seems baffling. Any ideas? Thanks!
Is there a version of this which doesn't add quests? I just wanted a mod which made the cities feel a bit more lived in, while still being able to play a vanilla experience, but it seems this mod has suffered from significant scope creep since I last used it a decade or so ago.
Hmm, no the last version of this mod I used was from 2011 so that's what I was referencing. It looks like the older versions aren't hosted anymore though? Is there any older version of this mod that is still hosted that adds no quests (or adds only as few as possible).
Bananasplit has never had any involvement with this combined version of Better Cities, so 2007 is the most recent content by Bananasplit himself.
If you don't want the quests, then simply don't do them. I don't know how far back you'd need to go to be completely quest-free, but the oldest version I have archived is v4.2.0 from around March 2009. So if you check the changelog in the current release you'll see whether that version lacks enough content to be good enough.
No, this is the only version. There is however the option to limit NPC AI, which prevents some BC NPCs from wandering aimlessly in the streets. See the readme (also on the Wiki).
Hello my lovely modder Vorians!! I've been enjoying BC and UL more than I ever had before. Insanely stable! There is one issue that it has though. When selecting the Imperial Isle version I've not been able to enter the Imperial City Diplomatic District. The door is a dud and just says "Wooden Door".
The doors are all correctly placed and linked in BC. Check that you're using v6.4.0 ESM, and v6.4.0 ESPs for the BC Imperial Isle and BC Imperial City. Ensure that BC IC is loading after BC II. Ensure that you are not using Stroti's original Imperial City Foreign Quarter mod as well.
I checked the v6.4.0 archive that I downloaded from this page and in the archive I checked the Imperial Isle esp and it's all in Chinese. Where as all the rest of the esps are in English. Is that normal? I opened it with notepad.
I really don't understand what's wrong. I have no other mods that alter the Imperial City. All my esms and esps are the latest. And MO2 and Wrye Bash are saying I have the latest esps and esms. I checked and older version of Better Cities and it's got the same content in the esp of Imperial Isle.esp So I have no idea what's the issue. I've never had this problem before. What a head scratcher
Hey guys I'm still having this issue. I can't seem to fix it. I've tried everything 😔 I even started fiddling with Better Imperial City.esp and Imperial Isle.esp
@TheRomans do you have any idea what could be causing this? Perhaps the Land Magic tool?
Okay. I narrowed down the problem to GBR's Hamster Addings. It was removing the whole cell from the door. But once I restored everything to vanilla. Now I can go in the diplomatic district, but the city and collisions aren't there except for the doors to the hotel, houses and bathing house
Don't use that mod, the author doesn't provide any clear information on what they've changed. Also, it is intended for use without other mods, so will cause problems with most other mods installed.
Ensure that you are using the Engine Bug Fixes mods mentioned on BC's description page, near the bottom.
Okay. I've reinstalled Oblivion and reinstalled Better Cities Full with Imperial Isle and I still have this issue with no city within the Diplomatic District. Only floating doors. Is there something I'm doing wrong perhaps?
Hello Vorians. I'm sorry to be a pain. I know you're doing your best to keep this mod alive. And I absolutely love it. But I can't get BOSS to work at all. I thought I'd try out BOSS since it apparently is what works best for Better Cities and Unique Landscapes. But for the life of me, I can't run it. It crashes before sorting the masterlist. I've put it in compatibility mode, ran as administrator. Or one of the other or both at once. Nothing. I am on Windows 11. Perhaps it's just flat out incompatible =[
Yeah I've got all the engine fixes. But I also found Skingrad Outskirts walled village is also got the same issue as the diplomatic district. I completely reinstalled Oblivion and even reinstalled MO2 and Wrye Bash but to no avail. Still having this issue. And I also tried using an older version of Better Cities and still having the same issue. I'm using 6.4.0 of course. I just don't know what to do =[ I'm beginning to feel I gotta live with this now
For some reason, I can't load into the main menu with BC enabled. I don't have any missing masters so my game doesn't crash, it just gets stuck on the loading screen forever. When I disable BC, everything gets back to normal. Any idea as of what could be causing this? upd: I rebuilt my bashed patch from the ground up and it resolved the loading issue
I need help. The NPCs added to the arcane university do not move, talk or even act like an object. They have no collision and mousing over them shows no name. The only thing I can do is click on them in the console and it shows me who they are. Is there a fix for this?
Hi! I've got a really small problem where only the NPCs from this are bald, but I've got the rest of them situated. Normally I'd paste my load order but it's on the steam deck and it would suck so bad to get that pasted here so I'll just ask: do the hair replacer/OCO hair editions go before or after Better Cities? Thanks in advance for your patience with my question and thank you for making such a fun mod that breathes new life and color into the towns in such a cohesive way.
Oh I got a bashed patch going. It's just this one mod's NPCs. I'll give it another go, though, see if some of my mucking about made things angry. By God, though, I got everyone else's hair working and so shall I too succeed here. Thanks again. I appreciate the reply!
I wouldn't think it mattered since they won't be editing BC itself, as long as the bash patch loads after and is rebuilt every time you change anything in your load order. Any BC/OCO patches would need to load after unless readmes say otherwise.
Ope, it is more NPCs, I just had a bad statistical sample group given it was a group spawn in IC. Back to the drawing board to see what the problem is given it ain't race or gender or even haircut. Hooray Bethesda! EDIT: I guess annealing something did it? Still not sure what the common thread was, but yay! It's not this nice mod!
14438 comments
Visit the Better Cities Wiki on UESP, and feel free to add any information which is currently missing.
Also, please read the readme and also our FAQ before posting any possible issues.
If you find a need to post your load order here, please use spoiler tags to compact it down to a few lines. You can do this by typing [ spoiler ] above your load order and [ /spoiler ] below your load order (remove the spaces inside the square brackets to make the tags work). People who fail to use spoiler tags may find their long posts get removed.
Oblivion.esm
Better Cities Resources.esm
Better Cities .esp
Better Cities Full.esp
Better Cities - IC Imperial Isle.esp
Better Imperial City.esp
Currently known issues (as of version 6.4.0) which will be fixed in our next release:
Here is Bananasplit's:
Better Cities Skingrad
Better Cities Bravil
Better Cities Imperial City Market District
He also released Anvil, Chorrol and Leyawiin, but it looks like he removed those ones from Nexus, or never released them here. They're probably still available on some German Oblivion mod sites if you search.
If you don't want the quests, then simply don't do them. I don't know how far back you'd need to go to be completely quest-free, but the oldest version I have archived is v4.2.0 from around March 2009. So if you check the changelog in the current release you'll see whether that version lacks enough content to be good enough.
There is one issue that it has though. When selecting the Imperial Isle version I've not been able to enter the Imperial City Diplomatic District. The door is a dud and just says "Wooden Door".
Check that you're using v6.4.0 ESM, and v6.4.0 ESPs for the BC Imperial Isle and BC Imperial City. Ensure that BC IC is loading after BC II.
Ensure that you are not using Stroti's original Imperial City Foreign Quarter mod as well.
You cannot view ESM/P files in Notepad, they'll all show up as gibberish. You need to use Construction Set or TES4Edit to view ESM/P files.
You need to check that the files you have in your Data folder are v6.4.0, this most easily done using Wrye Bash.
So I have no idea what's the issue. I've never had this problem before.
What a head scratcher
@TheRomans do you have any idea what could be causing this? Perhaps the Land Magic tool?
Also, test disabling everything except BC Imperial Isle and BC IC (with either a new test character, or a BC-ESP clean save).
Ensure that you are using the Engine Bug Fixes mods mentioned on BC's description page, near the bottom.
Can't help with BOSS, works fine for me on Win 11.
upd: I rebuilt my bashed patch from the ground up and it resolved the loading issue
Thanks in advance for your patience with my question and thank you for making such a fun mod that breathes new life and color into the towns in such a cohesive way.
Thanks again. I appreciate the reply!